| 33 | |
| 34 | You can also directly link the OpenGL test cases with VBoxOGL.lib to test them directly. |
| 35 | * replace $(PATH_SDK_W2K3DDKX86_LIB)/opengl32.lib with $(PATH_LIB)/VBoxOGL.lib in the makefile of the test cases |
| 36 | * add VBOX_WITH_WGL_EXPORTS to VBoxOGL_DEFS in the VBoxOGL makefile |
| 37 | |
| 38 | Enabling logging can be of invaluable help while debugging problems. |
| 39 | * export the VBOX_LOGS variable and set it to -all+shared_opengl+dev_vmm_backdoor |
| 40 | * build the debug version of VBox |
| 41 | |
| 42 | The full debug version of VBox adds quite a bit of overhead and might assert from time to time. For OpenGL debugging you only need to use the debug binaries of the hardware Devices (VBoxDD*.*). You can simply copy them into the directory with the full release version. (both must be at the same SVN level of course) |