1 | /* $Id: oglrender.cpp 98103 2023-01-17 14:15:46Z vboxsync $ */
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2 | /** @file
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3 | * OpenGL testcase. Simple OpenGL tests.
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2019-2023 Oracle and/or its affiliates.
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8 | *
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9 | * This file is part of VirtualBox base platform packages, as
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10 | * available from https://www.virtualbox.org.
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11 | *
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12 | * This program is free software; you can redistribute it and/or
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13 | * modify it under the terms of the GNU General Public License
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14 | * as published by the Free Software Foundation, in version 3 of the
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15 | * License.
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16 | *
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17 | * This program is distributed in the hope that it will be useful, but
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18 | * WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | * General Public License for more details.
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21 | *
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22 | * You should have received a copy of the GNU General Public License
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23 | * along with this program; if not, see <https://www.gnu.org/licenses>.
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24 | *
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25 | * SPDX-License-Identifier: GPL-3.0-only
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26 | */
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27 |
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28 | #include "oglrender.h"
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29 |
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30 |
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31 | /*
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32 | * Old style glBegin/glEnd colored triangle
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33 | */
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34 | class OGLRenderTriangle : public OGLRender
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35 | {
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36 | virtual HRESULT InitRender();
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37 | virtual HRESULT DoRender();
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38 | };
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39 |
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40 | HRESULT OGLRenderTriangle::InitRender()
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41 | {
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42 | return S_OK;
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43 | }
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44 |
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45 | HRESULT OGLRenderTriangle::DoRender()
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46 | {
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47 | glClear(GL_COLOR_BUFFER_BIT);
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48 | glBegin(GL_TRIANGLES);
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49 | glColor3f ( 1.0f, 0.0f, 0.0f);
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50 | glVertex2f(-1.0f, -1.0f);
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51 | glColor3f ( 0.0f, 1.0f, 0.0f);
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52 | glVertex2f( 0.0f, 1.0f);
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53 | glColor3f ( 0.0f, 0.0f, 1.0f);
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54 | glVertex2f( 1.0f, -1.0f);
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55 | glEnd();
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56 | glFlush();
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57 | return S_OK;
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58 | }
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59 |
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60 |
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61 | /*
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62 | * Texture2D.
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63 | */
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64 | class OGLRenderTexture2D : public OGLRender
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65 | {
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66 | virtual HRESULT InitRender();
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67 | virtual HRESULT DoRender();
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68 | GLuint texName;
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69 | static const int texWidth = 8;
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70 | static const int texHeight = 8;
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71 | };
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72 |
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73 | HRESULT OGLRenderTexture2D::InitRender()
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74 | {
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75 | static GLubyte texImage[texHeight][texWidth][4];
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76 | for (int y = 0; y < texHeight; ++y)
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77 | {
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78 | for (int x = 0; x < texWidth; ++x)
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79 | {
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80 | GLubyte v = 255;
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81 | if ( (texHeight/4 <= y && y < 3*texHeight/4)
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82 | && (texWidth/4 <= x && x < 3*texWidth/4))
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83 | {
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84 | if (y < x)
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85 | {
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86 | v = 0;
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87 | }
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88 | }
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89 |
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90 | texImage[y][x][0] = v;
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91 | texImage[y][x][1] = 0;
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92 | texImage[y][x][2] = 0;
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93 | texImage[y][x][3] = 255;
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94 | }
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95 | }
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96 |
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97 | glClearColor(0.0, 0.0, 1.0, 1.0);
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98 |
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99 | glGenTextures(1, &texName);
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100 | glBindTexture(GL_TEXTURE_2D, texName);
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101 |
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102 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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103 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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104 |
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105 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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106 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, texImage);
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107 |
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108 | glBindTexture(GL_TEXTURE_2D, 0);
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109 |
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110 | return S_OK;
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111 | }
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112 |
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113 | HRESULT OGLRenderTexture2D::DoRender()
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114 | {
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115 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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116 |
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117 | glEnable(GL_TEXTURE_2D);
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118 |
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119 | glBindTexture(GL_TEXTURE_2D, texName);
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120 |
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121 | glBegin(GL_TRIANGLES);
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122 | glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f);
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123 | glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f);
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124 | glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f);
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125 |
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126 | glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f);
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127 | glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f);
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128 | glTexCoord2f(1.0f, 0.0f); glVertex3f( 0.0f, -1.0f, 0.0f);
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129 | glEnd();
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130 |
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131 | glBindTexture(GL_TEXTURE_2D, 0);
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132 |
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133 | glDisable(GL_TEXTURE_2D);
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134 |
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135 | glFlush();
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136 |
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137 | return S_OK;
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138 | }
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139 |
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140 |
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141 | /*
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142 | * DrawArraysInstanced. Uses shaders from a guest.
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143 | */
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144 | class OGLRenderDrawArrays : public OGLRender
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145 | {
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146 | static const int cArrays = 4;
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147 |
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148 | struct VertexAttribDesc
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149 | {
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150 | GLint size;
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151 | GLenum type;
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152 | GLboolean normalized;
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153 | GLsizei stride;
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154 | };
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155 |
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156 | static VertexAttribDesc aVertexAttribs[cArrays];
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157 | GLuint vbNames[cArrays];
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158 |
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159 | GLuint vertexShader;
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160 | GLuint fragmentShader;
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161 | GLuint program;
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162 |
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163 | virtual HRESULT InitRender();
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164 | virtual HRESULT DoRender();
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165 | };
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166 |
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167 | static const GLchar *apszVertexShader[] =
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168 | {
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169 | " #version 120\n"
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170 | " #extension GL_EXT_gpu_shader4 : enable\n"
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171 | " uniform vec4 VC[2048];\n"
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172 | " uniform vec4 posFixup;\n"
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173 | " void order_ps_input(in vec4[12]);\n"
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174 | " vec4 OUT[12];\n"
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175 | " vec4 R0;\n"
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176 | " vec4 R1;\n"
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177 | " vec4 R2;\n"
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178 | " attribute vec4 attrib0;\n"
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179 | " attribute vec4 attrib1;\n"
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180 | " attribute vec4 attrib2;\n"
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181 | " attribute vec4 attrib3;\n"
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182 | " vec4 tmp0;\n"
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183 | " vec4 tmp1;\n"
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184 | " bool p0[4];\n"
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185 | " uniform vec4 VC1 = { 0.000000, 0.000000, 1.00000, 1.000000 };\n"
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186 | " uniform vec4 VLC2 = { 1.000000, -1.000000, 0.500000, 0.000000 };\n"
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187 | " const float FLT_MAX = 1e38;\n"
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188 | " void main() {"
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189 | " R0.xy = (attrib0.xy);\n"
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190 | " R0.yzw = (R0.yyy * attrib2.xyz);\n"
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191 | " R0.xyz = ((attrib1.xyz * R0.xxx) + R0.yzw);\n"
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192 | " R0.xyz = (R0.xyz + attrib3.xyz);\n"
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193 | " R1.xyzw = (R0.xzyz * VC1.zxwy); // (R0.xzyz * VC[1].zxwy);\n"
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194 | " R1.xy = (R1.yw + R1.xz);\n"
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195 | " R2.xy = (R1.xy * VLC2.xy);\n"
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196 | " R2.zw = (R0.zz * VLC2.zx);\n"
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197 | " OUT[1].xyw = (R0.xyz);\n"
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198 | " OUT[1].z = (VLC2.w);\n"
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199 | " OUT[0].xyzw = (R2.xyzw);\n"
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200 | " gl_Position.xyzw = OUT[0].xyzw;\n"
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201 | " gl_FogFragCoord = 0.0;\n"
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202 | " //gl_Position.y = gl_Position.y * posFixup.y;\n"
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203 | " //gl_Position.xy += posFixup.zw * gl_Position.ww;\n"
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204 | " //gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;\n"
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205 | " }\n"
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206 | };
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207 |
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208 | static const char *passthrough_vshader[] =
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209 | {
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210 | " #version 120\n"
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211 | " vec4 R0;\n"
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212 | " attribute vec4 attrib0;\n"
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213 | " attribute vec4 attrib1;\n"
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214 | " attribute vec4 attrib2;\n"
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215 | " attribute vec4 attrib3;\n"
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216 | " void main(void)\n"
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217 | " {\n"
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218 | " R0 = attrib0;\n"
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219 | " R0.w = 1.0;\n"
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220 | " R0.z = 0.0;\n"
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221 | " gl_Position = R0;\n"
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222 | " }\n"
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223 | };
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224 |
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225 | static const GLchar *apszFragmentShader[] =
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226 | {
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227 | " #version 120\n"
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228 | " #extension GL_EXT_gpu_shader4 : enable\n"
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229 | " uniform vec4 PC[2048];\n"
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230 | " varying vec4 IN[31];\n"
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231 | " vec4 tmp0;\n"
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232 | " vec4 tmp1;\n"
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233 | " bool p0[4];\n"
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234 | " uniform vec4 PLC0;\n"
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235 | " const float FLT_MAX = 1e38;\n"
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236 | " void main() {"
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237 | " gl_FragData[0].xyzw = vec4(1.0, 1.0, 1.0, 1.0); //(PLC0.xyzw);\n"
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238 | " }\n"
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239 | };
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240 |
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241 | /* static */ OGLRenderDrawArrays::VertexAttribDesc OGLRenderDrawArrays::aVertexAttribs[OGLRenderDrawArrays::cArrays] =
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242 | {
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243 | {2, GL_FLOAT, GL_FALSE, 8 },
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244 | {4, GL_FLOAT, GL_FALSE, 0 },
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245 | {4, GL_FLOAT, GL_FALSE, 0 },
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246 | {4, GL_FLOAT, GL_FALSE, 0 }
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247 | };
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248 |
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249 | /* Triangle fan. */
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250 | static float aAttrib0[] =
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251 | {
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252 | 0.0f, 200.0f,
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253 | 300.0f, 200.0f,
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254 | 300.0f, 400.0f,
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255 | 0.0f, 400.0f
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256 | };
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257 |
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258 | static float aAttrib0a[] =
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259 | {
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260 | -1.0f, -1.0f,
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261 | 1.0f, -1.0f,
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262 | 0.0f, 0.0f,
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263 | 0.0f, 2.0f
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264 | };
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265 |
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266 | static float aAttrib1[] =
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267 | {
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268 | // 1 / (w / 2)
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269 | 0.001556f, 0.000000f, 0.000000f, 1.000000f,
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270 | };
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271 |
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272 | static float aAttrib2[] =
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273 | {
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274 | // 1/ (h / 2)
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275 | 0.000000f, -0.001874f, 0.000000f, 1.000000f,
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276 | };
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277 |
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278 | static float aAttrib3[] =
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279 | {
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280 | -1.000000f, 1.000000f, 1.000000f, 1.000000f,
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281 | };
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282 |
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283 | HRESULT OGLRenderDrawArrays::InitRender()
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284 | {
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285 | glClearColor(0.0, 0.0, 1.0, 1.0);
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286 |
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287 | int success;
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288 | char szInfoLog[1024];
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289 |
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290 | vertexShader = glCreateShader(GL_VERTEX_SHADER);
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291 | GL_CHECK_ERROR();
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292 | glShaderSource(vertexShader, 1, apszVertexShader, NULL);
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293 | GL_CHECK_ERROR();
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294 | glCompileShader(vertexShader);
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295 | GL_CHECK_ERROR();
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296 | glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
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297 | GL_CHECK_ERROR();
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298 | if (!success)
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299 | {
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300 | glGetShaderInfoLog(vertexShader, sizeof(szInfoLog), NULL, szInfoLog);
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301 | GL_CHECK_ERROR();
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302 | TestShowError(E_FAIL, szInfoLog);
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303 | };
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304 |
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305 | fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
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306 | GL_CHECK_ERROR();
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307 | glShaderSource(fragmentShader, 1, apszFragmentShader, NULL);
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308 | GL_CHECK_ERROR();
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309 | glCompileShader(fragmentShader);
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310 | GL_CHECK_ERROR();
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311 | glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
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312 | GL_CHECK_ERROR();
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313 | if (!success)
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314 | {
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315 | glGetShaderInfoLog(fragmentShader, sizeof(szInfoLog), NULL, szInfoLog);
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316 | GL_CHECK_ERROR();
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317 | TestShowError(E_FAIL, szInfoLog);
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318 | };
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319 |
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320 | program = glCreateProgram();
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321 | GL_CHECK_ERROR();
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322 | glAttachShader(program, vertexShader);
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323 | GL_CHECK_ERROR();
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324 | glAttachShader(program, fragmentShader);
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325 | GL_CHECK_ERROR();
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326 | glLinkProgram(program);
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327 | GL_CHECK_ERROR();
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328 | glGetProgramiv(program, GL_LINK_STATUS, &success);
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329 | if(!success)
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330 | {
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331 | glGetProgramInfoLog(program, sizeof(szInfoLog), NULL, szInfoLog);
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332 | GL_CHECK_ERROR();
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333 | TestShowError(E_FAIL, szInfoLog);
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334 | }
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335 |
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336 | glUseProgram(program);
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337 | GL_CHECK_ERROR();
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338 |
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339 | glGenBuffers(cArrays, vbNames);
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340 | GL_CHECK_ERROR();
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341 |
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342 | struct AttribData
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343 | {
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344 | GLsizeiptr size;
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345 | const GLvoid * data;
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346 | };
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347 |
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348 | static struct AttribData attribData[cArrays] =
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349 | {
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350 | { sizeof(aAttrib0), aAttrib0 },
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351 | { sizeof(aAttrib1), aAttrib1 },
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352 | { sizeof(aAttrib2), aAttrib2 },
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353 | { sizeof(aAttrib3), aAttrib3 },
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354 | };
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355 |
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356 | GLuint index;
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357 | for (index = 0; index < cArrays; ++index)
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358 | {
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359 | glBindBuffer(GL_ARRAY_BUFFER, vbNames[index]);
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360 | GL_CHECK_ERROR();
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361 |
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362 | glBufferData(GL_ARRAY_BUFFER, attribData[index].size, attribData[index].data, GL_DYNAMIC_DRAW);
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363 | GL_CHECK_ERROR();
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364 |
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365 | glEnableVertexAttribArray(index);
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366 | GL_CHECK_ERROR();
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367 | glVertexAttribPointer(index, aVertexAttribs[index].size, aVertexAttribs[index].type,
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368 | aVertexAttribs[index].normalized, aVertexAttribs[index].stride,
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369 | (const GLvoid *)(uintptr_t)0);
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370 | GL_CHECK_ERROR();
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371 |
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372 | GLuint const divisor = aVertexAttribs[index].stride ?
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373 | 0 : /* Once per vertex. */
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374 | 1; /* Once for one (1) set of vertices (or instance). */
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375 | glVertexAttribDivisor(index, divisor);
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376 | GL_CHECK_ERROR();
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377 | }
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378 |
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379 | glBindBuffer(GL_ARRAY_BUFFER, 0);
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380 | GL_CHECK_ERROR();
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381 |
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382 | return S_OK;
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383 | }
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384 |
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385 | HRESULT OGLRenderDrawArrays::DoRender()
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386 | {
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387 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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388 |
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389 | glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, 1);
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390 | GL_CHECK_ERROR();
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391 |
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392 | glFlush();
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393 | return S_OK;
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394 | }
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395 |
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396 |
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397 | OGLRender *CreateRender(int iRenderId)
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398 | {
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399 | OGLRender *pRender = NULL;
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400 | switch (iRenderId)
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401 | {
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402 | case 0: pRender = new OGLRenderTriangle(); break;
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403 | case 1: pRender = new OGLRenderTexture2D(); break;
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404 | case 2: pRender = new OGLRenderDrawArrays(); break;
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405 | default:
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406 | break;
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407 | }
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408 | return pRender;
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409 | }
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410 |
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411 | void DeleteRender(OGLRender *pRender)
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412 | {
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413 | if (pRender)
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414 | {
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415 | delete pRender;
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416 | }
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417 | }
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