1 | /* $Id: UIMachine.cpp 80932 2019-09-22 10:54:36Z vboxsync $ */
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2 | /** @file
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3 | * VBox Qt GUI - UIMachine class implementation.
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2010-2019 Oracle Corporation
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8 | *
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9 | * This file is part of VirtualBox Open Source Edition (OSE), as
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10 | * available from http://www.virtualbox.org. This file is free software;
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11 | * you can redistribute it and/or modify it under the terms of the GNU
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12 | * General Public License (GPL) as published by the Free Software
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13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | */
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17 |
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18 | /* GUI includes: */
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19 | #include "UICommon.h"
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20 | #include "UIExtraDataManager.h"
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21 | #include "UIMachine.h"
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22 | #include "UISession.h"
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23 | #include "UIActionPoolRuntime.h"
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24 | #include "UIMachineLogic.h"
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25 | #include "UIMachineWindow.h"
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26 | #include "UIMessageCenter.h"
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27 |
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28 | /* COM includes: */
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29 | #include "CMachine.h"
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30 | #include "CSession.h"
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31 | #include "CConsole.h"
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32 | #include "CSnapshot.h"
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33 | #include "CProgress.h"
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34 |
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35 |
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36 | /* static */
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37 | UIMachine *UIMachine::m_spInstance = 0;
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38 |
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39 | /* static */
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40 | bool UIMachine::startMachine(const QUuid &uID)
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41 | {
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42 | /* Make sure machine is not created: */
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43 | AssertReturn(!m_spInstance, false);
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44 |
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45 | /* Restore current snapshot if requested: */
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46 | if (uiCommon().shouldRestoreCurrentSnapshot())
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47 | {
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48 | /* Create temporary session: */
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49 | CSession session = uiCommon().openSession(uID, KLockType_VM);
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50 | if (session.isNull())
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51 | return false;
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52 |
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53 | /* Which VM we operate on? */
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54 | CMachine machine = session.GetMachine();
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55 | /* Which snapshot we are restoring? */
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56 | CSnapshot snapshot = machine.GetCurrentSnapshot();
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57 |
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58 | /* Prepare restore-snapshot progress: */
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59 | CProgress progress = machine.RestoreSnapshot(snapshot);
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60 | if (!machine.isOk())
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61 | return msgCenter().cannotRestoreSnapshot(machine, snapshot.GetName(), machine.GetName());
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62 |
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63 | /* Show the snapshot-discarding progress: */
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64 | msgCenter().showModalProgressDialog(progress, machine.GetName(), ":/progress_snapshot_discard_90px.png");
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65 | if (progress.GetResultCode() != 0)
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66 | return msgCenter().cannotRestoreSnapshot(progress, snapshot.GetName(), machine.GetName());
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67 |
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68 | /* Unlock session finally: */
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69 | session.UnlockMachine();
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70 |
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71 | /* Clear snapshot-restoring request: */
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72 | uiCommon().setShouldRestoreCurrentSnapshot(false);
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73 | }
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74 |
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75 | /* For separate process we should launch VM before UI: */
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76 | if (uiCommon().isSeparateProcess())
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77 | {
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78 | /* Get corresponding machine: */
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79 | CMachine machine = uiCommon().virtualBox().FindMachine(uiCommon().managedVMUuid().toString());
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80 | AssertMsgReturn(!machine.isNull(), ("UICommon::managedVMUuid() should have filter that case before!\n"), false);
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81 |
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82 | /* Try to launch corresponding machine: */
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83 | if (!uiCommon().launchMachine(machine, UICommon::LaunchMode_Separate))
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84 | return false;
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85 | }
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86 |
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87 | /* Try to create machine UI: */
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88 | return create();
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89 | }
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90 |
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91 | /* static */
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92 | bool UIMachine::create()
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93 | {
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94 | /* Make sure machine is not created: */
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95 | AssertReturn(!m_spInstance, false);
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96 |
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97 | /* Create machine UI: */
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98 | new UIMachine;
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99 | /* Make sure it's prepared: */
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100 | if (!m_spInstance->prepare())
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101 | {
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102 | /* Destroy machine UI otherwise: */
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103 | destroy();
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104 | /* False in that case: */
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105 | return false;
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106 | }
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107 | /* True by default: */
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108 | return true;
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109 | }
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110 |
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111 | /* static */
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112 | void UIMachine::destroy()
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113 | {
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114 | /* Make sure machine is created: */
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115 | if (!m_spInstance)
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116 | return;
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117 |
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118 | /* Protect versus recursive call: */
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119 | UIMachine *pInstance = m_spInstance;
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120 | m_spInstance = 0;
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121 | /* Cleanup machine UI: */
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122 | pInstance->cleanup();
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123 | /* Destroy machine UI: */
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124 | delete pInstance;
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125 | }
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126 |
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127 | QWidget* UIMachine::activeWindow() const
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128 | {
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129 | return machineLogic() && machineLogic()->activeMachineWindow()
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130 | ? machineLogic()->activeMachineWindow()
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131 | : 0;
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132 | }
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133 |
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134 | void UIMachine::asyncChangeVisualState(UIVisualStateType visualState)
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135 | {
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136 | emit sigRequestAsyncVisualStateChange(visualState);
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137 | }
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138 |
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139 | void UIMachine::closeRuntimeUI()
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140 | {
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141 | /* Quit application: */
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142 | QApplication::quit();
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143 | }
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144 |
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145 | void UIMachine::sltChangeVisualState(UIVisualStateType visualState)
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146 | {
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147 | /* Create new machine-logic: */
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148 | UIMachineLogic *pMachineLogic = UIMachineLogic::create(this, m_pSession, visualState);
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149 |
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150 | /* First we have to check if the selected machine-logic is available at all.
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151 | * Only then we delete the old machine-logic and switch to the new one. */
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152 | if (pMachineLogic->checkAvailability())
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153 | {
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154 | /* Delete previous machine-logic if exists: */
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155 | if (m_pMachineLogic)
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156 | {
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157 | m_pMachineLogic->cleanup();
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158 | UIMachineLogic::destroy(m_pMachineLogic);
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159 | m_pMachineLogic = 0;
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160 | }
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161 |
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162 | /* Set the new machine-logic as current one: */
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163 | m_pMachineLogic = pMachineLogic;
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164 | m_pMachineLogic->prepare();
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165 |
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166 | /* Remember new visual state: */
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167 | m_visualState = visualState;
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168 | }
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169 | else
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170 | {
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171 | /* Delete temporary created machine-logic: */
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172 | pMachineLogic->cleanup();
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173 | UIMachineLogic::destroy(pMachineLogic);
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174 | }
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175 |
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176 | /* Make sure machine-logic exists: */
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177 | if (!m_pMachineLogic)
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178 | {
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179 | /* Reset initial visual state to normal: */
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180 | m_initialVisualState = UIVisualStateType_Normal;
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181 | /* Enter initial visual state again: */
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182 | enterInitialVisualState();
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183 | }
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184 | }
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185 |
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186 | UIMachine::UIMachine()
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187 | : QObject(0)
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188 | , m_pSession(0)
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189 | , m_allowedVisualStates(UIVisualStateType_Invalid)
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190 | , m_initialVisualState(UIVisualStateType_Normal)
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191 | , m_visualState(UIVisualStateType_Invalid)
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192 | , m_pMachineLogic(0)
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193 | {
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194 | m_spInstance = this;
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195 | }
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196 |
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197 | UIMachine::~UIMachine()
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198 | {
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199 | m_spInstance = 0;
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200 | }
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201 |
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202 | bool UIMachine::prepare()
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203 | {
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204 | /* Try to prepare session UI: */
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205 | if (!prepareSession())
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206 | return false;
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207 |
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208 | /* Cache media data early if necessary: */
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209 | if (uiCommon().agressiveCaching())
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210 | {
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211 | AssertReturn(m_pSession, false);
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212 | uiCommon().enumerateMedia(m_pSession->machineMedia());
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213 | }
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214 |
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215 | /* Prepare machine-logic: */
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216 | prepareMachineLogic();
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217 |
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218 | /* Try to initialize session UI: */
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219 | if (!uisession()->initialize())
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220 | return false;
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221 |
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222 | /* True by default: */
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223 | return true;
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224 | }
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225 |
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226 | bool UIMachine::prepareSession()
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227 | {
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228 | /* Try to create session UI: */
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229 | if (!UISession::create(m_pSession, this))
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230 | return false;
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231 |
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232 | /* True by default: */
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233 | return true;
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234 | }
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235 |
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236 | void UIMachine::prepareMachineLogic()
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237 | {
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238 | /* Prepare async visual state type change handler: */
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239 | qRegisterMetaType<UIVisualStateType>();
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240 | connect(this, &UIMachine::sigRequestAsyncVisualStateChange,
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241 | this, &UIMachine::sltChangeVisualState,
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242 | Qt::QueuedConnection);
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243 |
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244 | /* Load restricted visual states: */
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245 | UIVisualStateType restrictedVisualStates = gEDataManager->restrictedVisualStates(uiCommon().managedVMUuid());
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246 | /* Acquire allowed visual states: */
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247 | m_allowedVisualStates = static_cast<UIVisualStateType>(UIVisualStateType_All ^ restrictedVisualStates);
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248 |
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249 | /* Load requested visual state: */
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250 | UIVisualStateType requestedVisualState = gEDataManager->requestedVisualState(uiCommon().managedVMUuid());
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251 | /* Check if requested visual state is allowed: */
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252 | if (isVisualStateAllowed(requestedVisualState))
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253 | {
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254 | switch (requestedVisualState)
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255 | {
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256 | /* Direct transition to scale/fullscreen mode allowed: */
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257 | case UIVisualStateType_Scale: m_initialVisualState = UIVisualStateType_Scale; break;
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258 | case UIVisualStateType_Fullscreen: m_initialVisualState = UIVisualStateType_Fullscreen; break;
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259 | /* While to seamless is not, so we have to make request to do transition later: */
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260 | case UIVisualStateType_Seamless: uisession()->setRequestedVisualState(UIVisualStateType_Seamless); break;
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261 | default: break;
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262 | }
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263 | }
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264 |
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265 | /* Enter initial visual state: */
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266 | enterInitialVisualState();
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267 | }
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268 |
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269 | void UIMachine::cleanupMachineLogic()
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270 | {
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271 | /* Session UI can have requested visual state: */
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272 | if (uisession())
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273 | {
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274 | /* Get requested visual state: */
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275 | UIVisualStateType requestedVisualState = uisession()->requestedVisualState();
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276 | /* Or current visual state if requested is invalid: */
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277 | if (requestedVisualState == UIVisualStateType_Invalid)
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278 | requestedVisualState = m_visualState;
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279 |
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280 | /* Save requested visual state: */
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281 | gEDataManager->setRequestedVisualState(requestedVisualState, uiCommon().managedVMUuid());
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282 | }
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283 |
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284 | /* Destroy machine-logic if exists: */
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285 | if (m_pMachineLogic)
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286 | {
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287 | m_pMachineLogic->cleanup();
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288 | UIMachineLogic::destroy(m_pMachineLogic);
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289 | m_pMachineLogic = 0;
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290 | }
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291 | }
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292 |
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293 | void UIMachine::cleanupSession()
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294 | {
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295 | /* Destroy session UI if exists: */
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296 | if (uisession())
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297 | UISession::destroy(m_pSession);
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298 | }
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299 |
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300 | void UIMachine::cleanup()
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301 | {
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302 | /* Preprocess all the meta-events: */
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303 | QApplication::sendPostedEvents(0, QEvent::MetaCall);
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304 |
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305 | /* Cleanup machine-logic: */
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306 | cleanupMachineLogic();
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307 |
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308 | /* Cleanup session UI: */
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309 | cleanupSession();
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310 | }
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311 |
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312 | void UIMachine::enterInitialVisualState()
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313 | {
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314 | sltChangeVisualState(m_initialVisualState);
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315 | }
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