Index: /trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-ogl.cpp
===================================================================
--- /trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-ogl.cpp	(revision 54765)
+++ /trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-ogl.cpp	(revision 54766)
@@ -21,5 +21,5 @@
 *******************************************************************************/
 /* Enable to disassemble defined shaders. (Windows host only) */
-#if defined(RT_OS_WINDOWS) && defined(DEBUG)
+#if defined(RT_OS_WINDOWS) && defined(DEBUG) && 0 /* Disabled as we don't have the DirectX SDK avaible atm. */
 # define DUMP_SHADER_DISASSEMBLY
 #endif
@@ -7468,5 +7468,4 @@
 #ifdef DUMP_SHADER_DISASSEMBLY
     LPD3DXBUFFER pDisassembly;
-
     HRESULT hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
     if (hr == D3D_OK)
Index: /trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-win.cpp
===================================================================
--- /trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-win.cpp	(revision 54765)
+++ /trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-win.cpp	(revision 54766)
@@ -48,5 +48,5 @@
 
 /* Enable to disassemble defined shaders. */
-#ifdef DEBUG
+#if defined(DEBUG) && 0 /* Disabled as we don't have the DirectX SDK avaible atm. */
 #define DUMP_SHADER_DISASSEMBLY
 #endif
@@ -5763,5 +5763,4 @@
 #ifdef DUMP_SHADER_DISASSEMBLY
     LPD3DXBUFFER pDisassembly;
-
     hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
     if (hr == D3D_OK)
@@ -5771,4 +5770,5 @@
     }
 #endif
+
     switch (type)
     {
Index: /trunk/src/VBox/Devices/Makefile.kmk
===================================================================
--- /trunk/src/VBox/Devices/Makefile.kmk	(revision 54765)
+++ /trunk/src/VBox/Devices/Makefile.kmk	(revision 54766)
@@ -257,5 +257,5 @@
   ifeq ($(KBUILD_TARGET),win) # (Disable this to work with OpenGL on Windows.)
    VBoxDD_SOURCES       += Graphics/DevVGA-SVGA3d-win.cpp
-   VBoxDD_LIBS.win      += d3d9.lib d3dx9.lib $(PATH_TOOL_$(VBOX_VCC_TOOL)_LIB)/delayimp.lib
+   VBoxDD_LIBS.win      += d3d9.lib $(PATH_TOOL_$(VBOX_VCC_TOOL)_LIB)/delayimp.lib
    VBoxDD_LDFLAGS.win   += /DELAYLOAD:d3d9.dll
   else
@@ -276,5 +276,5 @@
 
    VBoxDD_LIBS.linux    += GL X11
-   VBoxDD_LIBS.win      += d3dx9.lib $(PATH_SDK_$(VBOX_WINPSDK)_LIB)/Opengl32.lib
+   VBoxDD_LIBS.win      += $(PATH_SDK_$(VBOX_WINPSDK)_LIB)/Opengl32.lib
    VBoxDD_LDFLAGS.darwin += -framework OpenGL
    VBoxDD_DEFS.darwin    += VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
