id,summary,reporter,owner,description,type,status,component,version,resolution,keywords,cc,guest,host 8925,glGetShaderSource doesn't zero-terminate source string,kuroneko,,"This has been observed for windows and Mac OS hosts. Once the source length (including terminator) has been established through glGetShaderiv() a buffer is allocated. The call to glGetShaderSource() is now supposed to fill this buffer with the shader source which *is* zero-terminated. The fill length is reported without said terminator (i.e. strlen(src)). What I observe is that the length is reported correctly, the shader source itself is correct but the zero-terminator is missing.",defect,closed,3D support,VirtualBox 4.0.8,fixed,,,Windows,other