[vbox-dev] OpenGL 3.2 support

Kalogrianitis Socratis socratisk at gmail.com
Wed Jan 18 07:46:05 UTC 2017

On 16/Ιαν/2017, at 17:32, Klaus Espenlaub <klaus.espenlaub at oracle.com> wrote:

> Since we're already planning to completely throw out Chromium (since it's effectively dead for a long time) and redoing all our 3D support based on Gallium (part of the Mesa project) which should give us OpenGL 4.x coverage I don't see a good reason for teaching the really old dog some new tricks...
> Switching to Gallium/Mesa based code would also make it far easier to improve the Direct3D coverage for Windows VMs, where with the old style 3D we would first need to improve Wine's D3D code, usually pushing Chromium beyond its comfort zone, needing more work.
> Regards,
> Klaus

Hey Klaus,

Would it be OK if I use the above quotes (anonymously and slightly paraphrased) in the forums, if there's a need to? Of course with no time lines or promises. Or do you think that if I reply to someone with "VBox devs are evaluating phasing out the old 3D code" might open Pandora's box?



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