Opened 16 years ago
Last modified 8 years ago
#2762 closed enhancement
Mouse integration should be disabled when entering OpenGL mode — at Initial Version
| Reported by: | Technologov | Owned by: | |
|---|---|---|---|
| Component: | 3D support | Version: | VirtualBox 3.0.12 |
| Keywords: | Cc: | ||
| Guest type: | Windows | Host type: | other |
Description
When entering OpenGL Full-Screen mode, please disable Mouse integration by default.
It is incompatible with all OpenGL games anyway. OpenGL games behave very badly otherwise. The mouse cursor becomes "jumpy" and jumps across the screen.
This is because "mouse integration" coordinates are absolute (like Tablet device), while OpenGL games expect relative behavior (like mouse/gamepad).
To reproduce, simply try to start any of the following games: Unreal Tournament 99 Serious Sam 1
I thought that it can be extended to all Full-screen applications, but many of those are 2D applications that are compatible with mouse integration. But for OpenGL games it is very problematic.
-Technologov, 17.12.2008

