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Changes between Version 1 and Version 2 of Ticket #12941, comment 108


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Timestamp:
12/21/2015 12:29:41 PM (4 years ago)
Author:
Mitch H.
Comment:

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  • Ticket #12941, comment 108

    v1 v2  
    1010[     6.825] (II) VBoxVideo(0): Setting screen physical size to 508 x 258 
    1111}}} 
     12 
     13Host log: 
     14 
     15{{{ 
     1600:00:01.328171 OpenGL Info: Render SPU: GL_VENDOR:   Intel 
     1700:00:01.328180 OpenGL Info: Render SPU: GL_RENDERER: Intel(R) HD Graphics 4600 
     1800:00:01.328182 OpenGL Info: Render SPU: GL_VERSION:  4.3.0 - Build 10.18.14.4264 
     1900:00:01.328184 OpenGL Info: Render SPU: GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location  
     2000:00:01.328262 OpenGL Info: Host does not support OpenGL extension(s): 
     2100:00:01.328266 OpenGL Info:   GL_ARB_shadow_ambient 
     2200:00:01.328277 OpenGL Info:   GL_EXT_texture_env_dot3 
     2300:00:01.328282 OpenGL Info:   GL_ARB_texture_mirrored_repeat 
     2400:00:01.328288 OpenGL Info:   GL_ATI_texture_mirror_once 
     2500:00:01.328300 OpenGL Info:   GL_EXT_blend_logic_op 
     2600:00:01.328309 OpenGL Info:   GL_EXT_texture_cube_map 
     2700:00:01.328316 OpenGL Info:   GL_EXT_texture_object 
     2800:00:01.328321 OpenGL Info:   GL_IBM_rasterpos_clip 
     2900:00:01.328327 OpenGL Info:   GL_NV_fog_distance 
     3000:00:01.328332 OpenGL Info:   GL_NV_fragment_program 
     3100:00:01.328337 OpenGL Info:   GL_NV_fragment_program_option 
     3200:00:01.328343 OpenGL Info:   GL_NV_fragment_program2 
     3300:00:01.328348 OpenGL Info:   GL_NV_register_combiners 
     3400:00:01.328365 OpenGL Info:   GL_NV_register_combiners2 
     3500:00:01.328372 OpenGL Info:   GL_NV_texture_rectangle 
     3600:00:01.328379 OpenGL Info:   GL_NV_vertex_program 
     3700:00:01.328384 OpenGL Info:   GL_NV_vertex_program1_1 
     3800:00:01.328390 OpenGL Info:   GL_NV_vertex_program2 
     3900:00:01.328395 OpenGL Info:   GL_NV_vertex_program2_option 
     4000:00:01.328400 OpenGL Info:   GL_NV_vertex_program3 
     4100:00:01.328406 OpenGL Info:   GL_SGIS_texture_border_clamp 
     4200:00:01.328421 OpenGL Info:   GL_GREMEDY_string_marker 
     4300:00:01.328429 OpenGL Info:   GL_ARB_shader_texture_lod 
     4400:00:01.329377 OpenGL Info: Render SPU: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB=4096 
     4500:00:01.329386 OpenGL Info: Cfg: u32Caps(0x1f), fVisualBitsDefault(0x23) 
     4600:00:01.329481 Shared OpenGL service loaded -- 3D enabled 
     4700:00:01.342588 Guest Control service loaded 
     48}}} 

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