VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_types.h@ 100347

Last change on this file since 100347 was 96407, checked in by vboxsync, 3 years ago

scm copyright and license note update

  • Property svn:eol-style set to native
File size: 72.2 KB
Line 
1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
2/**********************************************************
3 * Copyright 2012-2015 VMware, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 **********************************************************/
26
27/*
28 * svga3d_types.h --
29 *
30 * SVGA 3d hardware definitions for basic types
31 */
32
33#ifndef _SVGA3D_TYPES_H_
34#define _SVGA3D_TYPES_H_
35
36#define INCLUDE_ALLOW_MODULE
37#define INCLUDE_ALLOW_USERLEVEL
38#define INCLUDE_ALLOW_VMCORE
39
40#include "includeCheck.h"
41
42/*
43 * Generic Types
44 */
45
46#define SVGA3D_INVALID_ID ((uint32)-1)
47
48typedef uint8 SVGABool8; /* 8-bit Bool definition */
49typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
50typedef uint32 SVGA3dColor; /* a, r, g, b */
51
52typedef uint32 SVGA3dSurfaceId;
53
54typedef
55#include "vmware_pack_begin.h"
56struct {
57 uint32 numerator;
58 uint32 denominator;
59}
60#include "vmware_pack_end.h"
61SVGA3dFraction64;
62
63typedef
64#include "vmware_pack_begin.h"
65struct SVGA3dCopyRect {
66 uint32 x;
67 uint32 y;
68 uint32 w;
69 uint32 h;
70 uint32 srcx;
71 uint32 srcy;
72}
73#include "vmware_pack_end.h"
74SVGA3dCopyRect;
75
76typedef
77#include "vmware_pack_begin.h"
78struct SVGA3dCopyBox {
79 uint32 x;
80 uint32 y;
81 uint32 z;
82 uint32 w;
83 uint32 h;
84 uint32 d;
85 uint32 srcx;
86 uint32 srcy;
87 uint32 srcz;
88}
89#include "vmware_pack_end.h"
90SVGA3dCopyBox;
91
92typedef
93#include "vmware_pack_begin.h"
94struct SVGA3dRect {
95 uint32 x;
96 uint32 y;
97 uint32 w;
98 uint32 h;
99}
100#include "vmware_pack_end.h"
101SVGA3dRect;
102
103typedef
104#include "vmware_pack_begin.h"
105struct {
106 uint32 x;
107 uint32 y;
108 uint32 z;
109 uint32 w;
110 uint32 h;
111 uint32 d;
112}
113#include "vmware_pack_end.h"
114SVGA3dBox;
115
116typedef
117#include "vmware_pack_begin.h"
118struct {
119 int32 x;
120 int32 y;
121 int32 z;
122 int32 w;
123 int32 h;
124 int32 d;
125}
126#include "vmware_pack_end.h"
127SVGA3dSignedBox;
128
129typedef
130#include "vmware_pack_begin.h"
131struct {
132 uint32 x;
133 uint32 y;
134 uint32 z;
135}
136#include "vmware_pack_end.h"
137SVGA3dPoint;
138
139/*
140 * Surface formats.
141 */
142typedef enum SVGA3dSurfaceFormat {
143 SVGA3D_FORMAT_INVALID = 0,
144
145 SVGA3D_X8R8G8B8 = 1,
146 SVGA3D_FORMAT_MIN = 1,
147
148 SVGA3D_A8R8G8B8 = 2,
149
150 SVGA3D_R5G6B5 = 3,
151 SVGA3D_X1R5G5B5 = 4,
152 SVGA3D_A1R5G5B5 = 5,
153 SVGA3D_A4R4G4B4 = 6,
154
155 SVGA3D_Z_D32 = 7,
156 SVGA3D_Z_D16 = 8,
157 SVGA3D_Z_D24S8 = 9,
158 SVGA3D_Z_D15S1 = 10,
159
160 SVGA3D_LUMINANCE8 = 11,
161 SVGA3D_LUMINANCE4_ALPHA4 = 12,
162 SVGA3D_LUMINANCE16 = 13,
163 SVGA3D_LUMINANCE8_ALPHA8 = 14,
164
165 SVGA3D_DXT1 = 15,
166 SVGA3D_DXT2 = 16,
167 SVGA3D_DXT3 = 17,
168 SVGA3D_DXT4 = 18,
169 SVGA3D_DXT5 = 19,
170
171 SVGA3D_BUMPU8V8 = 20,
172 SVGA3D_BUMPL6V5U5 = 21,
173 SVGA3D_BUMPX8L8V8U8 = 22,
174 SVGA3D_FORMAT_DEAD1 = 23,
175
176 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
177 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
178
179 SVGA3D_A2R10G10B10 = 26,
180
181 /* signed formats */
182 SVGA3D_V8U8 = 27,
183 SVGA3D_Q8W8V8U8 = 28,
184 SVGA3D_CxV8U8 = 29,
185
186 /* mixed formats */
187 SVGA3D_X8L8V8U8 = 30,
188 SVGA3D_A2W10V10U10 = 31,
189
190 SVGA3D_ALPHA8 = 32,
191
192 /* Single- and dual-component floating point formats */
193 SVGA3D_R_S10E5 = 33,
194 SVGA3D_R_S23E8 = 34,
195 SVGA3D_RG_S10E5 = 35,
196 SVGA3D_RG_S23E8 = 36,
197
198 SVGA3D_BUFFER = 37,
199
200 SVGA3D_Z_D24X8 = 38,
201
202 SVGA3D_V16U16 = 39,
203
204 SVGA3D_G16R16 = 40,
205 SVGA3D_A16B16G16R16 = 41,
206
207 /* Packed Video formats */
208 SVGA3D_UYVY = 42,
209 SVGA3D_YUY2 = 43,
210
211 /* Planar video formats */
212 SVGA3D_NV12 = 44,
213
214 SVGA3D_FORMAT_DEAD2 = 45,
215
216 SVGA3D_R32G32B32A32_TYPELESS = 46,
217 SVGA3D_R32G32B32A32_UINT = 47,
218 SVGA3D_R32G32B32A32_SINT = 48,
219 SVGA3D_R32G32B32_TYPELESS = 49,
220 SVGA3D_R32G32B32_FLOAT = 50,
221 SVGA3D_R32G32B32_UINT = 51,
222 SVGA3D_R32G32B32_SINT = 52,
223 SVGA3D_R16G16B16A16_TYPELESS = 53,
224 SVGA3D_R16G16B16A16_UINT = 54,
225 SVGA3D_R16G16B16A16_SNORM = 55,
226 SVGA3D_R16G16B16A16_SINT = 56,
227 SVGA3D_R32G32_TYPELESS = 57,
228 SVGA3D_R32G32_UINT = 58,
229 SVGA3D_R32G32_SINT = 59,
230 SVGA3D_R32G8X24_TYPELESS = 60,
231 SVGA3D_D32_FLOAT_S8X24_UINT = 61,
232 SVGA3D_R32_FLOAT_X8X24 = 62,
233 SVGA3D_X32_G8X24_UINT = 63,
234 SVGA3D_R10G10B10A2_TYPELESS = 64,
235 SVGA3D_R10G10B10A2_UINT = 65,
236 SVGA3D_R11G11B10_FLOAT = 66,
237 SVGA3D_R8G8B8A8_TYPELESS = 67,
238 SVGA3D_R8G8B8A8_UNORM = 68,
239 SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
240 SVGA3D_R8G8B8A8_UINT = 70,
241 SVGA3D_R8G8B8A8_SINT = 71,
242 SVGA3D_R16G16_TYPELESS = 72,
243 SVGA3D_R16G16_UINT = 73,
244 SVGA3D_R16G16_SINT = 74,
245 SVGA3D_R32_TYPELESS = 75,
246 SVGA3D_D32_FLOAT = 76,
247 SVGA3D_R32_UINT = 77,
248 SVGA3D_R32_SINT = 78,
249 SVGA3D_R24G8_TYPELESS = 79,
250 SVGA3D_D24_UNORM_S8_UINT = 80,
251 SVGA3D_R24_UNORM_X8 = 81,
252 SVGA3D_X24_G8_UINT = 82,
253 SVGA3D_R8G8_TYPELESS = 83,
254 SVGA3D_R8G8_UNORM = 84,
255 SVGA3D_R8G8_UINT = 85,
256 SVGA3D_R8G8_SINT = 86,
257 SVGA3D_R16_TYPELESS = 87,
258 SVGA3D_R16_UNORM = 88,
259 SVGA3D_R16_UINT = 89,
260 SVGA3D_R16_SNORM = 90,
261 SVGA3D_R16_SINT = 91,
262 SVGA3D_R8_TYPELESS = 92,
263 SVGA3D_R8_UNORM = 93,
264 SVGA3D_R8_UINT = 94,
265 SVGA3D_R8_SNORM = 95,
266 SVGA3D_R8_SINT = 96,
267 SVGA3D_P8 = 97,
268 SVGA3D_R9G9B9E5_SHAREDEXP = 98,
269 SVGA3D_R8G8_B8G8_UNORM = 99,
270 SVGA3D_G8R8_G8B8_UNORM = 100,
271 SVGA3D_BC1_TYPELESS = 101,
272 SVGA3D_BC1_UNORM_SRGB = 102,
273 SVGA3D_BC2_TYPELESS = 103,
274 SVGA3D_BC2_UNORM_SRGB = 104,
275 SVGA3D_BC3_TYPELESS = 105,
276 SVGA3D_BC3_UNORM_SRGB = 106,
277 SVGA3D_BC4_TYPELESS = 107,
278 SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */
279 SVGA3D_BC4_SNORM = 109,
280 SVGA3D_BC5_TYPELESS = 110,
281 SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */
282 SVGA3D_BC5_SNORM = 112,
283 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
284 SVGA3D_B8G8R8A8_TYPELESS = 114,
285 SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
286 SVGA3D_B8G8R8X8_TYPELESS = 116,
287 SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
288
289 /* Advanced depth formats. */
290 SVGA3D_Z_DF16 = 118,
291 SVGA3D_Z_DF24 = 119,
292 SVGA3D_Z_D24S8_INT = 120,
293
294 /* Planar video formats. */
295 SVGA3D_YV12 = 121,
296
297 SVGA3D_R32G32B32A32_FLOAT = 122,
298 SVGA3D_R16G16B16A16_FLOAT = 123,
299 SVGA3D_R16G16B16A16_UNORM = 124,
300 SVGA3D_R32G32_FLOAT = 125,
301 SVGA3D_R10G10B10A2_UNORM = 126,
302 SVGA3D_R8G8B8A8_SNORM = 127,
303 SVGA3D_R16G16_FLOAT = 128,
304 SVGA3D_R16G16_UNORM = 129,
305 SVGA3D_R16G16_SNORM = 130,
306 SVGA3D_R32_FLOAT = 131,
307 SVGA3D_R8G8_SNORM = 132,
308 SVGA3D_R16_FLOAT = 133,
309 SVGA3D_D16_UNORM = 134,
310 SVGA3D_A8_UNORM = 135,
311 SVGA3D_BC1_UNORM = 136,
312 SVGA3D_BC2_UNORM = 137,
313 SVGA3D_BC3_UNORM = 138,
314 SVGA3D_B5G6R5_UNORM = 139,
315 SVGA3D_B5G5R5A1_UNORM = 140,
316 SVGA3D_B8G8R8A8_UNORM = 141,
317 SVGA3D_B8G8R8X8_UNORM = 142,
318 SVGA3D_BC4_UNORM = 143,
319 SVGA3D_BC5_UNORM = 144,
320 SVGA3D_B4G4R4A4_UNORM = 145,
321
322 /* DX11 compressed formats */
323 SVGA3D_BC6H_TYPELESS = 146,
324 SVGA3D_BC6H_UF16 = 147,
325 SVGA3D_BC6H_SF16 = 148,
326 SVGA3D_BC7_TYPELESS = 149,
327 SVGA3D_BC7_UNORM = 150,
328 SVGA3D_BC7_UNORM_SRGB = 151,
329
330 /* Video format with alpha */
331 SVGA3D_AYUV = 152,
332
333 SVGA3D_FORMAT_MAX
334} SVGA3dSurfaceFormat;
335
336/*
337 * SVGA3d Surface Flags --
338 */
339#define SVGA3D_SURFACE_CUBEMAP (1 << 0)
340
341/*
342 * HINT flags are not enforced by the device but are useful for
343 * performance.
344 */
345#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
346#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
347#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
348#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
349#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
350#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
351#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
352#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
353#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
354#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
355
356#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
357
358/*
359 * Is this surface using a base-level pitch for it's mob backing?
360 *
361 * This flag is not intended to be set by guest-drivers, but is instead
362 * set by the device when the surface is bound to a mob with a specified
363 * pitch.
364 */
365#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
366
367#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
368#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
369#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
370
371/*
372 * Required to be set on a surface to bind it to a screen target.
373 */
374#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
375
376/*
377 * Align images in the guest-backing mob to 16-bytes.
378 */
379#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
380
381#define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
382#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
383
384/*
385 * Bind flags.
386 * These are enforced for any surface defined with DefineGBSurface_v2.
387 */
388#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
389#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
390#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
391#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
392#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
393#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
394#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
395
396/*
397 * The STAGING flags notes that the surface will not be used directly by the
398 * drawing pipeline, i.e. that it will not be bound to any bind point.
399 * Staging surfaces may be used by copy operations to move data in and out
400 * of other surfaces. No bind flags may be set on surfaces with this flag.
401 *
402 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
403 * updates indirectly, i.e. the surface will not be updated directly, but
404 * will receive copies from staging surfaces.
405 */
406#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
407#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
408#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
409
410/*
411 * Setting this flag allow this surface to be used with the
412 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
413 * buffer surfaces, and no bind flags are allowed to be set on surfaces
414 * with this flag except SVGA3D_SURFACE_TRANSFER_TO_BUFFER.
415 */
416#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
417
418/*
419 * Reserved for video operations.
420 */
421#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31)
422
423/*
424 * Specifies that a surface is multisample, and therefore requires the full
425 * mob-backing to store all the samples.
426 */
427#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
428
429/*
430 * Specified that the surface is allowed to be bound to a UAView.
431 */
432#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33)
433
434/*
435 * Setting this flag allow this surface to be used with the
436 * SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER command. It is only valid for
437 * buffer surfaces, and no bind flags are allowed to be set on surfaces
438 * with this flag except SVGA3D_SURFACE_TRANSFER_FROM_BUFFER.
439 */
440#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34)
441
442#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35)
443
444/*
445 * Optional flags for use with SVGA3D_SURFACE_BIND_UAVIEW
446 */
447#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36)
448#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37)
449
450#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
451#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39)
452
453#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 40)
454
455/*
456 * Surface flags types:
457 *
458 * SVGA3dSurface1Flags: Lower 32-bits of flags.
459 * SVGA3dSurface2Flags: Upper 32-bits of flags.
460 * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
461 */
462typedef uint32 SVGA3dSurface1Flags;
463typedef uint32 SVGA3dSurface2Flags;
464typedef uint64 SVGA3dSurfaceAllFlags;
465
466#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32)
467#define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
468
469#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
470 ( SVGA3D_SURFACE_MOB_PITCH | \
471 SVGA3D_SURFACE_SCREENTARGET | \
472 SVGA3D_SURFACE_ALIGN16 | \
473 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
474 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
475 SVGA3D_SURFACE_STAGING_UPLOAD | \
476 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
477 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
478 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
479 SVGA3D_SURFACE_RESERVED1 | \
480 SVGA3D_SURFACE_MULTISAMPLE | \
481 SVGA3D_SURFACE_BIND_UAVIEW | \
482 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
483 SVGA3D_SURFACE_BIND_LOGICOPS | \
484 SVGA3D_SURFACE_BIND_RAW_VIEWS | \
485 SVGA3D_SURFACE_BUFFER_STRUCTURED | \
486 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
487 SVGA3D_SURFACE_RESOURCE_CLAMP \
488 )
489
490#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \
491 ( SVGA3D_SURFACE_1D | \
492 SVGA3D_SURFACE_RESERVED1 | \
493 SVGA3D_SURFACE_MULTISAMPLE \
494 )
495
496#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
497 ( SVGA3D_SURFACE_CUBEMAP | \
498 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
499 SVGA3D_SURFACE_VOLUME | \
500 SVGA3D_SURFACE_1D | \
501 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
502 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
503 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
504 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
505 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
506 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
507 SVGA3D_SURFACE_RESERVED1 | \
508 SVGA3D_SURFACE_MULTISAMPLE | \
509 SVGA3D_SURFACE_BIND_UAVIEW | \
510 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
511 SVGA3D_SURFACE_BIND_RAW_VIEWS | \
512 SVGA3D_SURFACE_BUFFER_STRUCTURED | \
513 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
514 SVGA3D_SURFACE_RESOURCE_CLAMP \
515 )
516
517#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
518 ( SVGA3D_SURFACE_CUBEMAP | \
519 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
520 SVGA3D_SURFACE_VOLUME | \
521 SVGA3D_SURFACE_1D | \
522 SVGA3D_SURFACE_RESERVED1 | \
523 SVGA3D_SURFACE_MULTISAMPLE \
524 )
525
526#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
527 ( SVGA3D_SURFACE_CUBEMAP | \
528 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
529 SVGA3D_SURFACE_VOLUME | \
530 SVGA3D_SURFACE_1D | \
531 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
532 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
533 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
534 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
535 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
536 SVGA3D_SURFACE_INACTIVE | \
537 SVGA3D_SURFACE_STAGING_UPLOAD | \
538 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
539 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
540 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
541 SVGA3D_SURFACE_RESERVED1 | \
542 SVGA3D_SURFACE_MULTISAMPLE | \
543 SVGA3D_SURFACE_BIND_UAVIEW | \
544 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
545 SVGA3D_SURFACE_BIND_RAW_VIEWS | \
546 SVGA3D_SURFACE_BUFFER_STRUCTURED | \
547 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
548 SVGA3D_SURFACE_RESOURCE_CLAMP \
549 )
550
551#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
552 ( SVGA3D_SURFACE_CUBEMAP | \
553 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
554 SVGA3D_SURFACE_VOLUME | \
555 SVGA3D_SURFACE_1D | \
556 SVGA3D_SURFACE_DEAD2 | \
557 SVGA3D_SURFACE_ARRAY | \
558 SVGA3D_SURFACE_MULTISAMPLE | \
559 SVGA3D_SURFACE_MOB_PITCH | \
560 SVGA3D_SURFACE_RESOURCE_CLAMP \
561 )
562
563#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
564 ( SVGA3D_SURFACE_CUBEMAP | \
565 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
566 SVGA3D_SURFACE_VOLUME | \
567 SVGA3D_SURFACE_1D | \
568 SVGA3D_SURFACE_SCREENTARGET | \
569 SVGA3D_SURFACE_MOB_PITCH | \
570 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
571 SVGA3D_SURFACE_RESERVED1 | \
572 SVGA3D_SURFACE_BIND_UAVIEW | \
573 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
574 SVGA3D_SURFACE_BIND_LOGICOPS | \
575 SVGA3D_SURFACE_BIND_RAW_VIEWS | \
576 SVGA3D_SURFACE_BUFFER_STRUCTURED | \
577 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
578 )
579
580#define SVGA3D_SURFACE_DX_ONLY_MASK \
581 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
582 SVGA3D_SURFACE_STAGING_UPLOAD | \
583 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
584 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
585 SVGA3D_SURFACE_TRANSFER_TO_BUFFER \
586 )
587
588#define SVGA3D_SURFACE_STAGING_MASK \
589 ( SVGA3D_SURFACE_STAGING_UPLOAD | \
590 SVGA3D_SURFACE_STAGING_DOWNLOAD \
591 )
592
593#define SVGA3D_SURFACE_BIND_MASK \
594 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
595 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
596 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
597 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
598 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
599 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
600 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
601 SVGA3D_SURFACE_BIND_UAVIEW | \
602 SVGA3D_SURFACE_BIND_LOGICOPS | \
603 SVGA3D_SURFACE_BIND_RAW_VIEWS \
604 )
605
606#define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \
607 ( SVGA3D_SURFACE_CUBEMAP | \
608 SVGA3D_SURFACE_HINT_STATIC | \
609 SVGA3D_SURFACE_HINT_DYNAMIC | \
610 SVGA3D_SURFACE_HINT_INDEXBUFFER | \
611 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
612 SVGA3D_SURFACE_HINT_TEXTURE | \
613 SVGA3D_SURFACE_HINT_RENDERTARGET | \
614 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
615 SVGA3D_SURFACE_HINT_WRITEONLY | \
616 SVGA3D_SURFACE_DEAD2 | \
617 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
618 SVGA3D_SURFACE_HINT_RT_LOCKABLE | \
619 SVGA3D_SURFACE_VOLUME | \
620 SVGA3D_SURFACE_SCREENTARGET | \
621 SVGA3D_SURFACE_1D | \
622 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
623 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
624 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
625 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
626 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
627 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
628 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
629 SVGA3D_SURFACE_INACTIVE | \
630 SVGA3D_SURFACE_STAGING_UPLOAD | \
631 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
632 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
633 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
634 SVGA3D_SURFACE_MULTISAMPLE | \
635 SVGA3D_SURFACE_BIND_UAVIEW | \
636 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
637 SVGA3D_SURFACE_BIND_LOGICOPS | \
638 SVGA3D_SURFACE_BIND_RAW_VIEWS | \
639 SVGA3D_SURFACE_BUFFER_STRUCTURED | \
640 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
641 SVGA3D_SURFACE_RESOURCE_CLAMP \
642 )
643
644#define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \
645 ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \
646 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
647 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
648 SVGA3D_SURFACE_DEAD2 | \
649 SVGA3D_SURFACE_VOLUME | \
650 SVGA3D_SURFACE_1D | \
651 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
652 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
653 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
654 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
655 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
656 SVGA3D_SURFACE_INACTIVE | \
657 SVGA3D_SURFACE_STAGING_UPLOAD | \
658 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
659 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
660 SVGA3D_SURFACE_VADECODE | \
661 SVGA3D_SURFACE_MULTISAMPLE | \
662 SVGA3D_SURFACE_BIND_UAVIEW | \
663 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
664 SVGA3D_SURFACE_BIND_LOGICOPS | \
665 SVGA3D_SURFACE_BIND_RAW_VIEWS | \
666 SVGA3D_SURFACE_BUFFER_STRUCTURED | \
667 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
668 SVGA3D_SURFACE_RESOURCE_CLAMP \
669 )
670
671#define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \
672 ( SVGA3D_SURFACE_CUBEMAP | \
673 SVGA3D_SURFACE_HINT_INDEXBUFFER | \
674 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
675 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
676 SVGA3D_SURFACE_DEAD2 | \
677 SVGA3D_SURFACE_VOLUME | \
678 SVGA3D_SURFACE_SCREENTARGET | \
679 SVGA3D_SURFACE_1D | \
680 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
681 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
682 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
683 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
684 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
685 SVGA3D_SURFACE_STAGING_UPLOAD | \
686 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
687 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
688 SVGA3D_SURFACE_MULTISAMPLE | \
689 SVGA3D_SURFACE_BIND_UAVIEW | \
690 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
691 SVGA3D_SURFACE_BIND_LOGICOPS | \
692 SVGA3D_SURFACE_BIND_RAW_VIEWS | \
693 SVGA3D_SURFACE_BUFFER_STRUCTURED | \
694 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
695 SVGA3D_SURFACE_RESOURCE_CLAMP \
696 )
697
698#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
699 ( SVGA3D_SURFACE_CUBEMAP | \
700 SVGA3D_SURFACE_DEAD2 | \
701 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
702 SVGA3D_SURFACE_VOLUME | \
703 SVGA3D_SURFACE_1D | \
704 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
705 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
706 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
707 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
708 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
709 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
710 SVGA3D_SURFACE_VADECODE | \
711 SVGA3D_SURFACE_MULTISAMPLE | \
712 SVGA3D_SURFACE_BIND_UAVIEW | \
713 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
714 SVGA3D_SURFACE_BIND_RAW_VIEWS | \
715 SVGA3D_SURFACE_BUFFER_STRUCTURED | \
716 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
717 SVGA3D_SURFACE_RESOURCE_CLAMP \
718 )
719
720#define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
721
722
723/*
724 * These are really the D3DFORMAT_OP defines from the wdk. We need
725 * them so that we can query the host for what the supported surface
726 * operations are (when we're using the D3D backend, in particular),
727 * and so we can send those operations to the guest.
728 */
729typedef enum {
730 SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
731 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
732 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
733 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
734 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
735 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
736 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
737
738/*
739 * This format can be used as a render target if the current display mode
740 * is the same depth if the alpha channel is ignored. e.g. if the device
741 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
742 * format op list entry for A8R8G8B8 should have this cap.
743 */
744 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
745
746/*
747 * This format contains DirectDraw support (including Flip). This flag
748 * should not to be set on alpha formats.
749 */
750 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
751
752/*
753 * The rasterizer can support some level of Direct3D support in this format
754 * and implies that the driver can create a Context in this mode (for some
755 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
756 * flag must also be set.
757 */
758 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
759
760/*
761 * This is set for a private format when the driver has put the bpp in
762 * the structure.
763 */
764 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
765
766/*
767 * Indicates that this format can be converted to any RGB format for which
768 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
769 */
770 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
771
772/*
773 * Indicates that this format can be used to create offscreen plain surfaces.
774 */
775 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
776
777/*
778 * Indicated that this format can be read as an SRGB texture (meaning that the
779 * sampler will linearize the looked up data).
780 */
781 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
782
783/*
784 * Indicates that this format can be used in the bumpmap instructions.
785 */
786 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
787
788/*
789 * Indicates that this format can be sampled by the displacement map sampler.
790 */
791 SVGA3DFORMAT_OP_DMAP = 0x00020000,
792
793/*
794 * Indicates that this format cannot be used with texture filtering.
795 */
796 SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
797
798/*
799 * Indicates that format conversions are supported to this RGB format if
800 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
801 */
802 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
803
804/*
805 * Indicated that this format can be written as an SRGB target
806 * (meaning that the pixel pipe will DE-linearize data on output to format)
807 */
808 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
809
810/*
811 * Indicates that this format cannot be used with alpha blending.
812 */
813 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
814
815/*
816 * Indicates that the device can auto-generated sublevels for resources
817 * of this format.
818 */
819 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
820
821/*
822 * Indicates that this format can be used by vertex texture sampler.
823 */
824 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
825
826/*
827 * Indicates that this format supports neither texture coordinate
828 * wrap modes, nor mipmapping.
829 */
830 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
831} SVGA3dFormatOp;
832
833#define SVGA3D_FORMAT_POSITIVE \
834 (SVGA3DFORMAT_OP_TEXTURE | \
835 SVGA3DFORMAT_OP_VOLUMETEXTURE | \
836 SVGA3DFORMAT_OP_CUBETEXTURE | \
837 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
838 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \
839 SVGA3DFORMAT_OP_ZSTENCIL | \
840 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
841 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
842 SVGA3DFORMAT_OP_DISPLAYMODE | \
843 SVGA3DFORMAT_OP_3DACCELERATION | \
844 SVGA3DFORMAT_OP_PIXELSIZE | \
845 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
846 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \
847 SVGA3DFORMAT_OP_SRGBREAD | \
848 SVGA3DFORMAT_OP_BUMPMAP | \
849 SVGA3DFORMAT_OP_DMAP | \
850 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \
851 SVGA3DFORMAT_OP_SRGBWRITE | \
852 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \
853 SVGA3DFORMAT_OP_VERTEXTEXTURE)
854
855#define SVGA3D_FORMAT_NEGATIVE \
856 (SVGA3DFORMAT_OP_NOFILTER | \
857 SVGA3DFORMAT_OP_NOALPHABLEND | \
858 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
859
860/*
861 * This structure is a conversion of SVGA3DFORMAT_OP_*
862 * Entries must be located at the same position.
863 */
864typedef union {
865 uint32 value;
866 struct {
867 uint32 texture : 1;
868 uint32 volumeTexture : 1;
869 uint32 cubeTexture : 1;
870 uint32 offscreenRenderTarget : 1;
871 uint32 sameFormatRenderTarget : 1;
872 uint32 unknown1 : 1;
873 uint32 zStencil : 1;
874 uint32 zStencilArbitraryDepth : 1;
875 uint32 sameFormatUpToAlpha : 1;
876 uint32 unknown2 : 1;
877 uint32 displayMode : 1;
878 uint32 acceleration3d : 1;
879 uint32 pixelSize : 1;
880 uint32 convertToARGB : 1;
881 uint32 offscreenPlain : 1;
882 uint32 sRGBRead : 1;
883 uint32 bumpMap : 1;
884 uint32 dmap : 1;
885 uint32 noFilter : 1;
886 uint32 memberOfGroupARGB : 1;
887 uint32 sRGBWrite : 1;
888 uint32 noAlphaBlend : 1;
889 uint32 autoGenMipMap : 1;
890 uint32 vertexTexture : 1;
891 uint32 noTexCoordWrapNorMip : 1;
892 };
893} SVGA3dSurfaceFormatCaps;
894
895/*
896 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
897 * must fit in a uint32.
898 */
899
900typedef enum {
901 SVGA3D_RS_INVALID = 0,
902 SVGA3D_RS_MIN = 1,
903 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
904 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
905 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
906 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
907 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
908 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
909 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
910 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
911 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
912 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
913 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
914 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
915 SVGA3D_RS_STENCILREF = 13, /* uint32 */
916 SVGA3D_RS_STENCILMASK = 14, /* uint32 */
917 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
918 SVGA3D_RS_FOGSTART = 16, /* float */
919 SVGA3D_RS_FOGEND = 17, /* float */
920 SVGA3D_RS_FOGDENSITY = 18, /* float */
921 SVGA3D_RS_POINTSIZE = 19, /* float */
922 SVGA3D_RS_POINTSIZEMIN = 20, /* float */
923 SVGA3D_RS_POINTSIZEMAX = 21, /* float */
924 SVGA3D_RS_POINTSCALE_A = 22, /* float */
925 SVGA3D_RS_POINTSCALE_B = 23, /* float */
926 SVGA3D_RS_POINTSCALE_C = 24, /* float */
927 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
928 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
929 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
930 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
931 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
932 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
933 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
934 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
935 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
936 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
937 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
938 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
939 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
940 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
941 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
942 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
943 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
944 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
945 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
946 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
947 SVGA3D_RS_ZBIAS = 45, /* float */
948 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
949 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
950 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
951 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
952 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
953 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
954 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
955 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
956 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
957 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
958 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
959 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
960 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
961 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
962 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
963 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
964 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
965 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
966 SVGA3D_RS_DEPTHBIAS = 64, /* float */
967
968
969 /*
970 * Output Gamma Level
971 *
972 * Output gamma effects the gamma curve of colors that are output from the
973 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
974 * value is <= 0.0, gamma correction is ignored and linear color space is
975 * used.
976 */
977
978 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
979 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
980 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
981 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
982 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
983 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
984 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
985 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
986 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
987 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
988 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
989 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
990 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
991 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
992 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
993 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
994 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
995 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
996 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
997 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
998 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
999 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
1000 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
1001 SVGA3D_RS_TWEENFACTOR = 88, /* float */
1002 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
1003 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
1004 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
1005 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
1006 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
1007 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
1008 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
1009 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
1010 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
1011 SVGA3D_RS_LINEWIDTH = 98, /* float */
1012 SVGA3D_RS_MAX
1013} SVGA3dRenderStateName;
1014
1015typedef enum {
1016 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
1017 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
1018 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
1019 SVGA3D_TRANSPARENCYANTIALIAS_MAX
1020} SVGA3dTransparencyAntialiasType;
1021
1022typedef enum {
1023 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
1024 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
1025 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
1026 SVGA3D_VERTEXMATERIAL_MAX = 3,
1027} SVGA3dVertexMaterial;
1028
1029typedef enum {
1030 SVGA3D_FILLMODE_INVALID = 0,
1031 SVGA3D_FILLMODE_MIN = 1,
1032 SVGA3D_FILLMODE_POINT = 1,
1033 SVGA3D_FILLMODE_LINE = 2,
1034 SVGA3D_FILLMODE_FILL = 3,
1035 SVGA3D_FILLMODE_MAX
1036} SVGA3dFillModeType;
1037
1038
1039typedef
1040#include "vmware_pack_begin.h"
1041union {
1042 struct {
1043 uint16 mode; /* SVGA3dFillModeType */
1044 uint16 face; /* SVGA3dFace */
1045 };
1046 uint32 uintValue;
1047}
1048#include "vmware_pack_end.h"
1049SVGA3dFillMode;
1050
1051typedef enum {
1052 SVGA3D_SHADEMODE_INVALID = 0,
1053 SVGA3D_SHADEMODE_FLAT = 1,
1054 SVGA3D_SHADEMODE_SMOOTH = 2,
1055 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
1056 SVGA3D_SHADEMODE_MAX
1057} SVGA3dShadeMode;
1058
1059typedef
1060#include "vmware_pack_begin.h"
1061union {
1062 struct {
1063 uint16 repeat;
1064 uint16 pattern;
1065 };
1066 uint32 uintValue;
1067}
1068#include "vmware_pack_end.h"
1069SVGA3dLinePattern;
1070
1071typedef enum {
1072 SVGA3D_BLENDOP_INVALID = 0,
1073 SVGA3D_BLENDOP_MIN = 1,
1074 SVGA3D_BLENDOP_ZERO = 1,
1075 SVGA3D_BLENDOP_ONE = 2,
1076 SVGA3D_BLENDOP_SRCCOLOR = 3,
1077 SVGA3D_BLENDOP_INVSRCCOLOR = 4,
1078 SVGA3D_BLENDOP_SRCALPHA = 5,
1079 SVGA3D_BLENDOP_INVSRCALPHA = 6,
1080 SVGA3D_BLENDOP_DESTALPHA = 7,
1081 SVGA3D_BLENDOP_INVDESTALPHA = 8,
1082 SVGA3D_BLENDOP_DESTCOLOR = 9,
1083 SVGA3D_BLENDOP_INVDESTCOLOR = 10,
1084 SVGA3D_BLENDOP_SRCALPHASAT = 11,
1085 SVGA3D_BLENDOP_BLENDFACTOR = 12,
1086 SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
1087 SVGA3D_BLENDOP_SRC1COLOR = 14,
1088 SVGA3D_BLENDOP_INVSRC1COLOR = 15,
1089 SVGA3D_BLENDOP_SRC1ALPHA = 16,
1090 SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
1091 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
1092 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
1093 SVGA3D_BLENDOP_MAX
1094} SVGA3dBlendOp;
1095
1096typedef enum {
1097 SVGA3D_BLENDEQ_INVALID = 0,
1098 SVGA3D_BLENDEQ_MIN = 1,
1099 SVGA3D_BLENDEQ_ADD = 1,
1100 SVGA3D_BLENDEQ_SUBTRACT = 2,
1101 SVGA3D_BLENDEQ_REVSUBTRACT = 3,
1102 SVGA3D_BLENDEQ_MINIMUM = 4,
1103 SVGA3D_BLENDEQ_MAXIMUM = 5,
1104 SVGA3D_BLENDEQ_MAX
1105} SVGA3dBlendEquation;
1106
1107typedef enum {
1108 SVGA3D_DX11_LOGICOP_MIN = 0,
1109 SVGA3D_DX11_LOGICOP_CLEAR = 0,
1110 SVGA3D_DX11_LOGICOP_SET = 1,
1111 SVGA3D_DX11_LOGICOP_COPY = 2,
1112 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
1113 SVGA3D_DX11_LOGICOP_NOOP = 4,
1114 SVGA3D_DX11_LOGICOP_INVERT = 5,
1115 SVGA3D_DX11_LOGICOP_AND = 6,
1116 SVGA3D_DX11_LOGICOP_NAND = 7,
1117 SVGA3D_DX11_LOGICOP_OR = 8,
1118 SVGA3D_DX11_LOGICOP_NOR = 9,
1119 SVGA3D_DX11_LOGICOP_XOR = 10,
1120 SVGA3D_DX11_LOGICOP_EQUIV = 11,
1121 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
1122 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
1123 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
1124 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
1125 SVGA3D_DX11_LOGICOP_MAX
1126} SVGA3dDX11LogicOp;
1127
1128typedef enum {
1129 SVGA3D_FRONTWINDING_INVALID = 0,
1130 SVGA3D_FRONTWINDING_CW = 1,
1131 SVGA3D_FRONTWINDING_CCW = 2,
1132 SVGA3D_FRONTWINDING_MAX
1133} SVGA3dFrontWinding;
1134
1135typedef enum {
1136 SVGA3D_FACE_INVALID = 0,
1137 SVGA3D_FACE_NONE = 1,
1138 SVGA3D_FACE_MIN = 1,
1139 SVGA3D_FACE_FRONT = 2,
1140 SVGA3D_FACE_BACK = 3,
1141 SVGA3D_FACE_FRONT_BACK = 4,
1142 SVGA3D_FACE_MAX
1143} SVGA3dFace;
1144
1145/*
1146 * The order and the values should not be changed
1147 */
1148
1149typedef enum {
1150 SVGA3D_CMP_INVALID = 0,
1151 SVGA3D_CMP_NEVER = 1,
1152 SVGA3D_CMP_LESS = 2,
1153 SVGA3D_CMP_EQUAL = 3,
1154 SVGA3D_CMP_LESSEQUAL = 4,
1155 SVGA3D_CMP_GREATER = 5,
1156 SVGA3D_CMP_NOTEQUAL = 6,
1157 SVGA3D_CMP_GREATEREQUAL = 7,
1158 SVGA3D_CMP_ALWAYS = 8,
1159 SVGA3D_CMP_MAX
1160} SVGA3dCmpFunc;
1161
1162/*
1163 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
1164 * the fog factor to be specified in the alpha component of the specular
1165 * (a.k.a. secondary) vertex color.
1166 */
1167typedef enum {
1168 SVGA3D_FOGFUNC_INVALID = 0,
1169 SVGA3D_FOGFUNC_EXP = 1,
1170 SVGA3D_FOGFUNC_EXP2 = 2,
1171 SVGA3D_FOGFUNC_LINEAR = 3,
1172 SVGA3D_FOGFUNC_PER_VERTEX = 4
1173} SVGA3dFogFunction;
1174
1175/*
1176 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
1177 * or per-pixel basis.
1178 */
1179typedef enum {
1180 SVGA3D_FOGTYPE_INVALID = 0,
1181 SVGA3D_FOGTYPE_VERTEX = 1,
1182 SVGA3D_FOGTYPE_PIXEL = 2,
1183 SVGA3D_FOGTYPE_MAX = 3
1184} SVGA3dFogType;
1185
1186/*
1187 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
1188 * computed using the eye Z value of each pixel (or vertex), whereas range-
1189 * based fog is computed using the actual distance (range) to the eye.
1190 */
1191typedef enum {
1192 SVGA3D_FOGBASE_INVALID = 0,
1193 SVGA3D_FOGBASE_DEPTHBASED = 1,
1194 SVGA3D_FOGBASE_RANGEBASED = 2,
1195 SVGA3D_FOGBASE_MAX = 3
1196} SVGA3dFogBase;
1197
1198typedef enum {
1199 SVGA3D_STENCILOP_INVALID = 0,
1200 SVGA3D_STENCILOP_MIN = 1,
1201 SVGA3D_STENCILOP_KEEP = 1,
1202 SVGA3D_STENCILOP_ZERO = 2,
1203 SVGA3D_STENCILOP_REPLACE = 3,
1204 SVGA3D_STENCILOP_INCRSAT = 4,
1205 SVGA3D_STENCILOP_DECRSAT = 5,
1206 SVGA3D_STENCILOP_INVERT = 6,
1207 SVGA3D_STENCILOP_INCR = 7,
1208 SVGA3D_STENCILOP_DECR = 8,
1209 SVGA3D_STENCILOP_MAX
1210} SVGA3dStencilOp;
1211
1212typedef enum {
1213 SVGA3D_CLIPPLANE_0 = (1 << 0),
1214 SVGA3D_CLIPPLANE_1 = (1 << 1),
1215 SVGA3D_CLIPPLANE_2 = (1 << 2),
1216 SVGA3D_CLIPPLANE_3 = (1 << 3),
1217 SVGA3D_CLIPPLANE_4 = (1 << 4),
1218 SVGA3D_CLIPPLANE_5 = (1 << 5),
1219} SVGA3dClipPlanes;
1220
1221typedef enum {
1222 SVGA3D_CLEAR_COLOR = 0x1,
1223 SVGA3D_CLEAR_DEPTH = 0x2,
1224 SVGA3D_CLEAR_STENCIL = 0x4,
1225
1226 /*
1227 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
1228 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
1229 * bit will be ignored.
1230 */
1231 SVGA3D_CLEAR_COLORFILL = 0x8
1232} SVGA3dClearFlag;
1233
1234typedef enum {
1235 SVGA3D_RT_DEPTH = 0,
1236 SVGA3D_RT_MIN = 0,
1237 SVGA3D_RT_STENCIL = 1,
1238 SVGA3D_RT_COLOR0 = 2,
1239 SVGA3D_RT_COLOR1 = 3,
1240 SVGA3D_RT_COLOR2 = 4,
1241 SVGA3D_RT_COLOR3 = 5,
1242 SVGA3D_RT_COLOR4 = 6,
1243 SVGA3D_RT_COLOR5 = 7,
1244 SVGA3D_RT_COLOR6 = 8,
1245 SVGA3D_RT_COLOR7 = 9,
1246 SVGA3D_RT_MAX,
1247 SVGA3D_RT_INVALID = ((uint32)-1),
1248} SVGA3dRenderTargetType;
1249
1250#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
1251
1252typedef
1253#include "vmware_pack_begin.h"
1254union {
1255 struct {
1256 uint32 red : 1;
1257 uint32 green : 1;
1258 uint32 blue : 1;
1259 uint32 alpha : 1;
1260 };
1261 uint32 uintValue;
1262}
1263#include "vmware_pack_end.h"
1264SVGA3dColorMask;
1265
1266typedef enum {
1267 SVGA3D_VBLEND_DISABLE = 0,
1268 SVGA3D_VBLEND_1WEIGHT = 1,
1269 SVGA3D_VBLEND_2WEIGHT = 2,
1270 SVGA3D_VBLEND_3WEIGHT = 3,
1271 SVGA3D_VBLEND_MAX = 4,
1272} SVGA3dVertexBlendFlags;
1273
1274typedef enum {
1275 SVGA3D_WRAPCOORD_0 = 1 << 0,
1276 SVGA3D_WRAPCOORD_1 = 1 << 1,
1277 SVGA3D_WRAPCOORD_2 = 1 << 2,
1278 SVGA3D_WRAPCOORD_3 = 1 << 3,
1279 SVGA3D_WRAPCOORD_ALL = 0xF,
1280} SVGA3dWrapFlags;
1281
1282/*
1283 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
1284 * must fit in a uint32.
1285 */
1286
1287typedef enum {
1288 SVGA3D_TS_INVALID = 0,
1289 SVGA3D_TS_MIN = 1,
1290 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
1291 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
1292 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
1293 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
1294 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
1295 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
1296 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
1297 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
1298 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
1299 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
1300 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
1301 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
1302 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
1303 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
1304 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
1305 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
1306 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
1307 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
1308 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
1309 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
1310 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
1311 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
1312 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
1313 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
1314
1315
1316 /*
1317 * Sampler Gamma Level
1318 *
1319 * Sampler gamma effects the color of samples taken from the sampler. A
1320 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
1321 * gamma value is ignored and a linear space is used.
1322 */
1323
1324 SVGA3D_TS_GAMMA = 25, /* float */
1325 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
1326 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
1327 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
1328 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
1329 SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */
1330 SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */
1331 SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */
1332 SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */
1333 SVGA3D_TS_MAX
1334} SVGA3dTextureStateName;
1335
1336typedef enum {
1337 SVGA3D_TC_INVALID = 0,
1338 SVGA3D_TC_DISABLE = 1,
1339 SVGA3D_TC_SELECTARG1 = 2,
1340 SVGA3D_TC_SELECTARG2 = 3,
1341 SVGA3D_TC_MODULATE = 4,
1342 SVGA3D_TC_ADD = 5,
1343 SVGA3D_TC_ADDSIGNED = 6,
1344 SVGA3D_TC_SUBTRACT = 7,
1345 SVGA3D_TC_BLENDTEXTUREALPHA = 8,
1346 SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
1347 SVGA3D_TC_BLENDCURRENTALPHA = 10,
1348 SVGA3D_TC_BLENDFACTORALPHA = 11,
1349 SVGA3D_TC_MODULATE2X = 12,
1350 SVGA3D_TC_MODULATE4X = 13,
1351 SVGA3D_TC_DSDT = 14,
1352 SVGA3D_TC_DOTPRODUCT3 = 15,
1353 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
1354 SVGA3D_TC_ADDSIGNED2X = 17,
1355 SVGA3D_TC_ADDSMOOTH = 18,
1356 SVGA3D_TC_PREMODULATE = 19,
1357 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
1358 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
1359 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1360 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1361 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
1362 SVGA3D_TC_MULTIPLYADD = 25,
1363 SVGA3D_TC_LERP = 26,
1364 SVGA3D_TC_MAX
1365} SVGA3dTextureCombiner;
1366
1367#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1368
1369typedef enum {
1370 SVGA3D_TEX_ADDRESS_INVALID = 0,
1371 SVGA3D_TEX_ADDRESS_MIN = 1,
1372 SVGA3D_TEX_ADDRESS_WRAP = 1,
1373 SVGA3D_TEX_ADDRESS_MIRROR = 2,
1374 SVGA3D_TEX_ADDRESS_CLAMP = 3,
1375 SVGA3D_TEX_ADDRESS_BORDER = 4,
1376 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1377 SVGA3D_TEX_ADDRESS_EDGE = 6,
1378 SVGA3D_TEX_ADDRESS_MAX
1379} SVGA3dTextureAddress;
1380
1381/*
1382 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
1383 * disabled, and the rasterizer should use the magnification filter instead.
1384 */
1385typedef enum {
1386 SVGA3D_TEX_FILTER_NONE = 0,
1387 SVGA3D_TEX_FILTER_MIN = 0,
1388 SVGA3D_TEX_FILTER_NEAREST = 1,
1389 SVGA3D_TEX_FILTER_LINEAR = 2,
1390 SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
1391 SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
1392 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
1393 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
1394 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
1395 SVGA3D_TEX_FILTER_MAX
1396} SVGA3dTextureFilter;
1397
1398typedef enum {
1399 SVGA3D_TEX_TRANSFORM_OFF = 0,
1400 SVGA3D_TEX_TRANSFORM_S = (1 << 0),
1401 SVGA3D_TEX_TRANSFORM_T = (1 << 1),
1402 SVGA3D_TEX_TRANSFORM_R = (1 << 2),
1403 SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
1404 SVGA3D_TEX_PROJECTED = (1 << 15),
1405} SVGA3dTexTransformFlags;
1406
1407typedef enum {
1408 SVGA3D_TEXCOORD_GEN_OFF = 0,
1409 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
1410 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
1411 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1412 SVGA3D_TEXCOORD_GEN_SPHERE = 4,
1413 SVGA3D_TEXCOORD_GEN_MAX
1414} SVGA3dTextureCoordGen;
1415
1416/*
1417 * Texture argument constants for texture combiner
1418 */
1419typedef enum {
1420 SVGA3D_TA_INVALID = 0,
1421 SVGA3D_TA_TFACTOR = 1,
1422 SVGA3D_TA_PREVIOUS = 2,
1423 SVGA3D_TA_DIFFUSE = 3,
1424 SVGA3D_TA_TEXTURE = 4,
1425 SVGA3D_TA_SPECULAR = 5,
1426 SVGA3D_TA_CONSTANT = 6,
1427 SVGA3D_TA_MAX
1428} SVGA3dTextureArgData;
1429
1430#define SVGA3D_TM_MASK_LEN 4
1431
1432/* Modifiers for texture argument constants defined above. */
1433typedef enum {
1434 SVGA3D_TM_NONE = 0,
1435 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
1436 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
1437} SVGA3dTextureArgModifier;
1438
1439/*
1440 * Vertex declarations
1441 *
1442 * Notes:
1443 *
1444 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
1445 * draw with any POSITIONT vertex arrays, the programmable vertex
1446 * pipeline will be implicitly disabled. Drawing will take place as if
1447 * no vertex shader was bound.
1448 */
1449
1450typedef enum {
1451 SVGA3D_DECLUSAGE_POSITION = 0,
1452 SVGA3D_DECLUSAGE_BLENDWEIGHT,
1453 SVGA3D_DECLUSAGE_BLENDINDICES,
1454 SVGA3D_DECLUSAGE_NORMAL,
1455 SVGA3D_DECLUSAGE_PSIZE,
1456 SVGA3D_DECLUSAGE_TEXCOORD,
1457 SVGA3D_DECLUSAGE_TANGENT,
1458 SVGA3D_DECLUSAGE_BINORMAL,
1459 SVGA3D_DECLUSAGE_TESSFACTOR,
1460 SVGA3D_DECLUSAGE_POSITIONT,
1461 SVGA3D_DECLUSAGE_COLOR,
1462 SVGA3D_DECLUSAGE_FOG,
1463 SVGA3D_DECLUSAGE_DEPTH,
1464 SVGA3D_DECLUSAGE_SAMPLE,
1465 SVGA3D_DECLUSAGE_MAX
1466} SVGA3dDeclUsage;
1467
1468typedef enum {
1469 SVGA3D_DECLMETHOD_DEFAULT = 0,
1470 SVGA3D_DECLMETHOD_PARTIALU,
1471 SVGA3D_DECLMETHOD_PARTIALV,
1472 SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
1473 SVGA3D_DECLMETHOD_UV,
1474 SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
1475 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
1476 /* map */
1477} SVGA3dDeclMethod;
1478
1479typedef enum {
1480 SVGA3D_DECLTYPE_FLOAT1 = 0,
1481 SVGA3D_DECLTYPE_FLOAT2 = 1,
1482 SVGA3D_DECLTYPE_FLOAT3 = 2,
1483 SVGA3D_DECLTYPE_FLOAT4 = 3,
1484 SVGA3D_DECLTYPE_D3DCOLOR = 4,
1485 SVGA3D_DECLTYPE_UBYTE4 = 5,
1486 SVGA3D_DECLTYPE_SHORT2 = 6,
1487 SVGA3D_DECLTYPE_SHORT4 = 7,
1488 SVGA3D_DECLTYPE_UBYTE4N = 8,
1489 SVGA3D_DECLTYPE_SHORT2N = 9,
1490 SVGA3D_DECLTYPE_SHORT4N = 10,
1491 SVGA3D_DECLTYPE_USHORT2N = 11,
1492 SVGA3D_DECLTYPE_USHORT4N = 12,
1493 SVGA3D_DECLTYPE_UDEC3 = 13,
1494 SVGA3D_DECLTYPE_DEC3N = 14,
1495 SVGA3D_DECLTYPE_FLOAT16_2 = 15,
1496 SVGA3D_DECLTYPE_FLOAT16_4 = 16,
1497 SVGA3D_DECLTYPE_MAX,
1498} SVGA3dDeclType;
1499
1500/*
1501 * This structure is used for the divisor for geometry instancing;
1502 * it's a direct translation of the Direct3D equivalent.
1503 */
1504typedef union {
1505 struct {
1506 /*
1507 * For index data, this number represents the number of instances to draw.
1508 * For instance data, this number represents the number of
1509 * instances/vertex in this stream
1510 */
1511 uint32 count : 30;
1512
1513 /*
1514 * This is 1 if this is supposed to be the data that is repeated for
1515 * every instance.
1516 */
1517 uint32 indexedData : 1;
1518
1519 /*
1520 * This is 1 if this is supposed to be the per-instance data.
1521 */
1522 uint32 instanceData : 1;
1523 };
1524
1525 uint32 value;
1526} SVGA3dVertexDivisor;
1527
1528typedef enum {
1529 /*
1530 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
1531 *
1532 * List MIN second so debuggers will think INVALID is
1533 * the correct name.
1534 */
1535 SVGA3D_PRIMITIVE_INVALID = 0,
1536 SVGA3D_PRIMITIVE_MIN = 0,
1537 SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
1538 SVGA3D_PRIMITIVE_POINTLIST = 2,
1539 SVGA3D_PRIMITIVE_LINELIST = 3,
1540 SVGA3D_PRIMITIVE_LINESTRIP = 4,
1541 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
1542 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
1543 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
1544 SVGA3D_PRIMITIVE_PREDX_MAX = 7,
1545 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
1546 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
1547 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
1548 SVGA3D_PRIMITIVE_DX10_MAX = 11,
1549 SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11,
1550 SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12,
1551 SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13,
1552 SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14,
1553 SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15,
1554 SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16,
1555 SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17,
1556 SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18,
1557 SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19,
1558 SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20,
1559 SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21,
1560 SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22,
1561 SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23,
1562 SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24,
1563 SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25,
1564 SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26,
1565 SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27,
1566 SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28,
1567 SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29,
1568 SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30,
1569 SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31,
1570 SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32,
1571 SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33,
1572 SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34,
1573 SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35,
1574 SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36,
1575 SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37,
1576 SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38,
1577 SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39,
1578 SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40,
1579 SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41,
1580 SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42,
1581 SVGA3D_PRIMITIVE_MAX = 43
1582} SVGA3dPrimitiveType;
1583
1584typedef enum {
1585 SVGA3D_COORDINATE_INVALID = 0,
1586 SVGA3D_COORDINATE_LEFTHANDED = 1,
1587 SVGA3D_COORDINATE_RIGHTHANDED = 2,
1588 SVGA3D_COORDINATE_MAX
1589} SVGA3dCoordinateType;
1590
1591typedef enum {
1592 SVGA3D_TRANSFORM_INVALID = 0,
1593 SVGA3D_TRANSFORM_WORLD = 1,
1594 SVGA3D_TRANSFORM_MIN = 1,
1595 SVGA3D_TRANSFORM_VIEW = 2,
1596 SVGA3D_TRANSFORM_PROJECTION = 3,
1597 SVGA3D_TRANSFORM_TEXTURE0 = 4,
1598 SVGA3D_TRANSFORM_TEXTURE1 = 5,
1599 SVGA3D_TRANSFORM_TEXTURE2 = 6,
1600 SVGA3D_TRANSFORM_TEXTURE3 = 7,
1601 SVGA3D_TRANSFORM_TEXTURE4 = 8,
1602 SVGA3D_TRANSFORM_TEXTURE5 = 9,
1603 SVGA3D_TRANSFORM_TEXTURE6 = 10,
1604 SVGA3D_TRANSFORM_TEXTURE7 = 11,
1605 SVGA3D_TRANSFORM_WORLD1 = 12,
1606 SVGA3D_TRANSFORM_WORLD2 = 13,
1607 SVGA3D_TRANSFORM_WORLD3 = 14,
1608 SVGA3D_TRANSFORM_MAX
1609} SVGA3dTransformType;
1610
1611typedef enum {
1612 SVGA3D_LIGHTTYPE_INVALID = 0,
1613 SVGA3D_LIGHTTYPE_MIN = 1,
1614 SVGA3D_LIGHTTYPE_POINT = 1,
1615 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
1616 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
1617 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
1618 SVGA3D_LIGHTTYPE_MAX
1619} SVGA3dLightType;
1620
1621typedef enum {
1622 SVGA3D_CUBEFACE_POSX = 0,
1623 SVGA3D_CUBEFACE_NEGX = 1,
1624 SVGA3D_CUBEFACE_POSY = 2,
1625 SVGA3D_CUBEFACE_NEGY = 3,
1626 SVGA3D_CUBEFACE_POSZ = 4,
1627 SVGA3D_CUBEFACE_NEGZ = 5,
1628} SVGA3dCubeFace;
1629
1630typedef enum {
1631 SVGA3D_SHADERTYPE_INVALID = 0,
1632 SVGA3D_SHADERTYPE_MIN = 1,
1633 SVGA3D_SHADERTYPE_VS = 1,
1634 SVGA3D_SHADERTYPE_PS = 2,
1635 SVGA3D_SHADERTYPE_PREDX_MAX = 3,
1636 SVGA3D_SHADERTYPE_GS = 3,
1637 SVGA3D_SHADERTYPE_DX10_MAX = 4,
1638 SVGA3D_SHADERTYPE_HS = 4,
1639 SVGA3D_SHADERTYPE_DS = 5,
1640 SVGA3D_SHADERTYPE_CS = 6,
1641 SVGA3D_SHADERTYPE_MAX = 7
1642} SVGA3dShaderType;
1643
1644#define SVGA3D_NUM_SHADERTYPE_PREDX \
1645 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1646
1647#define SVGA3D_NUM_SHADERTYPE_DX10 \
1648 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1649
1650#define SVGA3D_NUM_SHADERTYPE \
1651 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1652
1653typedef enum {
1654 SVGA3D_CONST_TYPE_MIN = 0,
1655 SVGA3D_CONST_TYPE_FLOAT = 0,
1656 SVGA3D_CONST_TYPE_INT = 1,
1657 SVGA3D_CONST_TYPE_BOOL = 2,
1658 SVGA3D_CONST_TYPE_MAX = 3,
1659} SVGA3dShaderConstType;
1660
1661/*
1662 * Register limits for shader consts.
1663 */
1664#define SVGA3D_CONSTREG_MAX 256
1665#define SVGA3D_CONSTINTREG_MAX 16
1666#define SVGA3D_CONSTBOOLREG_MAX 16
1667
1668typedef enum {
1669 SVGA3D_STRETCH_BLT_POINT = 0,
1670 SVGA3D_STRETCH_BLT_LINEAR = 1,
1671 SVGA3D_STRETCH_BLT_MAX
1672} SVGA3dStretchBltMode;
1673
1674typedef enum {
1675 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
1676 SVGA3D_QUERYTYPE_MIN = 0,
1677 SVGA3D_QUERYTYPE_OCCLUSION = 0,
1678 SVGA3D_QUERYTYPE_TIMESTAMP = 1,
1679 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
1680 SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
1681 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
1682 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
1683 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
1684 SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
1685 SVGA3D_QUERYTYPE_DX10_MAX = 8,
1686 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
1687 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
1688 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
1689 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
1690 SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
1691 SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
1692 SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
1693 SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
1694 SVGA3D_QUERYTYPE_MAX
1695} SVGA3dQueryType;
1696
1697typedef uint8 SVGA3dQueryTypeUint8;
1698
1699#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1700
1701/*
1702 * This is the maximum number of queries per context that can be active
1703 * simultaneously between a beginQuery and endQuery.
1704 */
1705#define SVGA3D_MAX_QUERY 64
1706
1707/*
1708 * Query result buffer formats
1709 */
1710typedef
1711#include "vmware_pack_begin.h"
1712struct {
1713 uint32 samplesRendered;
1714}
1715#include "vmware_pack_end.h"
1716SVGADXOcclusionQueryResult;
1717
1718typedef
1719#include "vmware_pack_begin.h"
1720struct {
1721 uint32 passed;
1722}
1723#include "vmware_pack_end.h"
1724SVGADXEventQueryResult;
1725
1726typedef
1727#include "vmware_pack_begin.h"
1728struct {
1729 uint64 timestamp;
1730}
1731#include "vmware_pack_end.h"
1732SVGADXTimestampQueryResult;
1733
1734typedef
1735#include "vmware_pack_begin.h"
1736struct {
1737 uint64 realFrequency;
1738 uint32 disjoint;
1739}
1740#include "vmware_pack_end.h"
1741SVGADXTimestampDisjointQueryResult;
1742
1743typedef
1744#include "vmware_pack_begin.h"
1745struct {
1746 uint64 inputAssemblyVertices;
1747 uint64 inputAssemblyPrimitives;
1748 uint64 vertexShaderInvocations;
1749 uint64 geometryShaderInvocations;
1750 uint64 geometryShaderPrimitives;
1751 uint64 clipperInvocations;
1752 uint64 clipperPrimitives;
1753 uint64 pixelShaderInvocations;
1754 uint64 hullShaderInvocations;
1755 uint64 domainShaderInvocations;
1756 uint64 computeShaderInvocations;
1757}
1758#include "vmware_pack_end.h"
1759SVGADXPipelineStatisticsQueryResult;
1760
1761typedef
1762#include "vmware_pack_begin.h"
1763struct {
1764 uint32 anySamplesRendered;
1765}
1766#include "vmware_pack_end.h"
1767SVGADXOcclusionPredicateQueryResult;
1768
1769typedef
1770#include "vmware_pack_begin.h"
1771struct {
1772 uint64 numPrimitivesWritten;
1773 uint64 numPrimitivesRequired;
1774}
1775#include "vmware_pack_end.h"
1776SVGADXStreamOutStatisticsQueryResult;
1777
1778typedef
1779#include "vmware_pack_begin.h"
1780struct {
1781 uint32 overflowed;
1782}
1783#include "vmware_pack_end.h"
1784SVGADXStreamOutPredicateQueryResult;
1785
1786typedef
1787#include "vmware_pack_begin.h"
1788struct {
1789 uint64 samplesRendered;
1790}
1791#include "vmware_pack_end.h"
1792SVGADXOcclusion64QueryResult;
1793
1794/*
1795 * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1796 * very helpful when working with queries generically.
1797 */
1798typedef
1799#include "vmware_pack_begin.h"
1800union SVGADXQueryResultUnion {
1801 SVGADXOcclusionQueryResult occ;
1802 SVGADXEventQueryResult event;
1803 SVGADXTimestampQueryResult ts;
1804 SVGADXTimestampDisjointQueryResult tsDisjoint;
1805 SVGADXPipelineStatisticsQueryResult pipelineStats;
1806 SVGADXOcclusionPredicateQueryResult occPred;
1807 SVGADXStreamOutStatisticsQueryResult soStats;
1808 SVGADXStreamOutPredicateQueryResult soPred;
1809 SVGADXOcclusion64QueryResult occ64;
1810}
1811#include "vmware_pack_end.h"
1812SVGADXQueryResultUnion;
1813
1814typedef enum {
1815 SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
1816 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
1817 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */
1818 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */
1819} SVGA3dQueryState;
1820
1821typedef enum {
1822 SVGA3D_WRITE_HOST_VRAM = 1,
1823 SVGA3D_READ_HOST_VRAM = 2,
1824} SVGA3dTransferType;
1825
1826#define SVGA3D_LOGICOP_INVALID 0
1827#define SVGA3D_LOGICOP_MIN 1
1828#define SVGA3D_LOGICOP_COPY 1
1829#define SVGA3D_LOGICOP_NOT 2
1830#define SVGA3D_LOGICOP_AND 3
1831#define SVGA3D_LOGICOP_OR 4
1832#define SVGA3D_LOGICOP_XOR 5
1833#define SVGA3D_LOGICOP_NXOR 6
1834#define SVGA3D_LOGICOP_ROP3 7
1835#define SVGA3D_LOGICOP_MAX 8
1836
1837typedef uint16 SVGA3dLogicOp;
1838
1839#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1)
1840#define SVGA3D_LOGICOP_ROP3_MIN 0
1841#define SVGA3D_LOGICOP_ROP3_MAX 256
1842
1843typedef uint16 SVGA3dLogicOpRop3;
1844
1845typedef
1846#include "vmware_pack_begin.h"
1847struct {
1848 union {
1849 struct {
1850 uint16 function; // SVGA3dFogFunction
1851 uint8 type; // SVGA3dFogType
1852 uint8 base; // SVGA3dFogBase
1853 };
1854 uint32 uintValue;
1855 };
1856}
1857#include "vmware_pack_end.h"
1858SVGA3dFogMode;
1859
1860/*
1861 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1862 * is a surface ID as well as face/mipmap indices.
1863 */
1864typedef
1865#include "vmware_pack_begin.h"
1866struct SVGA3dSurfaceImageId {
1867 uint32 sid;
1868 uint32 face;
1869 uint32 mipmap;
1870}
1871#include "vmware_pack_end.h"
1872SVGA3dSurfaceImageId;
1873
1874typedef
1875#include "vmware_pack_begin.h"
1876struct SVGA3dSubSurfaceId {
1877 uint32 sid;
1878 uint32 subResourceId;
1879}
1880#include "vmware_pack_end.h"
1881SVGA3dSubSurfaceId;
1882
1883typedef
1884#include "vmware_pack_begin.h"
1885struct {
1886 uint32 width;
1887 uint32 height;
1888 uint32 depth;
1889}
1890#include "vmware_pack_end.h"
1891SVGA3dSize;
1892
1893/*
1894 * Guest-backed objects definitions.
1895 */
1896typedef enum {
1897 SVGA_OTABLE_MOB = 0,
1898 SVGA_OTABLE_MIN = 0,
1899 SVGA_OTABLE_SURFACE = 1,
1900 SVGA_OTABLE_CONTEXT = 2,
1901 SVGA_OTABLE_SHADER = 3,
1902 SVGA_OTABLE_SCREENTARGET = 4,
1903
1904 SVGA_OTABLE_DX9_MAX = 5,
1905
1906 SVGA_OTABLE_DXCONTEXT = 5,
1907 SVGA_OTABLE_DX_MAX = 6,
1908
1909 SVGA_OTABLE_RESERVED1 = 6,
1910 SVGA_OTABLE_RESERVED2 = 7,
1911
1912 /*
1913 * Additions to this table need to be tied to HW-version features and
1914 * checkpointed accordingly.
1915 */
1916 SVGA_OTABLE_DEVEL_MAX = 8,
1917 SVGA_OTABLE_MAX = 8
1918} SVGAOTableType;
1919
1920typedef enum {
1921 SVGA_COTABLE_MIN = 0,
1922 SVGA_COTABLE_RTVIEW = 0,
1923 SVGA_COTABLE_DSVIEW = 1,
1924 SVGA_COTABLE_SRVIEW = 2,
1925 SVGA_COTABLE_ELEMENTLAYOUT = 3,
1926 SVGA_COTABLE_BLENDSTATE = 4,
1927 SVGA_COTABLE_DEPTHSTENCIL = 5,
1928 SVGA_COTABLE_RASTERIZERSTATE = 6,
1929 SVGA_COTABLE_SAMPLER = 7,
1930 SVGA_COTABLE_STREAMOUTPUT = 8,
1931 SVGA_COTABLE_DXQUERY = 9,
1932 SVGA_COTABLE_DXSHADER = 10,
1933 SVGA_COTABLE_DX10_MAX = 11,
1934 SVGA_COTABLE_UAVIEW = 11,
1935 SVGA_COTABLE_MAX = 12,
1936} SVGACOTableType;
1937
1938/*
1939 * The largest size (number of entries) allowed in a COTable.
1940 */
1941#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1942
1943typedef enum SVGAMobFormat {
1944 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1945 SVGA3D_MOBFMT_PTDEPTH_0 = 0,
1946 SVGA3D_MOBFMT_MIN = 0,
1947 SVGA3D_MOBFMT_PTDEPTH_1 = 1,
1948 SVGA3D_MOBFMT_PTDEPTH_2 = 2,
1949 SVGA3D_MOBFMT_RANGE = 3,
1950 SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
1951 SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
1952 SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
1953 SVGA3D_MOBFMT_PREDX_MAX = 7,
1954 SVGA3D_MOBFMT_EMPTY = 7,
1955 SVGA3D_MOBFMT_MAX,
1956
1957 /*
1958 * This isn't actually used by the guest, but is a mob-format used
1959 * internally by the SVGA device (and is therefore not binary compatible).
1960 */
1961 SVGA3D_MOBFMT_HB,
1962} SVGAMobFormat;
1963
1964#define SVGA3D_MOB_EMPTY_BASE 1
1965
1966/*
1967 * Multisample pattern types.
1968 */
1969
1970typedef enum SVGA3dMSPattern {
1971 SVGA3D_MS_PATTERN_NONE = 0,
1972 SVGA3D_MS_PATTERN_MIN = 0,
1973 SVGA3D_MS_PATTERN_STANDARD = 1,
1974 SVGA3D_MS_PATTERN_CENTER = 2,
1975 SVGA3D_MS_PATTERN_MAX = 3,
1976} SVGA3dMSPattern;
1977
1978/*
1979 * Precision settings for each sample.
1980 */
1981
1982typedef enum SVGA3dMSQualityLevel {
1983 SVGA3D_MS_QUALITY_NONE = 0,
1984 SVGA3D_MS_QUALITY_MIN = 0,
1985 SVGA3D_MS_QUALITY_FULL = 1,
1986 SVGA3D_MS_QUALITY_MAX = 2,
1987} SVGA3dMSQualityLevel;
1988
1989/*
1990 * Screen Target Update Flags
1991 */
1992
1993typedef enum SVGA3dFrameUpdateType {
1994 SVGA3D_FRAME_END = 0,
1995 SVGA3D_FRAME_PARTIAL = 1,
1996 SVGA3D_FRAME_UNKNOWN = 2,
1997 SVGA3D_FRAME_MAX = 3,
1998} SVGA3dFrameUpdateType;
1999
2000#endif /* _SVGA3D_TYPES_H_ */
Note: See TracBrowser for help on using the repository browser.

© 2025 Oracle Support Privacy / Do Not Sell My Info Terms of Use Trademark Policy Automated Access Etiquette