[vbox-dev] [PATCH] UDPTunnel : new network interface backend to allow using this to link to GNS3 and QEMU instances over the network

Perry Halbert phalbert at cox.net
Wed May 11 14:59:09 GMT 2011


What about the regular end user that runs a pre-compiled version.

They will not be able to turn this off and on unless you provide 
something in VBoxManage, and if so should be disabled by default.

Perry


On 05/11/2011 09:46 AM, Christophe Devriese wrote:
> Well this is unfortunately not possible. Extension packs cannot make 
> use of the API, they cannot provide support in the UI, nor in the 
> VBoxManage tool. So if one wants a somewhat usable solution, it can't 
> be done with an extension pack.
>
> With this patch you *do* have the choice of having this or not. In 
> fact, you have to use the --enable-udptunnel configure parameter. So 
> this is on par with VDE on that point also.
>
> --
> Christophe
>
> On Wed, May 11, 2011 at 4:41 PM, Perry Halbert <phalbert at cox.net 
> <mailto:phalbert at cox.net>> wrote:
>
>     Question,
>
>     Why not put this in an Extension Pack as an addon instead of
>     changing the base code for everyone?
>
>     Myself I like the idea of being able to either have this or not.
>     Seems to me that is one reason that the Ext. Pack was
>     implemented.  What about the security of the added UDP protocol
>     such as three-way handshake that is missing in UDP used for the
>     validity of the claimed source address.  I know that all of this
>     seems small but to rush to change the base without considering the
>     underlaying issues seems wrong.
>
>     If the decision is to include this in the base then there should
>     also be a way to disable it built in as well.
>
>     Perry
>
>
>
>
>     On 05/11/2011 03:02 AM, Nikolay Igotti wrote:
>>           Hello,
>>
>>      Idea of patch is nice, but what I don't understand is how do you
>>     implement reliable ethernet
>>     (as carrier collision and packet retransmit in real hardware is
>>     performed by the NIC) transport over
>>     potentially unreliable UDP (no guarantees on delivery or frames
>>     ordering). Cursory look shown no
>>     code for retransmit or attempts to handle ordering issue in patch.
>>
>>     At least some explanations how do you expect that to work, and
>>     tests how this whole feature behaves
>>     in heavily contended networks would be nice.
>>
>>        Nikolay.
>>
>>     On 5/11/11 3:11 AM, Alexey Eromenko wrote:
>>>     A letter to community:
>>>
>>>     UDP Tunnel networking
>>>     ---------------------
>>>
>>>     UDP tunnel is a great mechanism to interconnect virtual machines
>>>     running on different hosts. It is intended for advanced users.
>>>
>>>     Technically this is done by encapsulating guest's ethernet
>>>     frames into
>>>     host's UDP/IP packets, and sending them to the destination. This
>>>     tunnel is a sort of VPN, except that UDP tunnel is not encrypted.
>>>
>>>     ----------------------------
>>>
>>>     This feature will enable GNS3 network simulator to work perfectly
>>>     together with VirtualBox.
>>>     GNS3 allows to build clouds and distributed network topologies
>>>     in very
>>>     nice graphical way, where you can actually *draw* network topology,
>>>     and interconnect VMs together, even if they run on different
>>>     physical
>>>     hosts. GNS3 is very user friendly.
>>>
>>>     So you all are encouraged to test UDP tunnels, and report your
>>>     findings.
>>>
>>>     Best wishes,
>>
>>
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>
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