[75443] | 1 | /* $Id: d3d9render.cpp 98909 2023-03-10 16:49:13Z vboxsync $ */
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| 2 | /** @file
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| 3 | * Gallium D3D testcase. Simple D3D9 tests.
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| 4 | */
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| 5 |
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| 6 | /*
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[98103] | 7 | * Copyright (C) 2017-2023 Oracle and/or its affiliates.
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[75443] | 8 | *
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[96407] | 9 | * This file is part of VirtualBox base platform packages, as
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| 10 | * available from https://www.virtualbox.org.
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| 11 | *
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| 12 | * This program is free software; you can redistribute it and/or
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| 13 | * modify it under the terms of the GNU General Public License
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| 14 | * as published by the Free Software Foundation, in version 3 of the
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| 15 | * License.
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| 16 | *
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| 17 | * This program is distributed in the hope that it will be useful, but
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| 18 | * WITHOUT ANY WARRANTY; without even the implied warranty of
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| 19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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| 20 | * General Public License for more details.
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| 21 | *
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| 22 | * You should have received a copy of the GNU General Public License
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| 23 | * along with this program; if not, see <https://www.gnu.org/licenses>.
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| 24 | *
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| 25 | * SPDX-License-Identifier: GPL-3.0-only
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[75443] | 26 | */
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| 27 |
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| 28 | #include "d3d9render.h"
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| 29 |
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[98909] | 30 | #include <intrin.h>
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[75443] | 31 |
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| 32 | static HRESULT d3dCopyToVertexBuffer(IDirect3DVertexBuffer9 *pVB, const void *pvSrc, int cbSrc)
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| 33 | {
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| 34 | HRESULT hr = D3D_OK;
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| 35 | void *pvDst = 0;
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| 36 | HTEST(pVB->Lock(0, 0, &pvDst, 0));
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| 37 | if (SUCCEEDED(hr))
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| 38 | {
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| 39 | memcpy(pvDst, pvSrc, cbSrc);
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| 40 | HTEST(pVB->Unlock());
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| 41 | }
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| 42 | return hr;
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| 43 | }
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| 44 |
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| 45 | static HRESULT d3dCopyToIndexBuffer(IDirect3DIndexBuffer9 *pIB, const void *pvSrc, int cbSrc)
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| 46 | {
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| 47 | HRESULT hr = D3D_OK;
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| 48 | void *pvDst = 0;
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| 49 | HTEST(pIB->Lock(0, 0, &pvDst, 0));
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| 50 | if (SUCCEEDED(hr))
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| 51 | {
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| 52 | memcpy(pvDst, pvSrc, cbSrc);
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| 53 | HTEST(pIB->Unlock());
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| 54 | }
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| 55 | return hr;
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| 56 | }
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| 57 |
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[79838] | 58 | static void drawTexture(IDirect3DDevice9 *pDevice, IDirect3DTexture9 *pTexture, int x, int y, int w, int h)
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| 59 | {
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| 60 | HRESULT hr = S_OK;
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[75443] | 61 |
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[79838] | 62 | HTEST(pDevice->Clear(0, 0, D3DCLEAR_TARGET, 0xffafaf00, 0.0f, 0));
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| 63 |
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| 64 | HTEST(pDevice->BeginScene());
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| 65 |
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| 66 | IDirect3DSurface9 *pSurface;
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| 67 | HTEST(pTexture->GetSurfaceLevel(0, &pSurface));
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| 68 |
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| 69 | /* Copy the texture to the backbuffer. */
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| 70 | IDirect3DSurface9 *pBackBuffer;
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| 71 | HTEST(pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer));
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| 72 |
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| 73 | RECT rDst;
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| 74 | rDst.left = x;
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| 75 | rDst.top = y;
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| 76 | rDst.right = x + w;
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| 77 | rDst.bottom = y + h;
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| 78 |
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| 79 | HTEST(pDevice->StretchRect(pSurface, NULL, pBackBuffer, &rDst, D3DTEXF_POINT));
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| 80 |
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| 81 | HTEST(pDevice->EndScene());
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| 82 |
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| 83 | D3D_RELEASE(pBackBuffer);
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| 84 | D3D_RELEASE(pSurface);
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| 85 | }
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| 86 |
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| 87 |
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[75443] | 88 | /*
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| 89 | * Clear the backbuffer and display it.
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| 90 | */
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| 91 |
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| 92 | class D3D9RenderClear: public D3D9Render
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| 93 | {
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| 94 | public:
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| 95 | D3D9RenderClear() {}
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| 96 | virtual ~D3D9RenderClear() {}
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| 97 | virtual HRESULT InitRender(D3D9DeviceProvider *pDP);
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| 98 | virtual HRESULT DoRender(D3D9DeviceProvider *pDP);
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| 99 | };
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| 100 |
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| 101 | HRESULT D3D9RenderClear::InitRender(D3D9DeviceProvider *pDP)
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| 102 | {
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| 103 | (void)pDP;
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| 104 | return S_OK;
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| 105 | }
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| 106 |
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| 107 | HRESULT D3D9RenderClear::DoRender(D3D9DeviceProvider *pDP)
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| 108 | {
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| 109 | IDirect3DDevice9 *pDevice = pDP->Device(0);
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| 110 |
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| 111 | pDevice->Clear(0, 0, D3DCLEAR_TARGET /* | D3DCLEAR_ZBUFFER */, 0xff0000ff, 1.0f, 0);
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| 112 |
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| 113 | /* Separately test depth. This triggered a unimplemented code path in SVGA driver. */
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| 114 | D3DRECT r;
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| 115 | r.x1 = 20;
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| 116 | r.y1 = 20;
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| 117 | r.x2 = 120;
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| 118 | r.y2 = 120;
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| 119 | pDevice->Clear(1, &r, D3DCLEAR_ZBUFFER, 0, 1.0f, 0);
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| 120 |
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| 121 | pDevice->Present(0, 0, 0, 0);
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| 122 | return S_OK;
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| 123 | }
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| 124 |
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| 125 |
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| 126 | /*
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| 127 | * Minimal code to draw a black triangle.
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| 128 | */
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| 129 |
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| 130 | class D3D9RenderTriangle: public D3D9Render
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| 131 | {
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| 132 | public:
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| 133 | D3D9RenderTriangle();
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| 134 | virtual ~D3D9RenderTriangle();
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| 135 | virtual HRESULT InitRender(D3D9DeviceProvider *pDP);
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| 136 | virtual HRESULT DoRender(D3D9DeviceProvider *pDP);
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| 137 | private:
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| 138 | IDirect3DVertexDeclaration9 *mpVertexDecl;
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| 139 | IDirect3DVertexBuffer9 *mpVB;
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| 140 |
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| 141 | struct Vertex
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| 142 | {
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| 143 | D3DVECTOR position;
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| 144 | };
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| 145 |
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| 146 | static D3DVERTEXELEMENT9 maVertexElements[];
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| 147 | };
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| 148 |
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| 149 | D3DVERTEXELEMENT9 D3D9RenderTriangle::maVertexElements[] =
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| 150 | {
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| 151 | { 0, GA_W_OFFSET_OF(Vertex, position), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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| 152 | D3DDECL_END()
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| 153 | };
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| 154 |
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| 155 | D3D9RenderTriangle::D3D9RenderTriangle()
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| 156 | :
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| 157 | mpVertexDecl(0),
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| 158 | mpVB(0)
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| 159 | {
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| 160 | }
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| 161 |
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| 162 | D3D9RenderTriangle::~D3D9RenderTriangle()
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| 163 | {
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| 164 | D3D_RELEASE(mpVertexDecl);
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| 165 | D3D_RELEASE(mpVB);
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| 166 | }
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| 167 |
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| 168 | HRESULT D3D9RenderTriangle::InitRender(D3D9DeviceProvider *pDP)
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| 169 | {
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| 170 | IDirect3DDevice9 *pDevice = pDP->Device(0);
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| 171 |
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| 172 | HRESULT hr = pDevice->CreateVertexDeclaration(maVertexElements, &mpVertexDecl);
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| 173 | if (FAILED(hr))
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| 174 | {
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| 175 | return hr;
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| 176 | }
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| 177 |
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| 178 | /* Coords are choosen to avoid setting the view and projection matrices. */
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| 179 | static Vertex aVertices[] =
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| 180 | {
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[94469] | 181 | { {-0.5f, -0.5f, 0.9f } },
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| 182 | { { 0.0f, 0.5f, 0.9f } },
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| 183 | { { 0.5f, -0.5f, 0.9f } },
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[75443] | 184 | };
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| 185 |
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| 186 | hr = pDevice->CreateVertexBuffer(sizeof(aVertices), 0, 0, D3DPOOL_DEFAULT, &mpVB, 0);
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| 187 | if (FAILED(hr))
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| 188 | {
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| 189 | return hr;
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| 190 | }
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| 191 |
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| 192 | hr = d3dCopyToVertexBuffer(mpVB, aVertices, sizeof(aVertices));
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| 193 |
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| 194 | return hr;
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| 195 | }
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| 196 |
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| 197 | HRESULT D3D9RenderTriangle::DoRender(D3D9DeviceProvider *pDP)
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| 198 | {
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| 199 | IDirect3DDevice9 *pDevice = pDP->Device(0);
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| 200 |
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| 201 | HRESULT hr = S_OK;
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| 202 |
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| 203 | HTEST(pDevice->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0));
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| 204 |
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| 205 | HTEST(pDevice->BeginScene());
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| 206 |
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| 207 | HTEST(pDevice->SetStreamSource(0, mpVB, 0, sizeof(Vertex)));
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| 208 | HTEST(pDevice->SetVertexDeclaration(mpVertexDecl));
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| 209 |
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| 210 | HTEST(pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1));
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| 211 |
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| 212 | HTEST(pDevice->EndScene());
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| 213 |
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| 214 | HTEST(pDevice->Present(0, 0, 0, 0));
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| 215 | return S_OK;
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| 216 | }
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| 217 |
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| 218 |
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| 219 | /*
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| 220 | * Colorful triangle using FVF.
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| 221 | */
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| 222 |
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| 223 | class D3D9RenderTriangleFVF: public D3D9Render
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| 224 | {
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| 225 | public:
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| 226 | D3D9RenderTriangleFVF();
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| 227 | virtual ~D3D9RenderTriangleFVF();
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| 228 | virtual HRESULT InitRender(D3D9DeviceProvider *pDP);
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| 229 | virtual HRESULT DoRender(D3D9DeviceProvider *pDP);
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| 230 | private:
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| 231 | IDirect3DVertexBuffer9 *mpVB;
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| 232 |
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| 233 | struct Vertex_XYZRHW_DIFFUSE
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| 234 | {
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| 235 | FLOAT x, y, z, rhw;
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| 236 | DWORD color;
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| 237 | };
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| 238 | };
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| 239 |
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| 240 | #define FVF_XYZRHW_DIFFUSE (D3DFVF_XYZRHW | D3DFVF_DIFFUSE)
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| 241 |
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| 242 | D3D9RenderTriangleFVF::D3D9RenderTriangleFVF()
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| 243 | :
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| 244 | mpVB(0)
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| 245 | {
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| 246 | }
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| 247 |
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| 248 | D3D9RenderTriangleFVF::~D3D9RenderTriangleFVF()
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| 249 | {
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| 250 | D3D_RELEASE(mpVB);
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| 251 | }
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| 252 |
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| 253 | HRESULT D3D9RenderTriangleFVF::InitRender(D3D9DeviceProvider *pDP)
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| 254 | {
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| 255 | IDirect3DDevice9 *pDevice = pDP->Device(0);
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| 256 |
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| 257 | static Vertex_XYZRHW_DIFFUSE aVertices[] =
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| 258 | {
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| 259 | { 50.0f, 50.0f, 0.5f, 1.0f, D3DCOLOR_XRGB( 0, 0, 255), },
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| 260 | { 150.0f, 50.0f, 0.5f, 1.0f, D3DCOLOR_XRGB( 0, 255, 0), },
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| 261 | { 100.0f, 150.0f, 0.5f, 1.0f, D3DCOLOR_XRGB(255, 0, 0), },
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| 262 | };
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| 263 |
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| 264 | HRESULT hr = S_OK;
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| 265 |
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| 266 | HTEST(pDevice->CreateVertexBuffer(sizeof(aVertices),
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| 267 | 0,
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| 268 | FVF_XYZRHW_DIFFUSE,
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| 269 | D3DPOOL_DEFAULT,
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| 270 | &mpVB,
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| 271 | 0));
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| 272 | if (FAILED(hr))
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| 273 | {
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| 274 | return hr;
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| 275 | }
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| 276 |
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| 277 | HTEST(d3dCopyToVertexBuffer(mpVB, aVertices, sizeof(aVertices)));
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| 278 |
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| 279 | return hr;
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| 280 | }
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| 281 |
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| 282 | HRESULT D3D9RenderTriangleFVF::DoRender(D3D9DeviceProvider *pDP)
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| 283 | {
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| 284 | IDirect3DDevice9 *pDevice = pDP->Device(0);
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| 285 |
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| 286 | HRESULT hr = S_OK;
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| 287 |
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| 288 | HTEST(pDevice->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffafafaf, 1.0f, 0));
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| 289 |
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| 290 | HTEST(pDevice->BeginScene());
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| 291 |
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| 292 | HTEST(pDevice->SetStreamSource(0, mpVB, 0, sizeof(Vertex_XYZRHW_DIFFUSE)));
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| 293 | HTEST(pDevice->SetFVF(FVF_XYZRHW_DIFFUSE));
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| 294 |
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| 295 | HTEST(pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1));
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| 296 |
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| 297 | HTEST(pDevice->EndScene());
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| 298 |
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| 299 | HTEST(pDevice->Present(0, 0, 0, 0));
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| 300 | return S_OK;
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| 301 | }
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| 302 |
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| 303 |
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| 304 | /*
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| 305 | * Colorful triangle using shaders.
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| 306 | */
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| 307 |
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| 308 | class D3D9RenderTriangleShader: public D3D9Render
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| 309 | {
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| 310 | public:
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| 311 | D3D9RenderTriangleShader();
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| 312 | virtual ~D3D9RenderTriangleShader();
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| 313 | virtual HRESULT InitRender(D3D9DeviceProvider *pDP);
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| 314 | virtual HRESULT DoRender(D3D9DeviceProvider *pDP);
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| 315 | private:
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| 316 | IDirect3DVertexBuffer9 *mpVB;
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| 317 | IDirect3DVertexDeclaration9 *mpVertexDecl;
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| 318 | IDirect3DVertexShader9 *mpVS;
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| 319 | IDirect3DPixelShader9 *mpPS;
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| 320 |
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| 321 | struct Vertex
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| 322 | {
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| 323 | D3DVECTOR position;
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| 324 | D3DCOLOR color;
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| 325 | };
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| 326 | static D3DVERTEXELEMENT9 VertexElements[];
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| 327 | };
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| 328 |
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| 329 | D3DVERTEXELEMENT9 D3D9RenderTriangleShader::VertexElements[] =
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| 330 | {
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| 331 | {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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| 332 | {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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| 333 | D3DDECL_END()
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| 334 | };
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| 335 |
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| 336 |
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| 337 | D3D9RenderTriangleShader::D3D9RenderTriangleShader()
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| 338 | :
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| 339 | mpVB(0),
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| 340 | mpVertexDecl(0),
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| 341 | mpVS(0),
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| 342 | mpPS(0)
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| 343 | {
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| 344 | }
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| 345 |
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| 346 | D3D9RenderTriangleShader::~D3D9RenderTriangleShader()
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| 347 | {
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| 348 | D3D_RELEASE(mpVS);
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| 349 | D3D_RELEASE(mpPS);
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| 350 | D3D_RELEASE(mpVB);
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| 351 | D3D_RELEASE(mpVertexDecl);
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| 352 | }
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| 353 |
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| 354 | HRESULT D3D9RenderTriangleShader::InitRender(D3D9DeviceProvider *pDP)
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| 355 | {
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| 356 | IDirect3DDevice9 *pDevice = pDP->Device(0);
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| 357 |
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| 358 | static DWORD aVSCode[] =
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| 359 | {
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| 360 | 0xFFFE0200, // vs_2_0
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| 361 | 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, // def c0, 1, 0, 0, 0
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| 362 | 0x0200001f, 0x80000000, 0x900f0000, // dcl_position v0
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| 363 | 0x0200001f, 0x8000000a, 0x900f0001, // dcl_color v1
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| 364 | 0x02000001, 0xc0070000, 0x90e40000, // mov oPos.xyz, v0
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| 365 | 0x02000001, 0xc0080000, 0xa0000000, // mov oPos.w, c0.x
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| 366 | 0x02000001, 0xd00f0000, 0x90e40001, // mov oD0, v1
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| 367 | 0x0000FFFF
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| 368 | };
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| 369 |
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| 370 | static DWORD aPSCode[] =
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| 371 | {
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| 372 | 0xFFFF0200, // ps_2_0
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| 373 | 0x0200001f, 0x80000000, 0x900f0000, // dcl v0
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| 374 | 0x02000001, 0x800f0800, 0x90e40000, // mov oC0, v0
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| 375 | 0x0000FFFF
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| 376 | };
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| 377 |
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| 378 | static DWORD aPSCode1[] =
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| 379 | {
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| 380 | 0xFFFF0200, // ps_2_0
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| 381 | 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, // def c0, 1, 0, 0, 0
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| 382 | 0x02000001, 0x800f0000, 0xa0000000, // mov r0, c0.x
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| 383 | 0x02000001, 0x800f0800, 0x80e40000, // mov oC0, r0
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| 384 | 0x0000FFFF
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| 385 | };
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| 386 |
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| 387 | static DWORD aPSCodeParallax[] =
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| 388 | {
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| 389 | 0xFFFF0300,
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| 390 | 0x0200001F, 0x80010005, 0x900F0000,
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| 391 | 0x0200001F, 0x80020005, 0x900F0001,
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| 392 | 0x0200001F, 0x80030005, 0x900F0002,
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| 393 | 0x0200001F, 0x80040005, 0x900F0003,
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| 394 | 0x0200001F, 0x80050005, 0x900F0004,
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| 395 | 0x0200001F, 0x80060005, 0x900F0005,
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| 396 | 0x05000051, 0xA00F00F1, 0x3F6147AE, 0x3F451EB8, 0xBF6147AE, 0xBF451EB8,
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| 397 | 0x0000FFFF
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| 398 | };
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| 399 |
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| 400 | static Vertex aVertices[] =
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| 401 | {
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[94469] | 402 | { { -0.5f, -0.5f, 0.5f }, D3DCOLOR_XRGB( 0, 0, 255), },
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| 403 | { { 0.5f, -0.5f, 0.5f }, D3DCOLOR_XRGB( 0, 255, 0), },
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| 404 | { { 0.0f, 0.5f, 0.5f }, D3DCOLOR_XRGB(255, 0, 0), },
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[75443] | 405 | };
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| 406 |
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| 407 | HRESULT hr = S_OK;
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| 408 |
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| 409 | HTEST(pDevice->CreateVertexDeclaration(VertexElements, &mpVertexDecl));
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| 410 | HTEST(pDevice->CreateVertexBuffer(sizeof(aVertices),
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| 411 | 0, /* D3DUSAGE_* */
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| 412 | 0, /* FVF */
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| 413 | D3DPOOL_DEFAULT,
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| 414 | &mpVB,
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| 415 | 0));
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| 416 | HTEST(pDevice->CreateVertexShader(aVSCode, &mpVS));
|
---|
| 417 | HTEST(pDevice->CreatePixelShader(aPSCode, &mpPS));
|
---|
| 418 |
|
---|
| 419 | HTEST(d3dCopyToVertexBuffer(mpVB, aVertices, sizeof(aVertices)));
|
---|
| 420 |
|
---|
| 421 | return hr;
|
---|
| 422 | }
|
---|
| 423 |
|
---|
| 424 | HRESULT D3D9RenderTriangleShader::DoRender(D3D9DeviceProvider *pDP)
|
---|
| 425 | {
|
---|
| 426 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 427 |
|
---|
| 428 | HRESULT hr = S_OK;
|
---|
| 429 |
|
---|
| 430 | HTEST(pDevice->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffafafaf, 1.0f, 0));
|
---|
| 431 |
|
---|
| 432 | HTEST(pDevice->BeginScene());
|
---|
| 433 |
|
---|
| 434 | HTEST(pDevice->SetStreamSource(0, mpVB, 0, sizeof(Vertex)));
|
---|
| 435 | HTEST(pDevice->SetVertexDeclaration(mpVertexDecl));
|
---|
| 436 | HTEST(pDevice->SetVertexShader(mpVS));
|
---|
| 437 | HTEST(pDevice->SetPixelShader(mpPS));
|
---|
| 438 | HTEST(pDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE));
|
---|
| 439 |
|
---|
| 440 | HTEST(pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1));
|
---|
| 441 |
|
---|
| 442 | HTEST(pDevice->EndScene());
|
---|
| 443 |
|
---|
| 444 | HTEST(pDevice->Present(0, 0, 0, 0));
|
---|
| 445 | return S_OK;
|
---|
| 446 | }
|
---|
| 447 |
|
---|
| 448 |
|
---|
| 449 | /*
|
---|
| 450 | * Cubemap texture.
|
---|
| 451 | */
|
---|
| 452 |
|
---|
| 453 | class D3D9RenderCubeMap: public D3D9Render
|
---|
| 454 | {
|
---|
| 455 | public:
|
---|
| 456 | D3D9RenderCubeMap();
|
---|
| 457 | virtual ~D3D9RenderCubeMap();
|
---|
| 458 | virtual HRESULT InitRender(D3D9DeviceProvider *pDP);
|
---|
| 459 | virtual HRESULT DoRender(D3D9DeviceProvider *pDP);
|
---|
| 460 | virtual void TimeAdvance(float dt);
|
---|
| 461 |
|
---|
| 462 | private:
|
---|
| 463 | IDirect3DVertexDeclaration9 *mpVertexDecl;
|
---|
| 464 | IDirect3DVertexBuffer9 *mpVertexBuffer;
|
---|
| 465 | IDirect3DCubeTexture9 *mpCubeTexture;
|
---|
| 466 | IDirect3DVertexShader9 *mpVS;
|
---|
| 467 | IDirect3DPixelShader9 *mpPS;
|
---|
| 468 |
|
---|
| 469 | D3DCamera mCamera;
|
---|
| 470 |
|
---|
| 471 | static D3DVERTEXELEMENT9 maVertexElements[];
|
---|
| 472 | };
|
---|
| 473 |
|
---|
| 474 | D3DVERTEXELEMENT9 D3D9RenderCubeMap::maVertexElements[] =
|
---|
| 475 | {
|
---|
| 476 | { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
|
---|
| 477 | D3DDECL_END()
|
---|
| 478 | };
|
---|
| 479 |
|
---|
| 480 | D3D9RenderCubeMap::D3D9RenderCubeMap()
|
---|
| 481 | :
|
---|
| 482 | mpVertexDecl(0),
|
---|
| 483 | mpVertexBuffer(0),
|
---|
| 484 | mpCubeTexture(0),
|
---|
| 485 | mpVS(0),
|
---|
| 486 | mpPS(0)
|
---|
| 487 | {
|
---|
| 488 | }
|
---|
| 489 |
|
---|
| 490 | D3D9RenderCubeMap::~D3D9RenderCubeMap()
|
---|
| 491 | {
|
---|
| 492 | D3D_RELEASE(mpVS);
|
---|
| 493 | D3D_RELEASE(mpPS);
|
---|
| 494 | D3D_RELEASE(mpVertexBuffer);
|
---|
| 495 | D3D_RELEASE(mpVertexDecl);
|
---|
| 496 | D3D_RELEASE(mpCubeTexture);
|
---|
| 497 | }
|
---|
| 498 |
|
---|
| 499 | HRESULT D3D9RenderCubeMap::InitRender(D3D9DeviceProvider *pDP)
|
---|
| 500 | {
|
---|
| 501 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 502 |
|
---|
| 503 | static const DWORD aVSCubeMap[] =
|
---|
| 504 | {
|
---|
| 505 | 0xfffe0200, // vs_2_0
|
---|
| 506 | 0x05000051, 0xa00f0004, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, // def c4, 1, 0, 0, 0
|
---|
| 507 | 0x0200001f, 0x80000000, 0x900f0000, // dcl_position v0
|
---|
| 508 | 0x04000004, 0x800f0000, 0x90240000, 0xa0400004, 0xa0150004, // mad r0, v0.xyzx, c4.xxxy, c4.yyyx
|
---|
| 509 | 0x03000009, 0x80010001, 0x80e40000, 0xa0e40000, // dp4 r1.x, r0, c0
|
---|
| 510 | 0x03000009, 0x80020001, 0x80e40000, 0xa0e40001, // dp4 r1.y, r0, c1
|
---|
| 511 | 0x03000009, 0x80040001, 0x80e40000, 0xa0e40003, // dp4 r1.z, r0, c3
|
---|
| 512 | 0x02000001, 0xc00f0000, 0x80a40001, // mov oPos, r1.xyzz
|
---|
| 513 | 0x02000001, 0xe0070000, 0x90e40000, // mov oT0.xyz, v0
|
---|
| 514 | 0x0000ffff
|
---|
| 515 | };
|
---|
| 516 |
|
---|
| 517 | static const DWORD aPSCubeMap[] =
|
---|
| 518 | {
|
---|
| 519 | 0xffff0200, // ps_2_0
|
---|
| 520 | 0x0200001f, 0x80000000, 0xb0070000, // dcl t0.xyz
|
---|
| 521 | 0x0200001f, 0x98000000, 0xa00f0800, // dcl_cube s0
|
---|
| 522 | 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, // texld r0, t0, s0
|
---|
| 523 | 0x02000001, 0x800f0800, 0x80e40000, // mov oC0, r0
|
---|
| 524 | 0x0000ffff
|
---|
| 525 | };
|
---|
| 526 |
|
---|
| 527 | HRESULT hr = S_OK;
|
---|
| 528 |
|
---|
| 529 | HTEST(pDevice->CreateVertexDeclaration(maVertexElements, &mpVertexDecl));
|
---|
| 530 | HTEST(d3dCreateCubeVertexBuffer(pDevice, 1.0f, &mpVertexBuffer));
|
---|
| 531 | HTEST(d3dCreateCubeTexture(pDevice, &mpCubeTexture));
|
---|
| 532 | HTEST(pDevice->CreateVertexShader(aVSCubeMap, &mpVS));
|
---|
| 533 | HTEST(pDevice->CreatePixelShader(aPSCubeMap, &mpPS));
|
---|
| 534 |
|
---|
| 535 | float w = 800;
|
---|
| 536 | float h = 600;
|
---|
| 537 | mCamera.SetProjection(3.14f * 0.5f, w/h, 1.0f, 100.0f);
|
---|
| 538 |
|
---|
| 539 | return S_OK;
|
---|
| 540 | }
|
---|
| 541 |
|
---|
| 542 | HRESULT D3D9RenderCubeMap::DoRender(D3D9DeviceProvider *pDP)
|
---|
| 543 | {
|
---|
| 544 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 545 |
|
---|
| 546 | HRESULT hr = S_OK;
|
---|
| 547 |
|
---|
| 548 | // HTEST(pDevice->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0));
|
---|
| 549 |
|
---|
| 550 | HTEST(pDevice->BeginScene());
|
---|
| 551 |
|
---|
| 552 | /* World matrix is identity matrix, i.e. need only View and Projection. */
|
---|
| 553 | D3DMATRIX WVP = *mCamera.ViewProjection();
|
---|
| 554 | d3dMatrixTranspose(&WVP); /* Because shader will multiply vector row by matrix column, i.e. columns must be in the shader constants. */
|
---|
| 555 |
|
---|
| 556 | HTEST(pDevice->SetVertexShader(mpVS));
|
---|
| 557 | HTEST(pDevice->SetPixelShader(mpPS));
|
---|
| 558 |
|
---|
| 559 | HTEST(pDevice->SetVertexShaderConstantF(0, &WVP.m[0][0], 4));
|
---|
| 560 | HTEST(pDevice->SetTexture(0, mpCubeTexture));
|
---|
| 561 |
|
---|
| 562 | HTEST(pDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE));
|
---|
| 563 | HTEST(pDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS));
|
---|
| 564 |
|
---|
| 565 | HTEST(pDevice->SetVertexDeclaration(mpVertexDecl));
|
---|
| 566 | HTEST(pDevice->SetStreamSource(0, mpVertexBuffer, 0, 3 * sizeof(float)));
|
---|
| 567 |
|
---|
| 568 | HTEST(pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 6 * 2));
|
---|
| 569 |
|
---|
| 570 | HTEST(pDevice->EndScene());
|
---|
| 571 |
|
---|
| 572 | HTEST(pDevice->Present(0, 0, 0, 0));
|
---|
| 573 |
|
---|
| 574 | return S_OK;
|
---|
| 575 | }
|
---|
| 576 |
|
---|
| 577 | void D3D9RenderCubeMap::TimeAdvance(float dt)
|
---|
| 578 | {
|
---|
| 579 | mCamera.TimeAdvance(dt);
|
---|
| 580 | }
|
---|
| 581 |
|
---|
| 582 |
|
---|
| 583 | /*
|
---|
| 584 | * Solid triangles using shaders and instancing.
|
---|
| 585 | */
|
---|
| 586 |
|
---|
| 587 | class D3D9RenderInstance: public D3D9Render
|
---|
| 588 | {
|
---|
| 589 | public:
|
---|
| 590 | D3D9RenderInstance();
|
---|
| 591 | virtual ~D3D9RenderInstance();
|
---|
| 592 | virtual HRESULT InitRender(D3D9DeviceProvider *pDP);
|
---|
| 593 | virtual HRESULT DoRender(D3D9DeviceProvider *pDP);
|
---|
| 594 | private:
|
---|
| 595 | IDirect3DVertexBuffer9 *mpVBGeometry;
|
---|
| 596 | IDirect3DVertexBuffer9 *mpVBInstance;
|
---|
| 597 | IDirect3DIndexBuffer9 *mpIB;
|
---|
| 598 | IDirect3DVertexDeclaration9 *mpVertexDecl;
|
---|
| 599 | IDirect3DVertexShader9 *mpVS;
|
---|
| 600 | IDirect3DPixelShader9 *mpPS;
|
---|
| 601 |
|
---|
| 602 | struct VertexGeometry
|
---|
| 603 | {
|
---|
| 604 | D3DVECTOR position;
|
---|
| 605 | };
|
---|
| 606 |
|
---|
| 607 | struct VertexInstance
|
---|
| 608 | {
|
---|
| 609 | D3DCOLOR color;
|
---|
| 610 | float dy;
|
---|
| 611 | };
|
---|
| 612 | static D3DVERTEXELEMENT9 VertexElements[];
|
---|
| 613 | };
|
---|
| 614 |
|
---|
| 615 | D3DVERTEXELEMENT9 D3D9RenderInstance::VertexElements[] =
|
---|
| 616 | {
|
---|
| 617 | {0, GA_W_OFFSET_OF(VertexGeometry, position), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
---|
| 618 | {1, GA_W_OFFSET_OF(VertexInstance, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
|
---|
| 619 | {1, GA_W_OFFSET_OF(VertexInstance, dy), D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
---|
| 620 | D3DDECL_END()
|
---|
| 621 | };
|
---|
| 622 |
|
---|
| 623 |
|
---|
| 624 | D3D9RenderInstance::D3D9RenderInstance()
|
---|
| 625 | :
|
---|
| 626 | mpVBGeometry(0),
|
---|
| 627 | mpVBInstance(0),
|
---|
| 628 | mpIB(0),
|
---|
| 629 | mpVertexDecl(0),
|
---|
| 630 | mpVS(0),
|
---|
| 631 | mpPS(0)
|
---|
| 632 | {
|
---|
| 633 | }
|
---|
| 634 |
|
---|
| 635 | D3D9RenderInstance::~D3D9RenderInstance()
|
---|
| 636 | {
|
---|
| 637 | D3D_RELEASE(mpVBGeometry);
|
---|
| 638 | D3D_RELEASE(mpVBInstance);
|
---|
| 639 | D3D_RELEASE(mpIB);
|
---|
| 640 | D3D_RELEASE(mpVertexDecl);
|
---|
| 641 | D3D_RELEASE(mpVS);
|
---|
| 642 | D3D_RELEASE(mpPS);
|
---|
| 643 | }
|
---|
| 644 |
|
---|
| 645 | HRESULT D3D9RenderInstance::InitRender(D3D9DeviceProvider *pDP)
|
---|
| 646 | {
|
---|
| 647 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 648 |
|
---|
| 649 | static DWORD aVSCode[] =
|
---|
| 650 | {
|
---|
| 651 | 0xfffe0200, // vs_2_0
|
---|
| 652 | 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, // def c0, 1, 0, 0, 0
|
---|
| 653 | 0x0200001f, 0x80000000, 0x900f0000, // dcl_position v0
|
---|
| 654 | 0x0200001f, 0x8000000a, 0x900f0001, // dcl_color v1
|
---|
| 655 | 0x0200001f, 0x80000005, 0x900f0002, // dcl_texcoord v2
|
---|
| 656 | 0x02000001, 0x80020000, 0x90550000, // mov r0.y, v0.y
|
---|
| 657 | 0x03000002, 0xc0020000, 0x80550000, 0x90000002, // add oPos.y, r0.y, v2.x
|
---|
| 658 | 0x02000001, 0xc0050000, 0x90e40000, // mov oPos.xz, v0
|
---|
| 659 | 0x02000001, 0xc0080000, 0xa0000000, // mov oPos.w, c0.x
|
---|
| 660 | 0x02000001, 0xd00f0000, 0x90e40001, // mov oD0, v1
|
---|
| 661 | 0x0000ffff
|
---|
| 662 | };
|
---|
| 663 |
|
---|
| 664 | static DWORD aPSCode[] =
|
---|
| 665 | {
|
---|
| 666 | 0xFFFF0200, // ps_2_0
|
---|
| 667 | 0x0200001f, 0x80000000, 0x900f0000, // dcl v0
|
---|
| 668 | 0x02000001, 0x800f0800, 0x90e40000, // mov oC0, v0
|
---|
| 669 | 0x0000FFFF
|
---|
| 670 | };
|
---|
| 671 |
|
---|
| 672 | static VertexGeometry aVerticesGeometry[] =
|
---|
| 673 | {
|
---|
[94469] | 674 | { { -0.5f, -0.5f, 0.5f } },
|
---|
| 675 | { { 0.5f, -0.5f, 0.5f } },
|
---|
| 676 | { { 0.0f, 0.5f, 0.5f } },
|
---|
[75443] | 677 | };
|
---|
| 678 |
|
---|
| 679 | static VertexInstance aVerticesInstance[] =
|
---|
| 680 | {
|
---|
| 681 | { D3DCOLOR_XRGB( 0, 0, 255), -0.5f },
|
---|
| 682 | { D3DCOLOR_XRGB( 0, 255, 0), 0.0f },
|
---|
| 683 | { D3DCOLOR_XRGB(255, 0, 0), 0.5f },
|
---|
| 684 | };
|
---|
| 685 |
|
---|
| 686 | static USHORT aIndices[] =
|
---|
| 687 | {
|
---|
| 688 | 0, 1, 2
|
---|
| 689 | };
|
---|
| 690 |
|
---|
| 691 | HRESULT hr = S_OK;
|
---|
| 692 |
|
---|
| 693 | HTEST(pDevice->CreateVertexDeclaration(VertexElements, &mpVertexDecl));
|
---|
| 694 |
|
---|
| 695 | HTEST(pDevice->CreateVertexBuffer(sizeof(aVerticesGeometry),
|
---|
| 696 | 0, /* D3DUSAGE_* */
|
---|
| 697 | 0, /* FVF */
|
---|
| 698 | D3DPOOL_DEFAULT,
|
---|
| 699 | &mpVBGeometry,
|
---|
| 700 | 0));
|
---|
| 701 | HTEST(pDevice->CreateVertexBuffer(sizeof(aVerticesInstance),
|
---|
| 702 | 0, /* D3DUSAGE_* */
|
---|
| 703 | 0, /* FVF */
|
---|
| 704 | D3DPOOL_DEFAULT,
|
---|
| 705 | &mpVBInstance,
|
---|
| 706 | 0));
|
---|
| 707 |
|
---|
| 708 | HTEST(pDevice->CreateIndexBuffer(sizeof(aIndices),
|
---|
| 709 | 0, /* D3DUSAGE_* */
|
---|
| 710 | D3DFMT_INDEX16,
|
---|
| 711 | D3DPOOL_DEFAULT,
|
---|
| 712 | &mpIB,
|
---|
| 713 | 0));
|
---|
| 714 |
|
---|
| 715 | HTEST(pDevice->CreateVertexShader(aVSCode, &mpVS));
|
---|
| 716 | HTEST(pDevice->CreatePixelShader(aPSCode, &mpPS));
|
---|
| 717 |
|
---|
| 718 | HTEST(d3dCopyToVertexBuffer(mpVBGeometry, aVerticesGeometry, sizeof(aVerticesGeometry)));
|
---|
| 719 | HTEST(d3dCopyToVertexBuffer(mpVBInstance, aVerticesInstance, sizeof(aVerticesInstance)));
|
---|
| 720 | HTEST(d3dCopyToIndexBuffer(mpIB, aIndices, sizeof(aIndices)));
|
---|
| 721 |
|
---|
| 722 | return hr;
|
---|
| 723 | }
|
---|
| 724 |
|
---|
| 725 | HRESULT D3D9RenderInstance::DoRender(D3D9DeviceProvider *pDP)
|
---|
| 726 | {
|
---|
| 727 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 728 |
|
---|
| 729 | HRESULT hr = S_OK;
|
---|
| 730 |
|
---|
| 731 | HTEST(pDevice->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffafafaf, 1.0f, 0));
|
---|
| 732 |
|
---|
| 733 | HTEST(pDevice->BeginScene());
|
---|
| 734 |
|
---|
| 735 | HTEST(pDevice->SetStreamSource(0, mpVBGeometry, 0, sizeof(VertexGeometry)));
|
---|
| 736 | /* Draw 2 instances, which should produce a solid blue triangle and a green one. */
|
---|
| 737 | HTEST(pDevice->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA | 2U));
|
---|
| 738 |
|
---|
| 739 | HTEST(pDevice->SetStreamSource(1, mpVBInstance, 0, sizeof(VertexInstance)));
|
---|
| 740 | HTEST(pDevice->SetStreamSourceFreq(1, D3DSTREAMSOURCE_INSTANCEDATA | 1U));
|
---|
| 741 |
|
---|
| 742 | HTEST(pDevice->SetVertexDeclaration(mpVertexDecl));
|
---|
| 743 | HTEST(pDevice->SetVertexShader(mpVS));
|
---|
| 744 | HTEST(pDevice->SetPixelShader(mpPS));
|
---|
| 745 | HTEST(pDevice->SetIndices(mpIB));
|
---|
| 746 | HTEST(pDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE));
|
---|
| 747 |
|
---|
| 748 | HTEST(pDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST,
|
---|
| 749 | 0, /* BaseVertexIndex */
|
---|
| 750 | 0, /* MinIndex */
|
---|
| 751 | 3, /* NumVertices */
|
---|
| 752 | 0, /* StartIndex */
|
---|
| 753 | 1)); /* PrimitiveCount */
|
---|
| 754 |
|
---|
| 755 | HTEST(pDevice->SetStreamSourceFreq(0, 1));
|
---|
| 756 | HTEST(pDevice->SetStreamSourceFreq(1, 1));
|
---|
| 757 |
|
---|
| 758 | HTEST(pDevice->EndScene());
|
---|
| 759 |
|
---|
| 760 | HTEST(pDevice->Present(0, 0, 0, 0));
|
---|
| 761 | return S_OK;
|
---|
| 762 | }
|
---|
| 763 |
|
---|
| 764 |
|
---|
| 765 | /*
|
---|
| 766 | * Solid triangles with different Z positions.
|
---|
| 767 | */
|
---|
| 768 |
|
---|
| 769 | class D3D9RenderDepth: public D3D9Render
|
---|
| 770 | {
|
---|
| 771 | public:
|
---|
| 772 | D3D9RenderDepth();
|
---|
| 773 | virtual ~D3D9RenderDepth();
|
---|
| 774 | virtual HRESULT InitRender(D3D9DeviceProvider *pDP);
|
---|
| 775 | virtual HRESULT DoRender(D3D9DeviceProvider *pDP);
|
---|
| 776 | private:
|
---|
| 777 | IDirect3DVertexBuffer9 *mpVB;
|
---|
| 778 | IDirect3DVertexDeclaration9 *mpVertexDecl;
|
---|
| 779 | IDirect3DVertexShader9 *mpVS;
|
---|
| 780 | IDirect3DPixelShader9 *mpPS;
|
---|
| 781 |
|
---|
| 782 | D3DCamera mCamera;
|
---|
| 783 |
|
---|
| 784 | struct Vertex
|
---|
| 785 | {
|
---|
| 786 | D3DVECTOR position;
|
---|
| 787 | };
|
---|
| 788 | static D3DVERTEXELEMENT9 VertexElements[];
|
---|
| 789 | };
|
---|
| 790 |
|
---|
| 791 | D3DVERTEXELEMENT9 D3D9RenderDepth::VertexElements[] =
|
---|
| 792 | {
|
---|
| 793 | {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
---|
| 794 | D3DDECL_END()
|
---|
| 795 | };
|
---|
| 796 |
|
---|
| 797 |
|
---|
| 798 | D3D9RenderDepth::D3D9RenderDepth()
|
---|
| 799 | :
|
---|
| 800 | mpVB(0),
|
---|
| 801 | mpVertexDecl(0),
|
---|
| 802 | mpVS(0),
|
---|
| 803 | mpPS(0)
|
---|
| 804 | {
|
---|
| 805 | }
|
---|
| 806 |
|
---|
| 807 | D3D9RenderDepth::~D3D9RenderDepth()
|
---|
| 808 | {
|
---|
| 809 | D3D_RELEASE(mpVS);
|
---|
| 810 | D3D_RELEASE(mpPS);
|
---|
| 811 | D3D_RELEASE(mpVB);
|
---|
| 812 | D3D_RELEASE(mpVertexDecl);
|
---|
| 813 | }
|
---|
| 814 |
|
---|
| 815 | HRESULT D3D9RenderDepth::InitRender(D3D9DeviceProvider *pDP)
|
---|
| 816 | {
|
---|
| 817 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 818 |
|
---|
| 819 | static DWORD aVSCode[] =
|
---|
| 820 | {
|
---|
| 821 | 0xfffe0200, // vs_2_0
|
---|
| 822 | 0x05000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, // def c5, 1, 0, 0, 0
|
---|
| 823 | 0x0200001f, 0x80000000, 0x900f0000, // dcl_position v0
|
---|
| 824 | 0x04000004, 0x800f0000, 0x90240000, 0xa0400005, 0xa0150005, // mad r0, v0.xyzx, c5.xxxy, c5.yyyx
|
---|
| 825 | 0x03000009, 0xc0010000, 0x80e40000, 0xa0e40000, // dp4 oPos.x, r0, c0
|
---|
| 826 | 0x03000009, 0xc0020000, 0x80e40000, 0xa0e40001, // dp4 oPos.y, r0, c1
|
---|
| 827 | 0x03000009, 0xc0040000, 0x80e40000, 0xa0e40002, // dp4 oPos.z, r0, c2
|
---|
| 828 | 0x03000009, 0xc0080000, 0x80e40000, 0xa0e40003, // dp4 oPos.w, r0, c3
|
---|
| 829 | 0x02000001, 0xd00f0000, 0xa0e40004, // mov oD0, c4
|
---|
| 830 | 0x0000ffff
|
---|
| 831 | };
|
---|
| 832 |
|
---|
| 833 | static DWORD aPSCode[] =
|
---|
| 834 | {
|
---|
| 835 | 0xFFFF0200, // ps_2_0
|
---|
| 836 | 0x0200001f, 0x80000000, 0x900f0000, // dcl v0
|
---|
| 837 | 0x02000001, 0x800f0800, 0x90e40000, // mov oC0, v0
|
---|
| 838 | 0x0000FFFF
|
---|
| 839 | };
|
---|
| 840 |
|
---|
| 841 | static Vertex aVertices[] =
|
---|
| 842 | {
|
---|
[94469] | 843 | { { -1.0f, -1.0f, 0.0f } },
|
---|
| 844 | { { 1.0f, -1.0f, 0.0f } },
|
---|
| 845 | { { 0.0f, 1.0f, 0.0f } },
|
---|
[75443] | 846 | };
|
---|
| 847 |
|
---|
| 848 | HRESULT hr = S_OK;
|
---|
| 849 |
|
---|
| 850 | HTEST(pDevice->CreateVertexDeclaration(VertexElements, &mpVertexDecl));
|
---|
| 851 | HTEST(pDevice->CreateVertexBuffer(sizeof(aVertices),
|
---|
| 852 | 0, /* D3DUSAGE_* */
|
---|
| 853 | 0, /* FVF */
|
---|
| 854 | D3DPOOL_DEFAULT,
|
---|
| 855 | &mpVB,
|
---|
| 856 | 0));
|
---|
| 857 | HTEST(pDevice->CreateVertexShader(aVSCode, &mpVS));
|
---|
| 858 | HTEST(pDevice->CreatePixelShader(aPSCode, &mpPS));
|
---|
| 859 |
|
---|
| 860 | HTEST(d3dCopyToVertexBuffer(mpVB, aVertices, sizeof(aVertices)));
|
---|
| 861 |
|
---|
| 862 | const D3DVECTOR cameraPosition = { 0.0f, 0.0f, -10.0f };
|
---|
| 863 | const D3DVECTOR cameraAt = { 0.0f, 0.0f, 1.0f };
|
---|
| 864 | const D3DVECTOR cameraUp = { 0.0f, 1.0f, 0.0f };
|
---|
| 865 | mCamera.SetupAt(&cameraPosition, &cameraAt, &cameraUp);
|
---|
| 866 |
|
---|
| 867 | float w = 800;
|
---|
| 868 | float h = 600;
|
---|
| 869 | mCamera.SetProjection(3.14f * 0.5f, w/h, 1.0f, 100.0f);
|
---|
| 870 |
|
---|
| 871 | return hr;
|
---|
| 872 | }
|
---|
| 873 |
|
---|
| 874 | static void d3d9RenderDepthDrawTriangle(IDirect3DDevice9 *pDevice, D3DCamera *pCamera,
|
---|
| 875 | float s, float x, float y, float z, D3DCOLOR color)
|
---|
| 876 | {
|
---|
| 877 | HRESULT hr; /* Used by HTEST. */
|
---|
| 878 |
|
---|
| 879 | /* Calc world matrix. */
|
---|
| 880 | D3DMATRIX mtxST;
|
---|
| 881 | d3dMatrixScaleTranslation(&mtxST, s, x, y, z);
|
---|
| 882 |
|
---|
| 883 | D3DMATRIX WVP;
|
---|
| 884 | d3dMatrixMultiply(&WVP, &mtxST, pCamera->ViewProjection());
|
---|
| 885 |
|
---|
| 886 | /* Transpose, because shader will multiply vector row by matrix column,
|
---|
| 887 | * i.e. columns must be in the shader constants.
|
---|
| 888 | */
|
---|
| 889 | d3dMatrixTranspose(&WVP);
|
---|
| 890 |
|
---|
| 891 | HTEST(pDevice->SetVertexShaderConstantF(0, &WVP.m[0][0], 4));
|
---|
| 892 |
|
---|
| 893 | /* Set color of the triangle. */
|
---|
| 894 | float aColor[4];
|
---|
[94469] | 895 | aColor[0] = 1.0f * (float)((color >> 16) & 0xff) / 255.0f;
|
---|
| 896 | aColor[1] = 1.0f * (float)((color >> 8) & 0xff) / 255.0f;
|
---|
| 897 | aColor[2] = 1.0f * (float)((color ) & 0xff) / 255.0f;
|
---|
[75443] | 898 | aColor[3] = 1.0f;
|
---|
| 899 | HTEST(pDevice->SetVertexShaderConstantF(4, &aColor[0], 1));
|
---|
| 900 |
|
---|
| 901 | HTEST(pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1));
|
---|
| 902 | }
|
---|
| 903 |
|
---|
| 904 | HRESULT D3D9RenderDepth::DoRender(D3D9DeviceProvider *pDP)
|
---|
| 905 | {
|
---|
| 906 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 907 |
|
---|
| 908 | HRESULT hr;
|
---|
| 909 |
|
---|
| 910 | HTEST(pDevice->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff7f7f7f, 1.0f, 0));
|
---|
| 911 |
|
---|
| 912 | D3DVIEWPORT9 viewport;
|
---|
| 913 | HTEST(pDevice->GetViewport(&viewport));
|
---|
| 914 |
|
---|
| 915 | HTEST(pDevice->SetVertexShader(mpVS));
|
---|
| 916 | HTEST(pDevice->SetPixelShader(mpPS));
|
---|
| 917 |
|
---|
| 918 | HTEST(pDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE));
|
---|
| 919 | HTEST(pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE));
|
---|
| 920 |
|
---|
| 921 | HTEST(pDevice->SetVertexDeclaration(mpVertexDecl));
|
---|
| 922 | HTEST(pDevice->SetStreamSource(0, mpVB, 0, 3 * sizeof(float)));
|
---|
| 923 |
|
---|
| 924 | HTEST(pDevice->BeginScene());
|
---|
| 925 |
|
---|
| 926 | viewport.MinZ = 0.2f;
|
---|
| 927 | viewport.MaxZ = 0.3f;
|
---|
| 928 | HTEST(pDevice->SetViewport(&viewport));
|
---|
| 929 |
|
---|
| 930 | d3d9RenderDepthDrawTriangle(pDevice, &mCamera, 20.0f, -50.0f, -20.0f, 50.0f, D3DCOLOR_XRGB(0, 128, 0));
|
---|
| 931 | d3d9RenderDepthDrawTriangle(pDevice, &mCamera, 20.0f, -40.0f, -10.0f, 55.0f, D3DCOLOR_XRGB(0, 0, 128));
|
---|
| 932 |
|
---|
| 933 | viewport.MinZ = 0.9f;
|
---|
| 934 | viewport.MaxZ = 1.0f;
|
---|
| 935 | HTEST(pDevice->SetViewport(&viewport));
|
---|
| 936 |
|
---|
| 937 | d3d9RenderDepthDrawTriangle(pDevice, &mCamera, 20.0f, -50.0f, 0.0f, 40.0f, D3DCOLOR_XRGB(0, 255, 0));
|
---|
| 938 | d3d9RenderDepthDrawTriangle(pDevice, &mCamera, 20.0f, -45.0f, 0.0f, 45.0f, D3DCOLOR_XRGB(0, 0, 255));
|
---|
| 939 |
|
---|
| 940 | HTEST(pDevice->EndScene());
|
---|
| 941 |
|
---|
| 942 | HTEST(pDevice->Present(0, 0, 0, 0));
|
---|
| 943 |
|
---|
| 944 | return S_OK;
|
---|
| 945 | }
|
---|
| 946 |
|
---|
| 947 |
|
---|
| 948 | /*
|
---|
| 949 | * Shared resource and render to texture.
|
---|
| 950 | */
|
---|
| 951 |
|
---|
| 952 | class D3D9RenderShared: public D3D9Render
|
---|
| 953 | {
|
---|
| 954 | public:
|
---|
| 955 | D3D9RenderShared();
|
---|
| 956 | virtual ~D3D9RenderShared();
|
---|
| 957 | virtual int RequiredDeviceCount() { return 2; }
|
---|
| 958 | virtual HRESULT InitRender(D3D9DeviceProvider *pDP);
|
---|
| 959 | virtual HRESULT DoRender(D3D9DeviceProvider *pDP);
|
---|
| 960 | private:
|
---|
| 961 | IDirect3DVertexBuffer9 *mpVB;
|
---|
| 962 | IDirect3DVertexDeclaration9 *mpVertexDecl;
|
---|
| 963 | IDirect3DVertexShader9 *mpVS;
|
---|
| 964 | IDirect3DPixelShader9 *mpPS;
|
---|
| 965 | IDirect3DTexture9 *mpRT;
|
---|
| 966 | IDirect3DTexture9 *mpTexShared;
|
---|
| 967 |
|
---|
| 968 | HANDLE mhRtShared;
|
---|
| 969 | DWORD mdwRtWidth;
|
---|
| 970 | DWORD mdwRtHeight;
|
---|
| 971 |
|
---|
| 972 | struct Vertex
|
---|
| 973 | {
|
---|
| 974 | D3DVECTOR position;
|
---|
| 975 | D3DCOLOR color;
|
---|
| 976 | };
|
---|
| 977 | static D3DVERTEXELEMENT9 VertexElements[];
|
---|
| 978 |
|
---|
| 979 | void renderToTexture(IDirect3DDevice9 *pDevice, IDirect3DTexture9 *pTexture);
|
---|
| 980 | };
|
---|
| 981 |
|
---|
| 982 | D3DVERTEXELEMENT9 D3D9RenderShared::VertexElements[] =
|
---|
| 983 | {
|
---|
| 984 | {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
---|
| 985 | {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
|
---|
| 986 | D3DDECL_END()
|
---|
| 987 | };
|
---|
| 988 |
|
---|
| 989 |
|
---|
| 990 | D3D9RenderShared::D3D9RenderShared()
|
---|
| 991 | :
|
---|
| 992 | mpVB(0),
|
---|
| 993 | mpVertexDecl(0),
|
---|
| 994 | mpVS(0),
|
---|
| 995 | mpPS(0),
|
---|
| 996 | mpRT(0),
|
---|
| 997 | mpTexShared(0)
|
---|
| 998 | {
|
---|
| 999 | mdwRtWidth = 640;
|
---|
| 1000 | mdwRtHeight = 480;
|
---|
| 1001 | }
|
---|
| 1002 |
|
---|
| 1003 | D3D9RenderShared::~D3D9RenderShared()
|
---|
| 1004 | {
|
---|
| 1005 | D3D_RELEASE(mpVS);
|
---|
| 1006 | D3D_RELEASE(mpPS);
|
---|
| 1007 | D3D_RELEASE(mpVB);
|
---|
| 1008 | D3D_RELEASE(mpVertexDecl);
|
---|
| 1009 | D3D_RELEASE(mpTexShared);
|
---|
| 1010 | D3D_RELEASE(mpRT);
|
---|
| 1011 | }
|
---|
| 1012 |
|
---|
| 1013 | HRESULT D3D9RenderShared::InitRender(D3D9DeviceProvider *pDP)
|
---|
| 1014 | {
|
---|
| 1015 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 1016 |
|
---|
| 1017 | static DWORD aVSCode[] =
|
---|
| 1018 | {
|
---|
| 1019 | 0xFFFE0200, // vs_2_0
|
---|
| 1020 | 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, // def c0, 1, 0, 0, 0
|
---|
| 1021 | 0x0200001f, 0x80000000, 0x900f0000, // dcl_position v0
|
---|
| 1022 | 0x0200001f, 0x8000000a, 0x900f0001, // dcl_color v1
|
---|
| 1023 | 0x02000001, 0xc0070000, 0x90e40000, // mov oPos.xyz, v0
|
---|
| 1024 | 0x02000001, 0xc0080000, 0xa0000000, // mov oPos.w, c0.x
|
---|
| 1025 | 0x02000001, 0xd00f0000, 0x90e40001, // mov oD0, v1
|
---|
| 1026 | 0x0000FFFF
|
---|
| 1027 | };
|
---|
| 1028 |
|
---|
| 1029 | static DWORD aPSCode[] =
|
---|
| 1030 | {
|
---|
| 1031 | 0xFFFF0200, // ps_2_0
|
---|
| 1032 | 0x0200001f, 0x80000000, 0x900f0000, // dcl v0
|
---|
| 1033 | 0x02000001, 0x800f0800, 0x90e40000, // mov oC0, v0
|
---|
| 1034 | 0x0000FFFF
|
---|
| 1035 | };
|
---|
| 1036 |
|
---|
| 1037 | static Vertex aVertices[] =
|
---|
| 1038 | {
|
---|
[94469] | 1039 | { { -0.5f, -0.5f, 0.5f }, D3DCOLOR_XRGB( 0, 0, 255), },
|
---|
| 1040 | { { 0.5f, -0.5f, 0.5f }, D3DCOLOR_XRGB( 0, 255, 0), },
|
---|
| 1041 | { { 0.0f, 0.5f, 0.5f }, D3DCOLOR_XRGB(255, 0, 0), },
|
---|
[75443] | 1042 | };
|
---|
| 1043 |
|
---|
| 1044 | HRESULT hr = S_OK;
|
---|
| 1045 |
|
---|
| 1046 | HTEST(pDevice->CreateVertexDeclaration(VertexElements, &mpVertexDecl));
|
---|
| 1047 | HTEST(pDevice->CreateVertexBuffer(sizeof(aVertices),
|
---|
| 1048 | 0, /* D3DUSAGE_* */
|
---|
| 1049 | 0, /* FVF */
|
---|
| 1050 | D3DPOOL_DEFAULT,
|
---|
| 1051 | &mpVB,
|
---|
| 1052 | 0));
|
---|
| 1053 | HTEST(pDevice->CreateVertexShader(aVSCode, &mpVS));
|
---|
| 1054 | HTEST(pDevice->CreatePixelShader(aPSCode, &mpPS));
|
---|
| 1055 |
|
---|
| 1056 | HTEST(d3dCopyToVertexBuffer(mpVB, aVertices, sizeof(aVertices)));
|
---|
| 1057 |
|
---|
| 1058 | mhRtShared = 0;
|
---|
| 1059 | HTEST(pDevice->CreateTexture(mdwRtWidth,
|
---|
| 1060 | mdwRtHeight,
|
---|
| 1061 | 1,
|
---|
| 1062 | D3DUSAGE_RENDERTARGET,
|
---|
| 1063 | D3DFMT_X8R8G8B8,
|
---|
| 1064 | D3DPOOL_DEFAULT,
|
---|
| 1065 | &mpRT,
|
---|
| 1066 | &mhRtShared));
|
---|
| 1067 |
|
---|
| 1068 | return hr;
|
---|
| 1069 | }
|
---|
| 1070 |
|
---|
| 1071 | void D3D9RenderShared::renderToTexture(IDirect3DDevice9 *pDevice, IDirect3DTexture9 *pTexture)
|
---|
| 1072 | {
|
---|
| 1073 | HRESULT hr = S_OK;
|
---|
| 1074 |
|
---|
| 1075 | /*
|
---|
| 1076 | * Render to texture.
|
---|
| 1077 | */
|
---|
| 1078 | IDirect3DSurface9 *pSavedRT = NULL;
|
---|
| 1079 | HTEST(pDevice->GetRenderTarget(0, &pSavedRT));
|
---|
| 1080 |
|
---|
| 1081 | IDirect3DSurface9 *pSurface = NULL;
|
---|
| 1082 | HTEST(pTexture->GetSurfaceLevel(0, &pSurface));
|
---|
| 1083 | HTEST(pDevice->SetRenderTarget(0, pSurface));
|
---|
| 1084 |
|
---|
| 1085 | HTEST(pDevice->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffafafaf, 1.0f, 0));
|
---|
| 1086 |
|
---|
| 1087 | HTEST(pDevice->BeginScene());
|
---|
| 1088 |
|
---|
| 1089 | HTEST(pDevice->SetStreamSource(0, mpVB, 0, sizeof(Vertex)));
|
---|
| 1090 | HTEST(pDevice->SetVertexDeclaration(mpVertexDecl));
|
---|
| 1091 | HTEST(pDevice->SetVertexShader(mpVS));
|
---|
| 1092 | HTEST(pDevice->SetPixelShader(mpPS));
|
---|
| 1093 | HTEST(pDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE));
|
---|
| 1094 |
|
---|
| 1095 | HTEST(pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1));
|
---|
| 1096 |
|
---|
| 1097 | HTEST(pDevice->EndScene());
|
---|
| 1098 |
|
---|
| 1099 | HTEST(pDevice->SetRenderTarget(0, pSavedRT));
|
---|
| 1100 |
|
---|
| 1101 | D3D_RELEASE(pSurface);
|
---|
| 1102 | }
|
---|
| 1103 |
|
---|
| 1104 | static void issueQuery(IDirect3DDevice9 *pDevice)
|
---|
| 1105 | {
|
---|
| 1106 | HRESULT hr;
|
---|
| 1107 |
|
---|
| 1108 | IDirect3DQuery9 *pQuery;
|
---|
| 1109 | hr = pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pQuery);
|
---|
| 1110 | if (hr == D3D_OK)
|
---|
| 1111 | {
|
---|
| 1112 | hr = pQuery->Issue(D3DISSUE_END);
|
---|
| 1113 | if (hr == D3D_OK)
|
---|
| 1114 | {
|
---|
| 1115 | do
|
---|
| 1116 | {
|
---|
| 1117 | hr = pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
|
---|
| 1118 | } while (hr == S_FALSE);
|
---|
| 1119 | }
|
---|
| 1120 |
|
---|
| 1121 | D3D_RELEASE(pQuery);
|
---|
| 1122 | }
|
---|
| 1123 | }
|
---|
| 1124 |
|
---|
| 1125 | HRESULT D3D9RenderShared::DoRender(D3D9DeviceProvider *pDP)
|
---|
| 1126 | {
|
---|
| 1127 | HRESULT hr = S_OK;
|
---|
| 1128 |
|
---|
| 1129 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 1130 |
|
---|
| 1131 | renderToTexture(pDevice, mpRT);
|
---|
| 1132 |
|
---|
| 1133 | issueQuery(pDevice);
|
---|
| 1134 |
|
---|
| 1135 | IDirect3DDevice9 *pDevice2 = pDP->Device(1);
|
---|
| 1136 | if (pDevice2)
|
---|
| 1137 | {
|
---|
| 1138 | HTEST(pDevice2->CreateTexture(mdwRtWidth,
|
---|
| 1139 | mdwRtHeight,
|
---|
| 1140 | 1,
|
---|
| 1141 | D3DUSAGE_RENDERTARGET,
|
---|
| 1142 | D3DFMT_X8R8G8B8,
|
---|
| 1143 | D3DPOOL_DEFAULT,
|
---|
| 1144 | &mpTexShared,
|
---|
| 1145 | &mhRtShared));
|
---|
| 1146 |
|
---|
[79838] | 1147 | drawTexture(pDevice2, mpTexShared, 50, 50, 200, 200);
|
---|
[81977] | 1148 | HTEST(pDevice2->Present(0, 0, 0, 0));
|
---|
[75443] | 1149 | }
|
---|
| 1150 | else
|
---|
| 1151 | {
|
---|
[79838] | 1152 | drawTexture(pDevice, mpRT, 50, 50, 200, 200);
|
---|
[81977] | 1153 | HTEST(pDevice->Present(0, 0, 0, 0));
|
---|
[75443] | 1154 | }
|
---|
| 1155 |
|
---|
| 1156 | return S_OK;
|
---|
| 1157 | }
|
---|
| 1158 |
|
---|
| 1159 |
|
---|
| 1160 | /*
|
---|
[79767] | 1161 | * Use ColorFill to clear a part of the backbuffer.
|
---|
| 1162 | */
|
---|
| 1163 |
|
---|
| 1164 | class D3D9RenderColorFill: public D3D9Render
|
---|
| 1165 | {
|
---|
| 1166 | public:
|
---|
| 1167 | D3D9RenderColorFill() {}
|
---|
| 1168 | virtual ~D3D9RenderColorFill() {}
|
---|
| 1169 | virtual HRESULT InitRender(D3D9DeviceProvider *pDP);
|
---|
| 1170 | virtual HRESULT DoRender(D3D9DeviceProvider *pDP);
|
---|
| 1171 | };
|
---|
| 1172 |
|
---|
| 1173 | HRESULT D3D9RenderColorFill::InitRender(D3D9DeviceProvider *pDP)
|
---|
| 1174 | {
|
---|
| 1175 | (void)pDP;
|
---|
| 1176 | return S_OK;
|
---|
| 1177 | }
|
---|
| 1178 |
|
---|
| 1179 | HRESULT D3D9RenderColorFill::DoRender(D3D9DeviceProvider *pDP)
|
---|
| 1180 | {
|
---|
| 1181 | HRESULT hr = S_OK;
|
---|
| 1182 |
|
---|
| 1183 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 1184 |
|
---|
| 1185 | pDevice->Clear(0, 0, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0);
|
---|
| 1186 |
|
---|
| 1187 | IDirect3DSurface9 *pBackBuffer = NULL;
|
---|
| 1188 | HTEST(pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer));
|
---|
| 1189 |
|
---|
| 1190 | RECT rDst;
|
---|
| 1191 | rDst.left = 50;
|
---|
| 1192 | rDst.top = 10;
|
---|
| 1193 | rDst.right = 250;
|
---|
| 1194 | rDst.bottom = 250;
|
---|
| 1195 |
|
---|
| 1196 | HTEST(pDevice->ColorFill(pBackBuffer, &rDst, D3DCOLOR_XRGB(0, 255, 0)));
|
---|
| 1197 |
|
---|
| 1198 | D3D_RELEASE(pBackBuffer);
|
---|
| 1199 |
|
---|
| 1200 | HTEST(pDevice->Present(0, 0, 0, 0));
|
---|
| 1201 | return S_OK;
|
---|
| 1202 | }
|
---|
| 1203 |
|
---|
| 1204 |
|
---|
| 1205 | /*
|
---|
[79838] | 1206 | * Render a texture to texture.
|
---|
| 1207 | */
|
---|
| 1208 |
|
---|
| 1209 | class D3D9RenderTexture: public D3D9Render
|
---|
| 1210 | {
|
---|
| 1211 | public:
|
---|
| 1212 | D3D9RenderTexture();
|
---|
| 1213 | virtual ~D3D9RenderTexture();
|
---|
| 1214 | virtual HRESULT InitRender(D3D9DeviceProvider *pDP);
|
---|
| 1215 | virtual HRESULT DoRender(D3D9DeviceProvider *pDP);
|
---|
| 1216 | private:
|
---|
| 1217 | IDirect3DVertexBuffer9 *mpVB;
|
---|
| 1218 | IDirect3DVertexDeclaration9 *mpVertexDecl;
|
---|
| 1219 | IDirect3DVertexShader9 *mpVS;
|
---|
| 1220 | IDirect3DPixelShader9 *mpPS;
|
---|
| 1221 | IDirect3DTexture9 *mpTexDst;
|
---|
| 1222 | IDirect3DTexture9 *mpTexSrc;
|
---|
| 1223 |
|
---|
| 1224 | static const int cxTexture = 8;
|
---|
| 1225 | static const int cyTexture = 8;
|
---|
| 1226 |
|
---|
| 1227 | struct Vertex
|
---|
| 1228 | {
|
---|
| 1229 | D3DVECTOR position;
|
---|
| 1230 | float x, y;
|
---|
| 1231 | };
|
---|
| 1232 | static D3DVERTEXELEMENT9 VertexElements[];
|
---|
| 1233 |
|
---|
| 1234 | void renderToTexture(IDirect3DDevice9 *pDevice, IDirect3DTexture9 *pTexture, IDirect3DTexture9 *pTexSrc);
|
---|
| 1235 | };
|
---|
| 1236 |
|
---|
| 1237 | D3DVERTEXELEMENT9 D3D9RenderTexture::VertexElements[] =
|
---|
| 1238 | {
|
---|
| 1239 | {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
---|
| 1240 | {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
---|
| 1241 | D3DDECL_END()
|
---|
| 1242 | };
|
---|
| 1243 |
|
---|
| 1244 |
|
---|
| 1245 | D3D9RenderTexture::D3D9RenderTexture()
|
---|
| 1246 | :
|
---|
| 1247 | mpVB(0),
|
---|
| 1248 | mpVertexDecl(0),
|
---|
| 1249 | mpVS(0),
|
---|
| 1250 | mpPS(0),
|
---|
| 1251 | mpTexDst(0),
|
---|
| 1252 | mpTexSrc(0)
|
---|
| 1253 | {
|
---|
| 1254 | }
|
---|
| 1255 |
|
---|
| 1256 | D3D9RenderTexture::~D3D9RenderTexture()
|
---|
| 1257 | {
|
---|
| 1258 | D3D_RELEASE(mpVS);
|
---|
| 1259 | D3D_RELEASE(mpPS);
|
---|
| 1260 | D3D_RELEASE(mpVB);
|
---|
| 1261 | D3D_RELEASE(mpVertexDecl);
|
---|
| 1262 | D3D_RELEASE(mpTexSrc);
|
---|
| 1263 | D3D_RELEASE(mpTexDst);
|
---|
| 1264 | }
|
---|
| 1265 |
|
---|
| 1266 | HRESULT D3D9RenderTexture::InitRender(D3D9DeviceProvider *pDP)
|
---|
| 1267 | {
|
---|
| 1268 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 1269 |
|
---|
| 1270 | static DWORD aVSCode[] =
|
---|
| 1271 | {
|
---|
| 1272 | 0xFFFE0200, // vs_2_0
|
---|
| 1273 | 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, // def c0, 1, 0, 0, 0
|
---|
| 1274 | 0x0200001f, 0x80000000, 0x900f0000, // dcl_position v0
|
---|
| 1275 | 0x0200001f, 0x80000005, 0x900f0001, // dcl_texcoord v1
|
---|
| 1276 | 0x02000001, 0xc0070000, 0x90e40000, // mov oPos.xyz, v0
|
---|
| 1277 | 0x02000001, 0xc0080000, 0xa0000000, // mov oPos.w, c0.x
|
---|
| 1278 | 0x02000001, 0xe0030000, 0x90e40001, // mov oT0.xy, v1
|
---|
| 1279 | 0x0000FFFF
|
---|
| 1280 | };
|
---|
| 1281 |
|
---|
| 1282 | static DWORD aVSCodeMad[] =
|
---|
| 1283 | {
|
---|
| 1284 | 0xFFFE0200, // vs_2_0
|
---|
| 1285 | 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, // def c0, 1, 0, 0, 0
|
---|
| 1286 | 0x0200001f, 0x80000000, 0x900f0000, // dcl_position v0
|
---|
| 1287 | 0x0200001f, 0x80000005, 0x900f0001, // dcl_texcoord v1
|
---|
| 1288 | 0x04000004, 0xc00f0000, 0x90240000, 0xa0400000, 0xa0150000, // mad oPos, v0.xyzx, c0.xxxy, c0.yyyx
|
---|
| 1289 | 0x02000001, 0xe0030000, 0x90e40001, // mov oT0.xy, v1
|
---|
| 1290 | 0x0000FFFF
|
---|
| 1291 | };
|
---|
| 1292 |
|
---|
| 1293 | static DWORD aPSCodeSwap[] =
|
---|
| 1294 | {
|
---|
| 1295 | 0xffff0200, // ps_2_0
|
---|
| 1296 | 0x0200001f, 0x80000000, 0xb0030000, // dcl t0.xy
|
---|
| 1297 | 0x0200001f, 0x90000000, 0xa00f0800, // dcl_2d s0
|
---|
| 1298 | 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, // texld r0, t0, s0
|
---|
| 1299 | 0x02000001, 0x80090001, 0x80d20000, // mov r1.xw, r0.zxyw
|
---|
| 1300 | 0x02000001, 0x80040001, 0x80000000, // mov r1.z, r0.x
|
---|
| 1301 | 0x02000001, 0x80020001, 0x80550000, // mov r1.y, r0.y
|
---|
| 1302 | 0x02000001, 0x800f0800, 0x80e40001, // mov oC0, r1
|
---|
| 1303 | 0x0000ffff
|
---|
| 1304 | };
|
---|
| 1305 |
|
---|
| 1306 | static DWORD aPSCodePass[] =
|
---|
| 1307 | {
|
---|
| 1308 | 0xffff0200, // ps_2_0
|
---|
| 1309 | 0x0200001f, 0x80000000, 0xb0030000, // dcl t0.xy
|
---|
| 1310 | 0x0200001f, 0x90000000, 0xa00f0800, // dcl_2d s0
|
---|
| 1311 | 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, // texld r0, t0, s0
|
---|
| 1312 | 0x02000001, 0x800f0800, 0x80e40000, // mov oC0, r0
|
---|
| 1313 | 0x0000ffff
|
---|
| 1314 | };
|
---|
| 1315 |
|
---|
| 1316 | static DWORD aPSCodeCoord[] =
|
---|
| 1317 | {
|
---|
| 1318 | 0xffff0200, // ps_2_0
|
---|
| 1319 | 0x0200001f, 0x80000000, 0xb0010000, // dcl t0.x
|
---|
| 1320 | 0x02000001, 0x800f0000, 0xb0000000, // mov r0, t0.x
|
---|
| 1321 | 0x02000001, 0x800f0800, 0x80e40000, // mov oC0, r0
|
---|
| 1322 | 0x0000ffff
|
---|
| 1323 | };
|
---|
| 1324 |
|
---|
| 1325 | static Vertex aVertices[] =
|
---|
| 1326 | {
|
---|
[94469] | 1327 | { { -1.0f, -1.0f, 0.0f }, 0.0f, 1.0f},
|
---|
| 1328 | { { 1.0f, -1.0f, 0.0f }, 1.0f, 1.0f},
|
---|
| 1329 | { { -1.0f, 1.0f, 0.0f }, 0.0f, 0.0f},
|
---|
[79838] | 1330 |
|
---|
[94469] | 1331 | { { -1.0f, 1.0f, 0.0f }, 0.0f, 0.0f},
|
---|
| 1332 | { { 1.0f, -1.0f, 0.0f }, 1.0f, 1.0f},
|
---|
| 1333 | { { 1.0f, 1.0f, 0.0f }, 1.0f, 0.0f},
|
---|
[79838] | 1334 | };
|
---|
| 1335 |
|
---|
| 1336 | HRESULT hr = S_OK;
|
---|
| 1337 |
|
---|
| 1338 | HTEST(pDevice->CreateVertexDeclaration(VertexElements, &mpVertexDecl));
|
---|
| 1339 | HTEST(pDevice->CreateVertexBuffer(sizeof(aVertices),
|
---|
| 1340 | 0, /* D3DUSAGE_* */
|
---|
| 1341 | 0, /* FVF */
|
---|
| 1342 | D3DPOOL_DEFAULT,
|
---|
| 1343 | &mpVB,
|
---|
| 1344 | 0));
|
---|
| 1345 | HTEST(pDevice->CreateVertexShader(aVSCodeMad, &mpVS));
|
---|
| 1346 | HTEST(pDevice->CreatePixelShader(aPSCodeSwap, &mpPS));
|
---|
| 1347 |
|
---|
| 1348 | HTEST(d3dCopyToVertexBuffer(mpVB, aVertices, sizeof(aVertices)));
|
---|
| 1349 |
|
---|
| 1350 | HTEST(pDevice->CreateTexture(cxTexture,
|
---|
| 1351 | cyTexture,
|
---|
| 1352 | 1,
|
---|
| 1353 | D3DUSAGE_RENDERTARGET,
|
---|
| 1354 | D3DFMT_A8R8G8B8,
|
---|
| 1355 | D3DPOOL_DEFAULT,
|
---|
| 1356 | &mpTexDst,
|
---|
| 1357 | NULL));
|
---|
| 1358 |
|
---|
| 1359 | HTEST(pDevice->CreateTexture(cxTexture,
|
---|
| 1360 | cyTexture,
|
---|
| 1361 | 1,
|
---|
| 1362 | D3DUSAGE_DYNAMIC,
|
---|
| 1363 | D3DFMT_A8R8G8B8,
|
---|
| 1364 | D3DPOOL_DEFAULT,
|
---|
| 1365 | &mpTexSrc,
|
---|
| 1366 | NULL));
|
---|
| 1367 |
|
---|
| 1368 | D3DLOCKED_RECT LockedRect;
|
---|
| 1369 | HTEST(mpTexSrc->LockRect(0, &LockedRect, NULL /* entire texture */, 0));
|
---|
| 1370 |
|
---|
| 1371 | unsigned char *pScanline = (unsigned char *)LockedRect.pBits;
|
---|
| 1372 | for (UINT y = 0; y < cxTexture; ++y)
|
---|
| 1373 | {
|
---|
| 1374 | for (UINT x = 0; x < cxTexture; ++x)
|
---|
| 1375 | {
|
---|
| 1376 | if (x < y)
|
---|
| 1377 | {
|
---|
| 1378 | pScanline[x * 4 + 0] = 0xff;
|
---|
| 1379 | pScanline[x * 4 + 1] = 0x00;
|
---|
| 1380 | pScanline[x * 4 + 2] = 0x00;
|
---|
| 1381 | pScanline[x * 4 + 3] = 0x00;
|
---|
| 1382 | }
|
---|
| 1383 | else
|
---|
| 1384 | {
|
---|
| 1385 | pScanline[x * 4 + 0] = 0x00;
|
---|
| 1386 | pScanline[x * 4 + 1] = 0x00;
|
---|
| 1387 | pScanline[x * 4 + 2] = 0xff;
|
---|
| 1388 | pScanline[x * 4 + 3] = 0x00;
|
---|
| 1389 | }
|
---|
| 1390 | }
|
---|
| 1391 |
|
---|
| 1392 | pScanline += LockedRect.Pitch;
|
---|
| 1393 | }
|
---|
| 1394 |
|
---|
| 1395 | HTEST(mpTexSrc->UnlockRect(0));
|
---|
| 1396 |
|
---|
| 1397 | return hr;
|
---|
| 1398 | }
|
---|
| 1399 |
|
---|
| 1400 | void D3D9RenderTexture::renderToTexture(IDirect3DDevice9 *pDevice, IDirect3DTexture9 *pTexture, IDirect3DTexture9 *pTexSrc)
|
---|
| 1401 | {
|
---|
| 1402 | HRESULT hr = S_OK;
|
---|
| 1403 |
|
---|
| 1404 | /*
|
---|
| 1405 | * Render to texture.
|
---|
| 1406 | */
|
---|
| 1407 | IDirect3DSurface9 *pSavedRT = NULL;
|
---|
| 1408 | HTEST(pDevice->GetRenderTarget(0, &pSavedRT));
|
---|
| 1409 |
|
---|
| 1410 | IDirect3DSurface9 *pSurface = NULL;
|
---|
| 1411 | HTEST(pTexture->GetSurfaceLevel(0, &pSurface));
|
---|
| 1412 | HTEST(pDevice->SetRenderTarget(0, pSurface));
|
---|
| 1413 |
|
---|
| 1414 | HTEST(pDevice->BeginScene());
|
---|
| 1415 |
|
---|
| 1416 | HTEST(pDevice->SetStreamSource(0, mpVB, 0, sizeof(Vertex)));
|
---|
| 1417 | HTEST(pDevice->SetVertexDeclaration(mpVertexDecl));
|
---|
| 1418 | HTEST(pDevice->SetVertexShader(mpVS));
|
---|
| 1419 | HTEST(pDevice->SetPixelShader(mpPS));
|
---|
| 1420 | HTEST(pDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE));
|
---|
| 1421 | HTEST(pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE));
|
---|
| 1422 |
|
---|
| 1423 | HTEST(pDevice->SetTexture(0, pTexSrc));
|
---|
| 1424 |
|
---|
| 1425 | HTEST(pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2));
|
---|
| 1426 |
|
---|
| 1427 | HTEST(pDevice->EndScene());
|
---|
| 1428 |
|
---|
| 1429 | HTEST(pDevice->SetRenderTarget(0, pSavedRT));
|
---|
| 1430 |
|
---|
| 1431 | D3D_RELEASE(pSurface);
|
---|
| 1432 | }
|
---|
| 1433 |
|
---|
| 1434 | HRESULT D3D9RenderTexture::DoRender(D3D9DeviceProvider *pDP)
|
---|
| 1435 | {
|
---|
| 1436 | HRESULT hr = S_OK;
|
---|
| 1437 |
|
---|
| 1438 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 1439 |
|
---|
| 1440 | renderToTexture(pDevice, mpTexDst, mpTexSrc);
|
---|
| 1441 |
|
---|
| 1442 | drawTexture(pDevice, mpTexDst, 50, 50, 200, 200);
|
---|
| 1443 |
|
---|
| 1444 | HTEST(pDevice->Present(0, 0, 0, 0));
|
---|
| 1445 |
|
---|
| 1446 | return S_OK;
|
---|
| 1447 | }
|
---|
| 1448 |
|
---|
| 1449 |
|
---|
| 1450 | /*
|
---|
[98909] | 1451 | * Render a texture to screen.
|
---|
| 1452 | */
|
---|
| 1453 |
|
---|
| 1454 | class D3D9RenderTextureToScreen: public D3D9Render
|
---|
| 1455 | {
|
---|
| 1456 | public:
|
---|
| 1457 | D3D9RenderTextureToScreen(float cPixelShift);
|
---|
| 1458 | virtual ~D3D9RenderTextureToScreen();
|
---|
| 1459 | virtual HRESULT InitRender(D3D9DeviceProvider *pDP);
|
---|
| 1460 | virtual HRESULT DoRender(D3D9DeviceProvider *pDP);
|
---|
| 1461 | private:
|
---|
| 1462 | IDirect3DVertexBuffer9 *mpVB;
|
---|
| 1463 | IDirect3DVertexDeclaration9 *mpVertexDecl;
|
---|
| 1464 | IDirect3DVertexShader9 *mpVS;
|
---|
| 1465 | IDirect3DPixelShader9 *mpPS;
|
---|
| 1466 | IDirect3DTexture9 *mpTex;
|
---|
| 1467 |
|
---|
| 1468 | static const int cxTexture = 4;
|
---|
| 1469 | static const int cyTexture = 4;
|
---|
| 1470 | float mcPixelShift;
|
---|
| 1471 |
|
---|
| 1472 | struct Vertex
|
---|
| 1473 | {
|
---|
| 1474 | D3DVECTOR position;
|
---|
| 1475 | float x, y;
|
---|
| 1476 | };
|
---|
| 1477 | static D3DVERTEXELEMENT9 VertexElements[];
|
---|
| 1478 | static DWORD adwTextureData[cxTexture * cyTexture];
|
---|
| 1479 | };
|
---|
| 1480 |
|
---|
| 1481 | D3DVERTEXELEMENT9 D3D9RenderTextureToScreen::VertexElements[] =
|
---|
| 1482 | {
|
---|
| 1483 | {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
---|
| 1484 | {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
---|
| 1485 | D3DDECL_END()
|
---|
| 1486 | };
|
---|
| 1487 |
|
---|
| 1488 | DWORD D3D9RenderTextureToScreen::adwTextureData[cxTexture * cyTexture] =
|
---|
| 1489 | {
|
---|
| 1490 | 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00FFFFFF,
|
---|
| 1491 | 0x0000FF00, 0x00FF0000, 0x000000FF, 0x00FFFFFF,
|
---|
| 1492 | 0x00FF0000, 0x000000FF, 0x0000FF00, 0x00FFFFFF,
|
---|
| 1493 | 0x0000FFFF, 0x00FF00FF, 0x00FFFF00, 0x00FFFFFF,
|
---|
| 1494 | };
|
---|
| 1495 |
|
---|
| 1496 |
|
---|
| 1497 | D3D9RenderTextureToScreen::D3D9RenderTextureToScreen(float cPixelShift)
|
---|
| 1498 | :
|
---|
| 1499 | mpVB(0),
|
---|
| 1500 | mpVertexDecl(0),
|
---|
| 1501 | mpVS(0),
|
---|
| 1502 | mpPS(0),
|
---|
| 1503 | mpTex(0),
|
---|
| 1504 | mcPixelShift(cPixelShift)
|
---|
| 1505 | {
|
---|
| 1506 | }
|
---|
| 1507 |
|
---|
| 1508 | D3D9RenderTextureToScreen::~D3D9RenderTextureToScreen()
|
---|
| 1509 | {
|
---|
| 1510 | D3D_RELEASE(mpVS);
|
---|
| 1511 | D3D_RELEASE(mpPS);
|
---|
| 1512 | D3D_RELEASE(mpVB);
|
---|
| 1513 | D3D_RELEASE(mpVertexDecl);
|
---|
| 1514 | D3D_RELEASE(mpTex);
|
---|
| 1515 | }
|
---|
| 1516 |
|
---|
| 1517 | HRESULT D3D9RenderTextureToScreen::InitRender(D3D9DeviceProvider *pDP)
|
---|
| 1518 | {
|
---|
| 1519 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 1520 |
|
---|
| 1521 | static DWORD aVSCode[] =
|
---|
| 1522 | {
|
---|
| 1523 | 0xFFFE0200, // vs_2_0
|
---|
| 1524 | 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, // def c0, 1, 0, 0, 0
|
---|
| 1525 | 0x0200001f, 0x80000000, 0x900f0000, // dcl_position v0
|
---|
| 1526 | 0x0200001f, 0x80000005, 0x900f0001, // dcl_texcoord v1
|
---|
| 1527 | 0x02000001, 0xc0070000, 0x90e40000, // mov oPos.xyz, v0
|
---|
| 1528 | 0x02000001, 0xc0080000, 0xa0000000, // mov oPos.w, c0.x
|
---|
| 1529 | 0x02000001, 0xe0030000, 0x90e40001, // mov oT0.xy, v1
|
---|
| 1530 | 0x0000FFFF
|
---|
| 1531 | };
|
---|
| 1532 |
|
---|
| 1533 | static DWORD aPSCodePass[] =
|
---|
| 1534 | {
|
---|
| 1535 | 0xffff0200, // ps_2_0
|
---|
| 1536 | 0x0200001f, 0x80000000, 0xb0030000, // dcl t0.xy
|
---|
| 1537 | 0x0200001f, 0x90000000, 0xa00f0800, // dcl_2d s0
|
---|
| 1538 | 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, // texld r0, t0, s0
|
---|
| 1539 | 0x02000001, 0x800f0800, 0x80e40000, // mov oC0, r0
|
---|
| 1540 | 0x0000ffff
|
---|
| 1541 | };
|
---|
| 1542 |
|
---|
| 1543 | static DWORD aPSCodeCoord[] =
|
---|
| 1544 | {
|
---|
| 1545 | 0xffff0200, // ps_2_0
|
---|
| 1546 | 0x0200001f, 0x80000000, 0xb0010000, // dcl t0.x
|
---|
| 1547 | 0x02000001, 0x800f0000, 0xb0000000, // mov r0, t0.x
|
---|
| 1548 | 0x02000001, 0x800f0800, 0x80e40000, // mov oC0, r0
|
---|
| 1549 | 0x0000ffff
|
---|
| 1550 | };
|
---|
| 1551 |
|
---|
| 1552 | D3DVIEWPORT9 vp;
|
---|
| 1553 | pDevice->GetViewport(&vp);
|
---|
| 1554 |
|
---|
| 1555 | int x1 = 1;
|
---|
| 1556 | int y1 = 1;
|
---|
| 1557 | int x2 = x1 + cxTexture * 1;
|
---|
| 1558 | int y2 = y1 + cyTexture * 1;
|
---|
| 1559 |
|
---|
| 1560 | float cPixelShift = mcPixelShift;
|
---|
| 1561 |
|
---|
| 1562 | #define VX(x) ( 2.0f * (float(x) + cPixelShift) / float(vp.Width) - 1.0f)
|
---|
| 1563 | #define VY(y) (-2.0f * (float(y) + cPixelShift) / float(vp.Height) + 1.0f)
|
---|
| 1564 |
|
---|
| 1565 | Vertex vTopLeft = { { VX(x1), VY(y1), 0.0f }, 0.0f, 0.0f};
|
---|
| 1566 | Vertex vBottomLeft = { { VX(x1), VY(y2), 0.0f }, 0.0f, 1.0f};
|
---|
| 1567 | Vertex vTopRight = { { VX(x2), VY(y1), 0.0f }, 1.0f, 0.0f};
|
---|
| 1568 | Vertex vBottomRight = { { VX(x2), VY(y2), 0.0f }, 1.0f, 1.0f};
|
---|
| 1569 |
|
---|
| 1570 | Vertex aVertices[6] =
|
---|
| 1571 | {
|
---|
| 1572 | vBottomLeft, vBottomRight, vTopLeft,
|
---|
| 1573 | vTopLeft, vBottomRight, vTopRight
|
---|
| 1574 | };
|
---|
| 1575 |
|
---|
| 1576 | HRESULT hr = S_OK;
|
---|
| 1577 |
|
---|
| 1578 | HTEST(pDevice->CreateVertexDeclaration(VertexElements, &mpVertexDecl));
|
---|
| 1579 | HTEST(pDevice->CreateVertexBuffer(sizeof(aVertices),
|
---|
| 1580 | 0, /* D3DUSAGE_* */
|
---|
| 1581 | 0, /* FVF */
|
---|
| 1582 | D3DPOOL_DEFAULT,
|
---|
| 1583 | &mpVB,
|
---|
| 1584 | 0));
|
---|
| 1585 | HTEST(pDevice->CreateVertexShader(aVSCode, &mpVS));
|
---|
| 1586 | HTEST(pDevice->CreatePixelShader(aPSCodePass, &mpPS));
|
---|
| 1587 |
|
---|
| 1588 | HTEST(d3dCopyToVertexBuffer(mpVB, aVertices, sizeof(aVertices)));
|
---|
| 1589 |
|
---|
| 1590 | HTEST(pDevice->CreateTexture(cxTexture,
|
---|
| 1591 | cyTexture,
|
---|
| 1592 | 1,
|
---|
| 1593 | D3DUSAGE_DYNAMIC,
|
---|
| 1594 | D3DFMT_A8R8G8B8,
|
---|
| 1595 | D3DPOOL_DEFAULT,
|
---|
| 1596 | &mpTex,
|
---|
| 1597 | NULL));
|
---|
| 1598 |
|
---|
| 1599 | D3DLOCKED_RECT LockedRect;
|
---|
| 1600 | HTEST(mpTex->LockRect(0, &LockedRect, NULL /* entire texture */, D3DLOCK_DISCARD));
|
---|
| 1601 |
|
---|
| 1602 | unsigned char *pu8Dst = (unsigned char *)LockedRect.pBits;
|
---|
| 1603 | for (int y = 0; y < cyTexture; ++y)
|
---|
| 1604 | {
|
---|
| 1605 | memcpy(pu8Dst, &adwTextureData[y * cxTexture], 4 * cxTexture);
|
---|
| 1606 | pu8Dst += LockedRect.Pitch;
|
---|
| 1607 | }
|
---|
| 1608 |
|
---|
| 1609 | HTEST(mpTex->UnlockRect(0));
|
---|
| 1610 |
|
---|
| 1611 | return hr;
|
---|
| 1612 | }
|
---|
| 1613 |
|
---|
| 1614 | HRESULT D3D9RenderTextureToScreen::DoRender(D3D9DeviceProvider *pDP)
|
---|
| 1615 | {
|
---|
| 1616 | HRESULT hr = S_OK;
|
---|
| 1617 |
|
---|
| 1618 | IDirect3DDevice9 *pDevice = pDP->Device(0);
|
---|
| 1619 |
|
---|
| 1620 | HTEST(pDevice->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff7f7f7f, 1.0f, 0));
|
---|
| 1621 |
|
---|
| 1622 | HTEST(pDevice->BeginScene());
|
---|
| 1623 |
|
---|
| 1624 | HTEST(pDevice->SetStreamSource(0, mpVB, 0, sizeof(Vertex)));
|
---|
| 1625 | HTEST(pDevice->SetVertexDeclaration(mpVertexDecl));
|
---|
| 1626 | HTEST(pDevice->SetVertexShader(mpVS));
|
---|
| 1627 | HTEST(pDevice->SetPixelShader(mpPS));
|
---|
| 1628 | HTEST(pDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE));
|
---|
| 1629 | HTEST(pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE));
|
---|
| 1630 |
|
---|
| 1631 | HTEST(pDevice->SetTexture(0, mpTex));
|
---|
| 1632 | HTEST(pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR));
|
---|
| 1633 | HTEST(pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR));
|
---|
| 1634 | HTEST(pDevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR));
|
---|
| 1635 |
|
---|
| 1636 | HTEST(pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2));
|
---|
| 1637 |
|
---|
| 1638 | HTEST(pDevice->EndScene());
|
---|
| 1639 |
|
---|
| 1640 | HTEST(pDevice->Present(0, 0, 0, 0));
|
---|
| 1641 |
|
---|
| 1642 | return S_OK;
|
---|
| 1643 | }
|
---|
| 1644 |
|
---|
| 1645 |
|
---|
| 1646 | /*
|
---|
[75443] | 1647 | * "Public" interface.
|
---|
| 1648 | */
|
---|
| 1649 |
|
---|
| 1650 | D3D9Render *CreateRender(int iRenderId)
|
---|
| 1651 | {
|
---|
| 1652 | switch (iRenderId)
|
---|
| 1653 | {
|
---|
[98909] | 1654 | case 11:
|
---|
| 1655 | return new D3D9RenderTextureToScreen(0.0f);
|
---|
| 1656 | case 10:
|
---|
| 1657 | return new D3D9RenderTextureToScreen(-0.5f);
|
---|
[79838] | 1658 | case 9:
|
---|
| 1659 | return new D3D9RenderTexture();
|
---|
[79767] | 1660 | case 8:
|
---|
| 1661 | return new D3D9RenderColorFill();
|
---|
[75443] | 1662 | case 7:
|
---|
| 1663 | return new D3D9RenderShared();
|
---|
| 1664 | case 6:
|
---|
| 1665 | return new D3D9RenderDepth();
|
---|
| 1666 | case 5:
|
---|
| 1667 | return new D3D9RenderInstance();
|
---|
| 1668 | case 4:
|
---|
| 1669 | return new D3D9RenderCubeMap();
|
---|
| 1670 | case 3:
|
---|
| 1671 | return new D3D9RenderTriangleShader();
|
---|
| 1672 | case 2:
|
---|
| 1673 | return new D3D9RenderTriangleFVF();
|
---|
| 1674 | case 1:
|
---|
| 1675 | return new D3D9RenderTriangle();
|
---|
| 1676 | case 0:
|
---|
| 1677 | return new D3D9RenderClear();
|
---|
| 1678 | default:
|
---|
| 1679 | break;
|
---|
| 1680 | }
|
---|
| 1681 | return 0;
|
---|
| 1682 | }
|
---|
| 1683 |
|
---|
| 1684 | void DeleteRender(D3D9Render *pRender)
|
---|
| 1685 | {
|
---|
| 1686 | delete pRender;
|
---|
| 1687 | }
|
---|