[vbox-dev] Chromium WebGL vs Angle WebGL

Michael Slavitch slavitch at gmail.com
Mon Apr 29 17:09:09 GMT 2013


In other words, it's an open-source library that can do for VirtualBox
what Mesa/Gallium3D does for VMWare: Present a consistent OpenGL 3D
library no matter the underlying platform.  It has a BSD license.


On Mon, Apr 29, 2013 at 12:49 PM, Michael Slavitch <slavitch at gmail.com> wrote:
> The latter is what's used in Oracle VirtualBox to provide WebGL
> services to pass graphics commands to the host.
>
> That's what Angle provides, as a library, for applications that can
> use it, and for the same reason, as it allows the same library to
> offer near-native graphics support cross-platform, such that DirectX
> API commands can be translated into WebGL calls supported on myriad
> platforms.  They support translation of DirectX 9 and DirectX 10.
>
>
>
> On Mon, Apr 29, 2013 at 12:42 PM, Michael Slavitch <slavitch at gmail.com> wrote:
>> The latter is what's used in Oracle VirtualBox to provide WebGL
>> services, correct?  That's what Angle provides, as a library, for
>> applications that can use it.
>>
>>
>>
>>
>> On Mon, Apr 29, 2013 at 12:13 PM, Michael Thayer
>> <michael.thayer at oracle.com> wrote:
>>> Hello Michael,
>>>
>>> I think you have the wrong Chromium there[1][2].
>>>
>>> Regards,
>>>
>>> Michael
>>>
>>> [1] http://www.chromium.org/
>>> [2] http://chromium.sourceforge.net/
>>>
>>>
>>> On 29/04/13 17:59, Michael Slavitch wrote:
>>>>
>>>> Has anyone investigated replacing the Chromium WebGL used in
>>>> Virtualbox with the capabilities offered by Angle?  The result would
>>>> give Windows guests on Linux/MacOS hosts access to
>>>> hardware-accelerated WebGL libraries on the underlying hosts,  and
>>>> achieve parity with host implementations when using Direct3D 10 or
>>>> above.
>>>>
>>>> Deets here:
>>>>
>>>> https://code.google.com/p/angleproject/
>>>>
>>>> ANGLE is a conformant implementation of the OpenGL ES 2.0
>>>> specification that is hardware‐accelerated via Direct3D. ANGLE
>>>> v1.0.772 was certified compliant by passing the ES 2.0.3 conformance
>>>> tests in October 2011. ANGLE also provides an implementation of the
>>>> EGL 1.4 specification.
>>>>
>>>> ANGLE is used as the default WebGL backend for both Google Chrome and
>>>> Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all
>>>> graphics rendering on Windows, including the accelerated Canvas2D
>>>> implementation and the Native Client sandbox environment.
>>>>
>>>>>>
>>>> Portions of the ANGLE shader compiler are used as a shader validator
>>>> and translator by WebGL implementations across multiple platforms. It
>>>> is used on Mac OS X, Linux, and in mobile variants of the browsers.
>>>> Having one shader validator helps to ensure that a consistent set of
>>>> GLSL ES shaders are accepted across browsers and platforms.
>>>>
>>>> The shader translator can be used to translate shaders to other
>>>> shading languages, and to optionally apply shader modifications to
>>>> work around bugs or quirks in the native graphics drivers. The
>>>> translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for
>>>> native GLES2 platforms.
>>>> <<<
>>>>
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>>>> https://www.virtualbox.org/mailman/listinfo/vbox-dev
>>>>
>>>
>>>
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