Incorrect OpenGL window clipping. -> Fixed in SVN
|Reported by:||Jos Krahn||Owned by:|
|Component:||3D support||Version:||VirtualBox 3.1.2|
|Guest type:||Linux||Host type:||Windows|
There are two problems with OpenGL clipping.
1) clipping is only updated when the OpenGL window is redrawn.
2) if the VM window is scrolled (auto-resize disabled), the OpenGL window does not follow the virtual display scrolling.
This may be related to #3261, which is marked as fixed. I think the problem fixed there was bad clipping even when the OpenGL was being redrawn. As of 3.1.12, OpenGL clipping never gets updated if an application is paused.