# $Id: makefile.tstVBoxAPIWin 98103 2023-01-17 14:15:46Z vboxsync $ ## @file # tstVBoxAPILinux makefile # # # Copyright (C) 2006-2023 Oracle and/or its affiliates. # # This file is part of VirtualBox base platform packages, as # available from https://www.virtualbox.org. # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation, in version 3 of the # License. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, see . # # SPDX-License-Identifier: GPL-3.0-only # # # Several assumptions and propositions: # - Visual Studio has already installed on machine or you already have nmake.exe, cl.exe, link.exe # - Windows SDK has already installed on machine or you already have Uuid.Lib Ole32.Lib OleAut32.Lib OleDlg.Lib # - VirtualBox SDK was downloaded and was placed into folder where VirtualBox had been installed. # - nmake is a default tool that builds projects based on commands contained in this description file # - cl is cl.exe - Windows compiler # - link is link.exe - Windows linker # - all needed paths have been set in working environment. It means that when you type "cl" from the console, # Windows shall find cl.exe by using enviroment variable PATH or something similar. # # The best way to accomplish it is to run a script vcvars32.bat located in the Visual studio "bin" directory. # This script installs needed paths in your working environment. # Important!!! # Script vcvars32.bat sets up needed paths only for local console session. # For permanent using, needed paths must be added globally. # # Several possible examples of paths: # VS_INSTALL_PATH = "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\" # VS_INCLUDE_PATH = "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include" # WIN_SDK_INCLUDE_PATH = "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include" # WIN_SDK_LIB_PATH = "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib\x64\" # VB_INSTALL_PATH = "C:\Program Files\Oracle\VirtualBox" # CXX = cl LINK = link PATH_MSCOM = ../../../bindings/mscom INCS_MSCOM = $(PATH_MSCOM)/include LIBS_MSCOM = $(PATH_MSCOM)/lib LIBS_DEPS = "Uuid.Lib" "Ole32.Lib" "OleAut32.Lib" "OleDlg.Lib" tstVBoxAPIWin_SOURCES = $(LIBS_MSCOM)/VirtualBox_i.c tstVBoxAPIWin_DEPS = $(INCS_MSCOM) COMPILER_CMDLINE = /Zi /nologo /W3 /WX- /Od /Oy- /Gm /EHsc /RTC1 /GS /fp:precise /Gd /analyze- /errorReport:queue LINKER_CMDLINE = /INCREMENTAL /DEBUG /SUBSYSTEM:CONSOLE # default linking tstVBoxAPIWin.exe: tstVBoxAPIWin.obj VirtualBox_i.obj $(LINK) /out:tstVBoxAPIWin.exe $** $(LIBS_DEPS) # default compilation tstVBoxAPIWin.obj: $(CXX) /c /I$(INCS_MSCOM) tstVBoxAPIWin.cpp # default compilation VirtualBox_i.obj: $(CXX) /c /I$(INCS_MSCOM) $(tstVBoxAPIWin_SOURCES) # linking with defined linker's options #tstVBoxAPIWin.exe: tstVBoxAPIWin.obj VirtualBox_i.obj # $(LINK) $(LINKER_CMDLINE) /out:tstVBoxAPIWin.exe $** $(LIBS_DEPS) # compile with pre-defined compiler's options and locally defined paths #tstVBoxAPIWin.obj: # $(CXX) /c $(COMPILER_CMDLINE) /I$(INCS_MSCOM) /I$(WIN_SDK_INCLUDE_PATH) /I$(VS_INCLUDE_PATH) tstVBoxAPIWin.cpp # compile with locally defined paths #tstVBoxAPIWin.obj: # $(CXX) /c /I$(INCS_MSCOM) /I$(WIN_SDK_INCLUDE_PATH) /I$(VS_INCLUDE_PATH) tstVBoxAPIWin.cpp # compile with pre-defined compiler's options and locally defined paths #VirtualBox_i.obj: # $(CXX) /c $(COMPILER_CMDLINE) /I$(INCS_MSCOM) /I$(WIN_SDK_INCLUDE_PATH) /I$(VS_INCLUDE_PATH) $(tstVBoxAPIWin_SOURCES) # compile with locally defined paths #VirtualBox_i.obj: # $(CXX) /c /I$(INCS_MSCOM) /I$(WIN_SDK_INCLUDE_PATH) /I$(VS_INCLUDE_PATH) $(tstVBoxAPIWin_SOURCES)