VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-dx-dx11.cpp@ 100347

Last change on this file since 100347 was 100157, checked in by vboxsync, 20 months ago

Devices/Graphics: merged SCREEN_TARGET resource type with TEXTURE_2D. bugref:9830

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1/* $Id: DevVGA-SVGA3d-dx-dx11.cpp 100157 2023-06-12 15:45:53Z vboxsync $ */
2/** @file
3 * DevVMWare - VMWare SVGA device
4 */
5
6/*
7 * Copyright (C) 2020-2023 Oracle and/or its affiliates.
8 *
9 * This file is part of VirtualBox base platform packages, as
10 * available from https://www.virtualbox.org.
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation, in version 3 of the
15 * License.
16 *
17 * This program is distributed in the hope that it will be useful, but
18 * WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, see <https://www.gnu.org/licenses>.
24 *
25 * SPDX-License-Identifier: GPL-3.0-only
26 */
27
28
29/*********************************************************************************************************************************
30* Header Files *
31*********************************************************************************************************************************/
32#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
33#include <VBox/AssertGuest.h>
34#include <VBox/log.h>
35#include <VBox/vmm/pdmdev.h>
36#include <VBox/vmm/pgm.h>
37
38#include <iprt/assert.h>
39#include <iprt/avl.h>
40#include <iprt/errcore.h>
41#include <iprt/mem.h>
42
43#include <VBoxVideo.h> /* required by DevVGA.h */
44#include <VBoxVideo3D.h>
45
46/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
47#include "DevVGA.h"
48
49#include "DevVGA-SVGA.h"
50#include "DevVGA-SVGA3d.h"
51#include "DevVGA-SVGA3d-internal.h"
52#include "DevVGA-SVGA3d-dx-shader.h"
53
54/* d3d11_1.h has a structure field named 'Status' but Status is defined as int on Linux host */
55#if defined(Status)
56#undef Status
57#endif
58#include <d3d11_1.h>
59
60
61#ifdef RT_OS_WINDOWS
62# define VBOX_D3D11_LIBRARY_NAME "d3d11"
63#else
64# define VBOX_D3D11_LIBRARY_NAME "VBoxDxVk"
65#endif
66
67/* One ID3D11Device object is used for all VMSVGA contexts. */
68/** @todo This should be the only option because VGPU freely uses surfaces from different VMSVGA contexts
69 * and synchronization of access to shared surfaces kills performance.
70 */
71#define DX_FORCE_SINGLE_DEVICE
72/* A single staging ID3D11Buffer is used for uploading data to other buffers. */
73#define DX_COMMON_STAGING_BUFFER
74/* Always flush after submitting a draw call for debugging. */
75//#define DX_FLUSH_AFTER_DRAW
76
77/* This is not available on non Windows hosts. */
78#ifndef D3D_RELEASE
79# define D3D_RELEASE(a_Ptr) do { if ((a_Ptr)) (a_Ptr)->Release(); (a_Ptr) = NULL; } while (0)
80#endif
81
82/** Fake ID for the backend DX context. The context creates all shared textures. */
83#define DX_CID_BACKEND UINT32_C(0xfffffffe)
84
85#define D3D_RELEASE_ARRAY(a_Count, a_papArray) do { \
86 for (uint32_t i = 0; i < (a_Count); ++i) \
87 D3D_RELEASE((a_papArray)[i]); \
88} while (0)
89
90typedef struct D3D11BLITTER
91{
92 ID3D11Device *pDevice;
93 ID3D11DeviceContext *pImmediateContext;
94
95 ID3D11VertexShader *pVertexShader;
96 ID3D11PixelShader *pPixelShader;
97 ID3D11SamplerState *pSamplerState;
98 ID3D11RasterizerState *pRasterizerState;
99 ID3D11BlendState *pBlendState;
100} D3D11BLITTER;
101
102typedef struct DXDEVICE
103{
104 ID3D11Device1 *pDevice; /* Device. */
105 ID3D11DeviceContext1 *pImmediateContext; /* Corresponding context. */
106 IDXGIFactory *pDxgiFactory; /* DXGI Factory. */
107 D3D_FEATURE_LEVEL FeatureLevel;
108
109#ifdef DX_COMMON_STAGING_BUFFER
110 /* Staging buffer for transfer to surface buffers. */
111 ID3D11Buffer *pStagingBuffer; /* The staging buffer resource. */
112 uint32_t cbStagingBuffer; /* Current size of the staging buffer resource. */
113#endif
114
115 D3D11BLITTER Blitter; /* Blits one texture to another. */
116} DXDEVICE;
117
118/* Kind of a texture view. */
119typedef enum VMSVGA3DBACKVIEWTYPE
120{
121 VMSVGA3D_VIEWTYPE_NONE = 0,
122 VMSVGA3D_VIEWTYPE_RENDERTARGET = 1,
123 VMSVGA3D_VIEWTYPE_DEPTHSTENCIL = 2,
124 VMSVGA3D_VIEWTYPE_SHADERRESOURCE = 3,
125 VMSVGA3D_VIEWTYPE_UNORDEREDACCESS = 4
126} VMSVGA3DBACKVIEWTYPE;
127
128/* Information about a texture view to track all created views:.
129 * when a surface is invalidated, then all views must deleted;
130 * when a view is deleted, then the view must be unlinked from the surface.
131 */
132typedef struct DXVIEWINFO
133{
134 uint32_t sid; /* Surface which the view was created for. */
135 uint32_t cid; /* DX context which created the view. */
136 uint32_t viewId; /* View id assigned by the guest. */
137 VMSVGA3DBACKVIEWTYPE enmViewType;
138} DXVIEWINFO;
139
140/* Context Object Table element for a texture view. */
141typedef struct DXVIEW
142{
143 uint32_t cid; /* DX context which created the view. */
144 uint32_t sid; /* Surface which the view was created for. */
145 uint32_t viewId; /* View id assigned by the guest. */
146 VMSVGA3DBACKVIEWTYPE enmViewType;
147
148 union
149 {
150 ID3D11View *pView; /* The view object. */
151 ID3D11RenderTargetView *pRenderTargetView;
152 ID3D11DepthStencilView *pDepthStencilView;
153 ID3D11ShaderResourceView *pShaderResourceView;
154 ID3D11UnorderedAccessView *pUnorderedAccessView;
155 } u;
156
157 RTLISTNODE nodeSurfaceView; /* Views are linked to the surface. */
158} DXVIEW;
159
160/* What kind of resource has been created for the VMSVGA3D surface. */
161typedef enum VMSVGA3DBACKRESTYPE
162{
163 VMSVGA3D_RESTYPE_NONE = 0,
164 VMSVGA3D_RESTYPE_TEXTURE_1D = 1,
165 VMSVGA3D_RESTYPE_TEXTURE_2D = 2,
166 VMSVGA3D_RESTYPE_TEXTURE_CUBE = 3,
167 VMSVGA3D_RESTYPE_TEXTURE_3D = 4,
168 VMSVGA3D_RESTYPE_BUFFER = 5,
169} VMSVGA3DBACKRESTYPE;
170
171typedef struct VMSVGA3DBACKENDSURFACE
172{
173 VMSVGA3DBACKRESTYPE enmResType;
174 DXGI_FORMAT enmDxgiFormat;
175 union
176 {
177 ID3D11Resource *pResource;
178 ID3D11Texture1D *pTexture1D;
179 ID3D11Texture2D *pTexture2D;
180 ID3D11Texture3D *pTexture3D;
181 ID3D11Buffer *pBuffer;
182 } u;
183
184 /* For updates from memory. */
185 union /** @todo One per format. */
186 {
187 ID3D11Resource *pResource;
188 ID3D11Texture1D *pTexture1D;
189 ID3D11Texture2D *pTexture2D;
190 ID3D11Texture3D *pTexture3D;
191#ifndef DX_COMMON_STAGING_BUFFER
192 ID3D11Buffer *pBuffer;
193#endif
194 } dynamic;
195
196 /* For reading the texture content. */
197 union /** @todo One per format. */
198 {
199 ID3D11Resource *pResource;
200 ID3D11Texture1D *pTexture1D;
201 ID3D11Texture2D *pTexture2D;
202 ID3D11Texture3D *pTexture3D;
203#ifndef DX_COMMON_STAGING_BUFFER
204 ID3D11Buffer *pBuffer;
205#endif
206 } staging;
207
208 /* Screen targets are created as shared surfaces. */
209 HANDLE SharedHandle; /* The shared handle of this structure. */
210
211 /* DX context which last rendered to the texture.
212 * This is only for render targets and screen targets, which can be shared between contexts.
213 * The backend context (cid == DX_CID_BACKEND) can also be a drawing context.
214 */
215 uint32_t cidDrawing;
216
217 /** AVL tree containing DXSHAREDTEXTURE structures. */
218 AVLU32TREE SharedTextureTree;
219
220 /* Render target views, depth stencil views and shader resource views created for this texture or buffer. */
221 RTLISTANCHOR listView; /* DXVIEW */
222
223} VMSVGA3DBACKENDSURFACE;
224
225/* "The only resources that can be shared are 2D non-mipmapped textures." */
226typedef struct DXSHAREDTEXTURE
227{
228 AVLU32NODECORE Core; /* Key is context id which opened this texture. */
229 ID3D11Texture2D *pTexture; /* The opened shared texture. */
230 uint32_t sid; /* Surface id. */
231} DXSHAREDTEXTURE;
232
233
234typedef struct VMSVGAHWSCREEN
235{
236 ID3D11Texture2D *pTexture; /* Shared texture for the screen content. Only used as CopyResource target. */
237 IDXGIResource *pDxgiResource; /* Interface of the texture. */
238 IDXGIKeyedMutex *pDXGIKeyedMutex; /* Synchronization interface for the render device. */
239 HANDLE SharedHandle; /* The shared handle of this structure. */
240 uint32_t sidScreenTarget; /* The source surface for this screen. */
241} VMSVGAHWSCREEN;
242
243
244typedef struct DXELEMENTLAYOUT
245{
246 ID3D11InputLayout *pElementLayout;
247 uint32_t cElementDesc;
248 D3D11_INPUT_ELEMENT_DESC aElementDesc[32];
249} DXELEMENTLAYOUT;
250
251typedef struct DXSHADER
252{
253 SVGA3dShaderType enmShaderType;
254 union
255 {
256 ID3D11DeviceChild *pShader; /* All. */
257 ID3D11VertexShader *pVertexShader; /* SVGA3D_SHADERTYPE_VS */
258 ID3D11PixelShader *pPixelShader; /* SVGA3D_SHADERTYPE_PS */
259 ID3D11GeometryShader *pGeometryShader; /* SVGA3D_SHADERTYPE_GS */
260 ID3D11HullShader *pHullShader; /* SVGA3D_SHADERTYPE_HS */
261 ID3D11DomainShader *pDomainShader; /* SVGA3D_SHADERTYPE_DS */
262 ID3D11ComputeShader *pComputeShader; /* SVGA3D_SHADERTYPE_CS */
263 };
264 void *pvDXBC;
265 uint32_t cbDXBC;
266
267 uint32_t soid; /* Stream output declarations for geometry shaders. */
268
269 DXShaderInfo shaderInfo;
270} DXSHADER;
271
272typedef struct DXQUERY
273{
274 union
275 {
276 ID3D11Query *pQuery;
277 ID3D11Predicate *pPredicate;
278 };
279} DXQUERY;
280
281typedef struct DXSTREAMOUTPUT
282{
283 UINT cDeclarationEntry;
284 D3D11_SO_DECLARATION_ENTRY aDeclarationEntry[SVGA3D_MAX_STREAMOUT_DECLS];
285} DXSTREAMOUTPUT;
286
287typedef struct DXBOUNDVERTEXBUFFER
288{
289 ID3D11Buffer *pBuffer;
290 uint32_t stride;
291 uint32_t offset;
292} DXBOUNDVERTEXBUFFER;
293
294typedef struct DXBOUNDINDEXBUFFER
295{
296 ID3D11Buffer *pBuffer;
297 DXGI_FORMAT indexBufferFormat;
298 uint32_t indexBufferOffset;
299} DXBOUNDINDEXBUFFER;
300
301typedef struct DXBOUNDRESOURCES /* Currently bound resources. Mirror SVGADXContextMobFormat structure. */
302{
303 struct
304 {
305 DXBOUNDVERTEXBUFFER vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
306 DXBOUNDINDEXBUFFER indexBuffer;
307 } inputAssembly;
308 struct
309 {
310 ID3D11Buffer *constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
311 } shaderState[SVGA3D_NUM_SHADERTYPE];
312} DXBOUNDRESOURCES;
313
314
315typedef struct VMSVGA3DBACKENDDXCONTEXT
316{
317 DXDEVICE dxDevice; /* DX device interfaces for this context operations. */
318
319 /* Arrays for Context-Object Tables. Number of entries depends on COTable size. */
320 uint32_t cBlendState; /* Number of entries in the papBlendState array. */
321 uint32_t cDepthStencilState; /* papDepthStencilState */
322 uint32_t cSamplerState; /* papSamplerState */
323 uint32_t cRasterizerState; /* papRasterizerState */
324 uint32_t cElementLayout; /* paElementLayout */
325 uint32_t cRenderTargetView; /* paRenderTargetView */
326 uint32_t cDepthStencilView; /* paDepthStencilView */
327 uint32_t cShaderResourceView; /* paShaderResourceView */
328 uint32_t cQuery; /* paQuery */
329 uint32_t cShader; /* paShader */
330 uint32_t cStreamOutput; /* paStreamOutput */
331 uint32_t cUnorderedAccessView; /* paUnorderedAccessView */
332 ID3D11BlendState **papBlendState;
333 ID3D11DepthStencilState **papDepthStencilState;
334 ID3D11SamplerState **papSamplerState;
335 ID3D11RasterizerState **papRasterizerState;
336 DXELEMENTLAYOUT *paElementLayout;
337 DXVIEW *paRenderTargetView;
338 DXVIEW *paDepthStencilView;
339 DXVIEW *paShaderResourceView;
340 DXQUERY *paQuery;
341 DXSHADER *paShader;
342 DXSTREAMOUTPUT *paStreamOutput;
343 DXVIEW *paUnorderedAccessView;
344
345 uint32_t cSOTarget; /* How many SO targets are currently set (SetSOTargets) */
346
347 DXBOUNDRESOURCES resources;
348} VMSVGA3DBACKENDDXCONTEXT;
349
350/* Shader disassembler function. Optional. */
351typedef HRESULT FN_D3D_DISASSEMBLE(LPCVOID pSrcData, SIZE_T SrcDataSize, UINT Flags, LPCSTR szComments, ID3D10Blob **ppDisassembly);
352typedef FN_D3D_DISASSEMBLE *PFN_D3D_DISASSEMBLE;
353
354typedef struct VMSVGA3DBACKEND
355{
356 RTLDRMOD hD3D11;
357 PFN_D3D11_CREATE_DEVICE pfnD3D11CreateDevice;
358
359 RTLDRMOD hD3DCompiler;
360 PFN_D3D_DISASSEMBLE pfnD3DDisassemble;
361
362 DXDEVICE dxDevice; /* Device for the VMSVGA3D context independent operation. */
363
364 DXBOUNDRESOURCES resources; /* What is currently applied to the pipeline. */
365
366 bool fSingleDevice; /* Whether to use one DX device for all guest contexts. */
367
368 /** @todo Here a set of functions which do different job in single and multiple device modes. */
369} VMSVGA3DBACKEND;
370
371
372/* Static function prototypes. */
373static int dxDeviceFlush(DXDEVICE *pDevice);
374static int dxDefineShaderResourceView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderResourceViewId shaderResourceViewId, SVGACOTableDXSRViewEntry const *pEntry);
375static int dxDefineUnorderedAccessView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId, SVGACOTableDXUAViewEntry const *pEntry);
376static int dxDefineRenderTargetView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId, SVGACOTableDXRTViewEntry const *pEntry);
377static int dxDefineDepthStencilView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilViewId depthStencilViewId, SVGACOTableDXDSViewEntry const *pEntry);
378static int dxSetRenderTargets(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext);
379static int dxSetCSUnorderedAccessViews(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext);
380static DECLCALLBACK(void) vmsvga3dBackSurfaceDestroy(PVGASTATECC pThisCC, bool fClearCOTableEntry, PVMSVGA3DSURFACE pSurface);
381static int dxDestroyShader(DXSHADER *pDXShader);
382static int dxDestroyQuery(DXQUERY *pDXQuery);
383static int dxReadBuffer(DXDEVICE *pDevice, ID3D11Buffer *pBuffer, UINT Offset, UINT Bytes, void **ppvData, uint32_t *pcbData);
384
385static HRESULT BlitInit(D3D11BLITTER *pBlitter, ID3D11Device *pDevice, ID3D11DeviceContext *pImmediateContext);
386static void BlitRelease(D3D11BLITTER *pBlitter);
387
388
389/* This is not available with the DXVK headers for some reason. */
390#ifndef RT_OS_WINDOWS
391typedef enum D3D11_TEXTURECUBE_FACE {
392 D3D11_TEXTURECUBE_FACE_POSITIVE_X,
393 D3D11_TEXTURECUBE_FACE_NEGATIVE_X,
394 D3D11_TEXTURECUBE_FACE_POSITIVE_Y,
395 D3D11_TEXTURECUBE_FACE_NEGATIVE_Y,
396 D3D11_TEXTURECUBE_FACE_POSITIVE_Z,
397 D3D11_TEXTURECUBE_FACE_NEGATIVE_Z
398} D3D11_TEXTURECUBE_FACE;
399#endif
400
401
402DECLINLINE(D3D11_TEXTURECUBE_FACE) vmsvga3dCubemapFaceFromIndex(uint32_t iFace)
403{
404 D3D11_TEXTURECUBE_FACE Face;
405 switch (iFace)
406 {
407 case 0: Face = D3D11_TEXTURECUBE_FACE_POSITIVE_X; break;
408 case 1: Face = D3D11_TEXTURECUBE_FACE_NEGATIVE_X; break;
409 case 2: Face = D3D11_TEXTURECUBE_FACE_POSITIVE_Y; break;
410 case 3: Face = D3D11_TEXTURECUBE_FACE_NEGATIVE_Y; break;
411 case 4: Face = D3D11_TEXTURECUBE_FACE_POSITIVE_Z; break;
412 default:
413 case 5: Face = D3D11_TEXTURECUBE_FACE_NEGATIVE_Z; break;
414 }
415 return Face;
416}
417
418/* This is to workaround issues with X8 formats, because they can't be used in some operations. */
419#define DX_REPLACE_X8_WITH_A8
420static DXGI_FORMAT vmsvgaDXSurfaceFormat2Dxgi(SVGA3dSurfaceFormat format)
421{
422 /* Ensure that correct headers are used.
423 * SVGA3D_AYUV was equal to 45, then replaced with SVGA3D_FORMAT_DEAD2 = 45, and redefined as SVGA3D_AYUV = 152.
424 */
425 AssertCompile(SVGA3D_AYUV == 152);
426
427#define DXGI_FORMAT_ DXGI_FORMAT_UNKNOWN
428 /** @todo More formats. */
429 switch (format)
430 {
431#ifdef DX_REPLACE_X8_WITH_A8
432 case SVGA3D_X8R8G8B8: return DXGI_FORMAT_B8G8R8A8_UNORM;
433#else
434 case SVGA3D_X8R8G8B8: return DXGI_FORMAT_B8G8R8X8_UNORM;
435#endif
436 case SVGA3D_A8R8G8B8: return DXGI_FORMAT_B8G8R8A8_UNORM;
437 case SVGA3D_R5G6B5: return DXGI_FORMAT_B5G6R5_UNORM;
438 case SVGA3D_X1R5G5B5: return DXGI_FORMAT_B5G5R5A1_UNORM;
439 case SVGA3D_A1R5G5B5: return DXGI_FORMAT_B5G5R5A1_UNORM;
440 case SVGA3D_A4R4G4B4: break; // 11.1 return DXGI_FORMAT_B4G4R4A4_UNORM;
441 case SVGA3D_Z_D32: break;
442 case SVGA3D_Z_D16: return DXGI_FORMAT_D16_UNORM;
443 case SVGA3D_Z_D24S8: return DXGI_FORMAT_D24_UNORM_S8_UINT;
444 case SVGA3D_Z_D15S1: break;
445 case SVGA3D_LUMINANCE8: return DXGI_FORMAT_;
446 case SVGA3D_LUMINANCE4_ALPHA4: return DXGI_FORMAT_;
447 case SVGA3D_LUMINANCE16: return DXGI_FORMAT_;
448 case SVGA3D_LUMINANCE8_ALPHA8: return DXGI_FORMAT_;
449 case SVGA3D_DXT1: return DXGI_FORMAT_;
450 case SVGA3D_DXT2: return DXGI_FORMAT_;
451 case SVGA3D_DXT3: return DXGI_FORMAT_;
452 case SVGA3D_DXT4: return DXGI_FORMAT_;
453 case SVGA3D_DXT5: return DXGI_FORMAT_;
454 case SVGA3D_BUMPU8V8: return DXGI_FORMAT_;
455 case SVGA3D_BUMPL6V5U5: return DXGI_FORMAT_;
456 case SVGA3D_BUMPX8L8V8U8: return DXGI_FORMAT_;
457 case SVGA3D_FORMAT_DEAD1: break;
458 case SVGA3D_ARGB_S10E5: return DXGI_FORMAT_;
459 case SVGA3D_ARGB_S23E8: return DXGI_FORMAT_;
460 case SVGA3D_A2R10G10B10: return DXGI_FORMAT_;
461 case SVGA3D_V8U8: return DXGI_FORMAT_;
462 case SVGA3D_Q8W8V8U8: return DXGI_FORMAT_;
463 case SVGA3D_CxV8U8: return DXGI_FORMAT_;
464 case SVGA3D_X8L8V8U8: return DXGI_FORMAT_;
465 case SVGA3D_A2W10V10U10: return DXGI_FORMAT_;
466 case SVGA3D_ALPHA8: return DXGI_FORMAT_;
467 case SVGA3D_R_S10E5: return DXGI_FORMAT_;
468 case SVGA3D_R_S23E8: return DXGI_FORMAT_;
469 case SVGA3D_RG_S10E5: return DXGI_FORMAT_;
470 case SVGA3D_RG_S23E8: return DXGI_FORMAT_;
471 case SVGA3D_BUFFER: return DXGI_FORMAT_;
472 case SVGA3D_Z_D24X8: return DXGI_FORMAT_;
473 case SVGA3D_V16U16: return DXGI_FORMAT_;
474 case SVGA3D_G16R16: return DXGI_FORMAT_;
475 case SVGA3D_A16B16G16R16: return DXGI_FORMAT_;
476 case SVGA3D_UYVY: return DXGI_FORMAT_;
477 case SVGA3D_YUY2: return DXGI_FORMAT_;
478 case SVGA3D_NV12: return DXGI_FORMAT_;
479 case SVGA3D_FORMAT_DEAD2: break; /* Old SVGA3D_AYUV */
480 case SVGA3D_R32G32B32A32_TYPELESS: return DXGI_FORMAT_R32G32B32A32_TYPELESS;
481 case SVGA3D_R32G32B32A32_UINT: return DXGI_FORMAT_R32G32B32A32_UINT;
482 case SVGA3D_R32G32B32A32_SINT: return DXGI_FORMAT_R32G32B32A32_SINT;
483 case SVGA3D_R32G32B32_TYPELESS: return DXGI_FORMAT_R32G32B32_TYPELESS;
484 case SVGA3D_R32G32B32_FLOAT: return DXGI_FORMAT_R32G32B32_FLOAT;
485 case SVGA3D_R32G32B32_UINT: return DXGI_FORMAT_R32G32B32_UINT;
486 case SVGA3D_R32G32B32_SINT: return DXGI_FORMAT_R32G32B32_SINT;
487 case SVGA3D_R16G16B16A16_TYPELESS: return DXGI_FORMAT_R16G16B16A16_TYPELESS;
488 case SVGA3D_R16G16B16A16_UINT: return DXGI_FORMAT_R16G16B16A16_UINT;
489 case SVGA3D_R16G16B16A16_SNORM: return DXGI_FORMAT_R16G16B16A16_SNORM;
490 case SVGA3D_R16G16B16A16_SINT: return DXGI_FORMAT_R16G16B16A16_SINT;
491 case SVGA3D_R32G32_TYPELESS: return DXGI_FORMAT_R32G32_TYPELESS;
492 case SVGA3D_R32G32_UINT: return DXGI_FORMAT_R32G32_UINT;
493 case SVGA3D_R32G32_SINT: return DXGI_FORMAT_R32G32_SINT;
494 case SVGA3D_R32G8X24_TYPELESS: return DXGI_FORMAT_R32G8X24_TYPELESS;
495 case SVGA3D_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
496 case SVGA3D_R32_FLOAT_X8X24: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
497 case SVGA3D_X32_G8X24_UINT: return DXGI_FORMAT_X32_TYPELESS_G8X24_UINT;
498 case SVGA3D_R10G10B10A2_TYPELESS: return DXGI_FORMAT_R10G10B10A2_TYPELESS;
499 case SVGA3D_R10G10B10A2_UINT: return DXGI_FORMAT_R10G10B10A2_UINT;
500 case SVGA3D_R11G11B10_FLOAT: return DXGI_FORMAT_R11G11B10_FLOAT;
501 case SVGA3D_R8G8B8A8_TYPELESS: return DXGI_FORMAT_R8G8B8A8_TYPELESS;
502 case SVGA3D_R8G8B8A8_UNORM: return DXGI_FORMAT_R8G8B8A8_UNORM;
503 case SVGA3D_R8G8B8A8_UNORM_SRGB: return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
504 case SVGA3D_R8G8B8A8_UINT: return DXGI_FORMAT_R8G8B8A8_UINT;
505 case SVGA3D_R8G8B8A8_SINT: return DXGI_FORMAT_R8G8B8A8_SINT;
506 case SVGA3D_R16G16_TYPELESS: return DXGI_FORMAT_R16G16_TYPELESS;
507 case SVGA3D_R16G16_UINT: return DXGI_FORMAT_R16G16_UINT;
508 case SVGA3D_R16G16_SINT: return DXGI_FORMAT_R16G16_SINT;
509 case SVGA3D_R32_TYPELESS: return DXGI_FORMAT_R32_TYPELESS;
510 case SVGA3D_D32_FLOAT: return DXGI_FORMAT_D32_FLOAT;
511 case SVGA3D_R32_UINT: return DXGI_FORMAT_R32_UINT;
512 case SVGA3D_R32_SINT: return DXGI_FORMAT_R32_SINT;
513 case SVGA3D_R24G8_TYPELESS: return DXGI_FORMAT_R24G8_TYPELESS;
514 case SVGA3D_D24_UNORM_S8_UINT: return DXGI_FORMAT_D24_UNORM_S8_UINT;
515 case SVGA3D_R24_UNORM_X8: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
516 case SVGA3D_X24_G8_UINT: return DXGI_FORMAT_X24_TYPELESS_G8_UINT;
517 case SVGA3D_R8G8_TYPELESS: return DXGI_FORMAT_R8G8_TYPELESS;
518 case SVGA3D_R8G8_UNORM: return DXGI_FORMAT_R8G8_UNORM;
519 case SVGA3D_R8G8_UINT: return DXGI_FORMAT_R8G8_UINT;
520 case SVGA3D_R8G8_SINT: return DXGI_FORMAT_R8G8_SINT;
521 case SVGA3D_R16_TYPELESS: return DXGI_FORMAT_R16_TYPELESS;
522 case SVGA3D_R16_UNORM: return DXGI_FORMAT_R16_UNORM;
523 case SVGA3D_R16_UINT: return DXGI_FORMAT_R16_UINT;
524 case SVGA3D_R16_SNORM: return DXGI_FORMAT_R16_SNORM;
525 case SVGA3D_R16_SINT: return DXGI_FORMAT_R16_SINT;
526 case SVGA3D_R8_TYPELESS: return DXGI_FORMAT_R8_TYPELESS;
527 case SVGA3D_R8_UNORM: return DXGI_FORMAT_R8_UNORM;
528 case SVGA3D_R8_UINT: return DXGI_FORMAT_R8_UINT;
529 case SVGA3D_R8_SNORM: return DXGI_FORMAT_R8_SNORM;
530 case SVGA3D_R8_SINT: return DXGI_FORMAT_R8_SINT;
531 case SVGA3D_P8: break;
532 case SVGA3D_R9G9B9E5_SHAREDEXP: return DXGI_FORMAT_R9G9B9E5_SHAREDEXP;
533 case SVGA3D_R8G8_B8G8_UNORM: return DXGI_FORMAT_R8G8_B8G8_UNORM;
534 case SVGA3D_G8R8_G8B8_UNORM: return DXGI_FORMAT_G8R8_G8B8_UNORM;
535 case SVGA3D_BC1_TYPELESS: return DXGI_FORMAT_BC1_TYPELESS;
536 case SVGA3D_BC1_UNORM_SRGB: return DXGI_FORMAT_BC1_UNORM_SRGB;
537 case SVGA3D_BC2_TYPELESS: return DXGI_FORMAT_BC2_TYPELESS;
538 case SVGA3D_BC2_UNORM_SRGB: return DXGI_FORMAT_BC2_UNORM_SRGB;
539 case SVGA3D_BC3_TYPELESS: return DXGI_FORMAT_BC3_TYPELESS;
540 case SVGA3D_BC3_UNORM_SRGB: return DXGI_FORMAT_BC3_UNORM_SRGB;
541 case SVGA3D_BC4_TYPELESS: return DXGI_FORMAT_BC4_TYPELESS;
542 case SVGA3D_ATI1: break;
543 case SVGA3D_BC4_SNORM: return DXGI_FORMAT_BC4_SNORM;
544 case SVGA3D_BC5_TYPELESS: return DXGI_FORMAT_BC5_TYPELESS;
545 case SVGA3D_ATI2: break;
546 case SVGA3D_BC5_SNORM: return DXGI_FORMAT_BC5_SNORM;
547 case SVGA3D_R10G10B10_XR_BIAS_A2_UNORM: return DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM;
548 case SVGA3D_B8G8R8A8_TYPELESS: return DXGI_FORMAT_B8G8R8A8_TYPELESS;
549 case SVGA3D_B8G8R8A8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
550#ifdef DX_REPLACE_X8_WITH_A8
551 case SVGA3D_B8G8R8X8_TYPELESS: return DXGI_FORMAT_B8G8R8A8_TYPELESS;
552 case SVGA3D_B8G8R8X8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
553#else
554 case SVGA3D_B8G8R8X8_TYPELESS: return DXGI_FORMAT_B8G8R8X8_TYPELESS;
555 case SVGA3D_B8G8R8X8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
556#endif
557 case SVGA3D_Z_DF16: break;
558 case SVGA3D_Z_DF24: break;
559 case SVGA3D_Z_D24S8_INT: return DXGI_FORMAT_D24_UNORM_S8_UINT;
560 case SVGA3D_YV12: break;
561 case SVGA3D_R32G32B32A32_FLOAT: return DXGI_FORMAT_R32G32B32A32_FLOAT;
562 case SVGA3D_R16G16B16A16_FLOAT: return DXGI_FORMAT_R16G16B16A16_FLOAT;
563 case SVGA3D_R16G16B16A16_UNORM: return DXGI_FORMAT_R16G16B16A16_UNORM;
564 case SVGA3D_R32G32_FLOAT: return DXGI_FORMAT_R32G32_FLOAT;
565 case SVGA3D_R10G10B10A2_UNORM: return DXGI_FORMAT_R10G10B10A2_UNORM;
566 case SVGA3D_R8G8B8A8_SNORM: return DXGI_FORMAT_R8G8B8A8_SNORM;
567 case SVGA3D_R16G16_FLOAT: return DXGI_FORMAT_R16G16_FLOAT;
568 case SVGA3D_R16G16_UNORM: return DXGI_FORMAT_R16G16_UNORM;
569 case SVGA3D_R16G16_SNORM: return DXGI_FORMAT_R16G16_SNORM;
570 case SVGA3D_R32_FLOAT: return DXGI_FORMAT_R32_FLOAT;
571 case SVGA3D_R8G8_SNORM: return DXGI_FORMAT_R8G8_SNORM;
572 case SVGA3D_R16_FLOAT: return DXGI_FORMAT_R16_FLOAT;
573 case SVGA3D_D16_UNORM: return DXGI_FORMAT_D16_UNORM;
574 case SVGA3D_A8_UNORM: return DXGI_FORMAT_A8_UNORM;
575 case SVGA3D_BC1_UNORM: return DXGI_FORMAT_BC1_UNORM;
576 case SVGA3D_BC2_UNORM: return DXGI_FORMAT_BC2_UNORM;
577 case SVGA3D_BC3_UNORM: return DXGI_FORMAT_BC3_UNORM;
578 case SVGA3D_B5G6R5_UNORM: return DXGI_FORMAT_B5G6R5_UNORM;
579 case SVGA3D_B5G5R5A1_UNORM: return DXGI_FORMAT_B5G5R5A1_UNORM;
580 case SVGA3D_B8G8R8A8_UNORM: return DXGI_FORMAT_B8G8R8A8_UNORM;
581#ifdef DX_REPLACE_X8_WITH_A8
582 case SVGA3D_B8G8R8X8_UNORM: return DXGI_FORMAT_B8G8R8A8_UNORM;
583#else
584 case SVGA3D_B8G8R8X8_UNORM: return DXGI_FORMAT_B8G8R8X8_UNORM;
585#endif
586 case SVGA3D_BC4_UNORM: return DXGI_FORMAT_BC4_UNORM;
587 case SVGA3D_BC5_UNORM: return DXGI_FORMAT_BC5_UNORM;
588
589 case SVGA3D_B4G4R4A4_UNORM: return DXGI_FORMAT_;
590 case SVGA3D_BC6H_TYPELESS: return DXGI_FORMAT_BC6H_TYPELESS;
591 case SVGA3D_BC6H_UF16: return DXGI_FORMAT_BC6H_UF16;
592 case SVGA3D_BC6H_SF16: return DXGI_FORMAT_BC6H_SF16;
593 case SVGA3D_BC7_TYPELESS: return DXGI_FORMAT_BC7_TYPELESS;
594 case SVGA3D_BC7_UNORM: return DXGI_FORMAT_BC7_UNORM;
595 case SVGA3D_BC7_UNORM_SRGB: return DXGI_FORMAT_BC7_UNORM_SRGB;
596 case SVGA3D_AYUV: return DXGI_FORMAT_;
597
598 case SVGA3D_FORMAT_INVALID:
599 case SVGA3D_FORMAT_MAX: break;
600 }
601 // AssertFailed();
602 return DXGI_FORMAT_UNKNOWN;
603#undef DXGI_FORMAT_
604}
605
606
607static SVGA3dSurfaceFormat vmsvgaDXDevCapSurfaceFmt2Format(SVGA3dDevCapIndex enmDevCap)
608{
609 switch (enmDevCap)
610 {
611 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8: return SVGA3D_X8R8G8B8;
612 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8: return SVGA3D_A8R8G8B8;
613 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10: return SVGA3D_A2R10G10B10;
614 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5: return SVGA3D_X1R5G5B5;
615 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5: return SVGA3D_A1R5G5B5;
616 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4: return SVGA3D_A4R4G4B4;
617 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5: return SVGA3D_R5G6B5;
618 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16: return SVGA3D_LUMINANCE16;
619 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8: return SVGA3D_LUMINANCE8_ALPHA8;
620 case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8: return SVGA3D_ALPHA8;
621 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8: return SVGA3D_LUMINANCE8;
622 case SVGA3D_DEVCAP_SURFACEFMT_Z_D16: return SVGA3D_Z_D16;
623 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8: return SVGA3D_Z_D24S8;
624 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8: return SVGA3D_Z_D24X8;
625 case SVGA3D_DEVCAP_SURFACEFMT_DXT1: return SVGA3D_DXT1;
626 case SVGA3D_DEVCAP_SURFACEFMT_DXT2: return SVGA3D_DXT2;
627 case SVGA3D_DEVCAP_SURFACEFMT_DXT3: return SVGA3D_DXT3;
628 case SVGA3D_DEVCAP_SURFACEFMT_DXT4: return SVGA3D_DXT4;
629 case SVGA3D_DEVCAP_SURFACEFMT_DXT5: return SVGA3D_DXT5;
630 case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8: return SVGA3D_BUMPX8L8V8U8;
631 case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10: return SVGA3D_A2W10V10U10;
632 case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8: return SVGA3D_BUMPU8V8;
633 case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8: return SVGA3D_Q8W8V8U8;
634 case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8: return SVGA3D_CxV8U8;
635 case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5: return SVGA3D_R_S10E5;
636 case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8: return SVGA3D_R_S23E8;
637 case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5: return SVGA3D_RG_S10E5;
638 case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8: return SVGA3D_RG_S23E8;
639 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5: return SVGA3D_ARGB_S10E5;
640 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8: return SVGA3D_ARGB_S23E8;
641 case SVGA3D_DEVCAP_SURFACEFMT_V16U16: return SVGA3D_V16U16;
642 case SVGA3D_DEVCAP_SURFACEFMT_G16R16: return SVGA3D_G16R16;
643 case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16: return SVGA3D_A16B16G16R16;
644 case SVGA3D_DEVCAP_SURFACEFMT_UYVY: return SVGA3D_UYVY;
645 case SVGA3D_DEVCAP_SURFACEFMT_YUY2: return SVGA3D_YUY2;
646 case SVGA3D_DEVCAP_SURFACEFMT_NV12: return SVGA3D_NV12;
647 case SVGA3D_DEVCAP_DEAD10: return SVGA3D_FORMAT_DEAD2; /* SVGA3D_DEVCAP_SURFACEFMT_AYUV -> SVGA3D_AYUV */
648 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16: return SVGA3D_Z_DF16;
649 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24: return SVGA3D_Z_DF24;
650 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT: return SVGA3D_Z_D24S8_INT;
651 case SVGA3D_DEVCAP_SURFACEFMT_ATI1: return SVGA3D_ATI1;
652 case SVGA3D_DEVCAP_SURFACEFMT_ATI2: return SVGA3D_ATI2;
653 case SVGA3D_DEVCAP_SURFACEFMT_YV12: return SVGA3D_YV12;
654 default:
655 AssertFailed();
656 break;
657 }
658 return SVGA3D_FORMAT_INVALID;
659}
660
661
662static SVGA3dSurfaceFormat vmsvgaDXDevCapDxfmt2Format(SVGA3dDevCapIndex enmDevCap)
663{
664 switch (enmDevCap)
665 {
666 case SVGA3D_DEVCAP_DXFMT_X8R8G8B8: return SVGA3D_X8R8G8B8;
667 case SVGA3D_DEVCAP_DXFMT_A8R8G8B8: return SVGA3D_A8R8G8B8;
668 case SVGA3D_DEVCAP_DXFMT_R5G6B5: return SVGA3D_R5G6B5;
669 case SVGA3D_DEVCAP_DXFMT_X1R5G5B5: return SVGA3D_X1R5G5B5;
670 case SVGA3D_DEVCAP_DXFMT_A1R5G5B5: return SVGA3D_A1R5G5B5;
671 case SVGA3D_DEVCAP_DXFMT_A4R4G4B4: return SVGA3D_A4R4G4B4;
672 case SVGA3D_DEVCAP_DXFMT_Z_D32: return SVGA3D_Z_D32;
673 case SVGA3D_DEVCAP_DXFMT_Z_D16: return SVGA3D_Z_D16;
674 case SVGA3D_DEVCAP_DXFMT_Z_D24S8: return SVGA3D_Z_D24S8;
675 case SVGA3D_DEVCAP_DXFMT_Z_D15S1: return SVGA3D_Z_D15S1;
676 case SVGA3D_DEVCAP_DXFMT_LUMINANCE8: return SVGA3D_LUMINANCE8;
677 case SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4: return SVGA3D_LUMINANCE4_ALPHA4;
678 case SVGA3D_DEVCAP_DXFMT_LUMINANCE16: return SVGA3D_LUMINANCE16;
679 case SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8: return SVGA3D_LUMINANCE8_ALPHA8;
680 case SVGA3D_DEVCAP_DXFMT_DXT1: return SVGA3D_DXT1;
681 case SVGA3D_DEVCAP_DXFMT_DXT2: return SVGA3D_DXT2;
682 case SVGA3D_DEVCAP_DXFMT_DXT3: return SVGA3D_DXT3;
683 case SVGA3D_DEVCAP_DXFMT_DXT4: return SVGA3D_DXT4;
684 case SVGA3D_DEVCAP_DXFMT_DXT5: return SVGA3D_DXT5;
685 case SVGA3D_DEVCAP_DXFMT_BUMPU8V8: return SVGA3D_BUMPU8V8;
686 case SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5: return SVGA3D_BUMPL6V5U5;
687 case SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8: return SVGA3D_BUMPX8L8V8U8;
688 case SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1: return SVGA3D_FORMAT_DEAD1;
689 case SVGA3D_DEVCAP_DXFMT_ARGB_S10E5: return SVGA3D_ARGB_S10E5;
690 case SVGA3D_DEVCAP_DXFMT_ARGB_S23E8: return SVGA3D_ARGB_S23E8;
691 case SVGA3D_DEVCAP_DXFMT_A2R10G10B10: return SVGA3D_A2R10G10B10;
692 case SVGA3D_DEVCAP_DXFMT_V8U8: return SVGA3D_V8U8;
693 case SVGA3D_DEVCAP_DXFMT_Q8W8V8U8: return SVGA3D_Q8W8V8U8;
694 case SVGA3D_DEVCAP_DXFMT_CxV8U8: return SVGA3D_CxV8U8;
695 case SVGA3D_DEVCAP_DXFMT_X8L8V8U8: return SVGA3D_X8L8V8U8;
696 case SVGA3D_DEVCAP_DXFMT_A2W10V10U10: return SVGA3D_A2W10V10U10;
697 case SVGA3D_DEVCAP_DXFMT_ALPHA8: return SVGA3D_ALPHA8;
698 case SVGA3D_DEVCAP_DXFMT_R_S10E5: return SVGA3D_R_S10E5;
699 case SVGA3D_DEVCAP_DXFMT_R_S23E8: return SVGA3D_R_S23E8;
700 case SVGA3D_DEVCAP_DXFMT_RG_S10E5: return SVGA3D_RG_S10E5;
701 case SVGA3D_DEVCAP_DXFMT_RG_S23E8: return SVGA3D_RG_S23E8;
702 case SVGA3D_DEVCAP_DXFMT_BUFFER: return SVGA3D_BUFFER;
703 case SVGA3D_DEVCAP_DXFMT_Z_D24X8: return SVGA3D_Z_D24X8;
704 case SVGA3D_DEVCAP_DXFMT_V16U16: return SVGA3D_V16U16;
705 case SVGA3D_DEVCAP_DXFMT_G16R16: return SVGA3D_G16R16;
706 case SVGA3D_DEVCAP_DXFMT_A16B16G16R16: return SVGA3D_A16B16G16R16;
707 case SVGA3D_DEVCAP_DXFMT_UYVY: return SVGA3D_UYVY;
708 case SVGA3D_DEVCAP_DXFMT_YUY2: return SVGA3D_YUY2;
709 case SVGA3D_DEVCAP_DXFMT_NV12: return SVGA3D_NV12;
710 case SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2: return SVGA3D_FORMAT_DEAD2; /* SVGA3D_DEVCAP_DXFMT_AYUV -> SVGA3D_AYUV */
711 case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS: return SVGA3D_R32G32B32A32_TYPELESS;
712 case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT: return SVGA3D_R32G32B32A32_UINT;
713 case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT: return SVGA3D_R32G32B32A32_SINT;
714 case SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS: return SVGA3D_R32G32B32_TYPELESS;
715 case SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT: return SVGA3D_R32G32B32_FLOAT;
716 case SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT: return SVGA3D_R32G32B32_UINT;
717 case SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT: return SVGA3D_R32G32B32_SINT;
718 case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS: return SVGA3D_R16G16B16A16_TYPELESS;
719 case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT: return SVGA3D_R16G16B16A16_UINT;
720 case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM: return SVGA3D_R16G16B16A16_SNORM;
721 case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT: return SVGA3D_R16G16B16A16_SINT;
722 case SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS: return SVGA3D_R32G32_TYPELESS;
723 case SVGA3D_DEVCAP_DXFMT_R32G32_UINT: return SVGA3D_R32G32_UINT;
724 case SVGA3D_DEVCAP_DXFMT_R32G32_SINT: return SVGA3D_R32G32_SINT;
725 case SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS: return SVGA3D_R32G8X24_TYPELESS;
726 case SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT: return SVGA3D_D32_FLOAT_S8X24_UINT;
727 case SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24: return SVGA3D_R32_FLOAT_X8X24;
728 case SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT: return SVGA3D_X32_G8X24_UINT;
729 case SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS: return SVGA3D_R10G10B10A2_TYPELESS;
730 case SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT: return SVGA3D_R10G10B10A2_UINT;
731 case SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT: return SVGA3D_R11G11B10_FLOAT;
732 case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS: return SVGA3D_R8G8B8A8_TYPELESS;
733 case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM: return SVGA3D_R8G8B8A8_UNORM;
734 case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB: return SVGA3D_R8G8B8A8_UNORM_SRGB;
735 case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT: return SVGA3D_R8G8B8A8_UINT;
736 case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT: return SVGA3D_R8G8B8A8_SINT;
737 case SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS: return SVGA3D_R16G16_TYPELESS;
738 case SVGA3D_DEVCAP_DXFMT_R16G16_UINT: return SVGA3D_R16G16_UINT;
739 case SVGA3D_DEVCAP_DXFMT_R16G16_SINT: return SVGA3D_R16G16_SINT;
740 case SVGA3D_DEVCAP_DXFMT_R32_TYPELESS: return SVGA3D_R32_TYPELESS;
741 case SVGA3D_DEVCAP_DXFMT_D32_FLOAT: return SVGA3D_D32_FLOAT;
742 case SVGA3D_DEVCAP_DXFMT_R32_UINT: return SVGA3D_R32_UINT;
743 case SVGA3D_DEVCAP_DXFMT_R32_SINT: return SVGA3D_R32_SINT;
744 case SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS: return SVGA3D_R24G8_TYPELESS;
745 case SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT: return SVGA3D_D24_UNORM_S8_UINT;
746 case SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8: return SVGA3D_R24_UNORM_X8;
747 case SVGA3D_DEVCAP_DXFMT_X24_G8_UINT: return SVGA3D_X24_G8_UINT;
748 case SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS: return SVGA3D_R8G8_TYPELESS;
749 case SVGA3D_DEVCAP_DXFMT_R8G8_UNORM: return SVGA3D_R8G8_UNORM;
750 case SVGA3D_DEVCAP_DXFMT_R8G8_UINT: return SVGA3D_R8G8_UINT;
751 case SVGA3D_DEVCAP_DXFMT_R8G8_SINT: return SVGA3D_R8G8_SINT;
752 case SVGA3D_DEVCAP_DXFMT_R16_TYPELESS: return SVGA3D_R16_TYPELESS;
753 case SVGA3D_DEVCAP_DXFMT_R16_UNORM: return SVGA3D_R16_UNORM;
754 case SVGA3D_DEVCAP_DXFMT_R16_UINT: return SVGA3D_R16_UINT;
755 case SVGA3D_DEVCAP_DXFMT_R16_SNORM: return SVGA3D_R16_SNORM;
756 case SVGA3D_DEVCAP_DXFMT_R16_SINT: return SVGA3D_R16_SINT;
757 case SVGA3D_DEVCAP_DXFMT_R8_TYPELESS: return SVGA3D_R8_TYPELESS;
758 case SVGA3D_DEVCAP_DXFMT_R8_UNORM: return SVGA3D_R8_UNORM;
759 case SVGA3D_DEVCAP_DXFMT_R8_UINT: return SVGA3D_R8_UINT;
760 case SVGA3D_DEVCAP_DXFMT_R8_SNORM: return SVGA3D_R8_SNORM;
761 case SVGA3D_DEVCAP_DXFMT_R8_SINT: return SVGA3D_R8_SINT;
762 case SVGA3D_DEVCAP_DXFMT_P8: return SVGA3D_P8;
763 case SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP: return SVGA3D_R9G9B9E5_SHAREDEXP;
764 case SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM: return SVGA3D_R8G8_B8G8_UNORM;
765 case SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM: return SVGA3D_G8R8_G8B8_UNORM;
766 case SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS: return SVGA3D_BC1_TYPELESS;
767 case SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB: return SVGA3D_BC1_UNORM_SRGB;
768 case SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS: return SVGA3D_BC2_TYPELESS;
769 case SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB: return SVGA3D_BC2_UNORM_SRGB;
770 case SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS: return SVGA3D_BC3_TYPELESS;
771 case SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB: return SVGA3D_BC3_UNORM_SRGB;
772 case SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS: return SVGA3D_BC4_TYPELESS;
773 case SVGA3D_DEVCAP_DXFMT_ATI1: return SVGA3D_ATI1;
774 case SVGA3D_DEVCAP_DXFMT_BC4_SNORM: return SVGA3D_BC4_SNORM;
775 case SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS: return SVGA3D_BC5_TYPELESS;
776 case SVGA3D_DEVCAP_DXFMT_ATI2: return SVGA3D_ATI2;
777 case SVGA3D_DEVCAP_DXFMT_BC5_SNORM: return SVGA3D_BC5_SNORM;
778 case SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM: return SVGA3D_R10G10B10_XR_BIAS_A2_UNORM;
779 case SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS: return SVGA3D_B8G8R8A8_TYPELESS;
780 case SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB: return SVGA3D_B8G8R8A8_UNORM_SRGB;
781 case SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS: return SVGA3D_B8G8R8X8_TYPELESS;
782 case SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB: return SVGA3D_B8G8R8X8_UNORM_SRGB;
783 case SVGA3D_DEVCAP_DXFMT_Z_DF16: return SVGA3D_Z_DF16;
784 case SVGA3D_DEVCAP_DXFMT_Z_DF24: return SVGA3D_Z_DF24;
785 case SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT: return SVGA3D_Z_D24S8_INT;
786 case SVGA3D_DEVCAP_DXFMT_YV12: return SVGA3D_YV12;
787 case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT: return SVGA3D_R32G32B32A32_FLOAT;
788 case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT: return SVGA3D_R16G16B16A16_FLOAT;
789 case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM: return SVGA3D_R16G16B16A16_UNORM;
790 case SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT: return SVGA3D_R32G32_FLOAT;
791 case SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM: return SVGA3D_R10G10B10A2_UNORM;
792 case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM: return SVGA3D_R8G8B8A8_SNORM;
793 case SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT: return SVGA3D_R16G16_FLOAT;
794 case SVGA3D_DEVCAP_DXFMT_R16G16_UNORM: return SVGA3D_R16G16_UNORM;
795 case SVGA3D_DEVCAP_DXFMT_R16G16_SNORM: return SVGA3D_R16G16_SNORM;
796 case SVGA3D_DEVCAP_DXFMT_R32_FLOAT: return SVGA3D_R32_FLOAT;
797 case SVGA3D_DEVCAP_DXFMT_R8G8_SNORM: return SVGA3D_R8G8_SNORM;
798 case SVGA3D_DEVCAP_DXFMT_R16_FLOAT: return SVGA3D_R16_FLOAT;
799 case SVGA3D_DEVCAP_DXFMT_D16_UNORM: return SVGA3D_D16_UNORM;
800 case SVGA3D_DEVCAP_DXFMT_A8_UNORM: return SVGA3D_A8_UNORM;
801 case SVGA3D_DEVCAP_DXFMT_BC1_UNORM: return SVGA3D_BC1_UNORM;
802 case SVGA3D_DEVCAP_DXFMT_BC2_UNORM: return SVGA3D_BC2_UNORM;
803 case SVGA3D_DEVCAP_DXFMT_BC3_UNORM: return SVGA3D_BC3_UNORM;
804 case SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM: return SVGA3D_B5G6R5_UNORM;
805 case SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM: return SVGA3D_B5G5R5A1_UNORM;
806 case SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM: return SVGA3D_B8G8R8A8_UNORM;
807 case SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM: return SVGA3D_B8G8R8X8_UNORM;
808 case SVGA3D_DEVCAP_DXFMT_BC4_UNORM: return SVGA3D_BC4_UNORM;
809 case SVGA3D_DEVCAP_DXFMT_BC5_UNORM: return SVGA3D_BC5_UNORM;
810 case SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS: return SVGA3D_BC6H_TYPELESS;
811 case SVGA3D_DEVCAP_DXFMT_BC6H_UF16: return SVGA3D_BC6H_UF16;
812 case SVGA3D_DEVCAP_DXFMT_BC6H_SF16: return SVGA3D_BC6H_SF16;
813 case SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS: return SVGA3D_BC7_TYPELESS;
814 case SVGA3D_DEVCAP_DXFMT_BC7_UNORM: return SVGA3D_BC7_UNORM;
815 case SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB: return SVGA3D_BC7_UNORM_SRGB;
816 default:
817 AssertFailed();
818 break;
819 }
820 return SVGA3D_FORMAT_INVALID;
821}
822
823
824static int vmsvgaDXCheckFormatSupportPreDX(PVMSVGA3DSTATE pState, SVGA3dSurfaceFormat enmFormat, uint32_t *pu32DevCap)
825{
826 int rc = VINF_SUCCESS;
827
828 *pu32DevCap = 0;
829
830 DXGI_FORMAT const dxgiFormat = vmsvgaDXSurfaceFormat2Dxgi(enmFormat);
831 if (dxgiFormat != DXGI_FORMAT_UNKNOWN)
832 {
833 RT_NOREF(pState);
834 /** @todo Implement */
835 }
836 else
837 rc = VERR_NOT_SUPPORTED;
838 return rc;
839}
840
841static int vmsvgaDXCheckFormatSupport(PVMSVGA3DSTATE pState, SVGA3dSurfaceFormat enmFormat, uint32_t *pu32DevCap)
842{
843 int rc = VINF_SUCCESS;
844
845 *pu32DevCap = 0;
846
847 DXGI_FORMAT const dxgiFormat = vmsvgaDXSurfaceFormat2Dxgi(enmFormat);
848 if (dxgiFormat != DXGI_FORMAT_UNKNOWN)
849 {
850 ID3D11Device *pDevice = pState->pBackend->dxDevice.pDevice;
851 UINT FormatSupport = 0;
852 HRESULT hr = pDevice->CheckFormatSupport(dxgiFormat, &FormatSupport);
853 if (SUCCEEDED(hr))
854 {
855 *pu32DevCap |= SVGA3D_DXFMT_SUPPORTED;
856
857 if (FormatSupport & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE)
858 *pu32DevCap |= SVGA3D_DXFMT_SHADER_SAMPLE;
859
860 if (FormatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET)
861 *pu32DevCap |= SVGA3D_DXFMT_COLOR_RENDERTARGET;
862
863 if (FormatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL)
864 *pu32DevCap |= SVGA3D_DXFMT_DEPTH_RENDERTARGET;
865
866 if (FormatSupport & D3D11_FORMAT_SUPPORT_BLENDABLE)
867 *pu32DevCap |= SVGA3D_DXFMT_BLENDABLE;
868
869 if (FormatSupport & D3D11_FORMAT_SUPPORT_MIP)
870 *pu32DevCap |= SVGA3D_DXFMT_MIPS;
871
872 if (FormatSupport & D3D11_FORMAT_SUPPORT_TEXTURECUBE)
873 *pu32DevCap |= SVGA3D_DXFMT_ARRAY;
874
875 if (FormatSupport & D3D11_FORMAT_SUPPORT_TEXTURE3D)
876 *pu32DevCap |= SVGA3D_DXFMT_VOLUME;
877
878 if (FormatSupport & D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER)
879 *pu32DevCap |= SVGA3D_DXFMT_DX_VERTEX_BUFFER;
880
881 UINT NumQualityLevels;
882 hr = pDevice->CheckMultisampleQualityLevels(dxgiFormat, 2, &NumQualityLevels);
883 if (SUCCEEDED(hr) && NumQualityLevels != 0)
884 *pu32DevCap |= SVGA3D_DXFMT_MULTISAMPLE;
885 }
886 else
887 {
888 LogFunc(("CheckFormatSupport failed for 0x%08x, hr = 0x%08x\n", dxgiFormat, hr));
889 rc = VERR_NOT_SUPPORTED;
890 }
891 }
892 else
893 rc = VERR_NOT_SUPPORTED;
894 return rc;
895}
896
897
898static int dxDeviceCreate(PVMSVGA3DBACKEND pBackend, DXDEVICE *pDXDevice)
899{
900 int rc = VINF_SUCCESS;
901
902 if (pBackend->fSingleDevice && pBackend->dxDevice.pDevice)
903 {
904 pDXDevice->pDevice = pBackend->dxDevice.pDevice;
905 pDXDevice->pDevice->AddRef();
906
907 pDXDevice->pImmediateContext = pBackend->dxDevice.pImmediateContext;
908 pDXDevice->pImmediateContext->AddRef();
909
910 pDXDevice->pDxgiFactory = pBackend->dxDevice.pDxgiFactory;
911 pDXDevice->pDxgiFactory->AddRef();
912
913 pDXDevice->FeatureLevel = pBackend->dxDevice.FeatureLevel;
914
915#ifdef DX_COMMON_STAGING_BUFFER
916 pDXDevice->pStagingBuffer = 0;
917 pDXDevice->cbStagingBuffer = 0;
918#endif
919
920 BlitInit(&pDXDevice->Blitter, pDXDevice->pDevice, pDXDevice->pImmediateContext);
921 return rc;
922 }
923
924 IDXGIAdapter *pAdapter = NULL; /* Default adapter. */
925 static D3D_FEATURE_LEVEL const s_aFeatureLevels[] =
926 {
927 D3D_FEATURE_LEVEL_11_1,
928 D3D_FEATURE_LEVEL_11_0
929 };
930 UINT Flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
931#ifdef DEBUG
932 Flags |= D3D11_CREATE_DEVICE_DEBUG;
933#endif
934
935 ID3D11Device *pDevice = 0;
936 ID3D11DeviceContext *pImmediateContext = 0;
937 HRESULT hr = pBackend->pfnD3D11CreateDevice(pAdapter,
938 D3D_DRIVER_TYPE_HARDWARE,
939 NULL,
940 Flags,
941 s_aFeatureLevels,
942 RT_ELEMENTS(s_aFeatureLevels),
943 D3D11_SDK_VERSION,
944 &pDevice,
945 &pDXDevice->FeatureLevel,
946 &pImmediateContext);
947#ifdef DEBUG
948 if (FAILED(hr))
949 {
950 /* Device creation may fail because _DEBUG flag requires "D3D11 SDK Layers for Windows 10" ("Graphics Tools"):
951 * Settings/System/Apps/Optional features/Add a feature/Graphics Tools
952 * Retry without the flag.
953 */
954 Flags &= ~D3D11_CREATE_DEVICE_DEBUG;
955 hr = pBackend->pfnD3D11CreateDevice(pAdapter,
956 D3D_DRIVER_TYPE_HARDWARE,
957 NULL,
958 Flags,
959 s_aFeatureLevels,
960 RT_ELEMENTS(s_aFeatureLevels),
961 D3D11_SDK_VERSION,
962 &pDevice,
963 &pDXDevice->FeatureLevel,
964 &pImmediateContext);
965 }
966#endif
967
968 if (SUCCEEDED(hr))
969 {
970 LogRel(("VMSVGA: Feature level %#x\n", pDXDevice->FeatureLevel));
971
972 hr = pDevice->QueryInterface(__uuidof(ID3D11Device1), (void**)&pDXDevice->pDevice);
973 AssertReturnStmt(SUCCEEDED(hr),
974 D3D_RELEASE(pImmediateContext); D3D_RELEASE(pDevice),
975 VERR_NOT_SUPPORTED);
976
977 hr = pImmediateContext->QueryInterface(__uuidof(ID3D11DeviceContext1), (void**)&pDXDevice->pImmediateContext);
978 AssertReturnStmt(SUCCEEDED(hr),
979 D3D_RELEASE(pImmediateContext); D3D_RELEASE(pDXDevice->pDevice); D3D_RELEASE(pDevice),
980 VERR_NOT_SUPPORTED);
981
982#ifdef DEBUG
983 /* Break into debugger when DX runtime detects anything unusual. */
984 HRESULT hr2;
985 ID3D11Debug *pDebug = 0;
986 hr2 = pDXDevice->pDevice->QueryInterface(__uuidof(ID3D11Debug), (void**)&pDebug);
987 if (SUCCEEDED(hr2))
988 {
989 ID3D11InfoQueue *pInfoQueue = 0;
990 hr2 = pDebug->QueryInterface(__uuidof(ID3D11InfoQueue), (void**)&pInfoQueue);
991 if (SUCCEEDED(hr2))
992 {
993 pInfoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
994// pInfoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
995// pInfoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, true);
996
997 /* No breakpoints for the following messages. */
998 D3D11_MESSAGE_ID saIgnoredMessageIds[] =
999 {
1000 /* Message ID: Caused by: */
1001 D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH, /* Autogenerated input signatures. */
1002 D3D11_MESSAGE_ID_LIVE_DEVICE, /* Live object report. Does not seem to prevent a breakpoint. */
1003 (D3D11_MESSAGE_ID)3146081 /*DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET*/, /* U. */
1004 D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET, /* U. */
1005 D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH, /* U. */
1006 D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT, /* P. */
1007 D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK, /* S. */
1008 };
1009
1010 D3D11_INFO_QUEUE_FILTER filter;
1011 RT_ZERO(filter);
1012 filter.DenyList.NumIDs = RT_ELEMENTS(saIgnoredMessageIds);
1013 filter.DenyList.pIDList = saIgnoredMessageIds;
1014 pInfoQueue->AddStorageFilterEntries(&filter);
1015
1016 D3D_RELEASE(pInfoQueue);
1017 }
1018 D3D_RELEASE(pDebug);
1019 }
1020#endif
1021
1022 IDXGIDevice *pDxgiDevice = 0;
1023 hr = pDXDevice->pDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&pDxgiDevice);
1024 if (SUCCEEDED(hr))
1025 {
1026 IDXGIAdapter *pDxgiAdapter = 0;
1027 hr = pDxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&pDxgiAdapter);
1028 if (SUCCEEDED(hr))
1029 {
1030 hr = pDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&pDXDevice->pDxgiFactory);
1031 D3D_RELEASE(pDxgiAdapter);
1032 }
1033
1034 D3D_RELEASE(pDxgiDevice);
1035 }
1036 }
1037
1038 if (SUCCEEDED(hr))
1039 BlitInit(&pDXDevice->Blitter, pDXDevice->pDevice, pDXDevice->pImmediateContext);
1040 else
1041 rc = VERR_NOT_SUPPORTED;
1042
1043 return rc;
1044}
1045
1046
1047static void dxDeviceDestroy(PVMSVGA3DBACKEND pBackend, DXDEVICE *pDevice)
1048{
1049 RT_NOREF(pBackend);
1050
1051 BlitRelease(&pDevice->Blitter);
1052
1053#ifdef DX_COMMON_STAGING_BUFFER
1054 D3D_RELEASE(pDevice->pStagingBuffer);
1055#endif
1056
1057 D3D_RELEASE(pDevice->pDxgiFactory);
1058 D3D_RELEASE(pDevice->pImmediateContext);
1059
1060#ifdef DEBUG
1061 HRESULT hr2;
1062 ID3D11Debug *pDebug = 0;
1063 hr2 = pDevice->pDevice->QueryInterface(__uuidof(ID3D11Debug), (void**)&pDebug);
1064 if (SUCCEEDED(hr2))
1065 {
1066 /// @todo Use this to see whether all resources have been properly released.
1067 //DEBUG_BREAKPOINT_TEST();
1068 //pDebug->ReportLiveDeviceObjects(D3D11_RLDO_DETAIL | (D3D11_RLDO_FLAGS)0x4 /*D3D11_RLDO_IGNORE_INTERNAL*/);
1069 D3D_RELEASE(pDebug);
1070 }
1071#endif
1072
1073 D3D_RELEASE(pDevice->pDevice);
1074 RT_ZERO(*pDevice);
1075}
1076
1077
1078static void dxViewAddToList(PVGASTATECC pThisCC, DXVIEW *pDXView)
1079{
1080 LogFunc(("cid = %u, sid = %u, viewId = %u, type = %u\n",
1081 pDXView->cid, pDXView->sid, pDXView->viewId, pDXView->enmViewType));
1082
1083 Assert(pDXView->u.pView); /* Only already created views should be added. Guard against mis-use by callers. */
1084
1085 PVMSVGA3DSURFACE pSurface;
1086 int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pDXView->sid, &pSurface);
1087 AssertRCReturnVoid(rc);
1088
1089 RTListAppend(&pSurface->pBackendSurface->listView, &pDXView->nodeSurfaceView);
1090}
1091
1092
1093static void dxViewRemoveFromList(DXVIEW *pDXView)
1094{
1095 LogFunc(("cid = %u, sid = %u, viewId = %u, type = %u\n",
1096 pDXView->cid, pDXView->sid, pDXView->viewId, pDXView->enmViewType));
1097 /* pView can be NULL, if COT entry is already empty. */
1098 if (pDXView->u.pView)
1099 {
1100 Assert(pDXView->nodeSurfaceView.pNext && pDXView->nodeSurfaceView.pPrev);
1101 RTListNodeRemove(&pDXView->nodeSurfaceView);
1102 }
1103}
1104
1105
1106static int dxViewDestroy(DXVIEW *pDXView)
1107{
1108 LogFunc(("cid = %u, sid = %u, viewId = %u, type = %u\n",
1109 pDXView->cid, pDXView->sid, pDXView->viewId, pDXView->enmViewType));
1110 if (pDXView->u.pView)
1111 {
1112 D3D_RELEASE(pDXView->u.pView);
1113 RTListNodeRemove(&pDXView->nodeSurfaceView);
1114 RT_ZERO(*pDXView);
1115 }
1116
1117 return VINF_SUCCESS;
1118}
1119
1120
1121static int dxViewInit(DXVIEW *pDXView, PVMSVGA3DSURFACE pSurface, VMSVGA3DDXCONTEXT *pDXContext, uint32_t viewId, VMSVGA3DBACKVIEWTYPE enmViewType, ID3D11View *pView)
1122{
1123 pDXView->cid = pDXContext->cid;
1124 pDXView->sid = pSurface->id;
1125 pDXView->viewId = viewId;
1126 pDXView->enmViewType = enmViewType;
1127 pDXView->u.pView = pView;
1128 RTListAppend(&pSurface->pBackendSurface->listView, &pDXView->nodeSurfaceView);
1129
1130 LogFunc(("cid = %u, sid = %u, viewId = %u, type = %u\n",
1131 pDXView->cid, pDXView->sid, pDXView->viewId, pDXView->enmViewType));
1132
1133DXVIEW *pIter, *pNext;
1134RTListForEachSafe(&pSurface->pBackendSurface->listView, pIter, pNext, DXVIEW, nodeSurfaceView)
1135{
1136 AssertPtr(pNext);
1137 LogFunc(("pIter=%p, pNext=%p\n", pIter, pNext));
1138}
1139
1140 return VINF_SUCCESS;
1141}
1142
1143
1144DECLINLINE(bool) dxIsSurfaceShareable(PVMSVGA3DSURFACE pSurface)
1145{
1146 /* It is not expected that volume textures will be shared between contexts. */
1147 if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_VOLUME)
1148 return false;
1149
1150 return (pSurface->f.surfaceFlags & SVGA3D_SURFACE_SCREENTARGET)
1151 || (pSurface->f.surfaceFlags & SVGA3D_SURFACE_BIND_RENDER_TARGET);
1152}
1153
1154
1155static DXDEVICE *dxDeviceFromCid(uint32_t cid, PVMSVGA3DSTATE pState)
1156{
1157 if (cid != DX_CID_BACKEND)
1158 {
1159 if (pState->pBackend->fSingleDevice)
1160 return &pState->pBackend->dxDevice;
1161
1162 VMSVGA3DDXCONTEXT *pDXContext;
1163 int rc = vmsvga3dDXContextFromCid(pState, cid, &pDXContext);
1164 if (RT_SUCCESS(rc))
1165 return &pDXContext->pBackendDXContext->dxDevice;
1166 }
1167 else
1168 return &pState->pBackend->dxDevice;
1169
1170 AssertFailed();
1171 return NULL;
1172}
1173
1174
1175static DXDEVICE *dxDeviceFromContext(PVMSVGA3DSTATE p3dState, VMSVGA3DDXCONTEXT *pDXContext)
1176{
1177 if (pDXContext && !p3dState->pBackend->fSingleDevice)
1178 return &pDXContext->pBackendDXContext->dxDevice;
1179
1180 return &p3dState->pBackend->dxDevice;
1181}
1182
1183
1184static int dxDeviceFlush(DXDEVICE *pDevice)
1185{
1186 /** @todo Should the flush follow the query submission? */
1187 pDevice->pImmediateContext->Flush();
1188
1189 ID3D11Query *pQuery = 0;
1190 D3D11_QUERY_DESC qd;
1191 RT_ZERO(qd);
1192 qd.Query = D3D11_QUERY_EVENT;
1193
1194 HRESULT hr = pDevice->pDevice->CreateQuery(&qd, &pQuery);
1195 Assert(hr == S_OK); RT_NOREF(hr);
1196 pDevice->pImmediateContext->End(pQuery);
1197
1198 BOOL queryData;
1199 while (pDevice->pImmediateContext->GetData(pQuery, &queryData, sizeof(queryData), 0) != S_OK)
1200 RTThreadYield();
1201
1202 D3D_RELEASE(pQuery);
1203
1204 return VINF_SUCCESS;
1205}
1206
1207
1208static int dxContextWait(uint32_t cidDrawing, PVMSVGA3DSTATE pState)
1209{
1210 if (pState->pBackend->fSingleDevice)
1211 return VINF_SUCCESS;
1212
1213 /* Flush cidDrawing context and issue a query. */
1214 DXDEVICE *pDXDevice = dxDeviceFromCid(cidDrawing, pState);
1215 if (pDXDevice)
1216 return dxDeviceFlush(pDXDevice);
1217 /* cidDrawing does not exist anymore. */
1218 return VINF_SUCCESS;
1219}
1220
1221
1222static int dxSurfaceWait(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface, uint32_t cidRequesting)
1223{
1224 if (pState->pBackend->fSingleDevice)
1225 return VINF_SUCCESS;
1226
1227 VMSVGA3DBACKENDSURFACE *pBackendSurface = pSurface->pBackendSurface;
1228 if (!pBackendSurface)
1229 AssertFailedReturn(VERR_INVALID_STATE);
1230
1231 int rc = VINF_SUCCESS;
1232 if (pBackendSurface->cidDrawing != SVGA_ID_INVALID)
1233 {
1234 if (pBackendSurface->cidDrawing != cidRequesting)
1235 {
1236 LogFunc(("sid = %u, assoc cid = %u, drawing cid = %u, req cid = %u\n",
1237 pSurface->id, pSurface->idAssociatedContext, pBackendSurface->cidDrawing, cidRequesting));
1238 Assert(dxIsSurfaceShareable(pSurface));
1239 rc = dxContextWait(pBackendSurface->cidDrawing, pState);
1240 pBackendSurface->cidDrawing = SVGA_ID_INVALID;
1241 }
1242 }
1243 return rc;
1244}
1245
1246
1247static ID3D11Resource *dxResource(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface, VMSVGA3DDXCONTEXT *pDXContext)
1248{
1249 VMSVGA3DBACKENDSURFACE *pBackendSurface = pSurface->pBackendSurface;
1250 if (!pBackendSurface)
1251 AssertFailedReturn(NULL);
1252
1253 ID3D11Resource *pResource;
1254
1255 uint32_t const cidRequesting = pDXContext ? pDXContext->cid : DX_CID_BACKEND;
1256 if (cidRequesting == pSurface->idAssociatedContext || pState->pBackend->fSingleDevice)
1257 pResource = pBackendSurface->u.pResource;
1258 else
1259 {
1260 /*
1261 * Context, which as not created the surface, is requesting.
1262 */
1263 AssertReturn(pDXContext, NULL);
1264
1265 Assert(dxIsSurfaceShareable(pSurface));
1266 Assert(pSurface->idAssociatedContext == DX_CID_BACKEND);
1267
1268 DXSHAREDTEXTURE *pSharedTexture = (DXSHAREDTEXTURE *)RTAvlU32Get(&pBackendSurface->SharedTextureTree, pDXContext->cid);
1269 if (!pSharedTexture)
1270 {
1271 DXDEVICE *pDevice = dxDeviceFromContext(pState, pDXContext);
1272 AssertReturn(pDevice->pDevice, NULL);
1273
1274 AssertReturn(pBackendSurface->SharedHandle, NULL);
1275
1276 /* This context has not yet opened the texture. */
1277 pSharedTexture = (DXSHAREDTEXTURE *)RTMemAllocZ(sizeof(DXSHAREDTEXTURE));
1278 AssertReturn(pSharedTexture, NULL);
1279
1280 pSharedTexture->Core.Key = pDXContext->cid;
1281 bool const fSuccess = RTAvlU32Insert(&pBackendSurface->SharedTextureTree, &pSharedTexture->Core);
1282 AssertReturn(fSuccess, NULL);
1283
1284 HRESULT hr = pDevice->pDevice->OpenSharedResource(pBackendSurface->SharedHandle, __uuidof(ID3D11Texture2D), (void**)&pSharedTexture->pTexture);
1285 Assert(SUCCEEDED(hr));
1286 if (SUCCEEDED(hr))
1287 pSharedTexture->sid = pSurface->id;
1288 else
1289 {
1290 RTAvlU32Remove(&pBackendSurface->SharedTextureTree, pDXContext->cid);
1291 RTMemFree(pSharedTexture);
1292 return NULL;
1293 }
1294 }
1295
1296 pResource = pSharedTexture->pTexture;
1297 }
1298
1299 /* Wait for drawing to finish. */
1300 dxSurfaceWait(pState, pSurface, cidRequesting);
1301
1302 return pResource;
1303}
1304
1305
1306static uint32_t dxGetRenderTargetViewSid(PVMSVGA3DDXCONTEXT pDXContext, uint32_t renderTargetViewId)
1307{
1308 ASSERT_GUEST_RETURN(renderTargetViewId < pDXContext->cot.cRTView, SVGA_ID_INVALID);
1309
1310 SVGACOTableDXRTViewEntry const *pRTViewEntry = &pDXContext->cot.paRTView[renderTargetViewId];
1311 return pRTViewEntry->sid;
1312}
1313
1314
1315static SVGACOTableDXSRViewEntry const *dxGetShaderResourceViewEntry(PVMSVGA3DDXCONTEXT pDXContext, uint32_t shaderResourceViewId)
1316{
1317 ASSERT_GUEST_RETURN(shaderResourceViewId < pDXContext->cot.cSRView, NULL);
1318
1319 SVGACOTableDXSRViewEntry const *pSRViewEntry = &pDXContext->cot.paSRView[shaderResourceViewId];
1320 return pSRViewEntry;
1321}
1322
1323
1324static SVGACOTableDXUAViewEntry const *dxGetUnorderedAccessViewEntry(PVMSVGA3DDXCONTEXT pDXContext, uint32_t uaViewId)
1325{
1326 ASSERT_GUEST_RETURN(uaViewId < pDXContext->cot.cUAView, NULL);
1327
1328 SVGACOTableDXUAViewEntry const *pUAViewEntry = &pDXContext->cot.paUAView[uaViewId];
1329 return pUAViewEntry;
1330}
1331
1332
1333static SVGACOTableDXDSViewEntry const *dxGetDepthStencilViewEntry(PVMSVGA3DDXCONTEXT pDXContext, uint32_t depthStencilViewId)
1334{
1335 ASSERT_GUEST_RETURN(depthStencilViewId < pDXContext->cot.cDSView, NULL);
1336
1337 SVGACOTableDXDSViewEntry const *pDSViewEntry = &pDXContext->cot.paDSView[depthStencilViewId];
1338 return pDSViewEntry;
1339}
1340
1341
1342static SVGACOTableDXRTViewEntry const *dxGetRenderTargetViewEntry(PVMSVGA3DDXCONTEXT pDXContext, uint32_t renderTargetViewId)
1343{
1344 ASSERT_GUEST_RETURN(renderTargetViewId < pDXContext->cot.cRTView, NULL);
1345
1346 SVGACOTableDXRTViewEntry const *pRTViewEntry = &pDXContext->cot.paRTView[renderTargetViewId];
1347 return pRTViewEntry;
1348}
1349
1350
1351static int dxTrackRenderTargets(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
1352{
1353 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
1354 AssertReturn(pState, VERR_INVALID_STATE);
1355
1356 for (unsigned long i = 0; i < RT_ELEMENTS(pDXContext->svgaDXContext.renderState.renderTargetViewIds); ++i)
1357 {
1358 uint32_t const renderTargetViewId = pDXContext->svgaDXContext.renderState.renderTargetViewIds[i];
1359 if (renderTargetViewId == SVGA_ID_INVALID)
1360 continue;
1361
1362 uint32_t const sid = dxGetRenderTargetViewSid(pDXContext, renderTargetViewId);
1363 LogFunc(("[%u] sid = %u, drawing cid = %u\n", i, sid, pDXContext->cid));
1364
1365 PVMSVGA3DSURFACE pSurface;
1366 int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
1367 if (RT_SUCCESS(rc))
1368 {
1369 AssertContinue(pSurface->pBackendSurface);
1370 pSurface->pBackendSurface->cidDrawing = pDXContext->cid;
1371 }
1372 }
1373 return VINF_SUCCESS;
1374}
1375
1376
1377static int dxDefineStreamOutput(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dStreamOutputId soid, SVGACOTableDXStreamOutputEntry const *pEntry, DXSHADER *pDXShader)
1378{
1379 PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
1380 DXSTREAMOUTPUT *pDXStreamOutput = &pDXContext->pBackendDXContext->paStreamOutput[soid];
1381
1382 /* Make D3D11_SO_DECLARATION_ENTRY array from SVGA3dStreamOutputDeclarationEntry. */
1383 SVGA3dStreamOutputDeclarationEntry const *paDecls;
1384 PVMSVGAMOB pMob = NULL;
1385 if (pEntry->usesMob)
1386 {
1387 pMob = vmsvgaR3MobGet(pSvgaR3State, pEntry->mobid);
1388 ASSERT_GUEST_RETURN(pMob, VERR_INVALID_PARAMETER);
1389
1390 /* Create a memory pointer for the MOB, which is accessible by host. */
1391 int rc = vmsvgaR3MobBackingStoreCreate(pSvgaR3State, pMob, vmsvgaR3MobSize(pMob));
1392 ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
1393
1394 /* Get pointer to the shader bytecode. This will also verify the offset. */
1395 paDecls = (SVGA3dStreamOutputDeclarationEntry const *)vmsvgaR3MobBackingStorePtr(pMob, pEntry->offsetInBytes);
1396 AssertReturnStmt(paDecls, vmsvgaR3MobBackingStoreDelete(pSvgaR3State, pMob), VERR_INTERNAL_ERROR);
1397 }
1398 else
1399 paDecls = &pEntry->decl[0];
1400
1401 pDXStreamOutput->cDeclarationEntry = pEntry->numOutputStreamEntries;
1402 for (uint32_t i = 0; i < pDXStreamOutput->cDeclarationEntry; ++i)
1403 {
1404 D3D11_SO_DECLARATION_ENTRY *pDst = &pDXStreamOutput->aDeclarationEntry[i];
1405 SVGA3dStreamOutputDeclarationEntry const *pSrc = &paDecls[i];
1406
1407 uint32_t const registerMask = pSrc->registerMask & 0xF;
1408 unsigned const iFirstBit = ASMBitFirstSetU32(registerMask);
1409 unsigned const iLastBit = ASMBitLastSetU32(registerMask);
1410
1411 pDst->Stream = pSrc->stream;
1412 pDst->SemanticName = NULL; /* Semantic name and index will be taken from the shader output declaration. */
1413 pDst->SemanticIndex = 0;
1414 pDst->StartComponent = iFirstBit > 0 ? iFirstBit - 1 : 0;
1415 pDst->ComponentCount = iFirstBit > 0 ? iLastBit - (iFirstBit - 1) : 0;
1416 pDst->OutputSlot = pSrc->outputSlot;
1417 }
1418
1419 uint32_t MaxSemanticIndex = 0;
1420 for (uint32_t i = 0; i < pDXStreamOutput->cDeclarationEntry; ++i)
1421 {
1422 D3D11_SO_DECLARATION_ENTRY *pDeclarationEntry = &pDXStreamOutput->aDeclarationEntry[i];
1423 SVGA3dStreamOutputDeclarationEntry const *decl = &paDecls[i];
1424
1425 /* Find the corresponding register and mask in the GS shader output. */
1426 int idxFound = -1;
1427 for (uint32_t iOutputEntry = 0; iOutputEntry < pDXShader->shaderInfo.cOutputSignature; ++iOutputEntry)
1428 {
1429 SVGA3dDXSignatureEntry const *pOutputEntry = &pDXShader->shaderInfo.aOutputSignature[iOutputEntry];
1430 if ( pOutputEntry->registerIndex == decl->registerIndex
1431 && (decl->registerMask & ~pOutputEntry->mask) == 0) /* SO decl mask is a subset of shader output mask. */
1432 {
1433 idxFound = iOutputEntry;
1434 break;
1435 }
1436 }
1437
1438 if (idxFound >= 0)
1439 {
1440 DXShaderAttributeSemantic const *pOutputSemantic = &pDXShader->shaderInfo.aOutputSemantic[idxFound];
1441 pDeclarationEntry->SemanticName = pOutputSemantic->pcszSemanticName;
1442 pDeclarationEntry->SemanticIndex = pOutputSemantic->SemanticIndex;
1443 MaxSemanticIndex = RT_MAX(MaxSemanticIndex, pOutputSemantic->SemanticIndex);
1444 }
1445 else
1446 AssertFailed();
1447 }
1448
1449 /* A geometry shader may return components of the same register as different attributes:
1450 *
1451 * Output signature
1452 * Name Index Mask Register
1453 * ATTRIB 2 xy 2
1454 * ATTRIB 3 z 2
1455 *
1456 * For ATTRIB 3 the stream output declaration expects StartComponent = 0 and ComponentCount = 1
1457 * (not StartComponent = 2 and ComponentCount = 1):
1458 *
1459 * Stream output declaration
1460 * SemanticName SemanticIndex StartComponent ComponentCount
1461 * ATTRIB 2 0 2
1462 * ATTRIB 3 0 1
1463 *
1464 * Stream output declaration can have multiple entries for the same attribute.
1465 * In this case StartComponent is the offset within the attribute.
1466 *
1467 * Output signature
1468 * Name Index Mask Register
1469 * ATTRIB 0 xyzw 0
1470 *
1471 * Stream output declaration
1472 * SemanticName SemanticIndex StartComponent ComponentCount
1473 * ATTRIB 0 0 1
1474 * ATTRIB 0 1 1
1475 *
1476 * StartComponent has been computed as the component offset in a register:
1477 * 'StartComponent = iFirstBit > 0 ? iFirstBit - 1 : 0;'.
1478 *
1479 * StartComponent must be the offset in an attribute.
1480 */
1481 for (uint32_t SemanticIndex = 0; SemanticIndex <= MaxSemanticIndex; ++SemanticIndex)
1482 {
1483 /* Find minimum StartComponent value for this attribute. */
1484 uint32_t MinStartComponent = UINT32_MAX;
1485 for (uint32_t i = 0; i < pDXStreamOutput->cDeclarationEntry; ++i)
1486 {
1487 D3D11_SO_DECLARATION_ENTRY *pDeclarationEntry = &pDXStreamOutput->aDeclarationEntry[i];
1488 if (pDeclarationEntry->SemanticIndex == SemanticIndex)
1489 MinStartComponent = RT_MIN(MinStartComponent, pDeclarationEntry->StartComponent);
1490 }
1491
1492 AssertContinue(MinStartComponent != UINT32_MAX);
1493
1494 /* Adjust the StartComponent to start from 0 for this attribute. */
1495 for (uint32_t i = 0; i < pDXStreamOutput->cDeclarationEntry; ++i)
1496 {
1497 D3D11_SO_DECLARATION_ENTRY *pDeclarationEntry = &pDXStreamOutput->aDeclarationEntry[i];
1498 if (pDeclarationEntry->SemanticIndex == SemanticIndex)
1499 pDeclarationEntry->StartComponent -= MinStartComponent;
1500 }
1501 }
1502
1503 if (pMob)
1504 vmsvgaR3MobBackingStoreDelete(pSvgaR3State, pMob);
1505
1506 return VINF_SUCCESS;
1507}
1508
1509static void dxDestroyStreamOutput(DXSTREAMOUTPUT *pDXStreamOutput)
1510{
1511 RT_ZERO(*pDXStreamOutput);
1512}
1513
1514static D3D11_BLEND dxBlendFactorAlpha(uint8_t svgaBlend)
1515{
1516 /* "Blend options that end in _COLOR are not allowed." but the guest sometimes sends them. */
1517 switch (svgaBlend)
1518 {
1519 case SVGA3D_BLENDOP_ZERO: return D3D11_BLEND_ZERO;
1520 case SVGA3D_BLENDOP_ONE: return D3D11_BLEND_ONE;
1521 case SVGA3D_BLENDOP_SRCCOLOR: return D3D11_BLEND_SRC_ALPHA;
1522 case SVGA3D_BLENDOP_INVSRCCOLOR: return D3D11_BLEND_INV_SRC_ALPHA;
1523 case SVGA3D_BLENDOP_SRCALPHA: return D3D11_BLEND_SRC_ALPHA;
1524 case SVGA3D_BLENDOP_INVSRCALPHA: return D3D11_BLEND_INV_SRC_ALPHA;
1525 case SVGA3D_BLENDOP_DESTALPHA: return D3D11_BLEND_DEST_ALPHA;
1526 case SVGA3D_BLENDOP_INVDESTALPHA: return D3D11_BLEND_INV_DEST_ALPHA;
1527 case SVGA3D_BLENDOP_DESTCOLOR: return D3D11_BLEND_DEST_ALPHA;
1528 case SVGA3D_BLENDOP_INVDESTCOLOR: return D3D11_BLEND_INV_DEST_ALPHA;
1529 case SVGA3D_BLENDOP_SRCALPHASAT: return D3D11_BLEND_SRC_ALPHA_SAT;
1530 case SVGA3D_BLENDOP_BLENDFACTOR: return D3D11_BLEND_BLEND_FACTOR;
1531 case SVGA3D_BLENDOP_INVBLENDFACTOR: return D3D11_BLEND_INV_BLEND_FACTOR;
1532 case SVGA3D_BLENDOP_SRC1COLOR: return D3D11_BLEND_SRC1_ALPHA;
1533 case SVGA3D_BLENDOP_INVSRC1COLOR: return D3D11_BLEND_INV_SRC1_ALPHA;
1534 case SVGA3D_BLENDOP_SRC1ALPHA: return D3D11_BLEND_SRC1_ALPHA;
1535 case SVGA3D_BLENDOP_INVSRC1ALPHA: return D3D11_BLEND_INV_SRC1_ALPHA;
1536 case SVGA3D_BLENDOP_BLENDFACTORALPHA: return D3D11_BLEND_BLEND_FACTOR;
1537 case SVGA3D_BLENDOP_INVBLENDFACTORALPHA: return D3D11_BLEND_INV_BLEND_FACTOR;
1538 default:
1539 break;
1540 }
1541 return D3D11_BLEND_ZERO;
1542}
1543
1544
1545static D3D11_BLEND dxBlendFactorColor(uint8_t svgaBlend)
1546{
1547 switch (svgaBlend)
1548 {
1549 case SVGA3D_BLENDOP_ZERO: return D3D11_BLEND_ZERO;
1550 case SVGA3D_BLENDOP_ONE: return D3D11_BLEND_ONE;
1551 case SVGA3D_BLENDOP_SRCCOLOR: return D3D11_BLEND_SRC_COLOR;
1552 case SVGA3D_BLENDOP_INVSRCCOLOR: return D3D11_BLEND_INV_SRC_COLOR;
1553 case SVGA3D_BLENDOP_SRCALPHA: return D3D11_BLEND_SRC_ALPHA;
1554 case SVGA3D_BLENDOP_INVSRCALPHA: return D3D11_BLEND_INV_SRC_ALPHA;
1555 case SVGA3D_BLENDOP_DESTALPHA: return D3D11_BLEND_DEST_ALPHA;
1556 case SVGA3D_BLENDOP_INVDESTALPHA: return D3D11_BLEND_INV_DEST_ALPHA;
1557 case SVGA3D_BLENDOP_DESTCOLOR: return D3D11_BLEND_DEST_COLOR;
1558 case SVGA3D_BLENDOP_INVDESTCOLOR: return D3D11_BLEND_INV_DEST_COLOR;
1559 case SVGA3D_BLENDOP_SRCALPHASAT: return D3D11_BLEND_SRC_ALPHA_SAT;
1560 case SVGA3D_BLENDOP_BLENDFACTOR: return D3D11_BLEND_BLEND_FACTOR;
1561 case SVGA3D_BLENDOP_INVBLENDFACTOR: return D3D11_BLEND_INV_BLEND_FACTOR;
1562 case SVGA3D_BLENDOP_SRC1COLOR: return D3D11_BLEND_SRC1_COLOR;
1563 case SVGA3D_BLENDOP_INVSRC1COLOR: return D3D11_BLEND_INV_SRC1_COLOR;
1564 case SVGA3D_BLENDOP_SRC1ALPHA: return D3D11_BLEND_SRC1_ALPHA;
1565 case SVGA3D_BLENDOP_INVSRC1ALPHA: return D3D11_BLEND_INV_SRC1_ALPHA;
1566 case SVGA3D_BLENDOP_BLENDFACTORALPHA: return D3D11_BLEND_BLEND_FACTOR;
1567 case SVGA3D_BLENDOP_INVBLENDFACTORALPHA: return D3D11_BLEND_INV_BLEND_FACTOR;
1568 default:
1569 break;
1570 }
1571 return D3D11_BLEND_ZERO;
1572}
1573
1574
1575static D3D11_BLEND_OP dxBlendOp(uint8_t svgaBlendEq)
1576{
1577 return (D3D11_BLEND_OP)svgaBlendEq;
1578}
1579
1580
1581/** @todo AssertCompile for types like D3D11_COMPARISON_FUNC and SVGA3dComparisonFunc */
1582static HRESULT dxBlendStateCreate(DXDEVICE *pDevice, SVGACOTableDXBlendStateEntry const *pEntry, ID3D11BlendState **pp)
1583{
1584 D3D11_BLEND_DESC BlendDesc;
1585 BlendDesc.AlphaToCoverageEnable = RT_BOOL(pEntry->alphaToCoverageEnable);
1586 BlendDesc.IndependentBlendEnable = RT_BOOL(pEntry->independentBlendEnable);
1587 for (int i = 0; i < SVGA3D_MAX_RENDER_TARGETS; ++i)
1588 {
1589 BlendDesc.RenderTarget[i].BlendEnable = RT_BOOL(pEntry->perRT[i].blendEnable);
1590 BlendDesc.RenderTarget[i].SrcBlend = dxBlendFactorColor(pEntry->perRT[i].srcBlend);
1591 BlendDesc.RenderTarget[i].DestBlend = dxBlendFactorColor(pEntry->perRT[i].destBlend);
1592 BlendDesc.RenderTarget[i].BlendOp = dxBlendOp (pEntry->perRT[i].blendOp);
1593 BlendDesc.RenderTarget[i].SrcBlendAlpha = dxBlendFactorAlpha(pEntry->perRT[i].srcBlendAlpha);
1594 BlendDesc.RenderTarget[i].DestBlendAlpha = dxBlendFactorAlpha(pEntry->perRT[i].destBlendAlpha);
1595 BlendDesc.RenderTarget[i].BlendOpAlpha = dxBlendOp (pEntry->perRT[i].blendOpAlpha);
1596 BlendDesc.RenderTarget[i].RenderTargetWriteMask = pEntry->perRT[i].renderTargetWriteMask;
1597 /** @todo logicOpEnable and logicOp */
1598 }
1599
1600 HRESULT hr = pDevice->pDevice->CreateBlendState(&BlendDesc, pp);
1601 Assert(SUCCEEDED(hr));
1602 return hr;
1603}
1604
1605
1606static HRESULT dxDepthStencilStateCreate(DXDEVICE *pDevice, SVGACOTableDXDepthStencilEntry const *pEntry, ID3D11DepthStencilState **pp)
1607{
1608 D3D11_DEPTH_STENCIL_DESC desc;
1609 desc.DepthEnable = pEntry->depthEnable;
1610 desc.DepthWriteMask = (D3D11_DEPTH_WRITE_MASK)pEntry->depthWriteMask;
1611 desc.DepthFunc = (D3D11_COMPARISON_FUNC)pEntry->depthFunc;
1612 desc.StencilEnable = pEntry->stencilEnable;
1613 desc.StencilReadMask = pEntry->stencilReadMask;
1614 desc.StencilWriteMask = pEntry->stencilWriteMask;
1615 desc.FrontFace.StencilFailOp = (D3D11_STENCIL_OP)pEntry->frontStencilFailOp;
1616 desc.FrontFace.StencilDepthFailOp = (D3D11_STENCIL_OP)pEntry->frontStencilDepthFailOp;
1617 desc.FrontFace.StencilPassOp = (D3D11_STENCIL_OP)pEntry->frontStencilPassOp;
1618 desc.FrontFace.StencilFunc = (D3D11_COMPARISON_FUNC)pEntry->frontStencilFunc;
1619 desc.BackFace.StencilFailOp = (D3D11_STENCIL_OP)pEntry->backStencilFailOp;
1620 desc.BackFace.StencilDepthFailOp = (D3D11_STENCIL_OP)pEntry->backStencilDepthFailOp;
1621 desc.BackFace.StencilPassOp = (D3D11_STENCIL_OP)pEntry->backStencilPassOp;
1622 desc.BackFace.StencilFunc = (D3D11_COMPARISON_FUNC)pEntry->backStencilFunc;
1623 /** @todo frontEnable, backEnable */
1624
1625 HRESULT hr = pDevice->pDevice->CreateDepthStencilState(&desc, pp);
1626 Assert(SUCCEEDED(hr));
1627 return hr;
1628}
1629
1630
1631static HRESULT dxSamplerStateCreate(DXDEVICE *pDevice, SVGACOTableDXSamplerEntry const *pEntry, ID3D11SamplerState **pp)
1632{
1633 D3D11_SAMPLER_DESC desc;
1634 /* Guest sometimes sends inconsistent (from D3D11 point of view) set of filter flags. */
1635 if (pEntry->filter & SVGA3D_FILTER_ANISOTROPIC)
1636 desc.Filter = (pEntry->filter & SVGA3D_FILTER_COMPARE)
1637 ? D3D11_FILTER_COMPARISON_ANISOTROPIC
1638 : D3D11_FILTER_ANISOTROPIC;
1639 else
1640 desc.Filter = (D3D11_FILTER)pEntry->filter;
1641 desc.AddressU = (D3D11_TEXTURE_ADDRESS_MODE)pEntry->addressU;
1642 desc.AddressV = (D3D11_TEXTURE_ADDRESS_MODE)pEntry->addressV;
1643 desc.AddressW = (D3D11_TEXTURE_ADDRESS_MODE)pEntry->addressW;
1644 desc.MipLODBias = pEntry->mipLODBias;
1645 desc.MaxAnisotropy = RT_CLAMP(pEntry->maxAnisotropy, 1, 16); /* "Valid values are between 1 and 16" */
1646 desc.ComparisonFunc = (D3D11_COMPARISON_FUNC)pEntry->comparisonFunc;
1647 desc.BorderColor[0] = pEntry->borderColor.value[0];
1648 desc.BorderColor[1] = pEntry->borderColor.value[1];
1649 desc.BorderColor[2] = pEntry->borderColor.value[2];
1650 desc.BorderColor[3] = pEntry->borderColor.value[3];
1651 desc.MinLOD = pEntry->minLOD;
1652 desc.MaxLOD = pEntry->maxLOD;
1653
1654 HRESULT hr = pDevice->pDevice->CreateSamplerState(&desc, pp);
1655 Assert(SUCCEEDED(hr));
1656 return hr;
1657}
1658
1659
1660static D3D11_FILL_MODE dxFillMode(uint8_t svgaFillMode)
1661{
1662 if (svgaFillMode == SVGA3D_FILLMODE_POINT)
1663 return D3D11_FILL_WIREFRAME;
1664 return (D3D11_FILL_MODE)svgaFillMode;
1665}
1666
1667
1668static HRESULT dxRasterizerStateCreate(DXDEVICE *pDevice, SVGACOTableDXRasterizerStateEntry const *pEntry, ID3D11RasterizerState **pp)
1669{
1670 D3D11_RASTERIZER_DESC desc;
1671 desc.FillMode = dxFillMode(pEntry->fillMode);
1672 desc.CullMode = (D3D11_CULL_MODE)pEntry->cullMode;
1673 desc.FrontCounterClockwise = pEntry->frontCounterClockwise;
1674 /** @todo provokingVertexLast */
1675 desc.DepthBias = pEntry->depthBias;
1676 desc.DepthBiasClamp = pEntry->depthBiasClamp;
1677 desc.SlopeScaledDepthBias = pEntry->slopeScaledDepthBias;
1678 desc.DepthClipEnable = pEntry->depthClipEnable;
1679 desc.ScissorEnable = pEntry->scissorEnable;
1680 desc.MultisampleEnable = pEntry->multisampleEnable;
1681 desc.AntialiasedLineEnable = pEntry->antialiasedLineEnable;
1682 /** @todo lineWidth lineStippleEnable lineStippleFactor lineStipplePattern forcedSampleCount */
1683
1684 HRESULT hr = pDevice->pDevice->CreateRasterizerState(&desc, pp);
1685 Assert(SUCCEEDED(hr));
1686 return hr;
1687}
1688
1689
1690static HRESULT dxRenderTargetViewCreate(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGACOTableDXRTViewEntry const *pEntry, VMSVGA3DSURFACE *pSurface, ID3D11RenderTargetView **pp)
1691{
1692 DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
1693
1694 ID3D11Resource *pResource = dxResource(pThisCC->svga.p3dState, pSurface, pDXContext);
1695
1696 D3D11_RENDER_TARGET_VIEW_DESC desc;
1697 RT_ZERO(desc);
1698 desc.Format = vmsvgaDXSurfaceFormat2Dxgi(pEntry->format);
1699 AssertReturn(desc.Format != DXGI_FORMAT_UNKNOWN || pEntry->format == SVGA3D_BUFFER, E_FAIL);
1700 switch (pEntry->resourceDimension)
1701 {
1702 case SVGA3D_RESOURCE_BUFFER:
1703 desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
1704 desc.Buffer.FirstElement = pEntry->desc.buffer.firstElement;
1705 desc.Buffer.NumElements = pEntry->desc.buffer.numElements;
1706 break;
1707 case SVGA3D_RESOURCE_TEXTURE1D:
1708 if (pSurface->surfaceDesc.numArrayElements <= 1)
1709 {
1710 desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
1711 desc.Texture1D.MipSlice = pEntry->desc.tex.mipSlice;
1712 }
1713 else
1714 {
1715 desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
1716 desc.Texture1DArray.MipSlice = pEntry->desc.tex.mipSlice;
1717 desc.Texture1DArray.FirstArraySlice = pEntry->desc.tex.firstArraySlice;
1718 desc.Texture1DArray.ArraySize = pEntry->desc.tex.arraySize;
1719 }
1720 break;
1721 case SVGA3D_RESOURCE_TEXTURE2D:
1722 if (pSurface->surfaceDesc.numArrayElements <= 1)
1723 {
1724 desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
1725 desc.Texture2D.MipSlice = pEntry->desc.tex.mipSlice;
1726 }
1727 else
1728 {
1729 desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
1730 desc.Texture2DArray.MipSlice = pEntry->desc.tex.mipSlice;
1731 desc.Texture2DArray.FirstArraySlice = pEntry->desc.tex.firstArraySlice;
1732 desc.Texture2DArray.ArraySize = pEntry->desc.tex.arraySize;
1733 }
1734 break;
1735 case SVGA3D_RESOURCE_TEXTURE3D:
1736 desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
1737 desc.Texture3D.MipSlice = pEntry->desc.tex3D.mipSlice;
1738 desc.Texture3D.FirstWSlice = pEntry->desc.tex3D.firstW;
1739 desc.Texture3D.WSize = pEntry->desc.tex3D.wSize;
1740 break;
1741 case SVGA3D_RESOURCE_TEXTURECUBE:
1742 desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
1743 desc.Texture2DArray.MipSlice = pEntry->desc.tex.mipSlice;
1744 desc.Texture2DArray.FirstArraySlice = 0;
1745 desc.Texture2DArray.ArraySize = 6;
1746 break;
1747 case SVGA3D_RESOURCE_BUFFEREX:
1748 AssertFailed(); /** @todo test. Probably not applicable to a render target view. */
1749 desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
1750 desc.Buffer.FirstElement = pEntry->desc.buffer.firstElement;
1751 desc.Buffer.NumElements = pEntry->desc.buffer.numElements;
1752 break;
1753 default:
1754 ASSERT_GUEST_FAILED_RETURN(E_INVALIDARG);
1755 }
1756
1757 HRESULT hr = pDevice->pDevice->CreateRenderTargetView(pResource, &desc, pp);
1758 Assert(SUCCEEDED(hr));
1759 return hr;
1760}
1761
1762
1763static HRESULT dxShaderResourceViewCreate(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGACOTableDXSRViewEntry const *pEntry, VMSVGA3DSURFACE *pSurface, ID3D11ShaderResourceView **pp)
1764{
1765 DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
1766
1767 ID3D11Resource *pResource = dxResource(pThisCC->svga.p3dState, pSurface, pDXContext);
1768
1769 D3D11_SHADER_RESOURCE_VIEW_DESC desc;
1770 RT_ZERO(desc);
1771 desc.Format = vmsvgaDXSurfaceFormat2Dxgi(pEntry->format);
1772 AssertReturn(desc.Format != DXGI_FORMAT_UNKNOWN || pEntry->format == SVGA3D_BUFFER, E_FAIL);
1773
1774 switch (pEntry->resourceDimension)
1775 {
1776 case SVGA3D_RESOURCE_BUFFER:
1777 desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
1778 desc.Buffer.FirstElement = pEntry->desc.buffer.firstElement;
1779 desc.Buffer.NumElements = pEntry->desc.buffer.numElements;
1780 break;
1781 case SVGA3D_RESOURCE_TEXTURE1D:
1782 if (pSurface->surfaceDesc.numArrayElements <= 1)
1783 {
1784 desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
1785 desc.Texture1D.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
1786 desc.Texture1D.MipLevels = pEntry->desc.tex.mipLevels;
1787 }
1788 else
1789 {
1790 desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
1791 desc.Texture1DArray.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
1792 desc.Texture1DArray.MipLevels = pEntry->desc.tex.mipLevels;
1793 desc.Texture1DArray.FirstArraySlice = pEntry->desc.tex.firstArraySlice;
1794 desc.Texture1DArray.ArraySize = pEntry->desc.tex.arraySize;
1795 }
1796 break;
1797 case SVGA3D_RESOURCE_TEXTURE2D:
1798 if (pSurface->surfaceDesc.numArrayElements <= 1)
1799 {
1800 desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
1801 desc.Texture2D.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
1802 desc.Texture2D.MipLevels = pEntry->desc.tex.mipLevels;
1803 }
1804 else
1805 {
1806 desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
1807 desc.Texture2DArray.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
1808 desc.Texture2DArray.MipLevels = pEntry->desc.tex.mipLevels;
1809 desc.Texture2DArray.FirstArraySlice = pEntry->desc.tex.firstArraySlice;
1810 desc.Texture2DArray.ArraySize = pEntry->desc.tex.arraySize;
1811 }
1812 break;
1813 case SVGA3D_RESOURCE_TEXTURE3D:
1814 desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
1815 desc.Texture3D.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
1816 desc.Texture3D.MipLevels = pEntry->desc.tex.mipLevels;
1817 break;
1818 case SVGA3D_RESOURCE_TEXTURECUBE:
1819 if (pSurface->surfaceDesc.numArrayElements <= 6)
1820 {
1821 desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
1822 desc.TextureCube.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
1823 desc.TextureCube.MipLevels = pEntry->desc.tex.mipLevels;
1824 }
1825 else
1826 {
1827 desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
1828 desc.TextureCubeArray.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
1829 desc.TextureCubeArray.MipLevels = pEntry->desc.tex.mipLevels;
1830 desc.TextureCubeArray.First2DArrayFace = pEntry->desc.tex.firstArraySlice;
1831 desc.TextureCubeArray.NumCubes = pEntry->desc.tex.arraySize / 6;
1832 }
1833 break;
1834 case SVGA3D_RESOURCE_BUFFEREX:
1835 AssertFailed(); /** @todo test. */
1836 desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
1837 desc.BufferEx.FirstElement = pEntry->desc.bufferex.firstElement;
1838 desc.BufferEx.NumElements = pEntry->desc.bufferex.numElements;
1839 desc.BufferEx.Flags = pEntry->desc.bufferex.flags;
1840 break;
1841 default:
1842 ASSERT_GUEST_FAILED_RETURN(E_INVALIDARG);
1843 }
1844
1845 HRESULT hr = pDevice->pDevice->CreateShaderResourceView(pResource, &desc, pp);
1846 Assert(SUCCEEDED(hr));
1847 return hr;
1848}
1849
1850
1851static HRESULT dxUnorderedAccessViewCreate(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGACOTableDXUAViewEntry const *pEntry, VMSVGA3DSURFACE *pSurface, ID3D11UnorderedAccessView **pp)
1852{
1853 DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
1854
1855 ID3D11Resource *pResource = dxResource(pThisCC->svga.p3dState, pSurface, pDXContext);
1856
1857 D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
1858 RT_ZERO(desc);
1859 desc.Format = vmsvgaDXSurfaceFormat2Dxgi(pEntry->format);
1860 AssertReturn(desc.Format != DXGI_FORMAT_UNKNOWN || pEntry->format == SVGA3D_BUFFER, E_FAIL);
1861
1862 switch (pEntry->resourceDimension)
1863 {
1864 case SVGA3D_RESOURCE_BUFFER:
1865 desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
1866 desc.Buffer.FirstElement = pEntry->desc.buffer.firstElement;
1867 desc.Buffer.NumElements = pEntry->desc.buffer.numElements;
1868 desc.Buffer.Flags = pEntry->desc.buffer.flags;
1869 break;
1870 case SVGA3D_RESOURCE_TEXTURE1D:
1871 if (pSurface->surfaceDesc.numArrayElements <= 1)
1872 {
1873 desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
1874 desc.Texture1D.MipSlice = pEntry->desc.tex.mipSlice;
1875 }
1876 else
1877 {
1878 desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1DARRAY;
1879 desc.Texture1DArray.MipSlice = pEntry->desc.tex.mipSlice;
1880 desc.Texture1DArray.FirstArraySlice = pEntry->desc.tex.firstArraySlice;
1881 desc.Texture1DArray.ArraySize = pEntry->desc.tex.arraySize;
1882 }
1883 break;
1884 case SVGA3D_RESOURCE_TEXTURE2D:
1885 if (pSurface->surfaceDesc.numArrayElements <= 1)
1886 {
1887 desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
1888 desc.Texture2D.MipSlice = pEntry->desc.tex.mipSlice;
1889 }
1890 else
1891 {
1892 desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
1893 desc.Texture2DArray.MipSlice = pEntry->desc.tex.mipSlice;
1894 desc.Texture2DArray.FirstArraySlice = pEntry->desc.tex.firstArraySlice;
1895 desc.Texture2DArray.ArraySize = pEntry->desc.tex.arraySize;
1896 }
1897 break;
1898 case SVGA3D_RESOURCE_TEXTURE3D:
1899 desc.Texture3D.MipSlice = pEntry->desc.tex3D.mipSlice;
1900 desc.Texture3D.FirstWSlice = pEntry->desc.tex3D.firstW;
1901 desc.Texture3D.WSize = pEntry->desc.tex3D.wSize;
1902 break;
1903 default:
1904 ASSERT_GUEST_FAILED_RETURN(E_INVALIDARG);
1905 }
1906
1907 HRESULT hr = pDevice->pDevice->CreateUnorderedAccessView(pResource, &desc, pp);
1908 Assert(SUCCEEDED(hr));
1909 return hr;
1910}
1911
1912
1913static HRESULT dxDepthStencilViewCreate(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGACOTableDXDSViewEntry const *pEntry, VMSVGA3DSURFACE *pSurface, ID3D11DepthStencilView **pp)
1914{
1915 DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
1916
1917 ID3D11Resource *pResource = dxResource(pThisCC->svga.p3dState, pSurface, pDXContext);
1918
1919 D3D11_DEPTH_STENCIL_VIEW_DESC desc;
1920 RT_ZERO(desc);
1921 desc.Format = vmsvgaDXSurfaceFormat2Dxgi(pEntry->format);
1922 AssertReturn(desc.Format != DXGI_FORMAT_UNKNOWN || pEntry->format == SVGA3D_BUFFER, E_FAIL);
1923 desc.Flags = pEntry->flags;
1924 switch (pEntry->resourceDimension)
1925 {
1926 case SVGA3D_RESOURCE_TEXTURE1D:
1927 if (pSurface->surfaceDesc.numArrayElements <= 1)
1928 {
1929 desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
1930 desc.Texture1D.MipSlice = pEntry->mipSlice;
1931 }
1932 else
1933 {
1934 desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
1935 desc.Texture1DArray.MipSlice = pEntry->mipSlice;
1936 desc.Texture1DArray.FirstArraySlice = pEntry->firstArraySlice;
1937 desc.Texture1DArray.ArraySize = pEntry->arraySize;
1938 }
1939 break;
1940 case SVGA3D_RESOURCE_TEXTURE2D:
1941 if (pSurface->surfaceDesc.numArrayElements <= 1)
1942 {
1943 desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
1944 desc.Texture2D.MipSlice = pEntry->mipSlice;
1945 }
1946 else
1947 {
1948 desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
1949 desc.Texture2DArray.MipSlice = pEntry->mipSlice;
1950 desc.Texture2DArray.FirstArraySlice = pEntry->firstArraySlice;
1951 desc.Texture2DArray.ArraySize = pEntry->arraySize;
1952 }
1953 break;
1954 default:
1955 ASSERT_GUEST_FAILED_RETURN(E_INVALIDARG);
1956 }
1957
1958 HRESULT hr = pDevice->pDevice->CreateDepthStencilView(pResource, &desc, pp);
1959 Assert(SUCCEEDED(hr));
1960 return hr;
1961}
1962
1963
1964static HRESULT dxShaderCreate(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, DXSHADER *pDXShader)
1965{
1966 DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
1967
1968 HRESULT hr = S_OK;
1969
1970 switch (pDXShader->enmShaderType)
1971 {
1972 case SVGA3D_SHADERTYPE_VS:
1973 hr = pDevice->pDevice->CreateVertexShader(pDXShader->pvDXBC, pDXShader->cbDXBC, NULL, &pDXShader->pVertexShader);
1974 Assert(SUCCEEDED(hr));
1975 break;
1976 case SVGA3D_SHADERTYPE_PS:
1977 hr = pDevice->pDevice->CreatePixelShader(pDXShader->pvDXBC, pDXShader->cbDXBC, NULL, &pDXShader->pPixelShader);
1978 Assert(SUCCEEDED(hr));
1979 break;
1980 case SVGA3D_SHADERTYPE_GS:
1981 {
1982 SVGA3dStreamOutputId const soid = pDXContext->svgaDXContext.streamOut.soid;
1983 if (soid == SVGA_ID_INVALID)
1984 {
1985 hr = pDevice->pDevice->CreateGeometryShader(pDXShader->pvDXBC, pDXShader->cbDXBC, NULL, &pDXShader->pGeometryShader);
1986 Assert(SUCCEEDED(hr));
1987 }
1988 else
1989 {
1990 ASSERT_GUEST_RETURN(soid < pDXContext->pBackendDXContext->cStreamOutput, E_INVALIDARG);
1991
1992 SVGACOTableDXStreamOutputEntry const *pEntry = &pDXContext->cot.paStreamOutput[soid];
1993 DXSTREAMOUTPUT *pDXStreamOutput = &pDXContext->pBackendDXContext->paStreamOutput[soid];
1994
1995 hr = pDevice->pDevice->CreateGeometryShaderWithStreamOutput(pDXShader->pvDXBC, pDXShader->cbDXBC,
1996 pDXStreamOutput->aDeclarationEntry, pDXStreamOutput->cDeclarationEntry,
1997 pEntry->numOutputStreamStrides ? pEntry->streamOutputStrideInBytes : NULL, pEntry->numOutputStreamStrides,
1998 pEntry->rasterizedStream,
1999 /*pClassLinkage=*/ NULL, &pDXShader->pGeometryShader);
2000 AssertBreak(SUCCEEDED(hr));
2001
2002 pDXShader->soid = soid;
2003 }
2004 break;
2005 }
2006 case SVGA3D_SHADERTYPE_HS:
2007 hr = pDevice->pDevice->CreateHullShader(pDXShader->pvDXBC, pDXShader->cbDXBC, NULL, &pDXShader->pHullShader);
2008 Assert(SUCCEEDED(hr));
2009 break;
2010 case SVGA3D_SHADERTYPE_DS:
2011 hr = pDevice->pDevice->CreateDomainShader(pDXShader->pvDXBC, pDXShader->cbDXBC, NULL, &pDXShader->pDomainShader);
2012 Assert(SUCCEEDED(hr));
2013 break;
2014 case SVGA3D_SHADERTYPE_CS:
2015 hr = pDevice->pDevice->CreateComputeShader(pDXShader->pvDXBC, pDXShader->cbDXBC, NULL, &pDXShader->pComputeShader);
2016 Assert(SUCCEEDED(hr));
2017 break;
2018 default:
2019 ASSERT_GUEST_FAILED_RETURN(E_INVALIDARG);
2020 }
2021
2022 return hr;
2023}
2024
2025
2026static void dxShaderSet(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderType type, DXSHADER *pDXShader)
2027{
2028 DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
2029
2030 switch (type)
2031 {
2032 case SVGA3D_SHADERTYPE_VS:
2033 pDevice->pImmediateContext->VSSetShader(pDXShader ? pDXShader->pVertexShader : NULL, NULL, 0);
2034 break;
2035 case SVGA3D_SHADERTYPE_PS:
2036 pDevice->pImmediateContext->PSSetShader(pDXShader ? pDXShader->pPixelShader : NULL, NULL, 0);
2037 break;
2038 case SVGA3D_SHADERTYPE_GS:
2039 {
2040 Assert(!pDXShader || (pDXShader->soid == pDXContext->svgaDXContext.streamOut.soid));
2041 pDevice->pImmediateContext->GSSetShader(pDXShader ? pDXShader->pGeometryShader : NULL, NULL, 0);
2042 } break;
2043 case SVGA3D_SHADERTYPE_HS:
2044 pDevice->pImmediateContext->HSSetShader(pDXShader ? pDXShader->pHullShader : NULL, NULL, 0);
2045 break;
2046 case SVGA3D_SHADERTYPE_DS:
2047 pDevice->pImmediateContext->DSSetShader(pDXShader ? pDXShader->pDomainShader : NULL, NULL, 0);
2048 break;
2049 case SVGA3D_SHADERTYPE_CS:
2050 pDevice->pImmediateContext->CSSetShader(pDXShader ? pDXShader->pComputeShader : NULL, NULL, 0);
2051 break;
2052 default:
2053 ASSERT_GUEST_FAILED_RETURN_VOID();
2054 }
2055}
2056
2057
2058static void dxConstantBufferSet(DXDEVICE *pDevice, uint32_t slot, SVGA3dShaderType type, ID3D11Buffer *pConstantBuffer)
2059{
2060 switch (type)
2061 {
2062 case SVGA3D_SHADERTYPE_VS:
2063 pDevice->pImmediateContext->VSSetConstantBuffers(slot, 1, &pConstantBuffer);
2064 break;
2065 case SVGA3D_SHADERTYPE_PS:
2066 pDevice->pImmediateContext->PSSetConstantBuffers(slot, 1, &pConstantBuffer);
2067 break;
2068 case SVGA3D_SHADERTYPE_GS:
2069 pDevice->pImmediateContext->GSSetConstantBuffers(slot, 1, &pConstantBuffer);
2070 break;
2071 case SVGA3D_SHADERTYPE_HS:
2072 pDevice->pImmediateContext->HSSetConstantBuffers(slot, 1, &pConstantBuffer);
2073 break;
2074 case SVGA3D_SHADERTYPE_DS:
2075 pDevice->pImmediateContext->DSSetConstantBuffers(slot, 1, &pConstantBuffer);
2076 break;
2077 case SVGA3D_SHADERTYPE_CS:
2078 pDevice->pImmediateContext->CSSetConstantBuffers(slot, 1, &pConstantBuffer);
2079 break;
2080 default:
2081 ASSERT_GUEST_FAILED_RETURN_VOID();
2082 }
2083}
2084
2085
2086static void dxSamplerSet(DXDEVICE *pDevice, SVGA3dShaderType type, uint32_t startSampler, uint32_t cSampler, ID3D11SamplerState * const *papSampler)
2087{
2088 switch (type)
2089 {
2090 case SVGA3D_SHADERTYPE_VS:
2091 pDevice->pImmediateContext->VSSetSamplers(startSampler, cSampler, papSampler);
2092 break;
2093 case SVGA3D_SHADERTYPE_PS:
2094 pDevice->pImmediateContext->PSSetSamplers(startSampler, cSampler, papSampler);
2095 break;
2096 case SVGA3D_SHADERTYPE_GS:
2097 pDevice->pImmediateContext->GSSetSamplers(startSampler, cSampler, papSampler);
2098 break;
2099 case SVGA3D_SHADERTYPE_HS:
2100 pDevice->pImmediateContext->HSSetSamplers(startSampler, cSampler, papSampler);
2101 break;
2102 case SVGA3D_SHADERTYPE_DS:
2103 pDevice->pImmediateContext->DSSetSamplers(startSampler, cSampler, papSampler);
2104 break;
2105 case SVGA3D_SHADERTYPE_CS:
2106 pDevice->pImmediateContext->CSSetSamplers(startSampler, cSampler, papSampler);
2107 break;
2108 default:
2109 ASSERT_GUEST_FAILED_RETURN_VOID();
2110 }
2111}
2112
2113
2114static void dxShaderResourceViewSet(DXDEVICE *pDevice, SVGA3dShaderType type, uint32_t startView, uint32_t cShaderResourceView, ID3D11ShaderResourceView * const *papShaderResourceView)
2115{
2116 switch (type)
2117 {
2118 case SVGA3D_SHADERTYPE_VS:
2119 pDevice->pImmediateContext->VSSetShaderResources(startView, cShaderResourceView, papShaderResourceView);
2120 break;
2121 case SVGA3D_SHADERTYPE_PS:
2122 pDevice->pImmediateContext->PSSetShaderResources(startView, cShaderResourceView, papShaderResourceView);
2123 break;
2124 case SVGA3D_SHADERTYPE_GS:
2125 pDevice->pImmediateContext->GSSetShaderResources(startView, cShaderResourceView, papShaderResourceView);
2126 break;
2127 case SVGA3D_SHADERTYPE_HS:
2128 pDevice->pImmediateContext->HSSetShaderResources(startView, cShaderResourceView, papShaderResourceView);
2129 break;
2130 case SVGA3D_SHADERTYPE_DS:
2131 pDevice->pImmediateContext->DSSetShaderResources(startView, cShaderResourceView, papShaderResourceView);
2132 break;
2133 case SVGA3D_SHADERTYPE_CS:
2134 pDevice->pImmediateContext->CSSetShaderResources(startView, cShaderResourceView, papShaderResourceView);
2135 break;
2136 default:
2137 ASSERT_GUEST_FAILED_RETURN_VOID();
2138 }
2139}
2140
2141
2142static void dxCSUnorderedAccessViewSet(DXDEVICE *pDevice, uint32_t startView, uint32_t cView, ID3D11UnorderedAccessView * const *papUnorderedAccessView, UINT *pUAVInitialCounts)
2143{
2144 pDevice->pImmediateContext->CSSetUnorderedAccessViews(startView, cView, papUnorderedAccessView, pUAVInitialCounts);
2145}
2146
2147
2148static int dxBackendSurfaceAlloc(PVMSVGA3DBACKENDSURFACE *ppBackendSurface)
2149{
2150 PVMSVGA3DBACKENDSURFACE pBackendSurface = (PVMSVGA3DBACKENDSURFACE)RTMemAllocZ(sizeof(VMSVGA3DBACKENDSURFACE));
2151 AssertPtrReturn(pBackendSurface, VERR_NO_MEMORY);
2152 pBackendSurface->cidDrawing = SVGA_ID_INVALID;
2153 RTListInit(&pBackendSurface->listView);
2154 *ppBackendSurface = pBackendSurface;
2155 return VINF_SUCCESS;
2156}
2157
2158
2159static HRESULT dxInitSharedHandle(PVMSVGA3DBACKEND pBackend, PVMSVGA3DBACKENDSURFACE pBackendSurface)
2160{
2161 if (pBackend->fSingleDevice)
2162 return S_OK;
2163
2164 /* Get the shared handle. */
2165 IDXGIResource *pDxgiResource = NULL;
2166 HRESULT hr = pBackendSurface->u.pResource->QueryInterface(__uuidof(IDXGIResource), (void**)&pDxgiResource);
2167 Assert(SUCCEEDED(hr));
2168 if (SUCCEEDED(hr))
2169 {
2170 hr = pDxgiResource->GetSharedHandle(&pBackendSurface->SharedHandle);
2171 Assert(SUCCEEDED(hr));
2172 D3D_RELEASE(pDxgiResource);
2173 }
2174
2175 return hr;
2176}
2177
2178
2179static UINT dxBindFlags(SVGA3dSurfaceAllFlags surfaceFlags)
2180{
2181 /* Catch unimplemented flags. */
2182 Assert(!RT_BOOL(surfaceFlags & (SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS)));
2183
2184 UINT BindFlags = 0;
2185
2186 if (surfaceFlags & (SVGA3D_SURFACE_BIND_VERTEX_BUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER))
2187 BindFlags |= D3D11_BIND_VERTEX_BUFFER;
2188 if (surfaceFlags & (SVGA3D_SURFACE_BIND_INDEX_BUFFER | SVGA3D_SURFACE_HINT_INDEXBUFFER))
2189 BindFlags |= D3D11_BIND_INDEX_BUFFER;
2190 if (surfaceFlags & SVGA3D_SURFACE_BIND_CONSTANT_BUFFER) BindFlags |= D3D11_BIND_CONSTANT_BUFFER;
2191 if (surfaceFlags & SVGA3D_SURFACE_BIND_SHADER_RESOURCE) BindFlags |= D3D11_BIND_SHADER_RESOURCE;
2192 if (surfaceFlags & SVGA3D_SURFACE_BIND_RENDER_TARGET) BindFlags |= D3D11_BIND_RENDER_TARGET;
2193 if (surfaceFlags & SVGA3D_SURFACE_BIND_DEPTH_STENCIL) BindFlags |= D3D11_BIND_DEPTH_STENCIL;
2194 if (surfaceFlags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT) BindFlags |= D3D11_BIND_STREAM_OUTPUT;
2195 if (surfaceFlags & SVGA3D_SURFACE_BIND_UAVIEW) BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
2196
2197 return BindFlags;
2198}
2199
2200
2201static DXDEVICE *dxSurfaceDevice(PVMSVGA3DSTATE p3dState, PVMSVGA3DSURFACE pSurface, PVMSVGA3DDXCONTEXT pDXContext, UINT *pMiscFlags)
2202{
2203 if (p3dState->pBackend->fSingleDevice)
2204 {
2205 *pMiscFlags = 0;
2206 return &p3dState->pBackend->dxDevice;
2207 }
2208
2209 if (!pDXContext || dxIsSurfaceShareable(pSurface))
2210 {
2211 *pMiscFlags = D3D11_RESOURCE_MISC_SHARED;
2212 return &p3dState->pBackend->dxDevice;
2213 }
2214
2215 *pMiscFlags = 0;
2216 return &pDXContext->pBackendDXContext->dxDevice;
2217}
2218
2219
2220static DXGI_FORMAT dxGetDxgiTypelessFormat(DXGI_FORMAT dxgiFormat)
2221{
2222 switch (dxgiFormat)
2223 {
2224 case DXGI_FORMAT_R32G32B32A32_FLOAT:
2225 case DXGI_FORMAT_R32G32B32A32_UINT:
2226 case DXGI_FORMAT_R32G32B32A32_SINT:
2227 return DXGI_FORMAT_R32G32B32A32_TYPELESS; /* 1 */
2228 case DXGI_FORMAT_R32G32B32_FLOAT:
2229 case DXGI_FORMAT_R32G32B32_UINT:
2230 case DXGI_FORMAT_R32G32B32_SINT:
2231 return DXGI_FORMAT_R32G32B32_TYPELESS; /* 5 */
2232 case DXGI_FORMAT_R16G16B16A16_FLOAT:
2233 case DXGI_FORMAT_R16G16B16A16_UNORM:
2234 case DXGI_FORMAT_R16G16B16A16_UINT:
2235 case DXGI_FORMAT_R16G16B16A16_SNORM:
2236 case DXGI_FORMAT_R16G16B16A16_SINT:
2237 return DXGI_FORMAT_R16G16B16A16_TYPELESS; /* 9 */
2238 case DXGI_FORMAT_R32G32_FLOAT:
2239 case DXGI_FORMAT_R32G32_UINT:
2240 case DXGI_FORMAT_R32G32_SINT:
2241 return DXGI_FORMAT_R32G32_TYPELESS; /* 15 */
2242 case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
2243 case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
2244 case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
2245 return DXGI_FORMAT_R32G8X24_TYPELESS; /* 19 */
2246 case DXGI_FORMAT_R10G10B10A2_UNORM:
2247 case DXGI_FORMAT_R10G10B10A2_UINT:
2248 return DXGI_FORMAT_R10G10B10A2_TYPELESS; /* 23 */
2249 case DXGI_FORMAT_R8G8B8A8_UNORM:
2250 case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
2251 case DXGI_FORMAT_R8G8B8A8_UINT:
2252 case DXGI_FORMAT_R8G8B8A8_SNORM:
2253 case DXGI_FORMAT_R8G8B8A8_SINT:
2254 return DXGI_FORMAT_R8G8B8A8_TYPELESS; /* 27 */
2255 case DXGI_FORMAT_R16G16_FLOAT:
2256 case DXGI_FORMAT_R16G16_UNORM:
2257 case DXGI_FORMAT_R16G16_UINT:
2258 case DXGI_FORMAT_R16G16_SNORM:
2259 case DXGI_FORMAT_R16G16_SINT:
2260 return DXGI_FORMAT_R16G16_TYPELESS; /* 33 */
2261 case DXGI_FORMAT_D32_FLOAT:
2262 case DXGI_FORMAT_R32_FLOAT:
2263 case DXGI_FORMAT_R32_UINT:
2264 case DXGI_FORMAT_R32_SINT:
2265 return DXGI_FORMAT_R32_TYPELESS; /* 39 */
2266 case DXGI_FORMAT_D24_UNORM_S8_UINT:
2267 case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
2268 case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
2269 return DXGI_FORMAT_R24G8_TYPELESS; /* 44 */
2270 case DXGI_FORMAT_R8G8_UNORM:
2271 case DXGI_FORMAT_R8G8_UINT:
2272 case DXGI_FORMAT_R8G8_SNORM:
2273 case DXGI_FORMAT_R8G8_SINT:
2274 return DXGI_FORMAT_R8G8_TYPELESS; /* 48*/
2275 case DXGI_FORMAT_R16_FLOAT:
2276 case DXGI_FORMAT_D16_UNORM:
2277 case DXGI_FORMAT_R16_UNORM:
2278 case DXGI_FORMAT_R16_UINT:
2279 case DXGI_FORMAT_R16_SNORM:
2280 case DXGI_FORMAT_R16_SINT:
2281 return DXGI_FORMAT_R16_TYPELESS; /* 53 */
2282 case DXGI_FORMAT_R8_UNORM:
2283 case DXGI_FORMAT_R8_UINT:
2284 case DXGI_FORMAT_R8_SNORM:
2285 case DXGI_FORMAT_R8_SINT:
2286 return DXGI_FORMAT_R8_TYPELESS; /* 60*/
2287 case DXGI_FORMAT_BC1_UNORM:
2288 case DXGI_FORMAT_BC1_UNORM_SRGB:
2289 return DXGI_FORMAT_BC1_TYPELESS; /* 70 */
2290 case DXGI_FORMAT_BC2_UNORM:
2291 case DXGI_FORMAT_BC2_UNORM_SRGB:
2292 return DXGI_FORMAT_BC2_TYPELESS; /* 73 */
2293 case DXGI_FORMAT_BC3_UNORM:
2294 case DXGI_FORMAT_BC3_UNORM_SRGB:
2295 return DXGI_FORMAT_BC3_TYPELESS; /* 76 */
2296 case DXGI_FORMAT_BC4_UNORM:
2297 case DXGI_FORMAT_BC4_SNORM:
2298 return DXGI_FORMAT_BC4_TYPELESS; /* 79 */
2299 case DXGI_FORMAT_BC5_UNORM:
2300 case DXGI_FORMAT_BC5_SNORM:
2301 return DXGI_FORMAT_BC5_TYPELESS; /* 82 */
2302 case DXGI_FORMAT_B8G8R8A8_UNORM:
2303 case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
2304 return DXGI_FORMAT_B8G8R8A8_TYPELESS; /* 90 */
2305 case DXGI_FORMAT_B8G8R8X8_UNORM:
2306 case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
2307 return DXGI_FORMAT_B8G8R8X8_TYPELESS; /* 92 */
2308 case DXGI_FORMAT_BC6H_UF16:
2309 case DXGI_FORMAT_BC6H_SF16:
2310 return DXGI_FORMAT_BC6H_TYPELESS; /* 94 */
2311 case DXGI_FORMAT_BC7_UNORM:
2312 case DXGI_FORMAT_BC7_UNORM_SRGB:
2313 return DXGI_FORMAT_BC7_TYPELESS; /* 97 */
2314 default:
2315 break;
2316 }
2317
2318 return dxgiFormat;
2319}
2320
2321
2322static bool dxIsDepthStencilFormat(DXGI_FORMAT dxgiFormat)
2323{
2324 switch (dxgiFormat)
2325 {
2326 case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
2327 case DXGI_FORMAT_D32_FLOAT:
2328 case DXGI_FORMAT_D24_UNORM_S8_UINT:
2329 case DXGI_FORMAT_D16_UNORM:
2330 return true;
2331 default:
2332 break;
2333 }
2334
2335 return false;
2336}
2337
2338
2339static int vmsvga3dBackSurfaceCreateTexture(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PVMSVGA3DSURFACE pSurface)
2340{
2341 PVMSVGA3DSTATE p3dState = pThisCC->svga.p3dState;
2342 AssertReturn(p3dState, VERR_INVALID_STATE);
2343
2344 PVMSVGA3DBACKEND pBackend = p3dState->pBackend;
2345 AssertReturn(pBackend, VERR_INVALID_STATE);
2346
2347 UINT MiscFlags;
2348 DXDEVICE *pDXDevice = dxSurfaceDevice(p3dState, pSurface, pDXContext, &MiscFlags);
2349 AssertReturn(pDXDevice->pDevice, VERR_INVALID_STATE);
2350
2351 if (pSurface->pBackendSurface != NULL)
2352 {
2353 AssertFailed(); /** @todo Should the function not be used like that? */
2354 vmsvga3dBackSurfaceDestroy(pThisCC, false, pSurface);
2355 }
2356
2357 PVMSVGA3DBACKENDSURFACE pBackendSurface;
2358 int rc = dxBackendSurfaceAlloc(&pBackendSurface);
2359 AssertRCReturn(rc, rc);
2360
2361 uint32_t const cWidth = pSurface->paMipmapLevels[0].cBlocksX * pSurface->cxBlock;
2362 uint32_t const cHeight = pSurface->paMipmapLevels[0].cBlocksY * pSurface->cyBlock;
2363 uint32_t const cDepth = pSurface->paMipmapLevels[0].mipmapSize.depth;
2364 uint32_t const numMipLevels = pSurface->cLevels;
2365
2366 DXGI_FORMAT dxgiFormat = vmsvgaDXSurfaceFormat2Dxgi(pSurface->format);
2367 AssertReturn(dxgiFormat != DXGI_FORMAT_UNKNOWN, E_FAIL);
2368
2369 /* Create typeless textures, unless it is a depth/stencil resource,
2370 * because D3D11_BIND_DEPTH_STENCIL requires a depth/stencil format.
2371 * Always use typeless format for staging/dynamic resources.
2372 */
2373 DXGI_FORMAT const dxgiFormatTypeless = dxGetDxgiTypelessFormat(dxgiFormat);
2374 if (!dxIsDepthStencilFormat(dxgiFormat))
2375 dxgiFormat = dxgiFormatTypeless;
2376
2377 /* Format for staging resource is always the typeless one. */
2378 DXGI_FORMAT const dxgiFormatStaging = dxgiFormatTypeless;
2379
2380 DXGI_FORMAT dxgiFormatDynamic;
2381 /* Some drivers do not allow to use depth typeless formats for dynamic resources.
2382 * Create a placeholder texture (it does not work with CopySubresource).
2383 */
2384 /** @todo Implement upload from such textures. */
2385 if (dxgiFormatTypeless == DXGI_FORMAT_R24G8_TYPELESS)
2386 dxgiFormatDynamic = DXGI_FORMAT_R32_UINT;
2387 else if (dxgiFormatTypeless == DXGI_FORMAT_R32G8X24_TYPELESS)
2388 dxgiFormatDynamic = DXGI_FORMAT_R32G32_UINT;
2389 else
2390 dxgiFormatDynamic = dxgiFormatTypeless;
2391
2392 /*
2393 * Create D3D11 texture object.
2394 */
2395 D3D11_SUBRESOURCE_DATA *paInitialData = NULL;
2396 if (pSurface->paMipmapLevels[0].pSurfaceData)
2397 {
2398 /* Can happen for a non GBO surface or if GBO texture was updated prior to creation of the hardware resource. */
2399 uint32_t const cSubresource = numMipLevels * pSurface->surfaceDesc.numArrayElements;
2400 paInitialData = (D3D11_SUBRESOURCE_DATA *)RTMemAlloc(cSubresource * sizeof(D3D11_SUBRESOURCE_DATA));
2401 AssertPtrReturn(paInitialData, VERR_NO_MEMORY);
2402
2403 for (uint32_t i = 0; i < cSubresource; ++i)
2404 {
2405 PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i];
2406 D3D11_SUBRESOURCE_DATA *p = &paInitialData[i];
2407 p->pSysMem = pMipmapLevel->pSurfaceData;
2408 p->SysMemPitch = pMipmapLevel->cbSurfacePitch;
2409 p->SysMemSlicePitch = pMipmapLevel->cbSurfacePlane;
2410 }
2411 }
2412
2413 HRESULT hr = S_OK;
2414 if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_CUBEMAP)
2415 {
2416 Assert(pSurface->cFaces == 6);
2417 Assert(cWidth == cHeight);
2418 Assert(cDepth == 1);
2419//DEBUG_BREAKPOINT_TEST();
2420
2421 D3D11_TEXTURE2D_DESC td;
2422 RT_ZERO(td);
2423 td.Width = cWidth;
2424 td.Height = cHeight;
2425 td.MipLevels = numMipLevels;
2426 td.ArraySize = pSurface->surfaceDesc.numArrayElements; /* This is 6 * numCubes */
2427 td.Format = dxgiFormat;
2428 td.SampleDesc.Count = 1;
2429 td.SampleDesc.Quality = 0;
2430 td.Usage = D3D11_USAGE_DEFAULT;
2431 td.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
2432 td.CPUAccessFlags = 0; /** @todo */
2433 td.MiscFlags = MiscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE; /** @todo */
2434 if ( numMipLevels > 1
2435 && (td.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET)) == (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
2436 td.MiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS; /* Required for GenMips. */
2437
2438 hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->u.pTexture2D);
2439 Assert(SUCCEEDED(hr));
2440 if (SUCCEEDED(hr))
2441 {
2442 /* Map-able texture. */
2443 td.Format = dxgiFormatDynamic;
2444 td.MipLevels = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
2445 td.ArraySize = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
2446 td.Usage = D3D11_USAGE_DYNAMIC;
2447 td.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
2448 td.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
2449 td.MiscFlags = 0;
2450 hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->dynamic.pTexture2D);
2451 Assert(SUCCEEDED(hr));
2452 }
2453
2454 if (SUCCEEDED(hr))
2455 {
2456 /* Staging texture. */
2457 td.Format = dxgiFormatStaging;
2458 td.Usage = D3D11_USAGE_STAGING;
2459 td.BindFlags = 0; /* No flags allowed. */
2460 td.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
2461 td.MiscFlags = 0;
2462 hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->staging.pTexture2D);
2463 Assert(SUCCEEDED(hr));
2464 }
2465
2466 if (SUCCEEDED(hr))
2467 hr = dxInitSharedHandle(pBackend, pBackendSurface);
2468
2469 if (SUCCEEDED(hr))
2470 {
2471 pBackendSurface->enmResType = VMSVGA3D_RESTYPE_TEXTURE_CUBE;
2472 }
2473 }
2474 else if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_1D)
2475 {
2476 /*
2477 * 1D texture.
2478 */
2479 Assert(pSurface->cFaces == 1);
2480
2481 D3D11_TEXTURE1D_DESC td;
2482 RT_ZERO(td);
2483 td.Width = cWidth;
2484 td.MipLevels = numMipLevels;
2485 td.ArraySize = pSurface->surfaceDesc.numArrayElements;
2486 td.Format = dxgiFormat;
2487 td.Usage = D3D11_USAGE_DEFAULT;
2488 td.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
2489 td.CPUAccessFlags = 0;
2490 td.MiscFlags = MiscFlags; /** @todo */
2491 if ( numMipLevels > 1
2492 && (td.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET)) == (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
2493 td.MiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS; /* Required for GenMips. */
2494
2495 hr = pDXDevice->pDevice->CreateTexture1D(&td, paInitialData, &pBackendSurface->u.pTexture1D);
2496 Assert(SUCCEEDED(hr));
2497 if (SUCCEEDED(hr))
2498 {
2499 /* Map-able texture. */
2500 td.Format = dxgiFormatDynamic;
2501 td.MipLevels = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
2502 td.ArraySize = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
2503 td.Usage = D3D11_USAGE_DYNAMIC;
2504 td.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
2505 td.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
2506 td.MiscFlags = 0;
2507 hr = pDXDevice->pDevice->CreateTexture1D(&td, paInitialData, &pBackendSurface->dynamic.pTexture1D);
2508 Assert(SUCCEEDED(hr));
2509 }
2510
2511 if (SUCCEEDED(hr))
2512 {
2513 /* Staging texture. */
2514 td.Format = dxgiFormatStaging;
2515 td.Usage = D3D11_USAGE_STAGING;
2516 td.BindFlags = 0; /* No flags allowed. */
2517 td.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
2518 td.MiscFlags = 0;
2519 hr = pDXDevice->pDevice->CreateTexture1D(&td, paInitialData, &pBackendSurface->staging.pTexture1D);
2520 Assert(SUCCEEDED(hr));
2521 }
2522
2523 if (SUCCEEDED(hr))
2524 hr = dxInitSharedHandle(pBackend, pBackendSurface);
2525
2526 if (SUCCEEDED(hr))
2527 {
2528 pBackendSurface->enmResType = VMSVGA3D_RESTYPE_TEXTURE_1D;
2529 }
2530 }
2531 else
2532 {
2533 if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_VOLUME)
2534 {
2535 /*
2536 * Volume texture.
2537 */
2538 Assert(pSurface->cFaces == 1);
2539 Assert(pSurface->surfaceDesc.numArrayElements == 1);
2540
2541 D3D11_TEXTURE3D_DESC td;
2542 RT_ZERO(td);
2543 td.Width = cWidth;
2544 td.Height = cHeight;
2545 td.Depth = cDepth;
2546 td.MipLevels = numMipLevels;
2547 td.Format = dxgiFormat;
2548 td.Usage = D3D11_USAGE_DEFAULT;
2549 td.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
2550 td.CPUAccessFlags = 0; /** @todo */
2551 td.MiscFlags = MiscFlags; /** @todo */
2552 if ( numMipLevels > 1
2553 && (td.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET)) == (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
2554 td.MiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS; /* Required for GenMips. */
2555
2556 hr = pDXDevice->pDevice->CreateTexture3D(&td, paInitialData, &pBackendSurface->u.pTexture3D);
2557 Assert(SUCCEEDED(hr));
2558 if (SUCCEEDED(hr))
2559 {
2560 /* Map-able texture. */
2561 td.Format = dxgiFormatDynamic;
2562 td.MipLevels = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
2563 td.Usage = D3D11_USAGE_DYNAMIC;
2564 td.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
2565 td.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
2566 td.MiscFlags = 0;
2567 hr = pDXDevice->pDevice->CreateTexture3D(&td, paInitialData, &pBackendSurface->dynamic.pTexture3D);
2568 Assert(SUCCEEDED(hr));
2569 }
2570
2571 if (SUCCEEDED(hr))
2572 {
2573 /* Staging texture. */
2574 td.Format = dxgiFormatStaging;
2575 td.Usage = D3D11_USAGE_STAGING;
2576 td.BindFlags = 0; /* No flags allowed. */
2577 td.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
2578 td.MiscFlags = 0;
2579 hr = pDXDevice->pDevice->CreateTexture3D(&td, paInitialData, &pBackendSurface->staging.pTexture3D);
2580 Assert(SUCCEEDED(hr));
2581 }
2582
2583 if (SUCCEEDED(hr))
2584 hr = dxInitSharedHandle(pBackend, pBackendSurface);
2585
2586 if (SUCCEEDED(hr))
2587 {
2588 pBackendSurface->enmResType = VMSVGA3D_RESTYPE_TEXTURE_3D;
2589 }
2590 }
2591 else
2592 {
2593 /*
2594 * 2D texture.
2595 */
2596 Assert(cDepth == 1);
2597 Assert(pSurface->cFaces == 1);
2598
2599 D3D11_TEXTURE2D_DESC td;
2600 RT_ZERO(td);
2601 td.Width = cWidth;
2602 td.Height = cHeight;
2603 td.MipLevels = numMipLevels;
2604 td.ArraySize = pSurface->surfaceDesc.numArrayElements;
2605 td.Format = dxgiFormat;
2606 td.SampleDesc.Count = 1;
2607 td.SampleDesc.Quality = 0;
2608 td.Usage = D3D11_USAGE_DEFAULT;
2609 td.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
2610 td.CPUAccessFlags = 0; /** @todo */
2611 td.MiscFlags = MiscFlags; /** @todo */
2612 if ( numMipLevels > 1
2613 && (td.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET)) == (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
2614 td.MiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS; /* Required for GenMips. */
2615
2616 hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->u.pTexture2D);
2617 Assert(SUCCEEDED(hr));
2618 if (SUCCEEDED(hr))
2619 {
2620 /* Map-able texture. */
2621 td.Format = dxgiFormatDynamic;
2622 td.MipLevels = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
2623 td.ArraySize = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
2624 td.Usage = D3D11_USAGE_DYNAMIC;
2625 td.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
2626 td.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
2627 td.MiscFlags = 0;
2628 hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->dynamic.pTexture2D);
2629 Assert(SUCCEEDED(hr));
2630 }
2631
2632 if (SUCCEEDED(hr))
2633 {
2634 /* Staging texture. */
2635 td.Format = dxgiFormatStaging;
2636 td.Usage = D3D11_USAGE_STAGING;
2637 td.BindFlags = 0; /* No flags allowed. */
2638 td.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
2639 td.MiscFlags = 0;
2640 hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->staging.pTexture2D);
2641 Assert(SUCCEEDED(hr));
2642 }
2643
2644 if (SUCCEEDED(hr))
2645 hr = dxInitSharedHandle(pBackend, pBackendSurface);
2646
2647 if (SUCCEEDED(hr))
2648 {
2649 pBackendSurface->enmResType = VMSVGA3D_RESTYPE_TEXTURE_2D;
2650 }
2651 }
2652 }
2653
2654 if (hr == DXGI_ERROR_DEVICE_REMOVED)
2655 {
2656 DEBUG_BREAKPOINT_TEST();
2657 hr = pDXDevice->pDevice->GetDeviceRemovedReason();
2658 }
2659
2660 Assert(hr == S_OK);
2661
2662 RTMemFree(paInitialData);
2663
2664 if (pSurface->autogenFilter != SVGA3D_TEX_FILTER_NONE)
2665 {
2666 }
2667
2668 if (SUCCEEDED(hr))
2669 {
2670 /*
2671 * Success.
2672 */
2673 LogFunc(("sid = %u\n", pSurface->id));
2674 pBackendSurface->enmDxgiFormat = dxgiFormat;
2675 pSurface->pBackendSurface = pBackendSurface;
2676 if (p3dState->pBackend->fSingleDevice || RT_BOOL(MiscFlags & D3D11_RESOURCE_MISC_SHARED))
2677 pSurface->idAssociatedContext = DX_CID_BACKEND;
2678 else
2679 pSurface->idAssociatedContext = pDXContext->cid;
2680 return VINF_SUCCESS;
2681 }
2682
2683 D3D_RELEASE(pBackendSurface->staging.pResource);
2684 D3D_RELEASE(pBackendSurface->dynamic.pResource);
2685 D3D_RELEASE(pBackendSurface->u.pResource);
2686 RTMemFree(pBackendSurface);
2687 return VERR_NO_MEMORY;
2688}
2689
2690
2691static int vmsvga3dBackSurfaceCreateBuffer(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PVMSVGA3DSURFACE pSurface)
2692{
2693 DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
2694 AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
2695
2696 /* Buffers should be created as such. */
2697 AssertReturn(RT_BOOL(pSurface->f.surfaceFlags & ( SVGA3D_SURFACE_HINT_INDEXBUFFER
2698 | SVGA3D_SURFACE_HINT_VERTEXBUFFER
2699 | SVGA3D_SURFACE_BIND_VERTEX_BUFFER
2700 | SVGA3D_SURFACE_BIND_INDEX_BUFFER
2701 )), VERR_INVALID_PARAMETER);
2702
2703 if (pSurface->pBackendSurface != NULL)
2704 {
2705 AssertFailed(); /** @todo Should the function not be used like that? */
2706 vmsvga3dBackSurfaceDestroy(pThisCC, false, pSurface);
2707 }
2708
2709 PVMSVGA3DMIPMAPLEVEL pMipLevel;
2710 int rc = vmsvga3dMipmapLevel(pSurface, 0, 0, &pMipLevel);
2711 AssertRCReturn(rc, rc);
2712
2713 PVMSVGA3DBACKENDSURFACE pBackendSurface;
2714 rc = dxBackendSurfaceAlloc(&pBackendSurface);
2715 AssertRCReturn(rc, rc);
2716
2717 LogFunc(("sid = %u, size = %u\n", pSurface->id, pMipLevel->cbSurface));
2718
2719 /* Upload the current data, if any. */
2720 D3D11_SUBRESOURCE_DATA *pInitialData = NULL;
2721 D3D11_SUBRESOURCE_DATA initialData;
2722 if (pMipLevel->pSurfaceData)
2723 {
2724 initialData.pSysMem = pMipLevel->pSurfaceData;
2725 initialData.SysMemPitch = pMipLevel->cbSurface;
2726 initialData.SysMemSlicePitch = pMipLevel->cbSurface;
2727
2728 pInitialData = &initialData;
2729 }
2730
2731 D3D11_BUFFER_DESC bd;
2732 RT_ZERO(bd);
2733 bd.ByteWidth = pMipLevel->cbSurface;
2734 bd.Usage = D3D11_USAGE_DEFAULT;
2735 bd.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
2736
2737 HRESULT hr = pDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBackendSurface->u.pBuffer);
2738 Assert(SUCCEEDED(hr));
2739#ifndef DX_COMMON_STAGING_BUFFER
2740 if (SUCCEEDED(hr))
2741 {
2742 /* Map-able Buffer. */
2743 bd.Usage = D3D11_USAGE_DYNAMIC;
2744 bd.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
2745 bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
2746 hr = pDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBackendSurface->dynamic.pBuffer);
2747 Assert(SUCCEEDED(hr));
2748 }
2749
2750 if (SUCCEEDED(hr))
2751 {
2752 /* Staging texture. */
2753 bd.Usage = D3D11_USAGE_STAGING;
2754 bd.BindFlags = 0; /* No flags allowed. */
2755 bd.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
2756 hr = pDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBackendSurface->staging.pBuffer);
2757 Assert(SUCCEEDED(hr));
2758 }
2759#endif
2760
2761 if (SUCCEEDED(hr))
2762 {
2763 /*
2764 * Success.
2765 */
2766 pBackendSurface->enmResType = VMSVGA3D_RESTYPE_BUFFER;
2767 pBackendSurface->enmDxgiFormat = DXGI_FORMAT_UNKNOWN;
2768 pSurface->pBackendSurface = pBackendSurface;
2769 pSurface->idAssociatedContext = pDXContext->cid;
2770 return VINF_SUCCESS;
2771 }
2772
2773 /* Failure. */
2774 D3D_RELEASE(pBackendSurface->u.pBuffer);
2775#ifndef DX_COMMON_STAGING_BUFFER
2776 D3D_RELEASE(pBackendSurface->dynamic.pBuffer);
2777 D3D_RELEASE(pBackendSurface->staging.pBuffer);
2778#endif
2779 RTMemFree(pBackendSurface);
2780 return VERR_NO_MEMORY;
2781}
2782
2783
2784static int vmsvga3dBackSurfaceCreateSoBuffer(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PVMSVGA3DSURFACE pSurface)
2785{
2786 DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
2787 AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
2788
2789 /* Buffers should be created as such. */
2790 AssertReturn(RT_BOOL(pSurface->f.surfaceFlags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT), VERR_INVALID_PARAMETER);
2791
2792 if (pSurface->pBackendSurface != NULL)
2793 {
2794 AssertFailed(); /** @todo Should the function not be used like that? */
2795 vmsvga3dBackSurfaceDestroy(pThisCC, false, pSurface);
2796 }
2797
2798 PVMSVGA3DBACKENDSURFACE pBackendSurface;
2799 int rc = dxBackendSurfaceAlloc(&pBackendSurface);
2800 AssertRCReturn(rc, rc);
2801
2802 D3D11_BUFFER_DESC bd;
2803 RT_ZERO(bd);
2804 bd.ByteWidth = pSurface->paMipmapLevels[0].cbSurface;
2805 bd.Usage = D3D11_USAGE_DEFAULT;
2806 bd.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
2807 bd.CPUAccessFlags = 0; /// @todo ? D3D11_CPU_ACCESS_READ;
2808 bd.MiscFlags = 0;
2809 bd.StructureByteStride = 0;
2810
2811 HRESULT hr = pDevice->pDevice->CreateBuffer(&bd, 0, &pBackendSurface->u.pBuffer);
2812#ifndef DX_COMMON_STAGING_BUFFER
2813 if (SUCCEEDED(hr))
2814 {
2815 /* Map-able Buffer. */
2816 bd.Usage = D3D11_USAGE_DYNAMIC;
2817 bd.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
2818 bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
2819 hr = pDevice->pDevice->CreateBuffer(&bd, 0, &pBackendSurface->dynamic.pBuffer);
2820 Assert(SUCCEEDED(hr));
2821 }
2822
2823 if (SUCCEEDED(hr))
2824 {
2825 /* Staging texture. */
2826 bd.Usage = D3D11_USAGE_STAGING;
2827 bd.BindFlags = 0; /* No flags allowed. */
2828 bd.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
2829 hr = pDevice->pDevice->CreateBuffer(&bd, 0, &pBackendSurface->staging.pBuffer);
2830 Assert(SUCCEEDED(hr));
2831 }
2832#endif
2833
2834 if (SUCCEEDED(hr))
2835 {
2836 /*
2837 * Success.
2838 */
2839 pBackendSurface->enmResType = VMSVGA3D_RESTYPE_BUFFER;
2840 pBackendSurface->enmDxgiFormat = DXGI_FORMAT_UNKNOWN;
2841 pSurface->pBackendSurface = pBackendSurface;
2842 pSurface->idAssociatedContext = pDXContext->cid;
2843 return VINF_SUCCESS;
2844 }
2845
2846 /* Failure. */
2847 D3D_RELEASE(pBackendSurface->u.pBuffer);
2848#ifndef DX_COMMON_STAGING_BUFFER
2849 D3D_RELEASE(pBackendSurface->dynamic.pBuffer);
2850 D3D_RELEASE(pBackendSurface->staging.pBuffer);
2851#endif
2852 RTMemFree(pBackendSurface);
2853 return VERR_NO_MEMORY;
2854}
2855
2856#if 0
2857static int vmsvga3dBackSurfaceCreateConstantBuffer(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PVMSVGA3DSURFACE pSurface, uint32_t offsetInBytes, uint32_t sizeInBytes)
2858{
2859 DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
2860 AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
2861
2862 /* Buffers should be created as such. */
2863 AssertReturn(RT_BOOL(pSurface->f.surfaceFlags & ( SVGA3D_SURFACE_BIND_CONSTANT_BUFFER)), VERR_INVALID_PARAMETER);
2864
2865 if (pSurface->pBackendSurface != NULL)
2866 {
2867 AssertFailed(); /** @todo Should the function not be used like that? */
2868 vmsvga3dBackSurfaceDestroy(pThisCC, false, pSurface);
2869 }
2870
2871 PVMSVGA3DMIPMAPLEVEL pMipLevel;
2872 int rc = vmsvga3dMipmapLevel(pSurface, 0, 0, &pMipLevel);
2873 AssertRCReturn(rc, rc);
2874
2875 ASSERT_GUEST_RETURN( offsetInBytes < pMipLevel->cbSurface
2876 && sizeInBytes <= pMipLevel->cbSurface - offsetInBytes, VERR_INVALID_PARAMETER);
2877
2878 PVMSVGA3DBACKENDSURFACE pBackendSurface;
2879 rc = dxBackendSurfaceAlloc(&pBackendSurface);
2880 AssertRCReturn(rc, rc);
2881
2882 /* Upload the current data, if any. */
2883 D3D11_SUBRESOURCE_DATA *pInitialData = NULL;
2884 D3D11_SUBRESOURCE_DATA initialData;
2885 if (pMipLevel->pSurfaceData)
2886 {
2887 initialData.pSysMem = (uint8_t *)pMipLevel->pSurfaceData + offsetInBytes;
2888 initialData.SysMemPitch = pMipLevel->cbSurface;
2889 initialData.SysMemSlicePitch = pMipLevel->cbSurface;
2890
2891 pInitialData = &initialData;
2892
2893 // Log(("%.*Rhxd\n", sizeInBytes, initialData.pSysMem));
2894 }
2895
2896 D3D11_BUFFER_DESC bd;
2897 RT_ZERO(bd);
2898 bd.ByteWidth = sizeInBytes;
2899 bd.Usage = D3D11_USAGE_DYNAMIC;
2900 bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
2901 bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
2902 bd.MiscFlags = 0;
2903 bd.StructureByteStride = 0;
2904
2905 HRESULT hr = pDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBackendSurface->u.pBuffer);
2906 if (SUCCEEDED(hr))
2907 {
2908 /*
2909 * Success.
2910 */
2911 pBackendSurface->enmResType = VMSVGA3D_RESTYPE_BUFFER;
2912 pBackendSurface->enmDxgiFormat = DXGI_FORMAT_UNKNOWN;
2913 pSurface->pBackendSurface = pBackendSurface;
2914 pSurface->idAssociatedContext = pDXContext->cid;
2915 return VINF_SUCCESS;
2916 }
2917
2918 /* Failure. */
2919 D3D_RELEASE(pBackendSurface->u.pBuffer);
2920 RTMemFree(pBackendSurface);
2921 return VERR_NO_MEMORY;
2922}
2923#endif
2924
2925static int vmsvga3dBackSurfaceCreateResource(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PVMSVGA3DSURFACE pSurface)
2926{
2927 DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
2928 AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
2929
2930 if (pSurface->pBackendSurface != NULL)
2931 {
2932 AssertFailed(); /** @todo Should the function not be used like that? */
2933 vmsvga3dBackSurfaceDestroy(pThisCC, false, pSurface);
2934 }
2935
2936 PVMSVGA3DMIPMAPLEVEL pMipLevel;
2937 int rc = vmsvga3dMipmapLevel(pSurface, 0, 0, &pMipLevel);
2938 AssertRCReturn(rc, rc);
2939
2940 PVMSVGA3DBACKENDSURFACE pBackendSurface;
2941 rc = dxBackendSurfaceAlloc(&pBackendSurface);
2942 AssertRCReturn(rc, rc);
2943
2944 HRESULT hr;
2945
2946 /*
2947 * Figure out the type of the surface.
2948 */
2949 if (pSurface->format == SVGA3D_BUFFER)
2950 {
2951 /* Upload the current data, if any. */
2952 D3D11_SUBRESOURCE_DATA *pInitialData = NULL;
2953 D3D11_SUBRESOURCE_DATA initialData;
2954 if (pMipLevel->pSurfaceData)
2955 {
2956 initialData.pSysMem = pMipLevel->pSurfaceData;
2957 initialData.SysMemPitch = pMipLevel->cbSurface;
2958 initialData.SysMemSlicePitch = pMipLevel->cbSurface;
2959
2960 pInitialData = &initialData;
2961 }
2962
2963 D3D11_BUFFER_DESC bd;
2964 RT_ZERO(bd);
2965 bd.ByteWidth = pMipLevel->cbSurface;
2966
2967 if (pSurface->f.surfaceFlags & (SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD))
2968 bd.Usage = D3D11_USAGE_STAGING;
2969 else if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_DYNAMIC)
2970 bd.Usage = D3D11_USAGE_DYNAMIC;
2971 else if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_STATIC)
2972 bd.Usage = pInitialData ? D3D11_USAGE_IMMUTABLE : D3D11_USAGE_DEFAULT; /* Guest will update later. */
2973 else if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_INDIRECT_UPDATE)
2974 bd.Usage = D3D11_USAGE_DEFAULT;
2975
2976 bd.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
2977
2978 if (bd.Usage == D3D11_USAGE_STAGING)
2979 bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
2980 else if (bd.Usage == D3D11_USAGE_DYNAMIC)
2981 bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
2982
2983 if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_DRAWINDIRECT_ARGS)
2984 bd.MiscFlags |= D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS;
2985 if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_BIND_RAW_VIEWS)
2986 bd.MiscFlags |= D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
2987 if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_BUFFER_STRUCTURED)
2988 bd.MiscFlags |= D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
2989 if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_RESOURCE_CLAMP)
2990 bd.MiscFlags |= D3D11_RESOURCE_MISC_RESOURCE_CLAMP;
2991
2992 if (bd.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
2993 {
2994 SVGAOTableSurfaceEntry entrySurface;
2995 rc = vmsvgaR3OTableReadSurface(pThisCC->svga.pSvgaR3State, pSurface->id, &entrySurface);
2996 AssertRCReturn(rc, rc);
2997
2998 bd.StructureByteStride = entrySurface.bufferByteStride;
2999 }
3000
3001 hr = pDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBackendSurface->u.pBuffer);
3002 Assert(SUCCEEDED(hr));
3003#ifndef DX_COMMON_STAGING_BUFFER
3004 if (SUCCEEDED(hr))
3005 {
3006 /* Map-able Buffer. */
3007 bd.Usage = D3D11_USAGE_DYNAMIC;
3008 bd.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
3009 bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
3010 hr = pDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBackendSurface->dynamic.pBuffer);
3011 Assert(SUCCEEDED(hr));
3012 }
3013
3014 if (SUCCEEDED(hr))
3015 {
3016 /* Staging texture. */
3017 bd.Usage = D3D11_USAGE_STAGING;
3018 bd.BindFlags = 0; /* No flags allowed. */
3019 bd.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
3020 hr = pDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBackendSurface->staging.pBuffer);
3021 Assert(SUCCEEDED(hr));
3022 }
3023#endif
3024 if (SUCCEEDED(hr))
3025 {
3026 pBackendSurface->enmResType = VMSVGA3D_RESTYPE_BUFFER;
3027 pBackendSurface->enmDxgiFormat = DXGI_FORMAT_UNKNOWN;
3028 }
3029 }
3030 else
3031 {
3032 /** @todo Texture. Currently vmsvga3dBackSurfaceCreateTexture is called for textures. */
3033 AssertFailed();
3034 hr = E_FAIL;
3035 }
3036
3037 if (SUCCEEDED(hr))
3038 {
3039 /*
3040 * Success.
3041 */
3042 pSurface->pBackendSurface = pBackendSurface;
3043 pSurface->idAssociatedContext = pDXContext->cid;
3044 return VINF_SUCCESS;
3045 }
3046
3047 /* Failure. */
3048 D3D_RELEASE(pBackendSurface->u.pResource);
3049 D3D_RELEASE(pBackendSurface->dynamic.pResource);
3050 D3D_RELEASE(pBackendSurface->staging.pResource);
3051 RTMemFree(pBackendSurface);
3052 return VERR_NO_MEMORY;
3053}
3054
3055
3056#ifdef DX_COMMON_STAGING_BUFFER
3057static int dxStagingBufferRealloc(DXDEVICE *pDXDevice, uint32_t cbRequiredSize)
3058{
3059 AssertReturn(cbRequiredSize < SVGA3D_MAX_SURFACE_MEM_SIZE, VERR_INVALID_PARAMETER);
3060
3061 if (RT_LIKELY(cbRequiredSize <= pDXDevice->cbStagingBuffer))
3062 return VINF_SUCCESS;
3063
3064 D3D_RELEASE(pDXDevice->pStagingBuffer);
3065
3066 uint32_t const cbAlloc = RT_ALIGN_32(cbRequiredSize, _64K);
3067
3068 D3D11_SUBRESOURCE_DATA *pInitialData = NULL;
3069 D3D11_BUFFER_DESC bd;
3070 RT_ZERO(bd);
3071 bd.ByteWidth = cbAlloc;
3072 bd.Usage = D3D11_USAGE_STAGING;
3073 //bd.BindFlags = 0; /* No bind flags are allowed for staging resources. */
3074 bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
3075
3076 int rc = VINF_SUCCESS;
3077 ID3D11Buffer *pBuffer;
3078 HRESULT hr = pDXDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBuffer);
3079 if (SUCCEEDED(hr))
3080 {
3081 pDXDevice->pStagingBuffer = pBuffer;
3082 pDXDevice->cbStagingBuffer = cbAlloc;
3083 }
3084 else
3085 {
3086 pDXDevice->cbStagingBuffer = 0;
3087 rc = VERR_NO_MEMORY;
3088 }
3089
3090 return rc;
3091}
3092#endif
3093
3094
3095static DECLCALLBACK(int) vmsvga3dBackInit(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)
3096{
3097 RT_NOREF(pDevIns, pThis);
3098
3099 int rc;
3100#ifdef RT_OS_LINUX /** @todo Remove, this is currently needed for loading the X11 library in order to call XInitThreads(). */
3101 rc = glLdrInit(pDevIns);
3102 if (RT_FAILURE(rc))
3103 {
3104 LogRel(("VMSVGA3d: Error loading OpenGL library and resolving necessary functions: %Rrc\n", rc));
3105 return rc;
3106 }
3107#endif
3108
3109 PVMSVGA3DBACKEND pBackend = (PVMSVGA3DBACKEND)RTMemAllocZ(sizeof(VMSVGA3DBACKEND));
3110 AssertReturn(pBackend, VERR_NO_MEMORY);
3111 pThisCC->svga.p3dState->pBackend = pBackend;
3112
3113 rc = RTLdrLoadSystem(VBOX_D3D11_LIBRARY_NAME, /* fNoUnload = */ true, &pBackend->hD3D11);
3114 AssertRC(rc);
3115 if (RT_SUCCESS(rc))
3116 {
3117 rc = RTLdrGetSymbol(pBackend->hD3D11, "D3D11CreateDevice", (void **)&pBackend->pfnD3D11CreateDevice);
3118 AssertRC(rc);
3119 }
3120
3121 if (RT_SUCCESS(rc))
3122 {
3123 /* Failure to load the shader disassembler is ignored. */
3124 int rc2 = RTLdrLoadSystem("D3DCompiler_47", /* fNoUnload = */ true, &pBackend->hD3DCompiler);
3125 if (RT_SUCCESS(rc2))
3126 rc2 = RTLdrGetSymbol(pBackend->hD3DCompiler, "D3DDisassemble", (void **)&pBackend->pfnD3DDisassemble);
3127 Log6Func(("Load D3DDisassemble: %Rrc\n", rc2));
3128 }
3129
3130#if !defined(RT_OS_WINDOWS) || defined(DX_FORCE_SINGLE_DEVICE)
3131 pBackend->fSingleDevice = true;
3132#endif
3133
3134 LogRelMax(1, ("VMSVGA: Single DX device mode: %s\n", pBackend->fSingleDevice ? "enabled" : "disabled"));
3135
3136//DEBUG_BREAKPOINT_TEST();
3137 return rc;
3138}
3139
3140
3141static DECLCALLBACK(int) vmsvga3dBackPowerOn(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)
3142{
3143 RT_NOREF(pDevIns, pThis);
3144
3145 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3146 AssertReturn(pState, VERR_INVALID_STATE);
3147
3148 PVMSVGA3DBACKEND pBackend = pState->pBackend;
3149 AssertReturn(pBackend, VERR_INVALID_STATE);
3150
3151 int rc = dxDeviceCreate(pBackend, &pBackend->dxDevice);
3152 if (RT_SUCCESS(rc))
3153 {
3154 IDXGIAdapter *pAdapter = NULL;
3155 HRESULT hr = pBackend->dxDevice.pDxgiFactory->EnumAdapters(0, &pAdapter);
3156 if (SUCCEEDED(hr))
3157 {
3158 DXGI_ADAPTER_DESC desc;
3159 hr = pAdapter->GetDesc(&desc);
3160 if (SUCCEEDED(hr))
3161 {
3162 char sz[RT_ELEMENTS(desc.Description)];
3163 for (unsigned i = 0; i < RT_ELEMENTS(desc.Description); ++i)
3164 sz[i] = (char)desc.Description[i];
3165 LogRelMax(1, ("VMSVGA: Adapter [%s]\n", sz));
3166 }
3167
3168 pAdapter->Release();
3169 }
3170 }
3171 return rc;
3172}
3173
3174
3175static DECLCALLBACK(int) vmsvga3dBackReset(PVGASTATECC pThisCC)
3176{
3177 RT_NOREF(pThisCC);
3178 return VINF_SUCCESS;
3179}
3180
3181
3182static DECLCALLBACK(int) vmsvga3dBackTerminate(PVGASTATECC pThisCC)
3183{
3184 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3185 AssertReturn(pState, VERR_INVALID_STATE);
3186
3187 if (pState->pBackend)
3188 dxDeviceDestroy(pState->pBackend, &pState->pBackend->dxDevice);
3189
3190 return VINF_SUCCESS;
3191}
3192
3193
3194/** @todo Such structures must be in VBoxVideo3D.h */
3195typedef struct VBOX3DNOTIFYDEFINESCREEN
3196{
3197 VBOX3DNOTIFY Core;
3198 uint32_t cWidth;
3199 uint32_t cHeight;
3200 int32_t xRoot;
3201 int32_t yRoot;
3202 uint32_t fPrimary;
3203 uint32_t cDpi;
3204} VBOX3DNOTIFYDEFINESCREEN;
3205
3206
3207static int vmsvga3dDrvNotifyDefineScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
3208{
3209 VBOX3DNOTIFYDEFINESCREEN n;
3210 n.Core.enmNotification = VBOX3D_NOTIFY_TYPE_HW_SCREEN_CREATED;
3211 n.Core.iDisplay = pScreen->idScreen;
3212 n.Core.u32Reserved = 0;
3213 n.Core.cbData = sizeof(n) - RT_UOFFSETOF(VBOX3DNOTIFY, au8Data);
3214 RT_ZERO(n.Core.au8Data);
3215 n.cWidth = pScreen->cWidth;
3216 n.cHeight = pScreen->cHeight;
3217 n.xRoot = pScreen->xOrigin;
3218 n.yRoot = pScreen->yOrigin;
3219 n.fPrimary = RT_BOOL(pScreen->fuScreen & SVGA_SCREEN_IS_PRIMARY);
3220 n.cDpi = pScreen->cDpi;
3221
3222 return pThisCC->pDrv->pfn3DNotifyProcess(pThisCC->pDrv, &n.Core);
3223}
3224
3225
3226static int vmsvga3dDrvNotifyDestroyScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
3227{
3228 VBOX3DNOTIFY n;
3229 n.enmNotification = VBOX3D_NOTIFY_TYPE_HW_SCREEN_DESTROYED;
3230 n.iDisplay = pScreen->idScreen;
3231 n.u32Reserved = 0;
3232 n.cbData = sizeof(n) - RT_UOFFSETOF(VBOX3DNOTIFY, au8Data);
3233 RT_ZERO(n.au8Data);
3234
3235 return pThisCC->pDrv->pfn3DNotifyProcess(pThisCC->pDrv, &n);
3236}
3237
3238
3239static int vmsvga3dDrvNotifyBindSurface(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen, HANDLE hSharedSurface)
3240{
3241 VBOX3DNOTIFY n;
3242 n.enmNotification = VBOX3D_NOTIFY_TYPE_HW_SCREEN_BIND_SURFACE;
3243 n.iDisplay = pScreen->idScreen;
3244 n.u32Reserved = 0;
3245 n.cbData = sizeof(n) - RT_UOFFSETOF(VBOX3DNOTIFY, au8Data);
3246 *(uint64_t *)&n.au8Data[0] = (uint64_t)hSharedSurface;
3247
3248 return pThisCC->pDrv->pfn3DNotifyProcess(pThisCC->pDrv, &n);
3249}
3250
3251
3252typedef struct VBOX3DNOTIFYUPDATE
3253{
3254 VBOX3DNOTIFY Core;
3255 uint32_t x;
3256 uint32_t y;
3257 uint32_t w;
3258 uint32_t h;
3259} VBOX3DNOTIFYUPDATE;
3260
3261
3262static int vmsvga3dDrvNotifyUpdate(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen,
3263 uint32_t x, uint32_t y, uint32_t w, uint32_t h)
3264{
3265 VBOX3DNOTIFYUPDATE n;
3266 n.Core.enmNotification = VBOX3D_NOTIFY_TYPE_HW_SCREEN_UPDATE_END;
3267 n.Core.iDisplay = pScreen->idScreen;
3268 n.Core.u32Reserved = 0;
3269 n.Core.cbData = sizeof(n) - RT_UOFFSETOF(VBOX3DNOTIFY, au8Data);
3270 RT_ZERO(n.Core.au8Data);
3271 n.x = x;
3272 n.y = y;
3273 n.w = w;
3274 n.h = h;
3275
3276 return pThisCC->pDrv->pfn3DNotifyProcess(pThisCC->pDrv, &n.Core);
3277}
3278
3279static int vmsvga3dHwScreenCreate(PVMSVGA3DSTATE pState, uint32_t cWidth, uint32_t cHeight, VMSVGAHWSCREEN *p)
3280{
3281 PVMSVGA3DBACKEND pBackend = pState->pBackend;
3282
3283 DXDEVICE *pDXDevice = &pBackend->dxDevice;
3284 AssertReturn(pDXDevice->pDevice, VERR_INVALID_STATE);
3285
3286 D3D11_TEXTURE2D_DESC td;
3287 RT_ZERO(td);
3288 td.Width = cWidth;
3289 td.Height = cHeight;
3290 td.MipLevels = 1;
3291 td.ArraySize = 1;
3292 td.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
3293 td.SampleDesc.Count = 1;
3294 td.SampleDesc.Quality = 0;
3295 td.Usage = D3D11_USAGE_DEFAULT;
3296 td.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
3297 td.CPUAccessFlags = 0;
3298 td.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
3299
3300 HRESULT hr = pDXDevice->pDevice->CreateTexture2D(&td, 0, &p->pTexture);
3301 if (SUCCEEDED(hr))
3302 {
3303 /* Get the shared handle. */
3304 hr = p->pTexture->QueryInterface(__uuidof(IDXGIResource), (void**)&p->pDxgiResource);
3305 if (SUCCEEDED(hr))
3306 {
3307 hr = p->pDxgiResource->GetSharedHandle(&p->SharedHandle);
3308 if (SUCCEEDED(hr))
3309 hr = p->pTexture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)&p->pDXGIKeyedMutex);
3310 }
3311 }
3312
3313 if (SUCCEEDED(hr))
3314 return VINF_SUCCESS;
3315
3316 AssertFailed();
3317 return VERR_NOT_SUPPORTED;
3318}
3319
3320
3321static void vmsvga3dHwScreenDestroy(PVMSVGA3DSTATE pState, VMSVGAHWSCREEN *p)
3322{
3323 RT_NOREF(pState);
3324 D3D_RELEASE(p->pDXGIKeyedMutex);
3325 D3D_RELEASE(p->pDxgiResource);
3326 D3D_RELEASE(p->pTexture);
3327 p->SharedHandle = 0;
3328 p->sidScreenTarget = SVGA_ID_INVALID;
3329}
3330
3331
3332static DECLCALLBACK(int) vmsvga3dBackDefineScreen(PVGASTATE pThis, PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
3333{
3334 RT_NOREF(pThis, pThisCC, pScreen);
3335
3336 LogRel4(("VMSVGA: vmsvga3dBackDefineScreen: screen %u\n", pScreen->idScreen));
3337
3338 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3339 AssertReturn(pState, VERR_INVALID_STATE);
3340
3341 PVMSVGA3DBACKEND pBackend = pState->pBackend;
3342 AssertReturn(pBackend, VERR_INVALID_STATE);
3343
3344 Assert(pScreen->pHwScreen == NULL);
3345
3346 VMSVGAHWSCREEN *p = (VMSVGAHWSCREEN *)RTMemAllocZ(sizeof(VMSVGAHWSCREEN));
3347 AssertPtrReturn(p, VERR_NO_MEMORY);
3348
3349 p->sidScreenTarget = SVGA_ID_INVALID;
3350
3351 int rc = vmsvga3dDrvNotifyDefineScreen(pThisCC, pScreen);
3352 if (RT_SUCCESS(rc))
3353 {
3354 /* The frontend supports the screen. Create the actual resource. */
3355 rc = vmsvga3dHwScreenCreate(pState, pScreen->cWidth, pScreen->cHeight, p);
3356 if (RT_SUCCESS(rc))
3357 LogRel4(("VMSVGA: vmsvga3dBackDefineScreen: created\n"));
3358 }
3359
3360 if (RT_SUCCESS(rc))
3361 {
3362 LogRel(("VMSVGA: Using HW accelerated screen %u\n", pScreen->idScreen));
3363 pScreen->pHwScreen = p;
3364 }
3365 else
3366 {
3367 LogRel4(("VMSVGA: vmsvga3dBackDefineScreen: %Rrc\n", rc));
3368 vmsvga3dHwScreenDestroy(pState, p);
3369 RTMemFree(p);
3370 }
3371
3372 return rc;
3373}
3374
3375
3376static DECLCALLBACK(int) vmsvga3dBackDestroyScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
3377{
3378 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3379 AssertReturn(pState, VERR_INVALID_STATE);
3380
3381 vmsvga3dDrvNotifyDestroyScreen(pThisCC, pScreen);
3382
3383 if (pScreen->pHwScreen)
3384 {
3385 vmsvga3dHwScreenDestroy(pState, pScreen->pHwScreen);
3386 RTMemFree(pScreen->pHwScreen);
3387 pScreen->pHwScreen = NULL;
3388 }
3389
3390 return VINF_SUCCESS;
3391}
3392
3393
3394static DECLCALLBACK(int) vmsvga3dBackSurfaceBlitToScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen,
3395 SVGASignedRect destRect, SVGA3dSurfaceImageId srcImage,
3396 SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *paRects)
3397{
3398 RT_NOREF(pThisCC, pScreen, destRect, srcImage, srcRect, cRects, paRects);
3399
3400 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3401 AssertReturn(pState, VERR_INVALID_STATE);
3402
3403 PVMSVGA3DBACKEND pBackend = pState->pBackend;
3404 AssertReturn(pBackend, VERR_INVALID_STATE);
3405
3406 VMSVGAHWSCREEN *p = pScreen->pHwScreen;
3407 AssertReturn(p, VERR_NOT_SUPPORTED);
3408
3409 PVMSVGA3DSURFACE pSurface;
3410 int rc = vmsvga3dSurfaceFromSid(pState, srcImage.sid, &pSurface);
3411 AssertRCReturn(rc, rc);
3412
3413 /** @todo Implement. */
3414 AssertFailed();
3415 return VERR_NOT_IMPLEMENTED;
3416}
3417
3418
3419static DECLCALLBACK(int) vmsvga3dBackSurfaceMap(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, SVGA3dBox const *pBox,
3420 VMSVGA3D_SURFACE_MAP enmMapType, VMSVGA3D_MAPPED_SURFACE *pMap)
3421{
3422 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3423 AssertReturn(pState, VERR_INVALID_STATE);
3424
3425 PVMSVGA3DBACKEND pBackend = pState->pBackend;
3426 AssertReturn(pBackend, VERR_INVALID_STATE);
3427
3428 PVMSVGA3DSURFACE pSurface;
3429 int rc = vmsvga3dSurfaceFromSid(pState, pImage->sid, &pSurface);
3430 AssertRCReturn(rc, rc);
3431
3432 PVMSVGA3DBACKENDSURFACE pBackendSurface = pSurface->pBackendSurface;
3433 AssertPtrReturn(pBackendSurface, VERR_INVALID_STATE);
3434
3435 PVMSVGA3DMIPMAPLEVEL pMipLevel;
3436 rc = vmsvga3dMipmapLevel(pSurface, pImage->face, pImage->mipmap, &pMipLevel);
3437 ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
3438
3439 /* A surface is always mapped by the DX context which has created the surface. */
3440 DXDEVICE *pDevice = dxDeviceFromCid(pSurface->idAssociatedContext, pState);
3441 AssertReturn(pDevice && pDevice->pDevice, VERR_INVALID_STATE);
3442
3443 SVGA3dBox clipBox;
3444 if (pBox)
3445 {
3446 clipBox = *pBox;
3447 vmsvgaR3ClipBox(&pMipLevel->mipmapSize, &clipBox);
3448 ASSERT_GUEST_RETURN(clipBox.w && clipBox.h && clipBox.d, VERR_INVALID_PARAMETER);
3449 }
3450 else
3451 {
3452 clipBox.x = 0;
3453 clipBox.y = 0;
3454 clipBox.z = 0;
3455 clipBox.w = pMipLevel->mipmapSize.width;
3456 clipBox.h = pMipLevel->mipmapSize.height;
3457 clipBox.d = pMipLevel->mipmapSize.depth;
3458 }
3459
3460 D3D11_MAP d3d11MapType;
3461 switch (enmMapType)
3462 {
3463 case VMSVGA3D_SURFACE_MAP_READ: d3d11MapType = D3D11_MAP_READ; break;
3464 case VMSVGA3D_SURFACE_MAP_WRITE: d3d11MapType = D3D11_MAP_WRITE; break;
3465 case VMSVGA3D_SURFACE_MAP_READ_WRITE: d3d11MapType = D3D11_MAP_READ_WRITE; break;
3466 case VMSVGA3D_SURFACE_MAP_WRITE_DISCARD: d3d11MapType = D3D11_MAP_WRITE_DISCARD; break;
3467 default:
3468 AssertFailed();
3469 return VERR_INVALID_PARAMETER;
3470 }
3471
3472 D3D11_MAPPED_SUBRESOURCE mappedResource;
3473 RT_ZERO(mappedResource);
3474
3475 if ( pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_1D
3476 || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_2D
3477 || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_CUBE
3478 || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_3D)
3479 {
3480 dxSurfaceWait(pState, pSurface, pSurface->idAssociatedContext);
3481
3482 ID3D11Resource *pMappedResource;
3483 if (enmMapType == VMSVGA3D_SURFACE_MAP_READ)
3484 {
3485 pMappedResource = pBackendSurface->staging.pResource;
3486
3487 /* Copy the texture content to the staging texture.
3488 * The requested miplevel of the texture is copied to the miplevel 0 of the staging texture,
3489 * because the staging (and dynamic) structures do not have miplevels.
3490 * Always copy entire miplevel so all Dst are zero and pSrcBox is NULL, as D3D11 requires.
3491 */
3492 ID3D11Resource *pDstResource = pMappedResource;
3493 UINT DstSubresource = 0;
3494 UINT DstX = 0;
3495 UINT DstY = 0;
3496 UINT DstZ = 0;
3497 ID3D11Resource *pSrcResource = pBackendSurface->u.pResource;
3498 UINT SrcSubresource = D3D11CalcSubresource(pImage->mipmap, pImage->face, pSurface->cLevels);
3499 D3D11_BOX *pSrcBox = NULL;
3500 //D3D11_BOX SrcBox;
3501 //SrcBox.left = 0;
3502 //SrcBox.top = 0;
3503 //SrcBox.front = 0;
3504 //SrcBox.right = pMipLevel->mipmapSize.width;
3505 //SrcBox.bottom = pMipLevel->mipmapSize.height;
3506 //SrcBox.back = pMipLevel->mipmapSize.depth;
3507 pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
3508 pSrcResource, SrcSubresource, pSrcBox);
3509 }
3510 else if (enmMapType == VMSVGA3D_SURFACE_MAP_WRITE)
3511 pMappedResource = pBackendSurface->staging.pResource;
3512 else
3513 pMappedResource = pBackendSurface->dynamic.pResource;
3514
3515 UINT const Subresource = 0; /* Dynamic or staging textures have one subresource. */
3516 HRESULT hr = pDevice->pImmediateContext->Map(pMappedResource, Subresource,
3517 d3d11MapType, /* MapFlags = */ 0, &mappedResource);
3518 if (SUCCEEDED(hr))
3519 vmsvga3dSurfaceMapInit(pMap, enmMapType, &clipBox, pSurface,
3520 mappedResource.pData, mappedResource.RowPitch, mappedResource.DepthPitch);
3521 else
3522 AssertFailedStmt(rc = VERR_NOT_SUPPORTED);
3523 }
3524 else if (pBackendSurface->enmResType == VMSVGA3D_RESTYPE_BUFFER)
3525 {
3526#ifdef DX_COMMON_STAGING_BUFFER
3527 /* Map the staging buffer. */
3528 rc = dxStagingBufferRealloc(pDevice, pMipLevel->cbSurface);
3529 if (RT_SUCCESS(rc))
3530 {
3531 /* The staging buffer does not allow D3D11_MAP_WRITE_DISCARD, so replace it. */
3532 if (d3d11MapType == D3D11_MAP_WRITE_DISCARD)
3533 d3d11MapType = D3D11_MAP_WRITE;
3534
3535 if (enmMapType == VMSVGA3D_SURFACE_MAP_READ)
3536 {
3537 /* Copy from the buffer to the staging buffer. */
3538 ID3D11Resource *pDstResource = pDevice->pStagingBuffer;
3539 UINT DstSubresource = 0;
3540 UINT DstX = clipBox.x;
3541 UINT DstY = clipBox.y;
3542 UINT DstZ = clipBox.z;
3543 ID3D11Resource *pSrcResource = pBackendSurface->u.pResource;
3544 UINT SrcSubresource = 0;
3545 D3D11_BOX SrcBox;
3546 SrcBox.left = clipBox.x;
3547 SrcBox.top = clipBox.y;
3548 SrcBox.front = clipBox.z;
3549 SrcBox.right = clipBox.w;
3550 SrcBox.bottom = clipBox.h;
3551 SrcBox.back = clipBox.d;
3552 pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
3553 pSrcResource, SrcSubresource, &SrcBox);
3554 }
3555
3556 UINT const Subresource = 0; /* Buffers have only one subresource. */
3557 HRESULT hr = pDevice->pImmediateContext->Map(pDevice->pStagingBuffer, Subresource,
3558 d3d11MapType, /* MapFlags = */ 0, &mappedResource);
3559 if (SUCCEEDED(hr))
3560 vmsvga3dSurfaceMapInit(pMap, enmMapType, &clipBox, pSurface,
3561 mappedResource.pData, mappedResource.RowPitch, mappedResource.DepthPitch);
3562 else
3563 AssertFailedStmt(rc = VERR_NOT_SUPPORTED);
3564 }
3565#else
3566 ID3D11Resource *pMappedResource;
3567 if (enmMapType == VMSVGA3D_SURFACE_MAP_READ)
3568 {
3569 pMappedResource = pBackendSurface->staging.pResource;
3570
3571 /* Copy the resource content to the staging resource. */
3572 ID3D11Resource *pDstResource = pMappedResource;
3573 UINT DstSubresource = 0;
3574 UINT DstX = clipBox.x;
3575 UINT DstY = clipBox.y;
3576 UINT DstZ = clipBox.z;
3577 ID3D11Resource *pSrcResource = pBackendSurface->u.pResource;
3578 UINT SrcSubresource = 0;
3579 D3D11_BOX SrcBox;
3580 SrcBox.left = clipBox.x;
3581 SrcBox.top = clipBox.y;
3582 SrcBox.front = clipBox.z;
3583 SrcBox.right = clipBox.w;
3584 SrcBox.bottom = clipBox.h;
3585 SrcBox.back = clipBox.d;
3586 pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
3587 pSrcResource, SrcSubresource, &SrcBox);
3588 }
3589 else if (enmMapType == VMSVGA3D_SURFACE_MAP_WRITE)
3590 pMappedResource = pBackendSurface->staging.pResource;
3591 else
3592 pMappedResource = pBackendSurface->dynamic.pResource;
3593
3594 UINT const Subresource = 0; /* Dynamic or staging textures have one subresource. */
3595 HRESULT hr = pDevice->pImmediateContext->Map(pMappedResource, Subresource,
3596 d3d11MapType, /* MapFlags = */ 0, &mappedResource);
3597 if (SUCCEEDED(hr))
3598 vmsvga3dSurfaceMapInit(pMap, enmMapType, &clipBox, pSurface,
3599 mappedResource.pData, mappedResource.RowPitch, mappedResource.DepthPitch);
3600 else
3601 AssertFailedStmt(rc = VERR_NOT_SUPPORTED);
3602#endif
3603 }
3604 else
3605 {
3606 // UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels);
3607 /** @todo Implement. */
3608 AssertFailed();
3609 rc = VERR_NOT_IMPLEMENTED;
3610 }
3611
3612 return rc;
3613}
3614
3615
3616static DECLCALLBACK(int) vmsvga3dBackSurfaceUnmap(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, VMSVGA3D_MAPPED_SURFACE *pMap, bool fWritten)
3617{
3618 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3619 AssertReturn(pState, VERR_INVALID_STATE);
3620
3621 PVMSVGA3DBACKEND pBackend = pState->pBackend;
3622 AssertReturn(pBackend, VERR_INVALID_STATE);
3623
3624 PVMSVGA3DSURFACE pSurface;
3625 int rc = vmsvga3dSurfaceFromSid(pState, pImage->sid, &pSurface);
3626 AssertRCReturn(rc, rc);
3627
3628 /* The called should not use the function for system memory surfaces. */
3629 PVMSVGA3DBACKENDSURFACE pBackendSurface = pSurface->pBackendSurface;
3630 AssertReturn(pBackendSurface, VERR_INVALID_PARAMETER);
3631
3632 PVMSVGA3DMIPMAPLEVEL pMipLevel;
3633 rc = vmsvga3dMipmapLevel(pSurface, pImage->face, pImage->mipmap, &pMipLevel);
3634 ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
3635
3636 /* A surface is always mapped by the DX context which has created the surface. */
3637 DXDEVICE *pDevice = dxDeviceFromCid(pSurface->idAssociatedContext, pState);
3638 AssertReturn(pDevice && pDevice->pDevice, VERR_INVALID_STATE);
3639
3640 if ( pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_1D
3641 || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_2D
3642 || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_CUBE
3643 || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_3D)
3644 {
3645 ID3D11Resource *pMappedResource;
3646 if (pMap->enmMapType == VMSVGA3D_SURFACE_MAP_READ)
3647 pMappedResource = pBackendSurface->staging.pResource;
3648 else if (pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE)
3649 pMappedResource = pBackendSurface->staging.pResource;
3650 else
3651 pMappedResource = pBackendSurface->dynamic.pResource;
3652
3653 UINT const Subresource = 0; /* Staging or dynamic textures have one subresource. */
3654 pDevice->pImmediateContext->Unmap(pMappedResource, Subresource);
3655
3656 if ( fWritten
3657 && ( pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE
3658 || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_READ_WRITE
3659 || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE_DISCARD))
3660 {
3661 /* If entire resource must be copied then use pSrcBox = NULL and dst point (0,0,0)
3662 * Because DX11 insists on this for some resource types, for example DEPTH_STENCIL resources.
3663 */
3664 uint32_t const cWidth0 = pSurface->paMipmapLevels[0].mipmapSize.width;
3665 uint32_t const cHeight0 = pSurface->paMipmapLevels[0].mipmapSize.height;
3666 uint32_t const cDepth0 = pSurface->paMipmapLevels[0].mipmapSize.depth;
3667 /** @todo Entire subresource is always mapped. So find a way to copy it back, important for DEPTH_STENCIL mipmaps. */
3668 bool const fEntireResource = pMap->box.x == 0 && pMap->box.y == 0 && pMap->box.z == 0
3669 && pMap->box.w == cWidth0 && pMap->box.h == cHeight0 && pMap->box.d == cDepth0;
3670
3671 ID3D11Resource *pDstResource = pBackendSurface->u.pResource;
3672 UINT DstSubresource = D3D11CalcSubresource(pImage->mipmap, pImage->face, pSurface->cLevels);
3673 UINT DstX = (pMap->box.x / pSurface->cxBlock) * pSurface->cxBlock;
3674 UINT DstY = (pMap->box.y / pSurface->cyBlock) * pSurface->cyBlock;
3675 UINT DstZ = pMap->box.z;
3676 ID3D11Resource *pSrcResource = pMappedResource;
3677 UINT SrcSubresource = Subresource;
3678 D3D11_BOX *pSrcBox;
3679 D3D11_BOX SrcBox;
3680 if (fEntireResource)
3681 pSrcBox = NULL;
3682 else
3683 {
3684 uint32_t const cxBlocks = (pMap->box.w + pSurface->cxBlock - 1) / pSurface->cxBlock;
3685 uint32_t const cyBlocks = (pMap->box.h + pSurface->cyBlock - 1) / pSurface->cyBlock;
3686
3687 SrcBox.left = DstX;
3688 SrcBox.top = DstY;
3689 SrcBox.front = DstZ;
3690 SrcBox.right = DstX + cxBlocks * pSurface->cxBlock;
3691 SrcBox.bottom = DstY + cyBlocks * pSurface->cyBlock;
3692 SrcBox.back = DstZ + pMap->box.d;
3693 pSrcBox = &SrcBox;
3694 }
3695
3696 pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
3697 pSrcResource, SrcSubresource, pSrcBox);
3698
3699 pBackendSurface->cidDrawing = pSurface->idAssociatedContext;
3700 }
3701 }
3702 else if (pBackendSurface->enmResType == VMSVGA3D_RESTYPE_BUFFER)
3703 {
3704 Log4(("Unmap buffer sid = %u:\n%.*Rhxd\n", pSurface->id, pMap->cbRow, pMap->pvData));
3705
3706#ifdef DX_COMMON_STAGING_BUFFER
3707 /* Unmap the staging buffer. */
3708 UINT const Subresource = 0; /* Buffers have only one subresource. */
3709 pDevice->pImmediateContext->Unmap(pDevice->pStagingBuffer, Subresource);
3710
3711 /* Copy from the staging buffer to the actual buffer */
3712 if ( fWritten
3713 && ( pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE
3714 || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_READ_WRITE
3715 || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE_DISCARD))
3716 {
3717 ID3D11Resource *pDstResource = pBackendSurface->u.pResource;
3718 UINT DstSubresource = 0;
3719 UINT DstX = (pMap->box.x / pSurface->cxBlock) * pSurface->cxBlock;
3720 UINT DstY = (pMap->box.y / pSurface->cyBlock) * pSurface->cyBlock;
3721 UINT DstZ = pMap->box.z;
3722 ID3D11Resource *pSrcResource = pDevice->pStagingBuffer;
3723 UINT SrcSubresource = 0;
3724 D3D11_BOX SrcBox;
3725
3726 uint32_t const cxBlocks = (pMap->box.w + pSurface->cxBlock - 1) / pSurface->cxBlock;
3727 uint32_t const cyBlocks = (pMap->box.h + pSurface->cyBlock - 1) / pSurface->cyBlock;
3728
3729 SrcBox.left = DstX;
3730 SrcBox.top = DstY;
3731 SrcBox.front = DstZ;
3732 SrcBox.right = DstX + cxBlocks * pSurface->cxBlock;
3733 SrcBox.bottom = DstY + cyBlocks * pSurface->cyBlock;
3734 SrcBox.back = DstZ + pMap->box.d;
3735
3736 pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
3737 pSrcResource, SrcSubresource, &SrcBox);
3738 }
3739#else
3740 ID3D11Resource *pMappedResource;
3741 if (pMap->enmMapType == VMSVGA3D_SURFACE_MAP_READ)
3742 pMappedResource = pBackendSurface->staging.pResource;
3743 else if (pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE)
3744 pMappedResource = pBackendSurface->staging.pResource;
3745 else
3746 pMappedResource = pBackendSurface->dynamic.pResource;
3747
3748 UINT const Subresource = 0; /* Staging or dynamic textures have one subresource. */
3749 pDevice->pImmediateContext->Unmap(pMappedResource, Subresource);
3750
3751 if ( fWritten
3752 && ( pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE
3753 || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_READ_WRITE
3754 || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE_DISCARD))
3755 {
3756 ID3D11Resource *pDstResource = pBackendSurface->u.pResource;
3757 UINT DstSubresource = 0;
3758 UINT DstX = pMap->box.x;
3759 UINT DstY = pMap->box.y;
3760 UINT DstZ = pMap->box.z;
3761 ID3D11Resource *pSrcResource = pMappedResource;
3762 UINT SrcSubresource = 0;
3763 D3D11_BOX SrcBox;
3764 SrcBox.left = DstX;
3765 SrcBox.top = DstY;
3766 SrcBox.front = DstZ;
3767 SrcBox.right = DstX + pMap->box.w;
3768 SrcBox.bottom = DstY + pMap->box.h;
3769 SrcBox.back = DstZ + pMap->box.d;
3770 pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
3771 pSrcResource, SrcSubresource, &SrcBox);
3772
3773 pBackendSurface->cidDrawing = pSurface->idAssociatedContext;
3774 }
3775#endif
3776 }
3777 else
3778 {
3779 AssertFailed();
3780 rc = VERR_NOT_IMPLEMENTED;
3781 }
3782
3783 return rc;
3784}
3785
3786
3787static DECLCALLBACK(int) vmsvga3dScreenTargetBind(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen, uint32_t sid)
3788{
3789 int rc = VINF_SUCCESS;
3790
3791 PVMSVGA3DSURFACE pSurface;
3792 if (sid != SVGA_ID_INVALID)
3793 {
3794 /* Create the surface if does not yet exist. */
3795 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3796 AssertReturn(pState, VERR_INVALID_STATE);
3797
3798 rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
3799 AssertRCReturn(rc, rc);
3800
3801 if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface))
3802 {
3803 /* Create the actual texture. */
3804 rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, NULL, pSurface);
3805 AssertRCReturn(rc, rc);
3806 }
3807 }
3808 else
3809 pSurface = NULL;
3810
3811 /* Notify the HW accelerated screen if it is used. */
3812 VMSVGAHWSCREEN *pHwScreen = pScreen->pHwScreen;
3813 if (!pHwScreen)
3814 return VINF_SUCCESS;
3815
3816 /* Same surface -> do nothing. */
3817 if (pHwScreen->sidScreenTarget == sid)
3818 return VINF_SUCCESS;
3819
3820 if (sid != SVGA_ID_INVALID)
3821 {
3822 AssertReturn( pSurface->pBackendSurface
3823 && pSurface->pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_2D
3824 && RT_BOOL(pSurface->f.surfaceFlags & SVGA3D_SURFACE_SCREENTARGET), VERR_INVALID_PARAMETER);
3825
3826 HANDLE const hSharedSurface = pHwScreen->SharedHandle;
3827 rc = vmsvga3dDrvNotifyBindSurface(pThisCC, pScreen, hSharedSurface);
3828 }
3829
3830 if (RT_SUCCESS(rc))
3831 {
3832 pHwScreen->sidScreenTarget = sid;
3833 }
3834
3835 return rc;
3836}
3837
3838
3839static DECLCALLBACK(int) vmsvga3dScreenTargetUpdate(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen, SVGA3dRect const *pRect)
3840{
3841 VMSVGAHWSCREEN *pHwScreen = pScreen->pHwScreen;
3842 AssertReturn(pHwScreen, VERR_NOT_SUPPORTED);
3843
3844 if (pHwScreen->sidScreenTarget == SVGA_ID_INVALID)
3845 return VINF_SUCCESS; /* No surface bound. */
3846
3847 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3848 AssertReturn(pState, VERR_INVALID_STATE);
3849
3850 PVMSVGA3DBACKEND pBackend = pState->pBackend;
3851 AssertReturn(pBackend, VERR_INVALID_STATE);
3852
3853 PVMSVGA3DSURFACE pSurface;
3854 int rc = vmsvga3dSurfaceFromSid(pState, pHwScreen->sidScreenTarget, &pSurface);
3855 AssertRCReturn(rc, rc);
3856
3857 PVMSVGA3DBACKENDSURFACE pBackendSurface = pSurface->pBackendSurface;
3858 AssertReturn( pBackendSurface
3859 && pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_2D
3860 && RT_BOOL(pSurface->f.surfaceFlags & SVGA3D_SURFACE_SCREENTARGET),
3861 VERR_INVALID_PARAMETER);
3862
3863 SVGA3dRect boundRect;
3864 boundRect.x = 0;
3865 boundRect.y = 0;
3866 boundRect.w = pSurface->paMipmapLevels[0].mipmapSize.width;
3867 boundRect.h = pSurface->paMipmapLevels[0].mipmapSize.height;
3868 SVGA3dRect clipRect = *pRect;
3869 vmsvgaR3Clip3dRect(&boundRect, &clipRect);
3870 ASSERT_GUEST_RETURN(clipRect.w && clipRect.h, VERR_INVALID_PARAMETER);
3871
3872 /* Wait for the surface to finish drawing. */
3873 dxSurfaceWait(pState, pSurface, DX_CID_BACKEND);
3874
3875 /* Copy the screen texture to the shared surface. */
3876 DWORD result = pHwScreen->pDXGIKeyedMutex->AcquireSync(0, 10000);
3877 if (result == S_OK)
3878 {
3879 pBackend->dxDevice.pImmediateContext->CopyResource(pHwScreen->pTexture, pBackendSurface->u.pTexture2D);
3880
3881 dxDeviceFlush(&pBackend->dxDevice);
3882
3883 result = pHwScreen->pDXGIKeyedMutex->ReleaseSync(1);
3884 }
3885 else
3886 AssertFailed();
3887
3888 rc = vmsvga3dDrvNotifyUpdate(pThisCC, pScreen, pRect->x, pRect->y, pRect->w, pRect->h);
3889 return rc;
3890}
3891
3892
3893/*
3894 *
3895 * 3D interface.
3896 *
3897 */
3898
3899static DECLCALLBACK(int) vmsvga3dBackQueryCaps(PVGASTATECC pThisCC, SVGA3dDevCapIndex idx3dCaps, uint32_t *pu32Val)
3900{
3901 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3902 AssertReturn(pState, VERR_INVALID_STATE);
3903
3904 int rc = VINF_SUCCESS;
3905
3906 *pu32Val = 0;
3907
3908 if (idx3dCaps > SVGA3D_DEVCAP_MAX)
3909 {
3910 LogRelMax(16, ("VMSVGA: unsupported SVGA3D_DEVCAP %d\n", idx3dCaps));
3911 return VERR_NOT_SUPPORTED;
3912 }
3913
3914 D3D_FEATURE_LEVEL const FeatureLevel = pState->pBackend->dxDevice.FeatureLevel;
3915
3916 /* Most values are taken from:
3917 * https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro
3918 *
3919 * Shader values are from
3920 * https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-models
3921 */
3922
3923 switch (idx3dCaps)
3924 {
3925 case SVGA3D_DEVCAP_3D:
3926 *pu32Val = 1;
3927 break;
3928
3929 case SVGA3D_DEVCAP_MAX_LIGHTS:
3930 *pu32Val = SVGA3D_NUM_LIGHTS; /* VGPU9. Not applicable to DX11. */
3931 break;
3932
3933 case SVGA3D_DEVCAP_MAX_TEXTURES:
3934 *pu32Val = SVGA3D_NUM_TEXTURE_UNITS; /* VGPU9. Not applicable to DX11. */
3935 break;
3936
3937 case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
3938 *pu32Val = SVGA3D_NUM_CLIPPLANES;
3939 break;
3940
3941 case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
3942 if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
3943 *pu32Val = SVGA3DVSVERSION_40;
3944 else
3945 *pu32Val = SVGA3DVSVERSION_30;
3946 break;
3947
3948 case SVGA3D_DEVCAP_VERTEX_SHADER:
3949 *pu32Val = 1;
3950 break;
3951
3952 case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
3953 if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
3954 *pu32Val = SVGA3DPSVERSION_40;
3955 else
3956 *pu32Val = SVGA3DPSVERSION_30;
3957 break;
3958
3959 case SVGA3D_DEVCAP_FRAGMENT_SHADER:
3960 *pu32Val = 1;
3961 break;
3962
3963 case SVGA3D_DEVCAP_MAX_RENDER_TARGETS:
3964 if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
3965 *pu32Val = 8;
3966 else
3967 *pu32Val = 4;
3968 break;
3969
3970 case SVGA3D_DEVCAP_S23E8_TEXTURES:
3971 case SVGA3D_DEVCAP_S10E5_TEXTURES:
3972 /* Must be obsolete by now; surface format caps specify the same thing. */
3973 break;
3974
3975 case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
3976 /* Obsolete */
3977 break;
3978
3979 /*
3980 * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
3981 * return TRUE. Even on physical hardware that does not support
3982 * these formats natively, the SVGA3D device will provide an emulation
3983 * which should be invisible to the guest OS.
3984 */
3985 case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
3986 case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
3987 case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
3988 *pu32Val = 1;
3989 break;
3990
3991 case SVGA3D_DEVCAP_QUERY_TYPES:
3992 /* Obsolete */
3993 break;
3994
3995 case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
3996 /* Obsolete */
3997 break;
3998
3999 case SVGA3D_DEVCAP_MAX_POINT_SIZE:
4000 AssertCompile(sizeof(uint32_t) == sizeof(float));
4001 *(float *)pu32Val = 256.0f; /* VGPU9. Not applicable to DX11. */
4002 break;
4003
4004 case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
4005 /* Obsolete */
4006 break;
4007
4008 case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
4009 case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
4010 if (FeatureLevel >= D3D_FEATURE_LEVEL_11_0)
4011 *pu32Val = 16384;
4012 else if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
4013 *pu32Val = 8192;
4014 else if (FeatureLevel >= D3D_FEATURE_LEVEL_9_3)
4015 *pu32Val = 4096;
4016 else
4017 *pu32Val = 2048;
4018 break;
4019
4020 case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
4021 if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
4022 *pu32Val = 2048;
4023 else
4024 *pu32Val = 256;
4025 break;
4026
4027 case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
4028 if (FeatureLevel >= D3D_FEATURE_LEVEL_11_0)
4029 *pu32Val = 16384;
4030 else if (FeatureLevel >= D3D_FEATURE_LEVEL_9_3)
4031 *pu32Val = 8192;
4032 else if (FeatureLevel >= D3D_FEATURE_LEVEL_9_2)
4033 *pu32Val = 2048;
4034 else
4035 *pu32Val = 128;
4036 break;
4037
4038 case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
4039 /* Obsolete */
4040 break;
4041
4042 case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
4043 if (FeatureLevel >= D3D_FEATURE_LEVEL_9_2)
4044 *pu32Val = D3D11_REQ_MAXANISOTROPY;
4045 else
4046 *pu32Val = 2; // D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
4047 break;
4048
4049 case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
4050 if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
4051 *pu32Val = UINT32_MAX;
4052 else if (FeatureLevel >= D3D_FEATURE_LEVEL_9_2)
4053 *pu32Val = 1048575; // D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT;
4054 else
4055 *pu32Val = 65535; // D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT;
4056 break;
4057
4058 case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
4059 if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
4060 *pu32Val = UINT32_MAX;
4061 else if (FeatureLevel >= D3D_FEATURE_LEVEL_9_2)
4062 *pu32Val = 1048575;
4063 else
4064 *pu32Val = 65534;
4065 break;
4066
4067 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
4068 if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
4069 *pu32Val = UINT32_MAX;
4070 else
4071 *pu32Val = 512;
4072 break;
4073
4074 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
4075 if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
4076 *pu32Val = UINT32_MAX;
4077 else
4078 *pu32Val = 512;
4079 break;
4080
4081 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
4082 if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
4083 *pu32Val = 4096;
4084 else
4085 *pu32Val = 32;
4086 break;
4087
4088 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
4089 if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
4090 *pu32Val = 4096;
4091 else
4092 *pu32Val = 32;
4093 break;
4094
4095 case SVGA3D_DEVCAP_TEXTURE_OPS:
4096 /* Obsolete */
4097 break;
4098
4099 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
4100 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
4101 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
4102 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
4103 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
4104 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
4105 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
4106 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
4107 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
4108 case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
4109 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
4110 case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
4111 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
4112 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
4113 case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
4114 case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
4115 case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
4116 case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
4117 case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
4118 case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
4119 case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
4120 case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
4121 case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
4122 case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
4123 case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
4124 case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
4125 case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
4126 case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
4127 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
4128 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
4129 case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
4130 case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
4131 case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
4132 case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
4133 case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
4134 case SVGA3D_DEVCAP_SURFACEFMT_NV12:
4135 case SVGA3D_DEVCAP_DEAD10: /* SVGA3D_DEVCAP_SURFACEFMT_AYUV */
4136 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
4137 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
4138 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT:
4139 case SVGA3D_DEVCAP_SURFACEFMT_ATI1:
4140 case SVGA3D_DEVCAP_SURFACEFMT_ATI2:
4141 case SVGA3D_DEVCAP_SURFACEFMT_YV12:
4142 {
4143 SVGA3dSurfaceFormat const enmFormat = vmsvgaDXDevCapSurfaceFmt2Format(idx3dCaps);
4144 rc = vmsvgaDXCheckFormatSupportPreDX(pState, enmFormat, pu32Val);
4145 break;
4146 }
4147
4148 case SVGA3D_DEVCAP_MISSING62:
4149 /* Unused */
4150 break;
4151
4152 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
4153 /* Obsolete */
4154 break;
4155
4156 case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
4157 if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
4158 *pu32Val = 8;
4159 else if (FeatureLevel >= D3D_FEATURE_LEVEL_9_3)
4160 *pu32Val = 4; // D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
4161 else
4162 *pu32Val = 1; // D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
4163 break;
4164
4165 case SVGA3D_DEVCAP_DEAD4: /* SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES */
4166 case SVGA3D_DEVCAP_DEAD5: /* SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES */
4167 *pu32Val = (1 << (2-1)) | (1 << (4-1)) | (1 << (8-1)); /* 2x, 4x, 8x */
4168 break;
4169
4170 case SVGA3D_DEVCAP_DEAD7: /* SVGA3D_DEVCAP_ALPHATOCOVERAGE */
4171 /* Obsolete */
4172 break;
4173
4174 case SVGA3D_DEVCAP_DEAD6: /* SVGA3D_DEVCAP_SUPERSAMPLE */
4175 /* Obsolete */
4176 break;
4177
4178 case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
4179 *pu32Val = 1;
4180 break;
4181
4182 case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
4183 *pu32Val = SVGA3D_MAX_CONTEXT_IDS;
4184 break;
4185
4186 case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
4187 *pu32Val = SVGA3D_MAX_SURFACE_IDS;
4188 break;
4189
4190 case SVGA3D_DEVCAP_DEAD1:
4191 /* Obsolete */
4192 break;
4193
4194 case SVGA3D_DEVCAP_DEAD8: /* SVGA3D_DEVCAP_VIDEO_DECODE */
4195 /* Obsolete */
4196 break;
4197
4198 case SVGA3D_DEVCAP_DEAD9: /* SVGA3D_DEVCAP_VIDEO_PROCESS */
4199 /* Obsolete */
4200 break;
4201
4202 case SVGA3D_DEVCAP_LINE_AA:
4203 *pu32Val = 1;
4204 break;
4205
4206 case SVGA3D_DEVCAP_LINE_STIPPLE:
4207 *pu32Val = 0; /* DX11 does not seem to support this directly. */
4208 break;
4209
4210 case SVGA3D_DEVCAP_MAX_LINE_WIDTH:
4211 AssertCompile(sizeof(uint32_t) == sizeof(float));
4212 *(float *)pu32Val = 1.0f;
4213 break;
4214
4215 case SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH:
4216 AssertCompile(sizeof(uint32_t) == sizeof(float));
4217 *(float *)pu32Val = 1.0f;
4218 break;
4219
4220 case SVGA3D_DEVCAP_DEAD3: /* Old SVGA3D_DEVCAP_LOGICOPS */
4221 /* Deprecated. */
4222 AssertCompile(SVGA3D_DEVCAP_DEAD3 == 92); /* Newer SVGA headers redefine this. */
4223 break;
4224
4225 case SVGA3D_DEVCAP_TS_COLOR_KEY:
4226 *pu32Val = 0; /* DX11 does not seem to support this directly. */
4227 break;
4228
4229 case SVGA3D_DEVCAP_DEAD2:
4230 break;
4231
4232 case SVGA3D_DEVCAP_DXCONTEXT:
4233 *pu32Val = 1;
4234 break;
4235
4236 case SVGA3D_DEVCAP_DEAD11: /* SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE */
4237 *pu32Val = D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
4238 break;
4239
4240 case SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS:
4241 *pu32Val = D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT;
4242 break;
4243
4244 case SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS:
4245 *pu32Val = D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT;
4246 break;
4247
4248 case SVGA3D_DEVCAP_DX_PROVOKING_VERTEX:
4249 *pu32Val = 0; /* boolean */
4250 break;
4251
4252 case SVGA3D_DEVCAP_DXFMT_X8R8G8B8:
4253 case SVGA3D_DEVCAP_DXFMT_A8R8G8B8:
4254 case SVGA3D_DEVCAP_DXFMT_R5G6B5:
4255 case SVGA3D_DEVCAP_DXFMT_X1R5G5B5:
4256 case SVGA3D_DEVCAP_DXFMT_A1R5G5B5:
4257 case SVGA3D_DEVCAP_DXFMT_A4R4G4B4:
4258 case SVGA3D_DEVCAP_DXFMT_Z_D32:
4259 case SVGA3D_DEVCAP_DXFMT_Z_D16:
4260 case SVGA3D_DEVCAP_DXFMT_Z_D24S8:
4261 case SVGA3D_DEVCAP_DXFMT_Z_D15S1:
4262 case SVGA3D_DEVCAP_DXFMT_LUMINANCE8:
4263 case SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4:
4264 case SVGA3D_DEVCAP_DXFMT_LUMINANCE16:
4265 case SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8:
4266 case SVGA3D_DEVCAP_DXFMT_DXT1:
4267 case SVGA3D_DEVCAP_DXFMT_DXT2:
4268 case SVGA3D_DEVCAP_DXFMT_DXT3:
4269 case SVGA3D_DEVCAP_DXFMT_DXT4:
4270 case SVGA3D_DEVCAP_DXFMT_DXT5:
4271 case SVGA3D_DEVCAP_DXFMT_BUMPU8V8:
4272 case SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5:
4273 case SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8:
4274 case SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1:
4275 case SVGA3D_DEVCAP_DXFMT_ARGB_S10E5:
4276 case SVGA3D_DEVCAP_DXFMT_ARGB_S23E8:
4277 case SVGA3D_DEVCAP_DXFMT_A2R10G10B10:
4278 case SVGA3D_DEVCAP_DXFMT_V8U8:
4279 case SVGA3D_DEVCAP_DXFMT_Q8W8V8U8:
4280 case SVGA3D_DEVCAP_DXFMT_CxV8U8:
4281 case SVGA3D_DEVCAP_DXFMT_X8L8V8U8:
4282 case SVGA3D_DEVCAP_DXFMT_A2W10V10U10:
4283 case SVGA3D_DEVCAP_DXFMT_ALPHA8:
4284 case SVGA3D_DEVCAP_DXFMT_R_S10E5:
4285 case SVGA3D_DEVCAP_DXFMT_R_S23E8:
4286 case SVGA3D_DEVCAP_DXFMT_RG_S10E5:
4287 case SVGA3D_DEVCAP_DXFMT_RG_S23E8:
4288 case SVGA3D_DEVCAP_DXFMT_BUFFER:
4289 case SVGA3D_DEVCAP_DXFMT_Z_D24X8:
4290 case SVGA3D_DEVCAP_DXFMT_V16U16:
4291 case SVGA3D_DEVCAP_DXFMT_G16R16:
4292 case SVGA3D_DEVCAP_DXFMT_A16B16G16R16:
4293 case SVGA3D_DEVCAP_DXFMT_UYVY:
4294 case SVGA3D_DEVCAP_DXFMT_YUY2:
4295 case SVGA3D_DEVCAP_DXFMT_NV12:
4296 case SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2: /* SVGA3D_DEVCAP_DXFMT_AYUV */
4297 case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS:
4298 case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT:
4299 case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT:
4300 case SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS:
4301 case SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT:
4302 case SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT:
4303 case SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT:
4304 case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS:
4305 case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT:
4306 case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM:
4307 case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT:
4308 case SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS:
4309 case SVGA3D_DEVCAP_DXFMT_R32G32_UINT:
4310 case SVGA3D_DEVCAP_DXFMT_R32G32_SINT:
4311 case SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS:
4312 case SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT:
4313 case SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24:
4314 case SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT:
4315 case SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS:
4316 case SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT:
4317 case SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT:
4318 case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS:
4319 case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM:
4320 case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB:
4321 case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT:
4322 case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT:
4323 case SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS:
4324 case SVGA3D_DEVCAP_DXFMT_R16G16_UINT:
4325 case SVGA3D_DEVCAP_DXFMT_R16G16_SINT:
4326 case SVGA3D_DEVCAP_DXFMT_R32_TYPELESS:
4327 case SVGA3D_DEVCAP_DXFMT_D32_FLOAT:
4328 case SVGA3D_DEVCAP_DXFMT_R32_UINT:
4329 case SVGA3D_DEVCAP_DXFMT_R32_SINT:
4330 case SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS:
4331 case SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT:
4332 case SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8:
4333 case SVGA3D_DEVCAP_DXFMT_X24_G8_UINT:
4334 case SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS:
4335 case SVGA3D_DEVCAP_DXFMT_R8G8_UNORM:
4336 case SVGA3D_DEVCAP_DXFMT_R8G8_UINT:
4337 case SVGA3D_DEVCAP_DXFMT_R8G8_SINT:
4338 case SVGA3D_DEVCAP_DXFMT_R16_TYPELESS:
4339 case SVGA3D_DEVCAP_DXFMT_R16_UNORM:
4340 case SVGA3D_DEVCAP_DXFMT_R16_UINT:
4341 case SVGA3D_DEVCAP_DXFMT_R16_SNORM:
4342 case SVGA3D_DEVCAP_DXFMT_R16_SINT:
4343 case SVGA3D_DEVCAP_DXFMT_R8_TYPELESS:
4344 case SVGA3D_DEVCAP_DXFMT_R8_UNORM:
4345 case SVGA3D_DEVCAP_DXFMT_R8_UINT:
4346 case SVGA3D_DEVCAP_DXFMT_R8_SNORM:
4347 case SVGA3D_DEVCAP_DXFMT_R8_SINT:
4348 case SVGA3D_DEVCAP_DXFMT_P8:
4349 case SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP:
4350 case SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM:
4351 case SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM:
4352 case SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS:
4353 case SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB:
4354 case SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS:
4355 case SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB:
4356 case SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS:
4357 case SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB:
4358 case SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS:
4359 case SVGA3D_DEVCAP_DXFMT_ATI1:
4360 case SVGA3D_DEVCAP_DXFMT_BC4_SNORM:
4361 case SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS:
4362 case SVGA3D_DEVCAP_DXFMT_ATI2:
4363 case SVGA3D_DEVCAP_DXFMT_BC5_SNORM:
4364 case SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM:
4365 case SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS:
4366 case SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB:
4367 case SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS:
4368 case SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB:
4369 case SVGA3D_DEVCAP_DXFMT_Z_DF16:
4370 case SVGA3D_DEVCAP_DXFMT_Z_DF24:
4371 case SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT:
4372 case SVGA3D_DEVCAP_DXFMT_YV12:
4373 case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT:
4374 case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT:
4375 case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM:
4376 case SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT:
4377 case SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM:
4378 case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM:
4379 case SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT:
4380 case SVGA3D_DEVCAP_DXFMT_R16G16_UNORM:
4381 case SVGA3D_DEVCAP_DXFMT_R16G16_SNORM:
4382 case SVGA3D_DEVCAP_DXFMT_R32_FLOAT:
4383 case SVGA3D_DEVCAP_DXFMT_R8G8_SNORM:
4384 case SVGA3D_DEVCAP_DXFMT_R16_FLOAT:
4385 case SVGA3D_DEVCAP_DXFMT_D16_UNORM:
4386 case SVGA3D_DEVCAP_DXFMT_A8_UNORM:
4387 case SVGA3D_DEVCAP_DXFMT_BC1_UNORM:
4388 case SVGA3D_DEVCAP_DXFMT_BC2_UNORM:
4389 case SVGA3D_DEVCAP_DXFMT_BC3_UNORM:
4390 case SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM:
4391 case SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM:
4392 case SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM:
4393 case SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM:
4394 case SVGA3D_DEVCAP_DXFMT_BC4_UNORM:
4395 case SVGA3D_DEVCAP_DXFMT_BC5_UNORM:
4396 case SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS:
4397 case SVGA3D_DEVCAP_DXFMT_BC6H_UF16:
4398 case SVGA3D_DEVCAP_DXFMT_BC6H_SF16:
4399 case SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS:
4400 case SVGA3D_DEVCAP_DXFMT_BC7_UNORM:
4401 case SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB:
4402 {
4403 SVGA3dSurfaceFormat const enmFormat = vmsvgaDXDevCapDxfmt2Format(idx3dCaps);
4404 rc = vmsvgaDXCheckFormatSupport(pState, enmFormat, pu32Val);
4405 break;
4406 }
4407
4408 case SVGA3D_DEVCAP_SM41:
4409 *pu32Val = 1; /* boolean */
4410 break;
4411
4412 case SVGA3D_DEVCAP_MULTISAMPLE_2X:
4413 *pu32Val = 0; /* boolean */
4414 break;
4415
4416 case SVGA3D_DEVCAP_MULTISAMPLE_4X:
4417 *pu32Val = 0; /* boolean */
4418 break;
4419
4420 case SVGA3D_DEVCAP_MS_FULL_QUALITY:
4421 *pu32Val = 0; /* boolean */
4422 break;
4423
4424 case SVGA3D_DEVCAP_LOGICOPS:
4425 AssertCompile(SVGA3D_DEVCAP_LOGICOPS == 248);
4426 *pu32Val = 0; /* boolean */
4427 break;
4428
4429 case SVGA3D_DEVCAP_LOGIC_BLENDOPS:
4430 *pu32Val = 0; /* boolean */
4431 break;
4432
4433 case SVGA3D_DEVCAP_RESERVED_1:
4434 break;
4435
4436 case SVGA3D_DEVCAP_RESERVED_2:
4437 break;
4438
4439 case SVGA3D_DEVCAP_SM5:
4440 *pu32Val = 1; /* boolean */
4441 break;
4442
4443 case SVGA3D_DEVCAP_MULTISAMPLE_8X:
4444 *pu32Val = 0; /* boolean */
4445 break;
4446
4447 case SVGA3D_DEVCAP_MAX:
4448 case SVGA3D_DEVCAP_INVALID:
4449 rc = VERR_NOT_SUPPORTED;
4450 break;
4451 }
4452
4453 return rc;
4454}
4455
4456
4457static DECLCALLBACK(int) vmsvga3dBackChangeMode(PVGASTATECC pThisCC)
4458{
4459 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4460 AssertReturn(pState, VERR_INVALID_STATE);
4461
4462 return VINF_SUCCESS;
4463}
4464
4465
4466static DECLCALLBACK(int) vmsvga3dBackSurfaceCopy(PVGASTATECC pThisCC, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src,
4467 uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
4468{
4469 RT_NOREF(cCopyBoxes, pBox);
4470
4471 LogFunc(("src sid %d -> dst sid %d\n", src.sid, dest.sid));
4472
4473 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4474 AssertReturn(pState, VERR_INVALID_STATE);
4475
4476 PVMSVGA3DBACKEND pBackend = pState->pBackend;
4477
4478 PVMSVGA3DSURFACE pSrcSurface;
4479 int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, src.sid, &pSrcSurface);
4480 AssertRCReturn(rc, rc);
4481
4482 PVMSVGA3DSURFACE pDstSurface;
4483 rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, dest.sid, &pDstSurface);
4484 AssertRCReturn(rc, rc);
4485
4486 LogFunc(("src%s cid %d -> dst%s cid %d\n",
4487 pSrcSurface->pBackendSurface ? "" : " sysmem",
4488 pSrcSurface ? pSrcSurface->idAssociatedContext : SVGA_ID_INVALID,
4489 pDstSurface->pBackendSurface ? "" : " sysmem",
4490 pDstSurface ? pDstSurface->idAssociatedContext : SVGA_ID_INVALID));
4491
4492 //DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
4493 //AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
4494
4495 if (pSrcSurface->pBackendSurface)
4496 {
4497 if (pDstSurface->pBackendSurface == NULL)
4498 {
4499 /* Create the target if it can be used as a device context shared resource (render or screen target). */
4500 if (pBackend->fSingleDevice || dxIsSurfaceShareable(pDstSurface))
4501 {
4502 rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, NULL, pDstSurface);
4503 AssertRCReturn(rc, rc);
4504 }
4505 }
4506
4507 if (pDstSurface->pBackendSurface)
4508 {
4509 /* Surface -> Surface. */
4510 /* Expect both of them to be shared surfaces created by the backend context. */
4511 Assert(pSrcSurface->idAssociatedContext == DX_CID_BACKEND && pDstSurface->idAssociatedContext == DX_CID_BACKEND);
4512
4513 /* Wait for the source surface to finish drawing. */
4514 dxSurfaceWait(pState, pSrcSurface, DX_CID_BACKEND);
4515
4516 DXDEVICE *pDXDevice = &pBackend->dxDevice;
4517
4518 /* Clip the box. */
4519 PVMSVGA3DMIPMAPLEVEL pSrcMipLevel;
4520 rc = vmsvga3dMipmapLevel(pSrcSurface, src.face, src.mipmap, &pSrcMipLevel);
4521 ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
4522
4523 PVMSVGA3DMIPMAPLEVEL pDstMipLevel;
4524 rc = vmsvga3dMipmapLevel(pDstSurface, dest.face, dest.mipmap, &pDstMipLevel);
4525 ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
4526
4527 SVGA3dCopyBox clipBox = *pBox;
4528 vmsvgaR3ClipCopyBox(&pSrcMipLevel->mipmapSize, &pDstMipLevel->mipmapSize, &clipBox);
4529
4530 UINT DstSubresource = vmsvga3dCalcSubresource(dest.mipmap, dest.face, pDstSurface->cLevels);
4531 UINT DstX = clipBox.x;
4532 UINT DstY = clipBox.y;
4533 UINT DstZ = clipBox.z;
4534
4535 UINT SrcSubresource = vmsvga3dCalcSubresource(src.mipmap, src.face, pSrcSurface->cLevels);
4536 D3D11_BOX SrcBox;
4537 SrcBox.left = clipBox.srcx;
4538 SrcBox.top = clipBox.srcy;
4539 SrcBox.front = clipBox.srcz;
4540 SrcBox.right = clipBox.srcx + clipBox.w;
4541 SrcBox.bottom = clipBox.srcy + clipBox.h;
4542 SrcBox.back = clipBox.srcz + clipBox.d;
4543
4544 Assert(cCopyBoxes == 1); /** @todo */
4545
4546 ID3D11Resource *pDstResource;
4547 ID3D11Resource *pSrcResource;
4548 pDstResource = dxResource(pState, pDstSurface, NULL);
4549 pSrcResource = dxResource(pState, pSrcSurface, NULL);
4550
4551 pDXDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
4552 pSrcResource, SrcSubresource, &SrcBox);
4553
4554 pDstSurface->pBackendSurface->cidDrawing = DX_CID_BACKEND;
4555 }
4556 else
4557 {
4558 /* Surface -> Memory. */
4559 AssertFailed(); /** @todo implement */
4560 }
4561 }
4562 else
4563 {
4564 /* Memory -> Surface. */
4565 AssertFailed(); /** @todo implement */
4566 }
4567
4568 return rc;
4569}
4570
4571
4572static DECLCALLBACK(void) vmsvga3dBackUpdateHostScreenViewport(PVGASTATECC pThisCC, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport)
4573{
4574 RT_NOREF(pThisCC, idScreen, pOldViewport);
4575 /** @todo Scroll the screen content without requiring the guest to redraw. */
4576}
4577
4578
4579static DECLCALLBACK(int) vmsvga3dBackSurfaceUpdateHeapBuffers(PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface)
4580{
4581 /** @todo */
4582 RT_NOREF(pThisCC, pSurface);
4583 return VERR_NOT_IMPLEMENTED;
4584}
4585
4586
4587/*
4588 *
4589 * VGPU9 callbacks. Not implemented.
4590 *
4591 */
4592/** @todo later */
4593
4594/**
4595 * Create a new 3d context
4596 *
4597 * @returns VBox status code.
4598 * @param pThisCC The VGA/VMSVGA state for ring-3.
4599 * @param cid Context id
4600 */
4601static DECLCALLBACK(int) vmsvga3dBackContextDefine(PVGASTATECC pThisCC, uint32_t cid)
4602{
4603 RT_NOREF(cid);
4604
4605 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4606 AssertReturn(pState, VERR_INVALID_STATE);
4607
4608 DEBUG_BREAKPOINT_TEST();
4609 return VERR_NOT_IMPLEMENTED;
4610}
4611
4612
4613/**
4614 * Destroy an existing 3d context
4615 *
4616 * @returns VBox status code.
4617 * @param pThisCC The VGA/VMSVGA state for ring-3.
4618 * @param cid Context id
4619 */
4620static DECLCALLBACK(int) vmsvga3dBackContextDestroy(PVGASTATECC pThisCC, uint32_t cid)
4621{
4622 RT_NOREF(cid);
4623
4624 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4625 AssertReturn(pState, VERR_INVALID_STATE);
4626
4627 DEBUG_BREAKPOINT_TEST();
4628 return VINF_SUCCESS;
4629}
4630
4631
4632static DECLCALLBACK(int) vmsvga3dBackSetTransform(PVGASTATECC pThisCC, uint32_t cid, SVGA3dTransformType type, float matrix[16])
4633{
4634 RT_NOREF(cid, type, matrix);
4635
4636 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4637 AssertReturn(pState, VERR_INVALID_STATE);
4638
4639 DEBUG_BREAKPOINT_TEST();
4640 return VINF_SUCCESS;
4641}
4642
4643
4644static DECLCALLBACK(int) vmsvga3dBackSetZRange(PVGASTATECC pThisCC, uint32_t cid, SVGA3dZRange zRange)
4645{
4646 RT_NOREF(cid, zRange);
4647
4648 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4649 AssertReturn(pState, VERR_INVALID_STATE);
4650
4651 DEBUG_BREAKPOINT_TEST();
4652 return VINF_SUCCESS;
4653}
4654
4655
4656static DECLCALLBACK(int) vmsvga3dBackSetRenderState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
4657{
4658 RT_NOREF(cid, cRenderStates, pRenderState);
4659
4660 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4661 AssertReturn(pState, VERR_INVALID_STATE);
4662
4663 DEBUG_BREAKPOINT_TEST();
4664 return VINF_SUCCESS;
4665}
4666
4667
4668static DECLCALLBACK(int) vmsvga3dBackSetRenderTarget(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
4669{
4670 RT_NOREF(cid, type, target);
4671
4672 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4673 AssertReturn(pState, VERR_INVALID_STATE);
4674
4675 DEBUG_BREAKPOINT_TEST();
4676 return VINF_SUCCESS;
4677}
4678
4679
4680static DECLCALLBACK(int) vmsvga3dBackSetTextureState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
4681{
4682 RT_NOREF(cid, cTextureStates, pTextureState);
4683
4684 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4685 AssertReturn(pState, VERR_INVALID_STATE);
4686
4687 DEBUG_BREAKPOINT_TEST();
4688 return VINF_SUCCESS;
4689}
4690
4691
4692static DECLCALLBACK(int) vmsvga3dBackSetMaterial(PVGASTATECC pThisCC, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
4693{
4694 RT_NOREF(cid, face, pMaterial);
4695
4696 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4697 AssertReturn(pState, VERR_INVALID_STATE);
4698
4699 DEBUG_BREAKPOINT_TEST();
4700 return VINF_SUCCESS;
4701}
4702
4703
4704static DECLCALLBACK(int) vmsvga3dBackSetLightData(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
4705{
4706 RT_NOREF(cid, index, pData);
4707
4708 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4709 AssertReturn(pState, VERR_INVALID_STATE);
4710
4711 DEBUG_BREAKPOINT_TEST();
4712 return VINF_SUCCESS;
4713}
4714
4715
4716static DECLCALLBACK(int) vmsvga3dBackSetLightEnabled(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, uint32_t enabled)
4717{
4718 RT_NOREF(cid, index, enabled);
4719
4720 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4721 AssertReturn(pState, VERR_INVALID_STATE);
4722
4723 DEBUG_BREAKPOINT_TEST();
4724 return VINF_SUCCESS;
4725}
4726
4727
4728static DECLCALLBACK(int) vmsvga3dBackSetViewPort(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)
4729{
4730 RT_NOREF(cid, pRect);
4731
4732 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4733 AssertReturn(pState, VERR_INVALID_STATE);
4734
4735 DEBUG_BREAKPOINT_TEST();
4736 return VINF_SUCCESS;
4737}
4738
4739
4740static DECLCALLBACK(int) vmsvga3dBackSetClipPlane(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, float plane[4])
4741{
4742 RT_NOREF(cid, index, plane);
4743
4744 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4745 AssertReturn(pState, VERR_INVALID_STATE);
4746
4747 DEBUG_BREAKPOINT_TEST();
4748 return VINF_SUCCESS;
4749}
4750
4751
4752static DECLCALLBACK(int) vmsvga3dBackCommandClear(PVGASTATECC pThisCC, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth,
4753 uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)
4754{
4755 /* From SVGA3D_BeginClear comments:
4756 *
4757 * Clear is not affected by clipping, depth test, or other
4758 * render state which affects the fragment pipeline.
4759 *
4760 * Therefore this code must ignore the current scissor rect.
4761 */
4762
4763 RT_NOREF(cid, clearFlag, color, depth, stencil, cRects, pRect);
4764
4765 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4766 AssertReturn(pState, VERR_INVALID_STATE);
4767
4768 DEBUG_BREAKPOINT_TEST();
4769 return VINF_SUCCESS;
4770}
4771
4772
4773static DECLCALLBACK(int) vmsvga3dBackDrawPrimitives(PVGASTATECC pThisCC, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl,
4774 uint32_t numRanges, SVGA3dPrimitiveRange *pRange,
4775 uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)
4776{
4777 RT_NOREF(cid, numVertexDecls, pVertexDecl, numRanges, pRange, cVertexDivisor, pVertexDivisor);
4778
4779 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4780 AssertReturn(pState, VERR_INVALID_STATE);
4781
4782 DEBUG_BREAKPOINT_TEST();
4783 return VINF_SUCCESS;
4784}
4785
4786
4787static DECLCALLBACK(int) vmsvga3dBackSetScissorRect(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)
4788{
4789 RT_NOREF(cid, pRect);
4790
4791 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4792 AssertReturn(pState, VERR_INVALID_STATE);
4793
4794 DEBUG_BREAKPOINT_TEST();
4795 return VINF_SUCCESS;
4796}
4797
4798
4799static DECLCALLBACK(int) vmsvga3dBackGenerateMipmaps(PVGASTATECC pThisCC, uint32_t sid, SVGA3dTextureFilter filter)
4800{
4801 RT_NOREF(sid, filter);
4802
4803 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4804 AssertReturn(pState, VERR_INVALID_STATE);
4805
4806 DEBUG_BREAKPOINT_TEST();
4807 return VINF_SUCCESS;
4808}
4809
4810
4811static DECLCALLBACK(int) vmsvga3dBackShaderDefine(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type,
4812 uint32_t cbData, uint32_t *pShaderData)
4813{
4814 RT_NOREF(cid, shid, type, cbData, pShaderData);
4815
4816 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4817 AssertReturn(pState, VERR_INVALID_STATE);
4818
4819 DEBUG_BREAKPOINT_TEST();
4820 return VINF_SUCCESS;
4821}
4822
4823
4824static DECLCALLBACK(int) vmsvga3dBackShaderDestroy(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
4825{
4826 RT_NOREF(cid, shid, type);
4827
4828 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4829 AssertReturn(pState, VERR_INVALID_STATE);
4830
4831 DEBUG_BREAKPOINT_TEST();
4832 return VINF_SUCCESS;
4833}
4834
4835
4836static DECLCALLBACK(int) vmsvga3dBackShaderSet(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
4837{
4838 RT_NOREF(pContext, cid, type, shid);
4839
4840 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4841 AssertReturn(pState, VERR_INVALID_STATE);
4842
4843 DEBUG_BREAKPOINT_TEST();
4844 return VINF_SUCCESS;
4845}
4846
4847
4848static DECLCALLBACK(int) vmsvga3dBackShaderSetConst(PVGASTATECC pThisCC, uint32_t cid, uint32_t reg, SVGA3dShaderType type,
4849 SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
4850{
4851 RT_NOREF(cid, reg, type, ctype, cRegisters, pValues);
4852
4853 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4854 AssertReturn(pState, VERR_INVALID_STATE);
4855
4856 DEBUG_BREAKPOINT_TEST();
4857 return VINF_SUCCESS;
4858}
4859
4860static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryCreate(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
4861{
4862 RT_NOREF(pThisCC, pContext);
4863 DEBUG_BREAKPOINT_TEST();
4864 return VINF_SUCCESS;
4865}
4866
4867static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryDelete(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
4868{
4869 RT_NOREF(pThisCC, pContext);
4870 DEBUG_BREAKPOINT_TEST();
4871 return VINF_SUCCESS;
4872}
4873
4874static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryBegin(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
4875{
4876 RT_NOREF(pThisCC, pContext);
4877 DEBUG_BREAKPOINT_TEST();
4878 return VINF_SUCCESS;
4879}
4880
4881static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryEnd(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
4882{
4883 RT_NOREF(pThisCC, pContext);
4884 DEBUG_BREAKPOINT_TEST();
4885 return VINF_SUCCESS;
4886}
4887
4888static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryGetData(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t *pu32Pixels)
4889{
4890 RT_NOREF(pThisCC, pContext, pu32Pixels);
4891 DEBUG_BREAKPOINT_TEST();
4892 return VINF_SUCCESS;
4893}
4894
4895
4896/**
4897 * Destroy backend specific surface bits (part of SVGA_3D_CMD_SURFACE_DESTROY).
4898 *
4899 * @param pThisCC The device context.
4900 * @param fClearCOTableEntry Whether to clear the corresponding COTable entry.
4901 * @param pSurface The surface being destroyed.
4902 */
4903static DECLCALLBACK(void) vmsvga3dBackSurfaceDestroy(PVGASTATECC pThisCC, bool fClearCOTableEntry, PVMSVGA3DSURFACE pSurface)
4904{
4905 RT_NOREF(pThisCC);
4906
4907 /* The caller should not use the function for system memory surfaces. */
4908 PVMSVGA3DBACKENDSURFACE pBackendSurface = pSurface->pBackendSurface;
4909 if (!pBackendSurface)
4910 return;
4911 pSurface->pBackendSurface = NULL;
4912
4913 LogFunc(("sid=%u\n", pSurface->id));
4914
4915 /* If any views have been created for this resource, then also release them. */
4916 DXVIEW *pIter, *pNext;
4917 RTListForEachSafe(&pBackendSurface->listView, pIter, pNext, DXVIEW, nodeSurfaceView)
4918 {
4919 LogFunc(("pIter=%p, pNext=%p\n", pIter, pNext));
4920
4921 /** @todo The common DX code should track the views and clean COTable on a surface destruction. */
4922 if (fClearCOTableEntry)
4923 {
4924 PVMSVGA3DDXCONTEXT pDXContext;
4925 int rc = vmsvga3dDXContextFromCid(pThisCC->svga.p3dState, pIter->cid, &pDXContext);
4926 AssertRC(rc);
4927 if (RT_SUCCESS(rc))
4928 {
4929 switch (pIter->enmViewType)
4930 {
4931 case VMSVGA3D_VIEWTYPE_RENDERTARGET:
4932 {
4933 SVGACOTableDXRTViewEntry *pEntry = &pDXContext->cot.paRTView[pIter->viewId];
4934 RT_ZERO(*pEntry);
4935 break;
4936 }
4937 case VMSVGA3D_VIEWTYPE_DEPTHSTENCIL:
4938 {
4939 SVGACOTableDXDSViewEntry *pEntry = &pDXContext->cot.paDSView[pIter->viewId];
4940 RT_ZERO(*pEntry);
4941 break;
4942 }
4943 case VMSVGA3D_VIEWTYPE_SHADERRESOURCE:
4944 {
4945 SVGACOTableDXSRViewEntry *pEntry = &pDXContext->cot.paSRView[pIter->viewId];
4946 RT_ZERO(*pEntry);
4947 break;
4948 }
4949 case VMSVGA3D_VIEWTYPE_UNORDEREDACCESS:
4950 {
4951 SVGACOTableDXUAViewEntry *pEntry = &pDXContext->cot.paUAView[pIter->viewId];
4952 RT_ZERO(*pEntry);
4953 break;
4954 }
4955 default:
4956 AssertFailed();
4957 }
4958 }
4959 }
4960
4961 dxViewDestroy(pIter);
4962 }
4963
4964 if ( pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_1D
4965 || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_2D
4966 || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_CUBE
4967 || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_3D)
4968 {
4969 D3D_RELEASE(pBackendSurface->staging.pResource);
4970 D3D_RELEASE(pBackendSurface->dynamic.pResource);
4971 D3D_RELEASE(pBackendSurface->u.pResource);
4972 }
4973 else if (pBackendSurface->enmResType == VMSVGA3D_RESTYPE_BUFFER)
4974 {
4975#ifndef DX_COMMON_STAGING_BUFFER
4976 D3D_RELEASE(pBackendSurface->staging.pBuffer);
4977 D3D_RELEASE(pBackendSurface->dynamic.pBuffer);
4978#endif
4979 D3D_RELEASE(pBackendSurface->u.pBuffer);
4980 }
4981 else
4982 {
4983 AssertFailed();
4984 }
4985
4986 RTMemFree(pBackendSurface);
4987
4988 /* No context has created the surface, because the surface does not exist anymore. */
4989 pSurface->idAssociatedContext = SVGA_ID_INVALID;
4990}
4991
4992
4993static DECLCALLBACK(void) vmsvga3dBackSurfaceInvalidateImage(PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface, uint32_t uFace, uint32_t uMipmap)
4994{
4995 RT_NOREF(pThisCC, uFace, uMipmap);
4996
4997 /* The caller should not use the function for system memory surfaces. */
4998 PVMSVGA3DBACKENDSURFACE pBackendSurface = pSurface->pBackendSurface;
4999 if (!pBackendSurface)
5000 return;
5001
5002 LogFunc(("sid=%u\n", pSurface->id));
5003
5004 /* The guest uses this to invalidate a buffer. */
5005 if (pBackendSurface->enmResType == VMSVGA3D_RESTYPE_BUFFER)
5006 {
5007 Assert(uFace == 0 && uMipmap == 0); /* The caller ensures this. */
5008 /** @todo This causes flickering when a buffer is invalidated and re-created right before a draw call. */
5009 //vmsvga3dBackSurfaceDestroy(pThisCC, false, pSurface);
5010 }
5011 else
5012 {
5013 /** @todo Delete views that have been created for this mipmap.
5014 * For now just delete all views, they will be recte=reated if necessary.
5015 */
5016 ASSERT_GUEST_FAILED();
5017 DXVIEW *pIter, *pNext;
5018 RTListForEachSafe(&pBackendSurface->listView, pIter, pNext, DXVIEW, nodeSurfaceView)
5019 {
5020 dxViewDestroy(pIter);
5021 }
5022 }
5023}
5024
5025
5026/**
5027 * Backend worker for implementing SVGA_3D_CMD_SURFACE_STRETCHBLT.
5028 *
5029 * @returns VBox status code.
5030 * @param pThis The VGA device instance.
5031 * @param pState The VMSVGA3d state.
5032 * @param pDstSurface The destination host surface.
5033 * @param uDstFace The destination face (valid).
5034 * @param uDstMipmap The destination mipmap level (valid).
5035 * @param pDstBox The destination box.
5036 * @param pSrcSurface The source host surface.
5037 * @param uSrcFace The destination face (valid).
5038 * @param uSrcMipmap The source mimap level (valid).
5039 * @param pSrcBox The source box.
5040 * @param enmMode The strecht blt mode .
5041 * @param pContext The VMSVGA3d context (already current for OGL).
5042 */
5043static DECLCALLBACK(int) vmsvga3dBackSurfaceStretchBlt(PVGASTATE pThis, PVMSVGA3DSTATE pState,
5044 PVMSVGA3DSURFACE pDstSurface, uint32_t uDstFace, uint32_t uDstMipmap, SVGA3dBox const *pDstBox,
5045 PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcFace, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox,
5046 SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext)
5047{
5048 RT_NOREF(pThis, pState, pDstSurface, uDstFace, uDstMipmap, pDstBox,
5049 pSrcSurface, uSrcFace, uSrcMipmap, pSrcBox, enmMode, pContext);
5050
5051 AssertFailed();
5052 return VINF_SUCCESS;
5053}
5054
5055
5056/**
5057 * Backend worker for implementing SVGA_3D_CMD_SURFACE_DMA that copies one box.
5058 *
5059 * @returns Failure status code or @a rc.
5060 * @param pThis The shared VGA/VMSVGA instance data.
5061 * @param pThisCC The VGA/VMSVGA state for ring-3.
5062 * @param pState The VMSVGA3d state.
5063 * @param pSurface The host surface.
5064 * @param pMipLevel Mipmap level. The caller knows it already.
5065 * @param uHostFace The host face (valid).
5066 * @param uHostMipmap The host mipmap level (valid).
5067 * @param GuestPtr The guest pointer.
5068 * @param cbGuestPitch The guest pitch.
5069 * @param transfer The transfer direction.
5070 * @param pBox The box to copy (clipped, valid, except for guest's srcx, srcy, srcz).
5071 * @param pContext The context (for OpenGL).
5072 * @param rc The current rc for all boxes.
5073 * @param iBox The current box number (for Direct 3D).
5074 */
5075static DECLCALLBACK(int) vmsvga3dBackSurfaceDMACopyBox(PVGASTATE pThis, PVGASTATECC pThisCC, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface,
5076 PVMSVGA3DMIPMAPLEVEL pMipLevel, uint32_t uHostFace, uint32_t uHostMipmap,
5077 SVGAGuestPtr GuestPtr, uint32_t cbGuestPitch, SVGA3dTransferType transfer,
5078 SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox)
5079{