1 | #include <cstring>
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2 |
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3 | #include <d3d9.h>
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4 | #include <d3dcompiler.h>
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5 |
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6 | #include "../test_utils.h"
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7 |
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8 | using namespace dxvk;
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9 |
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10 | struct Extent2D {
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11 | uint32_t w, h;
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12 | };
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13 |
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14 | const std::string g_vertexShaderCode = R"(
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15 |
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16 | struct VS_INPUT {
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17 | float3 Position : POSITION;
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18 | };
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19 |
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20 | struct VS_OUTPUT {
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21 | float4 Position : POSITION;
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22 | float2 Texcoord : TEXCOORD0;
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23 | };
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24 |
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25 | VS_OUTPUT main( VS_INPUT IN ) {
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26 | VS_OUTPUT OUT;
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27 | OUT.Position = float4(IN.Position, 0.6f);
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28 | OUT.Texcoord = IN.Position.xy + float2(0.5, 0.5);
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29 | OUT.Texcoord.y = 1.0 - OUT.Texcoord.y;
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30 |
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31 | return OUT;
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32 | }
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33 |
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34 | )";
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35 |
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36 | const std::string g_pixelShaderCode = R"(
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37 |
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38 | struct VS_OUTPUT {
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39 | float4 Position : POSITION;
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40 | float2 Texcoord : TEXCOORD0;
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41 | };
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42 |
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43 | struct PS_OUTPUT {
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44 | float4 Colour : COLOR;
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45 | };
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46 |
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47 | sampler g_frogTex : register( s0 );
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48 |
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49 | PS_OUTPUT main( VS_OUTPUT IN ) {
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50 | PS_OUTPUT OUT;
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51 |
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52 | OUT.Colour = float4(1, 0, 0, 1);
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53 |
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54 | return OUT;
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55 | }
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56 |
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57 |
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58 | )";
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59 |
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60 | Logger Logger::s_instance("triangle.log");
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61 |
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62 | class TriangleApp {
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63 |
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64 | public:
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65 |
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66 | TriangleApp(HINSTANCE instance, HWND window)
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67 | : m_window(window) {
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68 | HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d);
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69 |
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70 | if (FAILED(status))
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71 | throw DxvkError("Failed to create D3D9 interface");
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72 |
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73 | UINT adapter = D3DADAPTER_DEFAULT;
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74 |
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75 | D3DADAPTER_IDENTIFIER9 adapterId;
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76 | m_d3d->GetAdapterIdentifier(adapter, 0, &adapterId);
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77 |
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78 | Logger::info(str::format("Using adapter: ", adapterId.Description));
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79 |
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80 | D3DPRESENT_PARAMETERS params;
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81 | getPresentParams(params);
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82 |
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83 | status = m_d3d->CreateDeviceEx(
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84 | adapter,
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85 | D3DDEVTYPE_HAL,
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86 | m_window,
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87 | D3DCREATE_HARDWARE_VERTEXPROCESSING,
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88 | ¶ms,
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89 | nullptr,
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90 | &m_device);
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91 |
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92 | if (FAILED(status))
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93 | throw DxvkError("Failed to create D3D9 device");
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94 |
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95 |
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96 | // Vertex Shader
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97 | {
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98 | Com<ID3DBlob> blob;
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99 |
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100 | status = D3DCompile(
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101 | g_vertexShaderCode.data(),
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102 | g_vertexShaderCode.length(),
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103 | nullptr, nullptr, nullptr,
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104 | "main",
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105 | "vs_2_0",
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106 | 0, 0, &blob,
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107 | nullptr);
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108 |
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109 | if (FAILED(status))
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110 | throw DxvkError("Failed to compile vertex shader");
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111 |
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112 | status = m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_vs);
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113 |
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114 | if (FAILED(status))
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115 | throw DxvkError("Failed to create vertex shader");
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116 | }
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117 |
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118 | // Pixel Shader
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119 | {
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120 | Com<ID3DBlob> blob;
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121 |
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122 | status = D3DCompile(
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123 | g_pixelShaderCode.data(),
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124 | g_pixelShaderCode.length(),
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125 | nullptr, nullptr, nullptr,
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126 | "main",
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127 | "ps_3_0",
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128 | 0, 0, &blob,
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129 | nullptr);
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130 |
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131 | if (FAILED(status))
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132 | throw DxvkError("Failed to compile pixel shader");
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133 |
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134 | status = m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_ps);
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135 |
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136 | if (FAILED(status))
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137 | throw DxvkError("Failed to create pixel shader");
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138 | }
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139 |
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140 | m_device->SetVertexShader(m_vs.ptr());
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141 | m_device->SetPixelShader(m_ps.ptr());
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142 |
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143 | m_device->AddRef();
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144 |
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145 |
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146 | std::array<float, 9> vertices = {
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147 | 0.0f, 0.5f, 0.0f,
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148 | 0.5f, -0.5f, 0.0f,
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149 | -0.5f, -0.5f, 0.0f,
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150 | };
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151 |
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152 | const size_t vbSize = vertices.size() * sizeof(float);
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153 |
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154 | status = m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr);
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155 | if (FAILED(status))
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156 | throw DxvkError("Failed to create vertex buffer");
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157 |
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158 | void* data = nullptr;
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159 | status = m_vb->Lock(0, 0, &data, 0);
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160 | if (FAILED(status))
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161 | throw DxvkError("Failed to lock vertex buffer");
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162 |
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163 | std::memcpy(data, vertices.data(), vbSize);
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164 |
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165 | status = m_vb->Unlock();
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166 | if (FAILED(status))
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167 | throw DxvkError("Failed to unlock vertex buffer");
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168 |
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169 | m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float));
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170 |
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171 | std::array<D3DVERTEXELEMENT9, 2> elements;
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172 |
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173 | elements[0].Method = 0;
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174 | elements[0].Offset = 0;
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175 | elements[0].Stream = 0;
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176 | elements[0].Type = D3DDECLTYPE_FLOAT3;
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177 | elements[0].Usage = D3DDECLUSAGE_POSITION;
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178 | elements[0].UsageIndex = 0;
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179 |
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180 | elements[1] = D3DDECL_END();
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181 |
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182 | HRESULT result = m_device->CreateVertexDeclaration(elements.data(), &m_decl);
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183 | if (FAILED(result))
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184 | throw DxvkError("Failed to create vertex decl");
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185 |
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186 | m_device->SetVertexDeclaration(m_decl.ptr());
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187 |
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188 | const uint32_t imageSize = 8;
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189 |
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190 | Com<IDirect3DTexture9> texDefault;
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191 | Com<IDirect3DSurface9> texDefaultSurf;
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192 | status = m_device->CreateTexture(imageSize, imageSize, 4, 0, D3DFMT_DXT1, D3DPOOL_DEFAULT, &texDefault, nullptr);
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193 | status = texDefault->GetSurfaceLevel(2, &texDefaultSurf);
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194 |
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195 | Com<IDirect3DTexture9> texSysmem;
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196 | Com<IDirect3DSurface9> texSysmemSurf;
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197 | status = m_device->CreateTexture(imageSize, imageSize, 4, 0, D3DFMT_DXT1, D3DPOOL_SYSTEMMEM, &texSysmem, nullptr);
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198 | status = texSysmem->GetSurfaceLevel(2, &texSysmemSurf);
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199 |
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200 | D3DLOCKED_RECT rect = {};
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201 | status = texSysmemSurf->LockRect(&rect, nullptr, 0);
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202 | std::memset(rect.pBits, 0xF0, 2 * rect.Pitch);
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203 | status = texSysmemSurf->UnlockRect();
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204 |
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205 | // 1 returns invalid call
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206 | // 2 succeeds
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207 | RECT sourceRect = { 0, 0, 2, 2 };
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208 | POINT destPoint = { 0, 0 };
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209 | status = m_device->UpdateSurface(texSysmemSurf.ptr(), &sourceRect, texDefaultSurf.ptr(), &destPoint);
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210 | }
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211 |
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212 | void run() {
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213 | this->adjustBackBuffer();
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214 |
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215 | m_device->BeginScene();
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216 |
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217 | m_device->Clear(
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218 | 0,
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219 | nullptr,
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220 | D3DCLEAR_TARGET,
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221 | D3DCOLOR_RGBA(44, 62, 80, 0),
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222 | 0,
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223 | 0);
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224 |
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225 | m_device->Clear(
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226 | 0,
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227 | nullptr,
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228 | D3DCLEAR_ZBUFFER,
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229 | 0,
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230 | 0.5f,
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231 | 0);
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232 |
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233 | m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
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234 |
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235 | m_device->EndScene();
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236 |
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237 | m_device->PresentEx(
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238 | nullptr,
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239 | nullptr,
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240 | nullptr,
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241 | nullptr,
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242 | 0);
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243 | }
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244 |
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245 | void adjustBackBuffer() {
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246 | RECT windowRect = { 0, 0, 1024, 600 };
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247 | GetClientRect(m_window, &windowRect);
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248 |
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249 | Extent2D newSize = {
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250 | static_cast<uint32_t>(windowRect.right - windowRect.left),
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251 | static_cast<uint32_t>(windowRect.bottom - windowRect.top),
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252 | };
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253 |
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254 | if (m_windowSize.w != newSize.w
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255 | || m_windowSize.h != newSize.h) {
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256 | m_windowSize = newSize;
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257 |
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258 | D3DPRESENT_PARAMETERS params;
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259 | getPresentParams(params);
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260 | HRESULT status = m_device->ResetEx(¶ms, nullptr);
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261 |
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262 | if (FAILED(status))
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263 | throw DxvkError("Device reset failed");
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264 | }
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265 | }
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266 |
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267 | void getPresentParams(D3DPRESENT_PARAMETERS& params) {
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268 | params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
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269 | params.BackBufferCount = 1;
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270 | params.BackBufferFormat = D3DFMT_X8R8G8B8;
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271 | params.BackBufferWidth = m_windowSize.w;
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272 | params.BackBufferHeight = m_windowSize.h;
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273 | params.EnableAutoDepthStencil = 0;
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274 | params.Flags = 0;
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275 | params.FullScreen_RefreshRateInHz = 0;
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276 | params.hDeviceWindow = m_window;
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277 | params.MultiSampleQuality = 0;
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278 | params.MultiSampleType = D3DMULTISAMPLE_NONE;
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279 | params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
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280 | params.SwapEffect = D3DSWAPEFFECT_DISCARD;
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281 | params.Windowed = TRUE;
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282 | }
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283 |
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284 | private:
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285 |
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286 | HWND m_window;
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287 | Extent2D m_windowSize = { 1024, 600 };
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288 |
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289 | Com<IDirect3D9Ex> m_d3d;
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290 | Com<IDirect3DDevice9Ex> m_device;
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291 |
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292 | Com<IDirect3DVertexShader9> m_vs;
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293 | Com<IDirect3DPixelShader9> m_ps;
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294 | Com<IDirect3DVertexBuffer9> m_vb;
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295 | Com<IDirect3DVertexDeclaration9> m_decl;
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296 |
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297 | };
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298 |
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299 | LRESULT CALLBACK WindowProc(HWND hWnd,
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300 | UINT message,
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301 | WPARAM wParam,
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302 | LPARAM lParam);
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303 |
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304 | int WINAPI WinMain(HINSTANCE hInstance,
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305 | HINSTANCE hPrevInstance,
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306 | LPSTR lpCmdLine,
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307 | int nCmdShow) {
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308 | HWND hWnd;
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309 | WNDCLASSEXW wc;
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310 | ZeroMemory(&wc, sizeof(WNDCLASSEX));
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311 | wc.cbSize = sizeof(WNDCLASSEX);
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312 | wc.style = CS_HREDRAW | CS_VREDRAW;
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313 | wc.lpfnWndProc = WindowProc;
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314 | wc.hInstance = hInstance;
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315 | wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
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316 | wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
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317 | wc.lpszClassName = L"WindowClass1";
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318 | RegisterClassExW(&wc);
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319 |
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320 | hWnd = CreateWindowExW(0,
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321 | L"WindowClass1",
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322 | L"Our First Windowed Program",
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323 | WS_OVERLAPPEDWINDOW,
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324 | 300, 300,
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325 | 640, 480,
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326 | nullptr,
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327 | nullptr,
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328 | hInstance,
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329 | nullptr);
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330 | ShowWindow(hWnd, nCmdShow);
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331 |
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332 | MSG msg;
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333 |
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334 | try {
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335 | TriangleApp app(hInstance, hWnd);
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336 |
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337 | while (true) {
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338 | if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
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339 | TranslateMessage(&msg);
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340 | DispatchMessage(&msg);
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341 |
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342 | if (msg.message == WM_QUIT)
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343 | return msg.wParam;
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344 | } else {
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345 | app.run();
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346 | }
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347 | }
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348 | } catch (const dxvk::DxvkError& e) {
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349 | std::cerr << e.message() << std::endl;
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350 | return msg.wParam;
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351 | }
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352 | }
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353 |
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354 | LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
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355 | switch (message) {
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356 | case WM_CLOSE:
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357 | PostQuitMessage(0);
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358 | return 0;
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359 | }
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360 |
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361 | return DefWindowProc(hWnd, message, wParam, lParam);
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362 | }
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