Ticket #2821 (reopened defect)

Opened 7 years ago

Last modified 6 years ago

LucasArts OpenGL game not loading (SW: KoTOR) -> Fixed in SVN.

Reported by: xasx Owned by:
Priority: major Component: 3D support
Version: VirtualBox 2.1.0 Keywords: opengl, starwars kotor, lucasarts, 3d, black screen
Cc: Guest type: Windows
Host type: Windows


The topic is discussed here in the forums:

Desc: I started the game through the launcher. The screen turns black. Nothing more to expect from the game.

I disabled videos and hardware cursor, VSync is off by default. Still the same result: black screen. When I enlarge the client window I can see that a windows error reporting window has come up, but it is barely recognizable due to the screen still being black where the game actually should be. After a reboot you can work with your guest again until then there is a big black rectangle on the screen. It seems that OpenGL is still in action or somewhat. Back to the game:

I tried several settings: least quality textures, software sound etc. Nothing makes the game work.

The game requires OpenGL 1.4


Windows XP SP3-2008-12-19-22-40-35.log Download (42.2 KB) - added by xasx 7 years ago.
VirtualBox logfile
Windows XP-2009-12-07-01-42-53.log Download (80.3 KB) - added by xasx 6 years ago.

Change History

Changed 7 years ago by xasx

VirtualBox logfile

comment:1 Changed 6 years ago by leonid

  • Summary changed from LucasArts OpenGL game not loading (SW: KoTOR) to LucasArts OpenGL game not loading (SW: KoTOR) -> Fixed in SVN.

Should be fixed in SVN. Please reopen if it'd still exist after 3.1.

comment:2 Changed 6 years ago by frank

  • Status changed from new to closed
  • Resolution set to fixed

Please upgrade to VBox 3.1.0, update the guest additions to 3.1.0 as well!

Changed 6 years ago by xasx

comment:3 Changed 6 years ago by xasx

  • Status changed from closed to reopened
  • Resolution fixed deleted

For some reason it still doesn't work. I have attached a new log, but I worry that it is not really helpful. I would need some help to figure out the source of the problem - maybe it is not related to OpenGL anymore.

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