Ticket #3786 (closed defect: obsolete)
OpenGL feedback makes application freeze, picking doesn't work.
|Reported by:||egasimus||Owned by:|
|Version:||VirtualBox 2.2.0||Keywords:||OpenGL, GL_SELECT, GL_FEEDBACK, picking|
VirtualBox 2.2.0 closed source here, running Windows XP hosted on Ubuntu Intrepid. I'm developing an OpenGL application which relies heavily on GL_SELECT and GL_FEEDBACK render modes. However, neither seems to work for me. On leaving GL_SELECT, glRenderMode always returns -1 hits, and GL_FEEDBACK outright freezes the program. I thought it was me who was doing something wrong, but then I ran my program in Wine, and it worked like a charm. What could be done to fix this issue?