1 | /* $Id: GaDxva.cpp 98103 2023-01-17 14:15:46Z vboxsync $ */
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2 | /** @file
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3 | * VirtualBox WDDM DXVA for the Gallium based driver.
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2019-2023 Oracle and/or its affiliates.
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8 | *
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9 | * This file is part of VirtualBox base platform packages, as
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10 | * available from https://www.virtualbox.org.
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11 | *
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12 | * This program is free software; you can redistribute it and/or
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13 | * modify it under the terms of the GNU General Public License
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14 | * as published by the Free Software Foundation, in version 3 of the
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15 | * License.
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16 | *
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17 | * This program is distributed in the hope that it will be useful, but
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18 | * WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | * General Public License for more details.
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21 | *
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22 | * You should have received a copy of the GNU General Public License
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23 | * along with this program; if not, see <https://www.gnu.org/licenses>.
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24 | *
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25 | * SPDX-License-Identifier: GPL-3.0-only
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26 | */
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27 |
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28 | #include "../VBoxDispD3DCmn.h"
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29 |
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30 | #define D3D_RELEASE(ptr) do { \
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31 | if (ptr) \
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32 | { \
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33 | (ptr)->Release(); \
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34 | (ptr) = 0; \
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35 | } \
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36 | } while (0)
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37 |
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38 | struct Vertex
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39 | {
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40 | float x, y; /* The vertex position in pixels. */
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41 | float u, v; /* Normalized texture coordinates. */
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42 | };
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43 |
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44 | /* Saved context. */
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45 | typedef struct VBOXDXVAD3D9SAVEDSTATE
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46 | {
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47 | D3DVIEWPORT9 Viewport;
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48 | DWORD rsCull;
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49 | DWORD rsZEnable;
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50 | IDirect3DSurface9 *pRT;
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51 | IDirect3DVertexShader9 *pVS;
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52 | IDirect3DPixelShader9 *pPS;
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53 | IDirect3DBaseTexture9 *pTexture;
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54 | float aVSConstantData[4];
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55 | float aPSConstantData[4];
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56 | DWORD ssMagFilter;
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57 | DWORD ssMinFilter;
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58 | DWORD ssMipFilter;
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59 | } VBOXDXVAD3D9SAVEDSTATE;
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60 |
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61 | /*
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62 | * Draw a quad in order to convert the input resource to the output render target.
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63 | * The pixel shader will provide required conversion.
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64 | */
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65 | typedef struct VBOXWDDMVIDEOPROCESSDEVICE
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66 | {
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67 | /* Creation parameters. */
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68 | PVBOXWDDMDISP_DEVICE pDevice;
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69 | GUID VideoProcGuid;
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70 | DXVADDI_VIDEODESC VideoDesc;
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71 | D3DDDIFORMAT RenderTargetFormat;
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72 | UINT MaxSubStreams;
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73 |
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74 | /* The current render target, i.e. the Blt destination. */
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75 | PVBOXWDDMDISP_RESOURCE pRenderTarget;
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76 | UINT RTSubResourceIndex;
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77 | IDirect3DTexture9 *pRTTexture;
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78 | IDirect3DSurface9 *pRTSurface;
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79 |
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80 | /* Private objects for video processing. */
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81 | IDirect3DTexture9 *pStagingTexture; /* Intermediate texture. */
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82 | IDirect3DVertexBuffer9 *pVB; /* Vertex buffer which describes the quad we render. */
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83 | IDirect3DVertexDeclaration9 *pVertexDecl; /* Vertex declaration for the quad vertices. */
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84 | IDirect3DVertexShader9 *pVS; /* Vertex shader. */
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85 | IDirect3DPixelShader9 *pPS; /* Pixel shader. */
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86 |
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87 | /* Saved D3D device state, which the blitter changes. */
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88 | VBOXDXVAD3D9SAVEDSTATE SavedState;
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89 | } VBOXWDDMVIDEOPROCESSDEVICE;
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90 |
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91 | static GUID const gaDeviceGuids[] =
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92 | {
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93 | DXVADDI_VideoProcProgressiveDevice,
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94 | DXVADDI_VideoProcBobDevice
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95 | };
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96 |
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97 | static D3DDDIFORMAT const gaInputFormats[] =
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98 | {
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99 | D3DDDIFMT_YUY2
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100 | };
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101 |
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102 | static D3DDDIFORMAT const gaOutputFormats[] =
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103 | {
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104 | D3DDDIFMT_A8R8G8B8,
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105 | D3DDDIFMT_X8R8G8B8
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106 | };
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107 |
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108 | static int vboxDxvaFindDeviceGuid(GUID const *pGuid)
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109 | {
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110 | for (int i = 0; i < RT_ELEMENTS(gaDeviceGuids); ++i)
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111 | {
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112 | if (memcmp(pGuid, &gaDeviceGuids[i], sizeof(GUID)) == 0)
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113 | return i;
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114 | }
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115 | return -1;
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116 | }
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117 |
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118 | static int vboxDxvaFindInputFormat(D3DDDIFORMAT enmFormat)
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119 | {
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120 | for (int i = 0; i < RT_ELEMENTS(gaInputFormats); ++i)
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121 | {
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122 | if (enmFormat == gaInputFormats[0])
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123 | return i;
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124 | }
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125 | return -1;
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126 | }
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127 |
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128 | static HRESULT vboxDxvaCopyToVertexBuffer(IDirect3DVertexBuffer9 *pVB, const void *pvSrc, int cbSrc)
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129 | {
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130 | void *pvDst = 0;
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131 | HRESULT hr = pVB->Lock(0, 0, &pvDst, 0);
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132 | if (SUCCEEDED(hr))
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133 | {
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134 | memcpy(pvDst, pvSrc, cbSrc);
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135 | hr = pVB->Unlock();
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136 | }
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137 | return hr;
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138 | }
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139 |
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140 | static HRESULT vboxDxvaDeviceStateSave(IDirect3DDevice9 *pDevice9, VBOXDXVAD3D9SAVEDSTATE *pState)
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141 | {
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142 | HRESULT hr;
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143 |
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144 | hr = pDevice9->GetViewport(&pState->Viewport);
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145 | AssertReturn(hr == D3D_OK, hr);
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146 |
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147 | hr = pDevice9->GetRenderState(D3DRS_CULLMODE, &pState->rsCull);
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148 | AssertReturn(hr == D3D_OK, hr);
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149 |
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150 | hr = pDevice9->GetRenderState(D3DRS_ZENABLE, &pState->rsZEnable);
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151 | AssertReturn(hr == D3D_OK, hr);
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152 |
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153 | hr = pDevice9->GetRenderTarget(0, &pState->pRT);
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154 | AssertReturn(hr == D3D_OK, hr);
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155 |
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156 | hr = pDevice9->GetVertexShader(&pState->pVS);
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157 | AssertReturn(hr == D3D_OK, hr);
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158 |
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159 | hr = pDevice9->GetPixelShader(&pState->pPS);
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160 | AssertReturn(hr == D3D_OK, hr);
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161 |
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162 | hr = pDevice9->GetTexture(0, &pState->pTexture);
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163 | AssertReturn(hr == D3D_OK, hr);
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164 |
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165 | hr = pDevice9->GetVertexShaderConstantF(0, pState->aVSConstantData, 1);
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166 | AssertReturn(hr == D3D_OK, hr);
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167 |
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168 | hr = pDevice9->GetPixelShaderConstantF(0, pState->aPSConstantData, 1);
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169 | AssertReturn(hr == D3D_OK, hr);
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170 |
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171 | hr = pDevice9->GetSamplerState(0, D3DSAMP_MAGFILTER, &pState->ssMagFilter);
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172 | AssertReturn(hr == D3D_OK, hr);
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173 |
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174 | hr = pDevice9->GetSamplerState(0, D3DSAMP_MINFILTER, &pState->ssMinFilter);
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175 | AssertReturn(hr == D3D_OK, hr);
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176 |
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177 | hr = pDevice9->GetSamplerState(0, D3DSAMP_MIPFILTER, &pState->ssMipFilter);
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178 | AssertReturn(hr == D3D_OK, hr);
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179 |
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180 | return hr;
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181 | }
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182 |
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183 | static void vboxDxvaDeviceStateRestore(IDirect3DDevice9 *pDevice9, VBOXDXVAD3D9SAVEDSTATE const *pState)
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184 | {
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185 | HRESULT hr;
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186 |
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187 | hr = pDevice9->SetViewport(&pState->Viewport);
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188 | Assert(hr == D3D_OK);
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189 |
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190 | hr = pDevice9->SetRenderState(D3DRS_CULLMODE, pState->rsCull);
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191 | Assert(hr == D3D_OK);
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192 |
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193 | hr = pDevice9->SetRenderState(D3DRS_ZENABLE, pState->rsZEnable);
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194 | Assert(hr == D3D_OK);
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195 |
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196 | hr = pDevice9->SetRenderTarget(0, pState->pRT);
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197 | Assert(hr == D3D_OK);
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198 |
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199 | hr = pDevice9->SetVertexShader(pState->pVS);
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200 | Assert(hr == D3D_OK);
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201 |
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202 | hr = pDevice9->SetPixelShader(pState->pPS);
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203 | Assert(hr == D3D_OK);
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204 |
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205 | hr = pDevice9->SetTexture(0, pState->pTexture);
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206 | Assert(hr == D3D_OK);
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207 |
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208 | hr = pDevice9->SetVertexShaderConstantF(0, pState->aVSConstantData, 1);
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209 | Assert(hr == D3D_OK);
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210 |
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211 | hr = pDevice9->SetPixelShaderConstantF(0, pState->aPSConstantData, 1);
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212 | Assert(hr == D3D_OK);
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213 |
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214 | hr = pDevice9->SetSamplerState(0, D3DSAMP_MAGFILTER, pState->ssMagFilter);
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215 | Assert(hr == D3D_OK);
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216 |
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217 | hr = pDevice9->SetSamplerState(0, D3DSAMP_MINFILTER, pState->ssMinFilter);
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218 | Assert(hr == D3D_OK);
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219 |
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220 | hr = pDevice9->SetSamplerState(0, D3DSAMP_MIPFILTER, pState->ssMipFilter);
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221 | Assert(hr == D3D_OK);
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222 | }
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223 |
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224 | static HRESULT vboxDxvaUploadSample(VBOXWDDMVIDEOPROCESSDEVICE *pVideoProcessDevice,
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225 | IDirect3DTexture9 *pSrcTexture,
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226 | UINT SrcSubResourceIndex)
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227 | {
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228 | HRESULT hr;
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229 |
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230 | /*
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231 | * Upload the source data to the staging texture.
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232 | */
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233 | D3DLOCKED_RECT StagingLockedRect;
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234 | hr = pVideoProcessDevice->pStagingTexture->LockRect(0, /* texture level */
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235 | &StagingLockedRect,
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236 | NULL, /* entire texture */
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237 | D3DLOCK_DISCARD);
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238 | Assert(hr == D3D_OK);
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239 | if (hr == D3D_OK)
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240 | {
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241 | D3DLOCKED_RECT SampleLockedRect;
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242 | hr = pSrcTexture->LockRect(SrcSubResourceIndex, /* texture level */
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243 | &SampleLockedRect,
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244 | NULL, /* entire texture */
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245 | D3DLOCK_READONLY);
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246 | Assert(hr == D3D_OK);
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247 | if (hr == D3D_OK)
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248 | {
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249 | uint8_t *pDst = (uint8_t *)StagingLockedRect.pBits;
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250 | const uint8_t *pSrc = (uint8_t *)SampleLockedRect.pBits;
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251 | for (uint32_t j = 0; j < pVideoProcessDevice->VideoDesc.SampleHeight; ++j)
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252 | {
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253 | memcpy(pDst, pSrc, RT_MIN(SampleLockedRect.Pitch, StagingLockedRect.Pitch));
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254 |
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255 | pDst += StagingLockedRect.Pitch;
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256 | pSrc += SampleLockedRect.Pitch;
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257 | }
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258 |
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259 | pSrcTexture->UnlockRect(SrcSubResourceIndex /* texture level */);
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260 | }
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261 | pVideoProcessDevice->pStagingTexture->UnlockRect(0 /* texture level */);
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262 | }
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263 |
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264 | return hr;
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265 | }
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266 |
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267 | /*
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268 | * The shader code has been obtained from the hex listing file (hexdump.txt) produced by fxc HLSL compiler:
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269 | * fxc.exe /Op /Tfx_2_0 /Fxhexdump.txt shader.fx
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270 | *
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271 | uniform extern float4 gTextureInfo; // .xy = (TargetWidth, TargetHeight), .zw = (SourceWidth, SourceHeight) in pixels
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272 | uniform extern texture gTexSource;
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273 | sampler sSource = sampler_state
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274 | {
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275 | Texture = <gTexSource>;
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276 | };
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277 |
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278 | struct VS_INPUT
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279 | {
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280 | float2 Position : POSITION; // In pixels
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281 | float2 TexCoord : TEXCOORD0; // Normalized
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282 | };
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283 |
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284 | struct VS_OUTPUT
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285 | {
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286 | float4 Position : POSITION; // Normalized
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287 | float2 TexCoord : TEXCOORD0; // Normalized
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288 | };
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289 |
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290 | VS_OUTPUT VS(VS_INPUT In)
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291 | {
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292 | VS_OUTPUT Output;
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293 |
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294 | // Target position is in pixels, i.e left,top is 0,0; right,bottom is width - 1,height - 1.
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295 | // Convert to the normalized coords in the -1;1 range (x right, y up).
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296 | float4 Position;
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297 | Position.x = 2.0f * In.Position.x / (gTextureInfo.x - 1.0f) - 1.0f;
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298 | Position.y = -2.0f * In.Position.y / (gTextureInfo.y - 1.0f) + 1.0f;
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299 | Position.z = 0.0f; // Not used.
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300 | Position.w = 1.0f; // It is a point.
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301 |
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302 | Output.Position = Position;
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303 | Output.TexCoord = In.TexCoord;
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304 |
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305 | return Output;
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306 | }
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307 |
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308 | struct PS_OUTPUT
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309 | {
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310 | float4 Color : COLOR0;
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311 | };
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312 |
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313 | static const float3x3 yuvCoeffs =
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314 | {
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315 | 1.164383f, 1.164383f, 1.164383f,
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316 | 0.0f, -0.391762f, 2.017232f,
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317 | 1.596027f, -0.812968f, 0.0f
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318 | };
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319 |
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320 | PS_OUTPUT PS(VS_OUTPUT In)
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321 | {
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322 | PS_OUTPUT Output;
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323 |
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324 | // 4 bytes of an YUV macropixel contain 2 pixels in X for the target.
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325 | // I.e. each YUV texture pixel is sampled twice: for both even and odd target pixels.
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326 |
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327 | // In.TexCoord are in [0;1] range for the source texture.
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328 | float2 texCoord = In.TexCoord;
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329 |
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330 | // Source texture data is half width, i.e. it contains data in pixels [0; width / 2 - 1].
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331 | texCoord.x = texCoord.x / 2.0f;
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332 |
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333 | // Which source pixel needs to be read: xPixel = TexCoord.x * SourceWidth.
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334 | float xSourcePixel = texCoord.x * gTextureInfo.z;
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335 |
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336 | // Remainder is about 0.25 for even pixels and about 0.75 for odd pixels.
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337 | float remainder = xSourcePixel - trunc(xSourcePixel);
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338 |
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339 | // Fetch YUV
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340 | float4 texColor = tex2D(sSource, texCoord);
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341 |
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342 | // Get YUV components.
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343 | float y0 = texColor.b;
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344 | float u = texColor.g;
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345 | float y1 = texColor.r;
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346 | float v = texColor.a;
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347 |
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348 | // Get y0 for even x coordinates and y1 for odd ones.
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349 | float y = remainder < 0.5f ? y0 : y1;
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350 |
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351 | // Make a vector for easier calculation.
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352 | float3 yuv = float3(y, u, v);
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353 |
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354 | // Convert YUV to RGB for BT.601:
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355 | // https://docs.microsoft.com/en-us/windows/win32/medfound/recommended-8-bit-yuv-formats-for-video-rendering#converting-8-bit-yuv-to-rgb888
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356 | //
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357 | // For 8bit [0;255] when Y = [16;235], U,V = [16;239]:
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358 | //
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359 | // C = Y - 16
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360 | // D = U - 128
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361 | // E = V - 128
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362 | //
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363 | // R = 1.164383 * C + 1.596027 * E
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364 | // G = 1.164383 * C - 0.391762 * D - 0.812968 * E
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365 | // B = 1.164383 * C + 2.017232 * D
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366 | //
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367 | // For shader values [0;1.0] when Y = [16/255;235/255], U,V = [16/255;239/255]:
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368 | //
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369 | // C = Y - 0.0627
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370 | // D = U - 0.5020
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371 | // E = V - 0.5020
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372 | //
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373 | // R = 1.164383 * C + 1.596027 * E
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374 | // G = 1.164383 * C - 0.391762 * D - 0.812968 * E
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375 | // B = 1.164383 * C + 2.017232 * D
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376 | //
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377 | yuv -= float3(0.0627f, 0.502f, 0.502f);
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378 | float3 bgr = mul(yuv, yuvCoeffs);
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379 |
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380 | // Clamp to [0;1]
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381 | bgr = saturate(bgr);
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382 |
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383 | // Return RGBA
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384 | Output.Color = float4(bgr, 1.0f);
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385 |
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386 | return Output;
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387 | }
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388 |
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389 | technique RenderScene
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390 | {
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391 | pass P0
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392 | {
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393 | VertexShader = compile vs_2_0 VS();
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394 | PixelShader = compile ps_2_0 PS();
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395 | }
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396 | }
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397 | */
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398 |
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399 | static DWORD const aVSCode[] =
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400 | {
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401 | 0xfffe0200, // vs_2_0
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402 | 0x05000051, 0xa00f0001, 0xbf800000, 0xc0000000, 0x3f800000, 0x00000000, // def c1, -1, -2, 1, 0
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403 | 0x0200001f, 0x80000000, 0x900f0000, // dcl_position v0
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404 | 0x0200001f, 0x80000005, 0x900f0001, // dcl_texcoord v1
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405 | 0x03000002, 0x80010000, 0x90000000, 0x90000000, // add r0.x, v0.x, v0.x
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406 | 0x02000001, 0x80010001, 0xa0000001, // mov r1.x, c1.x
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407 | 0x03000002, 0x80060000, 0x80000001, 0xa0d00000, // add r0.yz, r1.x, c0.xxyw
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408 | 0x02000006, 0x80020000, 0x80550000, // rcp r0.y, r0.y
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409 | 0x02000006, 0x80040000, 0x80aa0000, // rcp r0.z, r0.z
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410 | 0x04000004, 0xc0010000, 0x80000000, 0x80550000, 0xa0000001, // mad oPos.x, r0.x, r0.y, c1.x
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411 | 0x03000005, 0x80010000, 0x90550000, 0xa0550001, // mul r0.x, v0.y, c1.y
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412 | 0x04000004, 0xc0020000, 0x80000000, 0x80aa0000, 0xa0aa0001, // mad oPos.y, r0.x, r0.z, c1.z
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413 | 0x02000001, 0xc00c0000, 0xa0b40001, // mov oPos.zw, c1.xywz
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414 | 0x02000001, 0xe0030000, 0x90e40001, // mov oT0.xy, v1
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415 | 0x0000ffff
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416 | };
|
---|
417 |
|
---|
418 | static DWORD const aPSCodeYUY2toRGB[] =
|
---|
419 | {
|
---|
420 | 0xffff0200, // ps_2_0
|
---|
421 | 0x05000051, 0xa00f0005, 0x3f000000, 0x00000000, 0x3f800000, 0x3f000000, // def c5, 0.5, 0, 1, 0.5
|
---|
422 | 0x0200001f, 0x80000000, 0xb0030000, // dcl t0.xy
|
---|
423 | 0x0200001f, 0x90000000, 0xa00f0800, // dcl_2d s0
|
---|
424 | 0x03000005, 0x80080000, 0xb0000000, 0xa0000005, // mul r0.w, t0.x, c5.x
|
---|
425 | 0x03000005, 0x80010000, 0x80ff0000, 0xa0aa0000, // mul r0.x, r0.w, c0.z
|
---|
426 | 0x02000013, 0x80020000, 0x80000000, // frc r0.y, r0.x
|
---|
427 | 0x04000058, 0x80040000, 0x81550000, 0xa0550005, 0xa0aa0005, // cmp r0.z, -r0.y, c5.y, c5.z
|
---|
428 | 0x03000002, 0x80020000, 0x80000000, 0x81550000, // add r0.y, r0.x, -r0.y
|
---|
429 | 0x04000058, 0x80010000, 0x80000000, 0xa0550005, 0x80aa0000, // cmp r0.x, r0.x, c5.y, r0.z
|
---|
430 | 0x03000002, 0x80010000, 0x80000000, 0x80550000, // add r0.x, r0.x, r0.y
|
---|
431 | 0x04000004, 0x80010000, 0x80ff0000, 0xa0aa0000, 0x81000000, // mad r0.x, r0.w, c0.z, -r0.x
|
---|
432 | 0x03000002, 0x80010000, 0x80000000, 0xa1ff0005, // add r0.x, r0.x, -c5.w
|
---|
433 | 0x03000005, 0x80030001, 0xb0e40000, 0xa01b0005, // mul r1.xy, t0, c5.wzyx
|
---|
434 | 0x03000042, 0x800f0001, 0x80e40001, 0xa0e40800, // texld r1, r1, s0
|
---|
435 | 0x04000058, 0x80010001, 0x80000000, 0x80000001, 0x80aa0001, // cmp r1.x, r0.x, r1.x, r1.z
|
---|
436 | 0x02000001, 0x80040001, 0x80ff0001, // mov r1.z, r1.w
|
---|
437 | 0x03000002, 0x80070000, 0x80e40001, 0xa1e40001, // add r0.xyz, r1, -c1
|
---|
438 | 0x03000008, 0x80110001, 0x80e40000, 0xa0e40002, // dp3_sat r1.x, r0, c2
|
---|
439 | 0x03000008, 0x80120001, 0x80e40000, 0xa0e40003, // dp3_sat r1.y, r0, c3
|
---|
440 | 0x03000008, 0x80140001, 0x80e40000, 0xa0e40004, // dp3_sat r1.z, r0, c4
|
---|
441 | 0x02000001, 0x80080001, 0xa0aa0005, // mov r1.w, c5.z
|
---|
442 | 0x02000001, 0x800f0800, 0x80e40001, // mov oC0, r1
|
---|
443 | 0x0000ffff
|
---|
444 | };
|
---|
445 |
|
---|
446 |
|
---|
447 | static HRESULT vboxDxvaInit(VBOXWDDMVIDEOPROCESSDEVICE *pVideoProcessDevice)
|
---|
448 | {
|
---|
449 | HRESULT hr;
|
---|
450 |
|
---|
451 | IDirect3DDevice9 *pDevice9 = pVideoProcessDevice->pDevice->pDevice9If;
|
---|
452 |
|
---|
453 | DWORD const *paVS = &aVSCode[0];
|
---|
454 | DWORD const *paPS = &aPSCodeYUY2toRGB[0];
|
---|
455 |
|
---|
456 | static D3DVERTEXELEMENT9 const aVertexElements[] =
|
---|
457 | {
|
---|
458 | {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
---|
459 | {0, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
---|
460 | D3DDECL_END()
|
---|
461 | };
|
---|
462 |
|
---|
463 | hr = pDevice9->CreateVertexDeclaration(aVertexElements, &pVideoProcessDevice->pVertexDecl);
|
---|
464 | AssertReturn(hr == D3D_OK, hr);
|
---|
465 |
|
---|
466 | hr = pDevice9->CreateVertexBuffer(6 * sizeof(Vertex), /* 2 triangles. */
|
---|
467 | D3DUSAGE_WRITEONLY,
|
---|
468 | 0, /* FVF */
|
---|
469 | D3DPOOL_DEFAULT,
|
---|
470 | &pVideoProcessDevice->pVB,
|
---|
471 | 0);
|
---|
472 | AssertReturn(hr == D3D_OK, hr);
|
---|
473 |
|
---|
474 | hr = pDevice9->CreateVertexShader(paVS, &pVideoProcessDevice->pVS);
|
---|
475 | AssertReturn(hr == D3D_OK, hr);
|
---|
476 |
|
---|
477 | hr = pDevice9->CreatePixelShader(paPS, &pVideoProcessDevice->pPS);
|
---|
478 | AssertReturn(hr == D3D_OK, hr);
|
---|
479 |
|
---|
480 | hr = pDevice9->CreateTexture(pVideoProcessDevice->VideoDesc.SampleWidth,
|
---|
481 | pVideoProcessDevice->VideoDesc.SampleHeight,
|
---|
482 | 0, /* Levels */
|
---|
483 | 0, /* D3DUSAGE_ */
|
---|
484 | D3DFMT_A8R8G8B8, //D3DFMT_YUY2,
|
---|
485 | D3DPOOL_DEFAULT,
|
---|
486 | &pVideoProcessDevice->pStagingTexture,
|
---|
487 | NULL);
|
---|
488 | AssertReturn(hr == D3D_OK, hr);
|
---|
489 |
|
---|
490 | return S_OK;
|
---|
491 | }
|
---|
492 |
|
---|
493 | static float const aPSConstsBT601[] =
|
---|
494 | {
|
---|
495 | 0.062745f, 0.501961f, 0.501961f, 0.0f, // offsets
|
---|
496 | // Y U V
|
---|
497 | 1.164384f, 0.000000f, 1.596027f, 0.0f, // R
|
---|
498 | 1.164384f, -0.391762f, -0.812968f, 0.0f, // G
|
---|
499 | 1.164384f, 2.017232f, 0.000000f, 0.0f, // B
|
---|
500 | };
|
---|
501 | static float const aPSConstsBT709[] =
|
---|
502 | {
|
---|
503 | 0.062745f, 0.501961f, 0.501961f, 0.0f, // offsets
|
---|
504 | // Y U V
|
---|
505 | 1.164384f, 0.000000f, 1.792741f, 0.0f, // R
|
---|
506 | 1.164384f, -0.213249f, -0.532909f, 0.0f, // G
|
---|
507 | 1.164384f, 2.112402f, 0.000000f, 0.0f, // B
|
---|
508 | };
|
---|
509 | static float const aPSConstsSMPTE240M[] =
|
---|
510 | {
|
---|
511 | 0.062745f, 0.501961f, 0.501961f, 0.0f, // offsets
|
---|
512 | // Y U V
|
---|
513 | 1.164384f, 0.000000f, 1.794107f, 0.0f, // R
|
---|
514 | 1.164384f, -0.257985f, -0.542583f, 0.0f, // G
|
---|
515 | 1.164384f, 2.078705f, 0.000000f, 0.0f, // B
|
---|
516 | };
|
---|
517 |
|
---|
518 | static HRESULT vboxDxvaSetState(VBOXWDDMVIDEOPROCESSDEVICE *pVideoProcessDevice, DXVADDI_EXTENDEDFORMAT const *pSampleFormat)
|
---|
519 | {
|
---|
520 | HRESULT hr;
|
---|
521 |
|
---|
522 | IDirect3DDevice9 *pDevice9 = pVideoProcessDevice->pDevice->pDevice9If;
|
---|
523 |
|
---|
524 | hr = pDevice9->SetStreamSource(0, pVideoProcessDevice->pVB, 0, sizeof(Vertex));
|
---|
525 | AssertReturn(hr == D3D_OK, hr);
|
---|
526 |
|
---|
527 | hr = pDevice9->SetVertexDeclaration(pVideoProcessDevice->pVertexDecl);
|
---|
528 | AssertReturn(hr == D3D_OK, hr);
|
---|
529 |
|
---|
530 | hr = pDevice9->SetVertexShader(pVideoProcessDevice->pVS);
|
---|
531 | AssertReturn(hr == D3D_OK, hr);
|
---|
532 |
|
---|
533 | hr = pDevice9->SetPixelShader(pVideoProcessDevice->pPS);
|
---|
534 | AssertReturn(hr == D3D_OK, hr);
|
---|
535 |
|
---|
536 | hr = pDevice9->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
---|
537 | AssertReturn(hr == D3D_OK, hr);
|
---|
538 |
|
---|
539 | hr = pDevice9->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
|
---|
540 | AssertReturn(hr == D3D_OK, hr);
|
---|
541 |
|
---|
542 | hr = pDevice9->SetTexture(0, pVideoProcessDevice->pStagingTexture);
|
---|
543 | AssertReturn(hr == D3D_OK, hr);
|
---|
544 |
|
---|
545 | float const cTargetWidth = pVideoProcessDevice->pRenderTarget->aAllocations[0].SurfDesc.width;
|
---|
546 | float const cTargetHeight = pVideoProcessDevice->pRenderTarget->aAllocations[0].SurfDesc.height;
|
---|
547 |
|
---|
548 | float const cSampleWidth = pVideoProcessDevice->VideoDesc.SampleWidth;
|
---|
549 | float const cSampleHeight = pVideoProcessDevice->VideoDesc.SampleHeight;
|
---|
550 |
|
---|
551 | float aTextureInfo[4];
|
---|
552 | aTextureInfo[0] = cTargetWidth;
|
---|
553 | aTextureInfo[1] = cTargetHeight;
|
---|
554 | aTextureInfo[2] = cSampleWidth;
|
---|
555 | aTextureInfo[3] = cSampleHeight;
|
---|
556 |
|
---|
557 | hr = pDevice9->SetVertexShaderConstantF(0, aTextureInfo, 1);
|
---|
558 | AssertReturn(hr == D3D_OK, hr);
|
---|
559 | hr = pDevice9->SetPixelShaderConstantF(0, aTextureInfo, 1);
|
---|
560 | AssertReturn(hr == D3D_OK, hr);
|
---|
561 |
|
---|
562 | float const *pConstantData;
|
---|
563 | UINT Vector4fCount;
|
---|
564 | switch (pSampleFormat->VideoTransferMatrix)
|
---|
565 | {
|
---|
566 | case DXVADDI_VideoTransferMatrix_BT709:
|
---|
567 | pConstantData = aPSConstsBT709;
|
---|
568 | Vector4fCount = RT_ELEMENTS(aPSConstsBT709) / 4;
|
---|
569 | break;
|
---|
570 | case DXVADDI_VideoTransferMatrix_SMPTE240M:
|
---|
571 | pConstantData = aPSConstsSMPTE240M;
|
---|
572 | Vector4fCount = RT_ELEMENTS(aPSConstsSMPTE240M) / 4;
|
---|
573 | break;
|
---|
574 | case DXVADDI_VideoTransferMatrix_BT601:
|
---|
575 | default:
|
---|
576 | pConstantData = aPSConstsBT601;
|
---|
577 | Vector4fCount = RT_ELEMENTS(aPSConstsBT601) / 4;
|
---|
578 | break;
|
---|
579 | }
|
---|
580 |
|
---|
581 | hr = pDevice9->SetPixelShaderConstantF(1, pConstantData, Vector4fCount);
|
---|
582 | AssertReturn(hr == D3D_OK, hr);
|
---|
583 |
|
---|
584 | hr = pDevice9->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
---|
585 | AssertReturn(hr == D3D_OK, hr);
|
---|
586 | hr = pDevice9->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
---|
587 | AssertReturn(hr == D3D_OK, hr);
|
---|
588 | hr = pDevice9->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
|
---|
589 | AssertReturn(hr == D3D_OK, hr);
|
---|
590 |
|
---|
591 | hr = pDevice9->SetRenderTarget(0, pVideoProcessDevice->pRTSurface);
|
---|
592 | AssertReturn(hr == D3D_OK, hr);
|
---|
593 |
|
---|
594 | return S_OK;
|
---|
595 | }
|
---|
596 |
|
---|
597 | static HRESULT vboxDxvaUpdateVertexBuffer(VBOXWDDMVIDEOPROCESSDEVICE *pVideoProcessDevice,
|
---|
598 | RECT const *pSrcRect,
|
---|
599 | RECT const *pDstRect)
|
---|
600 | {
|
---|
601 | HRESULT hr;
|
---|
602 |
|
---|
603 | /* Do not display anything if the source rectangle is not what is expected.
|
---|
604 | * But assert anyway in order to be able to investigate.
|
---|
605 | */
|
---|
606 | AssertReturn(pSrcRect->right > pSrcRect->left, S_OK);
|
---|
607 | AssertReturn(pSrcRect->bottom > pSrcRect->top, S_OK);
|
---|
608 |
|
---|
609 | float const cSrcWidth = pVideoProcessDevice->VideoDesc.SampleWidth;
|
---|
610 | float const cSrcHeight = pVideoProcessDevice->VideoDesc.SampleHeight;
|
---|
611 |
|
---|
612 | float const uSrcLeft = (float)pSrcRect->left / cSrcWidth;
|
---|
613 | float const uSrcRight = (float)pSrcRect->right / cSrcWidth;
|
---|
614 | float const vSrcTop = (float)pSrcRect->top / cSrcHeight;
|
---|
615 | float const vSrcBottom = (float)pSrcRect->bottom / cSrcHeight;
|
---|
616 |
|
---|
617 | /* Subtract 0.5 to line up the pixel centers with texels
|
---|
618 | * https://docs.microsoft.com/en-us/windows/win32/direct3d9/directly-mapping-texels-to-pixels
|
---|
619 | */
|
---|
620 | float const xDstLeft = (float)pDstRect->left - 0.5f;
|
---|
621 | float const xDstRight = (float)pDstRect->right - 0.5f;
|
---|
622 | float const yDstTop = (float)pDstRect->top - 0.5f;
|
---|
623 | float const yDstBottom = (float)pDstRect->bottom - 0.5f;
|
---|
624 |
|
---|
625 | Vertex const aVertices[] =
|
---|
626 | {
|
---|
627 | { xDstLeft, yDstTop, uSrcLeft, vSrcTop},
|
---|
628 | { xDstRight, yDstTop, uSrcRight, vSrcTop},
|
---|
629 | { xDstRight, yDstBottom, uSrcRight, vSrcBottom},
|
---|
630 |
|
---|
631 | { xDstLeft, yDstTop, uSrcLeft, vSrcTop},
|
---|
632 | { xDstRight, yDstBottom, uSrcRight, vSrcBottom},
|
---|
633 | { xDstLeft, yDstBottom, uSrcLeft, vSrcBottom},
|
---|
634 | };
|
---|
635 |
|
---|
636 | hr = vboxDxvaCopyToVertexBuffer(pVideoProcessDevice->pVB, aVertices, sizeof(aVertices));
|
---|
637 | AssertReturn(hr == D3D_OK, hr);
|
---|
638 |
|
---|
639 | return S_OK;
|
---|
640 | }
|
---|
641 |
|
---|
642 | static HRESULT vboxDxvaProcessBlt(VBOXWDDMVIDEOPROCESSDEVICE *pVideoProcessDevice,
|
---|
643 | D3DDDIARG_VIDEOPROCESSBLT const *pData,
|
---|
644 | IDirect3DTexture9 *paSrcTextures[])
|
---|
645 | {
|
---|
646 | HRESULT hr;
|
---|
647 |
|
---|
648 | IDirect3DDevice9 *pDevice9 = pVideoProcessDevice->pDevice->pDevice9If;
|
---|
649 |
|
---|
650 | hr = vboxDxvaDeviceStateSave(pDevice9, &pVideoProcessDevice->SavedState);
|
---|
651 | if (hr == D3D_OK)
|
---|
652 | {
|
---|
653 | /* Set the required state for the blits, inclusding the render target. */
|
---|
654 | hr = vboxDxvaSetState(pVideoProcessDevice, &pData->pSrcSurfaces[0].SampleFormat);
|
---|
655 | if (hr == D3D_OK)
|
---|
656 | {
|
---|
657 | /* Clear the target rectangle. */
|
---|
658 | /** @todo Use pData->BackgroundColor */
|
---|
659 | D3DCOLOR BgColor = 0;
|
---|
660 | D3DRECT TargetRect;
|
---|
661 | TargetRect.x1 = pData->TargetRect.left;
|
---|
662 | TargetRect.y1 = pData->TargetRect.top;
|
---|
663 | TargetRect.x2 = pData->TargetRect.right;
|
---|
664 | TargetRect.y2 = pData->TargetRect.bottom;
|
---|
665 | hr = pDevice9->Clear(1, &TargetRect, D3DCLEAR_TARGET, BgColor, 0.0f, 0);
|
---|
666 | Assert(hr == D3D_OK); /* Ignore errors. */
|
---|
667 |
|
---|
668 | DXVADDI_VIDEOSAMPLE const *pSrcSample = &pData->pSrcSurfaces[0];
|
---|
669 | IDirect3DTexture9 *pSrcTexture = paSrcTextures[0];
|
---|
670 |
|
---|
671 | /* Upload the source data to the staging texture. */
|
---|
672 | hr = vboxDxvaUploadSample(pVideoProcessDevice, pSrcTexture, pSrcSample->SrcSubResourceIndex);
|
---|
673 | if (hr == D3D_OK)
|
---|
674 | {
|
---|
675 | /* Setup the blit dimensions. */
|
---|
676 | hr = vboxDxvaUpdateVertexBuffer(pVideoProcessDevice, &pSrcSample->SrcRect, &pSrcSample->DstRect);
|
---|
677 | Assert(hr == D3D_OK);
|
---|
678 | if (hr == D3D_OK)
|
---|
679 | {
|
---|
680 |
|
---|
681 | hr = pDevice9->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
|
---|
682 | Assert(hr == D3D_OK);
|
---|
683 | }
|
---|
684 | }
|
---|
685 | }
|
---|
686 |
|
---|
687 | vboxDxvaDeviceStateRestore(pDevice9, &pVideoProcessDevice->SavedState);
|
---|
688 | }
|
---|
689 |
|
---|
690 | return hr;
|
---|
691 | }
|
---|
692 |
|
---|
693 | /*
|
---|
694 | *
|
---|
695 | * Public API.
|
---|
696 | *
|
---|
697 | */
|
---|
698 | HRESULT VBoxDxvaGetDeviceGuidCount(UINT *pcGuids)
|
---|
699 | {
|
---|
700 | *pcGuids = RT_ELEMENTS(gaDeviceGuids);
|
---|
701 | return S_OK;
|
---|
702 | }
|
---|
703 |
|
---|
704 | HRESULT VBoxDxvaGetDeviceGuids(GUID *paGuids, UINT cbGuids)
|
---|
705 | {
|
---|
706 | if (cbGuids >= sizeof(gaDeviceGuids))
|
---|
707 | {
|
---|
708 | memcpy(paGuids, &gaDeviceGuids[0], sizeof(gaDeviceGuids));
|
---|
709 | return S_OK;
|
---|
710 | }
|
---|
711 |
|
---|
712 | AssertFailed();
|
---|
713 | return E_INVALIDARG;
|
---|
714 | }
|
---|
715 |
|
---|
716 | HRESULT VBoxDxvaGetOutputFormatCount(UINT *pcFormats, DXVADDI_VIDEOPROCESSORINPUT const *pVPI, bool fSubstream)
|
---|
717 | {
|
---|
718 | RT_NOREF(fSubstream);
|
---|
719 |
|
---|
720 | UINT cFormats = 0;
|
---|
721 | if (pVPI)
|
---|
722 | {
|
---|
723 | if (vboxDxvaFindDeviceGuid(pVPI->pVideoProcGuid) >= 0)
|
---|
724 | {
|
---|
725 | if (vboxDxvaFindInputFormat(pVPI->VideoDesc.Format) >= 0)
|
---|
726 | {
|
---|
727 | cFormats = RT_ELEMENTS(gaOutputFormats);
|
---|
728 | }
|
---|
729 | }
|
---|
730 | }
|
---|
731 |
|
---|
732 | *pcFormats = cFormats;
|
---|
733 | return S_OK;
|
---|
734 | }
|
---|
735 |
|
---|
736 | HRESULT VBoxDxvaGetOutputFormats(D3DDDIFORMAT *paFormats, UINT cbFormats, DXVADDI_VIDEOPROCESSORINPUT const *pVPI, bool fSubstream)
|
---|
737 | {
|
---|
738 | RT_NOREF(fSubstream);
|
---|
739 |
|
---|
740 | if (pVPI)
|
---|
741 | {
|
---|
742 | if (vboxDxvaFindDeviceGuid(pVPI->pVideoProcGuid) >= 0)
|
---|
743 | {
|
---|
744 | if (vboxDxvaFindInputFormat(pVPI->VideoDesc.Format) >= 0)
|
---|
745 | {
|
---|
746 | if (cbFormats >= sizeof(gaOutputFormats))
|
---|
747 | {
|
---|
748 | memcpy(paFormats, gaOutputFormats, sizeof(gaOutputFormats));
|
---|
749 | return S_OK;
|
---|
750 | }
|
---|
751 | }
|
---|
752 | }
|
---|
753 | }
|
---|
754 |
|
---|
755 | AssertFailed();
|
---|
756 | return E_INVALIDARG;
|
---|
757 | }
|
---|
758 |
|
---|
759 | HRESULT VBoxDxvaGetCaps(DXVADDI_VIDEOPROCESSORCAPS *pVideoProcessorCaps,
|
---|
760 | DXVADDI_VIDEOPROCESSORINPUT const *pVPI)
|
---|
761 | {
|
---|
762 | RT_ZERO(*pVideoProcessorCaps);
|
---|
763 |
|
---|
764 | if (pVPI)
|
---|
765 | {
|
---|
766 | if (vboxDxvaFindDeviceGuid(pVPI->pVideoProcGuid) >= 0)
|
---|
767 | {
|
---|
768 | if (vboxDxvaFindInputFormat(pVPI->VideoDesc.Format) >= 0)
|
---|
769 | {
|
---|
770 | pVideoProcessorCaps->InputPool = D3DDDIPOOL_SYSTEMMEM;
|
---|
771 | pVideoProcessorCaps->NumForwardRefSamples = 0; /// @todo 1 for deinterlacing?
|
---|
772 | pVideoProcessorCaps->NumBackwardRefSamples = 0;
|
---|
773 | pVideoProcessorCaps->OutputFormat = D3DDDIFMT_X8R8G8B8;
|
---|
774 | pVideoProcessorCaps->DeinterlaceTechnology = DXVADDI_DEINTERLACETECH_UNKNOWN;
|
---|
775 | pVideoProcessorCaps->ProcAmpControlCaps = DXVADDI_PROCAMP_NONE; /// @todo Maybe some?
|
---|
776 | pVideoProcessorCaps->VideoProcessorOperations = DXVADDI_VIDEOPROCESS_YUV2RGB
|
---|
777 | | DXVADDI_VIDEOPROCESS_STRETCHX
|
---|
778 | | DXVADDI_VIDEOPROCESS_STRETCHY
|
---|
779 | | DXVADDI_VIDEOPROCESS_YUV2RGBEXTENDED
|
---|
780 | | DXVADDI_VIDEOPROCESS_CONSTRICTION
|
---|
781 | | DXVADDI_VIDEOPROCESS_LINEARSCALING
|
---|
782 | | DXVADDI_VIDEOPROCESS_GAMMACOMPENSATED;
|
---|
783 | pVideoProcessorCaps->NoiseFilterTechnology = DXVADDI_NOISEFILTERTECH_UNSUPPORTED;
|
---|
784 | pVideoProcessorCaps->DetailFilterTechnology = DXVADDI_DETAILFILTERTECH_UNSUPPORTED;
|
---|
785 | return S_OK;
|
---|
786 | }
|
---|
787 | }
|
---|
788 | }
|
---|
789 |
|
---|
790 | AssertFailed();
|
---|
791 | return E_INVALIDARG;
|
---|
792 | }
|
---|
793 |
|
---|
794 | HRESULT VBoxDxvaCreateVideoProcessDevice(PVBOXWDDMDISP_DEVICE pDevice, D3DDDIARG_CREATEVIDEOPROCESSDEVICE *pData)
|
---|
795 | {
|
---|
796 | /*
|
---|
797 | * Do minimum here. Devices are created and destroyed without being used.
|
---|
798 | */
|
---|
799 | VBOXWDDMVIDEOPROCESSDEVICE *pVideoProcessDevice =
|
---|
800 | (VBOXWDDMVIDEOPROCESSDEVICE *)RTMemAllocZ(sizeof(VBOXWDDMVIDEOPROCESSDEVICE));
|
---|
801 | if (pVideoProcessDevice)
|
---|
802 | {
|
---|
803 | pVideoProcessDevice->pDevice = pDevice;
|
---|
804 | pVideoProcessDevice->VideoProcGuid = *pData->pVideoProcGuid;
|
---|
805 | pVideoProcessDevice->VideoDesc = pData->VideoDesc;
|
---|
806 | pVideoProcessDevice->RenderTargetFormat = pData->RenderTargetFormat;
|
---|
807 | pVideoProcessDevice->MaxSubStreams = pData->MaxSubStreams;
|
---|
808 |
|
---|
809 | pData->hVideoProcess = pVideoProcessDevice;
|
---|
810 | return S_OK;
|
---|
811 | }
|
---|
812 |
|
---|
813 | return E_OUTOFMEMORY;
|
---|
814 | }
|
---|
815 |
|
---|
816 | HRESULT VBoxDxvaDestroyVideoProcessDevice(PVBOXWDDMDISP_DEVICE pDevice, HANDLE hVideoProcessor)
|
---|
817 | {
|
---|
818 | VBOXWDDMVIDEOPROCESSDEVICE *pVideoProcessDevice = (VBOXWDDMVIDEOPROCESSDEVICE *)hVideoProcessor;
|
---|
819 | AssertReturn(pDevice == pVideoProcessDevice->pDevice, E_INVALIDARG);
|
---|
820 |
|
---|
821 | D3D_RELEASE(pVideoProcessDevice->pRTSurface);
|
---|
822 |
|
---|
823 | D3D_RELEASE(pVideoProcessDevice->pStagingTexture);
|
---|
824 | D3D_RELEASE(pVideoProcessDevice->pVertexDecl);
|
---|
825 | D3D_RELEASE(pVideoProcessDevice->pVB);
|
---|
826 | D3D_RELEASE(pVideoProcessDevice->pVS);
|
---|
827 | D3D_RELEASE(pVideoProcessDevice->pPS);
|
---|
828 |
|
---|
829 | RTMemFree(pVideoProcessDevice);
|
---|
830 |
|
---|
831 | return S_OK;
|
---|
832 | }
|
---|
833 |
|
---|
834 | HRESULT VBoxDxvaVideoProcessBeginFrame(PVBOXWDDMDISP_DEVICE pDevice, HANDLE hVideoProcessor)
|
---|
835 | {
|
---|
836 | VBOXWDDMVIDEOPROCESSDEVICE *pVideoProcessDevice = (VBOXWDDMVIDEOPROCESSDEVICE *)hVideoProcessor;
|
---|
837 | AssertReturn(pDevice == pVideoProcessDevice->pDevice, E_INVALIDARG);
|
---|
838 | AssertPtrReturn(pDevice->pDevice9If, E_INVALIDARG);
|
---|
839 |
|
---|
840 | HRESULT hr = S_OK;
|
---|
841 | if (!pVideoProcessDevice->pStagingTexture)
|
---|
842 | {
|
---|
843 | hr = vboxDxvaInit(pVideoProcessDevice);
|
---|
844 | }
|
---|
845 |
|
---|
846 | return hr;
|
---|
847 | }
|
---|
848 |
|
---|
849 | HRESULT VBoxDxvaVideoProcessEndFrame(PVBOXWDDMDISP_DEVICE pDevice, D3DDDIARG_VIDEOPROCESSENDFRAME *pData)
|
---|
850 | {
|
---|
851 | VBOXWDDMVIDEOPROCESSDEVICE *pVideoProcessDevice = (VBOXWDDMVIDEOPROCESSDEVICE *)pData->hVideoProcess;
|
---|
852 | AssertReturn(pDevice == pVideoProcessDevice->pDevice, E_INVALIDARG);
|
---|
853 | return S_OK;
|
---|
854 | }
|
---|
855 |
|
---|
856 | HRESULT VBoxDxvaSetVideoProcessRenderTarget(PVBOXWDDMDISP_DEVICE pDevice,
|
---|
857 | const D3DDDIARG_SETVIDEOPROCESSRENDERTARGET *pData)
|
---|
858 | {
|
---|
859 | VBOXWDDMVIDEOPROCESSDEVICE *pVideoProcessDevice = (VBOXWDDMVIDEOPROCESSDEVICE *)pData->hVideoProcess;
|
---|
860 | AssertReturn(pDevice == pVideoProcessDevice->pDevice, E_INVALIDARG);
|
---|
861 |
|
---|
862 | D3D_RELEASE(pVideoProcessDevice->pRTSurface);
|
---|
863 | pVideoProcessDevice->pRenderTarget = NULL;
|
---|
864 | pVideoProcessDevice->RTSubResourceIndex = 0;
|
---|
865 | pVideoProcessDevice->pRTTexture = NULL;
|
---|
866 |
|
---|
867 | PVBOXWDDMDISP_RESOURCE pRc = (PVBOXWDDMDISP_RESOURCE)pData->hRenderTarget;
|
---|
868 | AssertReturn(pRc->cAllocations > pData->SubResourceIndex, E_INVALIDARG);
|
---|
869 |
|
---|
870 | VBOXWDDMDISP_ALLOCATION *pAllocation = &pRc->aAllocations[pData->SubResourceIndex];
|
---|
871 | AssertPtrReturn(pAllocation->pD3DIf, E_INVALIDARG);
|
---|
872 | AssertReturn(pAllocation->enmD3DIfType == VBOXDISP_D3DIFTYPE_TEXTURE, E_INVALIDARG);
|
---|
873 |
|
---|
874 | #ifdef LOG_ENABLED
|
---|
875 | LOGREL_EXACT(("VideoProcess RT %dx%d sid=%u\n",
|
---|
876 | pRc->aAllocations[0].SurfDesc.width, pRc->aAllocations[0].SurfDesc.height, pAllocation->hostID));
|
---|
877 | #endif
|
---|
878 |
|
---|
879 | IDirect3DTexture9 *pRTTexture = (IDirect3DTexture9 *)pAllocation->pD3DIf;
|
---|
880 | HRESULT hr = pRTTexture->GetSurfaceLevel(pData->SubResourceIndex, &pVideoProcessDevice->pRTSurface);
|
---|
881 | AssertReturn(hr == D3D_OK, E_INVALIDARG);
|
---|
882 |
|
---|
883 | pVideoProcessDevice->pRenderTarget = pRc;
|
---|
884 | pVideoProcessDevice->RTSubResourceIndex = pData->SubResourceIndex;
|
---|
885 | pVideoProcessDevice->pRTTexture = pRTTexture;
|
---|
886 |
|
---|
887 | return S_OK;
|
---|
888 | }
|
---|
889 |
|
---|
890 | HRESULT VBoxDxvaVideoProcessBlt(PVBOXWDDMDISP_DEVICE pDevice, const D3DDDIARG_VIDEOPROCESSBLT *pData)
|
---|
891 | {
|
---|
892 | VBOXWDDMVIDEOPROCESSDEVICE *pVideoProcessDevice = (VBOXWDDMVIDEOPROCESSDEVICE *)pData->hVideoProcess;
|
---|
893 | AssertReturn(pDevice == pVideoProcessDevice->pDevice, E_INVALIDARG);
|
---|
894 | AssertPtrReturn(pDevice->pDevice9If, E_INVALIDARG);
|
---|
895 | AssertPtrReturn(pVideoProcessDevice->pRTSurface, E_INVALIDARG);
|
---|
896 |
|
---|
897 | AssertReturn(pData->NumSrcSurfaces > 0, E_INVALIDARG);
|
---|
898 |
|
---|
899 | PVBOXWDDMDISP_RESOURCE pSrcRc = (PVBOXWDDMDISP_RESOURCE)pData->pSrcSurfaces[0].SrcResource;
|
---|
900 | AssertReturn(pSrcRc->cAllocations > pData->pSrcSurfaces[0].SrcSubResourceIndex, E_INVALIDARG);
|
---|
901 |
|
---|
902 | VBOXWDDMDISP_ALLOCATION *pAllocation = &pSrcRc->aAllocations[pData->pSrcSurfaces[0].SrcSubResourceIndex];
|
---|
903 | AssertPtrReturn(pAllocation->pD3DIf, E_INVALIDARG);
|
---|
904 | AssertReturn(pAllocation->enmD3DIfType == VBOXDISP_D3DIFTYPE_TEXTURE, E_INVALIDARG);
|
---|
905 |
|
---|
906 | IDirect3DTexture9 *pSrcTexture = (IDirect3DTexture9 *)pAllocation->pD3DIf;
|
---|
907 |
|
---|
908 | #ifdef LOG_ENABLED
|
---|
909 | LOGREL_EXACT(("VideoProcess Blt sid = %u fmt 0x%08x %d,%d %dx%d (%dx%d) -> %d,%d %dx%d (%d,%d %dx%d, %dx%d)\n",
|
---|
910 | pAllocation->hostID, pSrcRc->aAllocations[0].SurfDesc.format,
|
---|
911 | pData->pSrcSurfaces[0].SrcRect.left, pData->pSrcSurfaces[0].SrcRect.top,
|
---|
912 | pData->pSrcSurfaces[0].SrcRect.right - pData->pSrcSurfaces[0].SrcRect.left,
|
---|
913 | pData->pSrcSurfaces[0].SrcRect.bottom - pData->pSrcSurfaces[0].SrcRect.top,
|
---|
914 |
|
---|
915 | pSrcRc->aAllocations[0].SurfDesc.width,
|
---|
916 | pSrcRc->aAllocations[0].SurfDesc.height,
|
---|
917 |
|
---|
918 | pData->pSrcSurfaces[0].DstRect.left, pData->pSrcSurfaces[0].DstRect.top,
|
---|
919 | pData->pSrcSurfaces[0].DstRect.right - pData->pSrcSurfaces[0].DstRect.left,
|
---|
920 | pData->pSrcSurfaces[0].DstRect.bottom - pData->pSrcSurfaces[0].DstRect.top,
|
---|
921 |
|
---|
922 | pData->TargetRect.left, pData->TargetRect.top,
|
---|
923 | pData->TargetRect.right - pData->TargetRect.left, pData->TargetRect.bottom - pData->TargetRect.top,
|
---|
924 |
|
---|
925 | pVideoProcessDevice->pRenderTarget->aAllocations[0].SurfDesc.width,
|
---|
926 | pVideoProcessDevice->pRenderTarget->aAllocations[0].SurfDesc.height));
|
---|
927 |
|
---|
928 | DXVADDI_EXTENDEDFORMAT *pSampleFormat = &pData->pSrcSurfaces[0].SampleFormat;
|
---|
929 | LOGREL_EXACT(("VideoProcess Blt SampleFormat %u, VideoChromaSubsampling %u, NominalRange %u, VideoTransferMatrix %u, VideoLighting %u, VideoPrimaries %u, VideoTransferFunction %u\n",
|
---|
930 | pSampleFormat->SampleFormat, pSampleFormat->VideoChromaSubsampling, pSampleFormat->NominalRange,
|
---|
931 | pSampleFormat->VideoTransferMatrix, pSampleFormat->VideoLighting, pSampleFormat->VideoPrimaries,
|
---|
932 | pSampleFormat->VideoTransferFunction));
|
---|
933 | #endif
|
---|
934 |
|
---|
935 | HRESULT hr = vboxDxvaProcessBlt(pVideoProcessDevice, pData, &pSrcTexture);
|
---|
936 | return hr;
|
---|
937 | }
|
---|