[75443] | 1 | /* $Id: VBoxD3DAdapter9.c 96407 2022-08-22 17:43:14Z vboxsync $ */
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| 2 | /** @file
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| 3 | * VirtualBox Windows Guest Mesa3D - Gallium driver interface.
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| 4 | *
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| 5 | * ID3DAdapter9 C wrappers.
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| 6 | */
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| 7 |
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| 8 | /*
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[96407] | 9 | * Copyright (C) 2016-2022 Oracle and/or its affiliates.
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[75443] | 10 | *
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[96407] | 11 | * This file is part of VirtualBox base platform packages, as
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| 12 | * available from https://www.virtualbox.org.
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| 13 | *
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| 14 | * This program is free software; you can redistribute it and/or
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| 15 | * modify it under the terms of the GNU General Public License
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| 16 | * as published by the Free Software Foundation, in version 3 of the
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| 17 | * License.
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| 18 | *
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| 19 | * This program is distributed in the hope that it will be useful, but
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| 20 | * WITHOUT ANY WARRANTY; without even the implied warranty of
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| 21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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| 22 | * General Public License for more details.
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| 23 | *
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| 24 | * You should have received a copy of the GNU General Public License
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| 25 | * along with this program; if not, see <https://www.gnu.org/licenses>.
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| 26 | *
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| 27 | * SPDX-License-Identifier: GPL-3.0-only
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[75443] | 28 | */
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| 29 |
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| 30 | #if 0
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| 31 | /*
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| 32 | * Can't use Windows SDK headers because WINAPI is defined as empty in Mesa.
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| 33 | *
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| 34 | * Include mesa D3D9 headers in that order. This will prevent inclusion of d3d9.h
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| 35 | * from d3dadapter9.h, because _D3D9_H_ and other guard defines will be already
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| 36 | * defined by D3D9/d3d9.h, etc.
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| 37 | */
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| 38 | #include <D3D9/d3d9types.h>
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| 39 | #include <D3D9/d3d9caps.h>
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| 40 | #include <D3D9/d3d9.h>
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| 41 | #ifndef _D3D9_H_
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| 42 | #error Gallium header did not define_D3D9_H_
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| 43 | #endif
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| 44 | #endif
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| 45 |
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| 46 | #include <iprt/win/windows.h>
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| 47 | #include <d3d9types.h>
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| 48 | #include <d3d9caps.h>
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| 49 | #include <iprt/win/d3d9.h>
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| 50 | #include <d3dadapter/d3dadapter9.h>
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| 51 |
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| 52 | /* ID3DAdapter9 interface has a C++ declaration. However Gallium uses C.
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| 53 | * The wrappers makes sure that we are using "native" Gallium interface from WDDM C++ code.
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| 54 | */
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| 55 |
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| 56 | HRESULT D3DAdapter9_QueryInterface(ID3DAdapter9 *This, REFIID riid, void **ppvObject)
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| 57 | {
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| 58 | return ID3DAdapter9_QueryInterface(This, riid, ppvObject);
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| 59 | }
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| 60 |
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| 61 | ULONG D3DAdapter9_AddRef(ID3DAdapter9 *This)
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| 62 | {
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| 63 | return ID3DAdapter9_AddRef(This);
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| 64 | }
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| 65 |
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| 66 | ULONG D3DAdapter9_Release(ID3DAdapter9 *This)
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| 67 | {
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| 68 | return ID3DAdapter9_Release(This);
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| 69 | }
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| 70 |
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| 71 | HRESULT D3DAdapter9_GetAdapterIdentifier(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
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| 72 | {
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| 73 | return ID3DAdapter9_GetAdapterIdentifier(This, Flags, pIdentifier);
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| 74 | }
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| 75 |
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| 76 | HRESULT D3DAdapter9_CheckDeviceType(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
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| 77 | {
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| 78 | return ID3DAdapter9_CheckDeviceType(This, DevType, AdapterFormat, BackBufferFormat, bWindowed);
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| 79 | }
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| 80 |
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| 81 | HRESULT D3DAdapter9_CheckDeviceFormat(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
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| 82 | {
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| 83 | return ID3DAdapter9_CheckDeviceFormat(This, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
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| 84 | }
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| 85 |
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| 86 | HRESULT D3DAdapter9_CheckDeviceMultiSampleType(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels)
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| 87 | {
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| 88 | return ID3DAdapter9_CheckDeviceMultiSampleType(This, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
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| 89 | }
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| 90 |
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| 91 | HRESULT D3DAdapter9_CheckDepthStencilMatch(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
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| 92 | {
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| 93 | return ID3DAdapter9_CheckDepthStencilMatch(This, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
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| 94 | }
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| 95 |
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| 96 | HRESULT D3DAdapter9_CheckDeviceFormatConversion(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
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| 97 | {
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| 98 | return ID3DAdapter9_CheckDeviceFormatConversion(This, DeviceType, SourceFormat, TargetFormat);
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| 99 | }
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| 100 |
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| 101 | HRESULT D3DAdapter9_GetDeviceCaps(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps)
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| 102 | {
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| 103 | return ID3DAdapter9_GetDeviceCaps(This, DeviceType, pCaps);
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| 104 | }
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| 105 |
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| 106 | HRESULT D3DAdapter9_CreateDevice(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface)
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| 107 | {
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| 108 | return ID3DAdapter9_CreateDevice(This, RealAdapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pD3D9, pPresentationFactory, ppReturnedDeviceInterface);
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| 109 | }
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| 110 |
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| 111 | HRESULT D3DAdapter9_CreateDeviceEx(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface)
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| 112 | {
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| 113 | return ID3DAdapter9_CreateDeviceEx(This, RealAdapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, pD3D9Ex, pPresentationFactory, ppReturnedDeviceInterface);
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| 114 | }
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