[vbox-dev] OpenGL 3.2 support
rudolfs.bundulis at gmail.com
Mon Jan 16 16:24:11 UTC 2017
thanks for the response. I did a lot of reading myself yesterday and
basically came down to the same that Gallium could be the best replacement
for Chromium (I assume it should basically work that the guest Gallium
stack simply forwards calls through HGSMI to the host Gallium stack which
then executes that on the actual hardware and responds). Since that truly
seems like a tremendous amount of work in an area where I'm no expert as
well we basically agreed to rewrite our simulation to work without
virtualization and render everything on a large texture which will then
compress with H.264 and stream to the display.
Regarding Gallium, it's great that it is on your roadmap, maybe you can
drop me a mail when anything of that gets dropped in the svn, I'd be very
glad to take a look and contribute anything that is in my area of knowledge.
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