VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/gallium/VBoxD3DAdapter9.c@ 93115

Last change on this file since 93115 was 93115, checked in by vboxsync, 2 years ago

scm --update-copyright-year

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 4.4 KB
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1/* $Id: VBoxD3DAdapter9.c 93115 2022-01-01 11:31:46Z vboxsync $ */
2/** @file
3 * VirtualBox Windows Guest Mesa3D - Gallium driver interface.
4 *
5 * ID3DAdapter9 C wrappers.
6 */
7
8/*
9 * Copyright (C) 2016-2022 Oracle Corporation
10 *
11 * This file is part of VirtualBox Open Source Edition (OSE), as
12 * available from http://www.virtualbox.org. This file is free software;
13 * you can redistribute it and/or modify it under the terms of the GNU
14 * General Public License (GPL) as published by the Free Software
15 * Foundation, in version 2 as it comes in the "COPYING" file of the
16 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
17 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
18 */
19
20#if 0
21/*
22 * Can't use Windows SDK headers because WINAPI is defined as empty in Mesa.
23 *
24 * Include mesa D3D9 headers in that order. This will prevent inclusion of d3d9.h
25 * from d3dadapter9.h, because _D3D9_H_ and other guard defines will be already
26 * defined by D3D9/d3d9.h, etc.
27 */
28#include <D3D9/d3d9types.h>
29#include <D3D9/d3d9caps.h>
30#include <D3D9/d3d9.h>
31#ifndef _D3D9_H_
32#error Gallium header did not define_D3D9_H_
33#endif
34#endif
35
36#include <iprt/win/windows.h>
37#include <d3d9types.h>
38#include <d3d9caps.h>
39#include <iprt/win/d3d9.h>
40#include <d3dadapter/d3dadapter9.h>
41
42/* ID3DAdapter9 interface has a C++ declaration. However Gallium uses C.
43 * The wrappers makes sure that we are using "native" Gallium interface from WDDM C++ code.
44 */
45
46HRESULT D3DAdapter9_QueryInterface(ID3DAdapter9 *This, REFIID riid, void **ppvObject)
47{
48 return ID3DAdapter9_QueryInterface(This, riid, ppvObject);
49}
50
51ULONG D3DAdapter9_AddRef(ID3DAdapter9 *This)
52{
53 return ID3DAdapter9_AddRef(This);
54}
55
56ULONG D3DAdapter9_Release(ID3DAdapter9 *This)
57{
58 return ID3DAdapter9_Release(This);
59}
60
61HRESULT D3DAdapter9_GetAdapterIdentifier(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
62{
63 return ID3DAdapter9_GetAdapterIdentifier(This, Flags, pIdentifier);
64}
65
66HRESULT D3DAdapter9_CheckDeviceType(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
67{
68 return ID3DAdapter9_CheckDeviceType(This, DevType, AdapterFormat, BackBufferFormat, bWindowed);
69}
70
71HRESULT D3DAdapter9_CheckDeviceFormat(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
72{
73 return ID3DAdapter9_CheckDeviceFormat(This, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
74}
75
76HRESULT D3DAdapter9_CheckDeviceMultiSampleType(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels)
77{
78 return ID3DAdapter9_CheckDeviceMultiSampleType(This, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
79}
80
81HRESULT D3DAdapter9_CheckDepthStencilMatch(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
82{
83 return ID3DAdapter9_CheckDepthStencilMatch(This, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
84}
85
86HRESULT D3DAdapter9_CheckDeviceFormatConversion(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
87{
88 return ID3DAdapter9_CheckDeviceFormatConversion(This, DeviceType, SourceFormat, TargetFormat);
89}
90
91HRESULT D3DAdapter9_GetDeviceCaps(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps)
92{
93 return ID3DAdapter9_GetDeviceCaps(This, DeviceType, pCaps);
94}
95
96HRESULT D3DAdapter9_CreateDevice(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface)
97{
98 return ID3DAdapter9_CreateDevice(This, RealAdapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pD3D9, pPresentationFactory, ppReturnedDeviceInterface);
99}
100
101HRESULT D3DAdapter9_CreateDeviceEx(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface)
102{
103 return ID3DAdapter9_CreateDeviceEx(This, RealAdapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, pD3D9Ex, pPresentationFactory, ppReturnedDeviceInterface);
104}
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