VirtualBox

Opened 13 years ago

Last modified 12 years ago

#8925 closed defect

glGetShaderSource doesn't zero-terminate source string — at Initial Version

Reported by: kuroneko Owned by:
Component: 3D support Version: VirtualBox 4.0.8
Keywords: Cc:
Guest type: Windows Host type: other

Description

This has been observed for windows and Mac OS hosts.

Once the source length (including terminator) has been established through glGetShaderiv() a buffer is allocated. The call to glGetShaderSource() is now supposed to fill this buffer with the shader source which *is* zero-terminated. The fill length is reported without said terminator (i.e. strlen(src)).

What I observe is that the length is reported correctly, the shader source itself is correct but the zero-terminator is missing.

Change History (0)

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