1 | /* $Id: UIMachine.cpp 33540 2010-10-28 09:27:05Z vboxsync $ */
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2 | /** @file
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3 | *
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4 | * VBox frontends: Qt GUI ("VirtualBox"):
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5 | * UIMachine class implementation
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6 | */
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7 |
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8 | /*
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9 | * Copyright (C) 2010 Oracle Corporation
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10 | *
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11 | * This file is part of VirtualBox Open Source Edition (OSE), as
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12 | * available from http://www.virtualbox.org. This file is free software;
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13 | * you can redistribute it and/or modify it under the terms of the GNU
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14 | * General Public License (GPL) as published by the Free Software
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15 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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16 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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17 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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18 | */
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19 |
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20 | /* Global includes */
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21 | #include <QTimer>
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22 |
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23 | /* Local includes */
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24 | #include "VBoxGlobal.h"
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25 | #include "UIMachine.h"
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26 | #include "UISession.h"
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27 | #include "UIActionsPool.h"
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28 | #include "UIMachineLogic.h"
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29 | #include "UIMachineWindow.h"
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30 |
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31 | #ifdef Q_WS_MAC
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32 | # include <ApplicationServices/ApplicationServices.h>
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33 | #endif /* Q_WS_MAC */
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34 |
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35 | class UIVisualState : public QObject
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36 | {
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37 | Q_OBJECT;
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38 |
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39 | public:
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40 |
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41 | /* Visual state holder constructor: */
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42 | UIVisualState(QObject *pParent, UISession *pSession, UIActionsPool *pActionsPool)
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43 | : QObject(pParent)
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44 | , m_pSession(pSession)
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45 | , m_pActionsPool(pActionsPool)
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46 | , m_pMachineLogic(0)
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47 | #ifdef Q_WS_MAC
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48 | , m_fadeToken(kCGDisplayFadeReservationInvalidToken)
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49 | #endif /* Q_WS_MAC */
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50 | {
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51 | /* Connect state-change handler: */
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52 | connect(this, SIGNAL(sigChangeVisualState(UIVisualStateType)), parent(), SLOT(sltChangeVisualState(UIVisualStateType)));
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53 | }
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54 |
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55 | /* Public getters: */
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56 | UIMachineLogic* machineLogic() const { return m_pMachineLogic; }
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57 | virtual UIVisualStateType visualStateType() const = 0;
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58 |
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59 | virtual bool prepareChange(UIVisualStateType previousVisualStateType)
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60 | {
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61 | m_pMachineLogic = UIMachineLogic::create(this, m_pSession, m_pActionsPool, visualStateType());
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62 | bool fResult = m_pMachineLogic->checkAvailability();
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63 | #ifdef Q_WS_MAC
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64 | /* If the new is or the old type was fullscreen we add the blending
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65 | * transition between the mode switches.
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66 | * TODO: make this more general. */
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67 | if ( fResult
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68 | && ( visualStateType() == UIVisualStateType_Fullscreen
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69 | || previousVisualStateType == UIVisualStateType_Fullscreen))
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70 | {
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71 | /* Fade to black */
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72 | CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &m_fadeToken);
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73 | CGDisplayFade(m_fadeToken, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, true);
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74 | }
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75 | #else /* Q_WS_MAC */
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76 | Q_UNUSED(previousVisualStateType);
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77 | #endif /* !Q_WS_MAC */
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78 | return fResult;
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79 | }
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80 |
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81 | virtual void change() = 0;
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82 |
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83 | virtual void finishChange()
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84 | {
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85 | #ifdef Q_WS_MAC
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86 | /* If there is a valid fade token, fade back to normal color in any
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87 | * case. */
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88 | if (m_fadeToken != kCGDisplayFadeReservationInvalidToken)
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89 | {
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90 | /* Fade back to the normal gamma */
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91 | CGDisplayFade(m_fadeToken, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, false);
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92 | CGReleaseDisplayFadeReservation(m_fadeToken);
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93 | m_fadeToken = kCGDisplayFadeReservationInvalidToken;
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94 | }
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95 | #endif /* Q_WS_MAC */
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96 | }
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97 |
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98 |
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99 | signals:
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100 |
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101 | /* Signal to change-state: */
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102 | void sigChangeVisualState(UIVisualStateType visualStateType);
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103 |
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104 | protected:
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105 |
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106 | /* Protected members: */
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107 | UISession *m_pSession;
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108 | UIActionsPool *m_pActionsPool;
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109 | UIMachineLogic *m_pMachineLogic;
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110 | #ifdef Q_WS_MAC
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111 | CGDisplayFadeReservationToken m_fadeToken;
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112 | #endif /* Q_WS_MAC */
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113 | };
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114 |
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115 | class UIVisualStateNormal : public UIVisualState
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116 | {
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117 | Q_OBJECT;
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118 |
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119 | public:
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120 |
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121 | /* Normal visual state holder constructor: */
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122 | UIVisualStateNormal(QObject *pParent, UISession *pSession, UIActionsPool *pActionsPool)
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123 | : UIVisualState(pParent, pSession, pActionsPool) {}
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124 |
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125 | UIVisualStateType visualStateType() const { return UIVisualStateType_Normal; }
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126 |
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127 | void change()
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128 | {
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129 | /* Connect action handlers: */
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130 | connect(m_pActionsPool->action(UIActionIndex_Toggle_Fullscreen), SIGNAL(triggered(bool)),
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131 | this, SLOT(sltGoToFullscreenMode()), Qt::QueuedConnection);
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132 | connect(m_pActionsPool->action(UIActionIndex_Toggle_Seamless), SIGNAL(triggered(bool)),
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133 | this, SLOT(sltGoToSeamlessMode()), Qt::QueuedConnection);
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134 | connect(m_pActionsPool->action(UIActionIndex_Toggle_Scale), SIGNAL(triggered(bool)),
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135 | this, SLOT(sltGoToScaleMode()), Qt::QueuedConnection);
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136 |
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137 | /* Initialize the logic object: */
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138 | m_pMachineLogic->initialize();
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139 | }
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140 |
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141 | private slots:
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142 |
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143 | void sltGoToFullscreenMode()
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144 | {
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145 | /* Change visual state to fullscreen: */
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146 | emit sigChangeVisualState(UIVisualStateType_Fullscreen);
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147 | }
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148 |
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149 | void sltGoToSeamlessMode()
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150 | {
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151 | /* Change visual state to seamless: */
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152 | emit sigChangeVisualState(UIVisualStateType_Seamless);
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153 | }
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154 |
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155 | void sltGoToScaleMode()
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156 | {
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157 | /* Change visual state to scale: */
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158 | emit sigChangeVisualState(UIVisualStateType_Scale);
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159 | }
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160 | };
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161 |
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162 | class UIVisualStateFullscreen : public UIVisualState
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163 | {
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164 | Q_OBJECT;
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165 |
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166 | public:
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167 |
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168 | /* Fullscreen visual state holder constructor: */
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169 | UIVisualStateFullscreen(QObject *pParent, UISession *pSession, UIActionsPool *pActionsPool)
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170 | : UIVisualState(pParent, pSession, pActionsPool)
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171 | {
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172 | /* This visual state should take care of own action: */
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173 | QAction *pActionFullscreen = m_pActionsPool->action(UIActionIndex_Toggle_Fullscreen);
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174 | if (!pActionFullscreen->isChecked())
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175 | {
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176 | pActionFullscreen->blockSignals(true);
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177 | pActionFullscreen->setChecked(true);
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178 | QTimer::singleShot(0, pActionFullscreen, SLOT(sltUpdateAppearance()));
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179 | pActionFullscreen->blockSignals(false);
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180 | }
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181 | }
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182 |
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183 | /* Fullscreen visual state holder destructor: */
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184 | virtual ~UIVisualStateFullscreen()
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185 | {
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186 | /* This visual state should take care of own action: */
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187 | QAction *pActionFullscreen = m_pActionsPool->action(UIActionIndex_Toggle_Fullscreen);
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188 | if (pActionFullscreen->isChecked())
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189 | {
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190 | pActionFullscreen->blockSignals(true);
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191 | pActionFullscreen->setChecked(false);
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192 | QTimer::singleShot(0, pActionFullscreen, SLOT(sltUpdateAppearance()));
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193 | pActionFullscreen->blockSignals(false);
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194 | }
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195 | }
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196 |
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197 | UIVisualStateType visualStateType() const { return UIVisualStateType_Fullscreen; }
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198 |
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199 | void change()
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200 | {
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201 | /* Connect action handlers: */
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202 | connect(m_pActionsPool->action(UIActionIndex_Toggle_Fullscreen), SIGNAL(triggered(bool)),
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203 | this, SLOT(sltGoToNormalMode()), Qt::QueuedConnection);
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204 | connect(m_pActionsPool->action(UIActionIndex_Toggle_Seamless), SIGNAL(triggered(bool)),
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205 | this, SLOT(sltGoToSeamlessMode()), Qt::QueuedConnection);
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206 | connect(m_pActionsPool->action(UIActionIndex_Toggle_Scale), SIGNAL(triggered(bool)),
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207 | this, SLOT(sltGoToScaleMode()), Qt::QueuedConnection);
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208 |
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209 | /* Initialize the logic object: */
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210 | m_pMachineLogic->initialize();
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211 | }
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212 |
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213 | private slots:
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214 |
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215 | void sltGoToNormalMode()
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216 | {
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217 | /* Change visual state to normal: */
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218 | emit sigChangeVisualState(UIVisualStateType_Normal);
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219 | }
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220 |
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221 | void sltGoToSeamlessMode()
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222 | {
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223 | /* Change visual state to seamless: */
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224 | emit sigChangeVisualState(UIVisualStateType_Seamless);
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225 | }
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226 |
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227 | void sltGoToScaleMode()
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228 | {
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229 | /* Change visual state to scale: */
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230 | emit sigChangeVisualState(UIVisualStateType_Scale);
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231 | }
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232 | };
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233 |
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234 | class UIVisualStateSeamless : public UIVisualState
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235 | {
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236 | Q_OBJECT;
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237 |
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238 | public:
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239 |
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240 | /* Seamless visual state holder constructor: */
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241 | UIVisualStateSeamless(QObject *pParent, UISession *pSession, UIActionsPool *pActionsPool)
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242 | : UIVisualState(pParent, pSession, pActionsPool)
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243 | {
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244 | /* This visual state should take care of own action: */
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245 | QAction *pActionSeamless = m_pActionsPool->action(UIActionIndex_Toggle_Seamless);
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246 | if (!pActionSeamless->isChecked())
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247 | {
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248 | pActionSeamless->blockSignals(true);
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249 | pActionSeamless->setChecked(true);
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250 | QTimer::singleShot(0, pActionSeamless, SLOT(sltUpdateAppearance()));
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251 | pActionSeamless->blockSignals(false);
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252 | }
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253 | }
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254 |
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255 | /* Seamless visual state holder destructor: */
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256 | virtual ~UIVisualStateSeamless()
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257 | {
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258 | /* This visual state should take care of own action: */
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259 | QAction *pActionSeamless = m_pActionsPool->action(UIActionIndex_Toggle_Seamless);
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260 | if (pActionSeamless->isChecked())
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261 | {
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262 | pActionSeamless->blockSignals(true);
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263 | pActionSeamless->setChecked(false);
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264 | QTimer::singleShot(0, pActionSeamless, SLOT(sltUpdateAppearance()));
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265 | pActionSeamless->blockSignals(false);
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266 | }
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267 | }
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268 |
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269 | UIVisualStateType visualStateType() const { return UIVisualStateType_Seamless; }
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270 |
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271 | void change()
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272 | {
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273 | /* Connect action handlers: */
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274 | connect(m_pActionsPool->action(UIActionIndex_Toggle_Seamless), SIGNAL(triggered(bool)),
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275 | this, SLOT(sltGoToNormalMode()), Qt::QueuedConnection);
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276 | connect(m_pActionsPool->action(UIActionIndex_Toggle_Fullscreen), SIGNAL(triggered(bool)),
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277 | this, SLOT(sltGoToFullscreenMode()), Qt::QueuedConnection);
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278 | connect(m_pActionsPool->action(UIActionIndex_Toggle_Scale), SIGNAL(triggered(bool)),
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279 | this, SLOT(sltGoToScaleMode()), Qt::QueuedConnection);
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280 |
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281 | /* Initialize the logic object: */
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282 | m_pMachineLogic->initialize();
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283 | }
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284 |
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285 | private slots:
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286 |
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287 | void sltGoToNormalMode()
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288 | {
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289 | /* Change visual state to normal: */
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290 | emit sigChangeVisualState(UIVisualStateType_Normal);
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291 | }
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292 |
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293 | void sltGoToFullscreenMode()
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294 | {
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295 | /* Change visual state to fullscreen: */
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296 | emit sigChangeVisualState(UIVisualStateType_Fullscreen);
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297 | }
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298 |
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299 | void sltGoToScaleMode()
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300 | {
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301 | /* Change visual state to scale: */
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302 | emit sigChangeVisualState(UIVisualStateType_Scale);
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303 | }
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304 | };
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305 |
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306 | class UIVisualStateScale : public UIVisualState
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307 | {
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308 | Q_OBJECT;
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309 |
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310 | public:
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311 |
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312 | /* Scale visual state holder constructor: */
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313 | UIVisualStateScale(QObject *pParent, UISession *pSession, UIActionsPool *pActionsPool)
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314 | : UIVisualState(pParent, pSession, pActionsPool)
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315 | {
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316 | /* This visual state should take care of own action: */
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317 | QAction *pActionScale = m_pActionsPool->action(UIActionIndex_Toggle_Scale);
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318 | if (!pActionScale->isChecked())
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319 | {
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320 | pActionScale->blockSignals(true);
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321 | pActionScale->setChecked(true);
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322 | QTimer::singleShot(0, pActionScale, SLOT(sltUpdateAppearance()));
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323 | pActionScale->blockSignals(false);
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324 | }
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325 | }
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326 |
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327 | /* Seamless visual state holder destructor: */
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328 | virtual ~UIVisualStateScale()
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329 | {
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330 | /* This visual state should take care of own action: */
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331 | QAction *pActionScale = m_pActionsPool->action(UIActionIndex_Toggle_Scale);
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332 | if (pActionScale->isChecked())
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333 | {
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334 | pActionScale->blockSignals(true);
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335 | pActionScale->setChecked(false);
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336 | QTimer::singleShot(0, pActionScale, SLOT(sltUpdateAppearance()));
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337 | pActionScale->blockSignals(false);
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338 | }
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339 | }
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340 |
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341 | UIVisualStateType visualStateType() const { return UIVisualStateType_Scale; }
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342 |
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343 | void change()
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344 | {
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345 | /* Connect action handlers: */
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346 | connect(m_pActionsPool->action(UIActionIndex_Toggle_Scale), SIGNAL(triggered(bool)),
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347 | this, SLOT(sltGoToNormalMode()), Qt::QueuedConnection);
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348 | connect(m_pActionsPool->action(UIActionIndex_Toggle_Fullscreen), SIGNAL(triggered(bool)),
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349 | this, SLOT(sltGoToFullscreenMode()), Qt::QueuedConnection);
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350 | connect(m_pActionsPool->action(UIActionIndex_Toggle_Seamless), SIGNAL(triggered(bool)),
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351 | this, SLOT(sltGoToSeamlessMode()), Qt::QueuedConnection);
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352 |
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353 | /* Initialize the logic object: */
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354 | m_pMachineLogic->initialize();
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355 | }
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356 |
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357 | private slots:
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358 |
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359 | void sltGoToNormalMode()
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360 | {
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361 | /* Change visual state to normal: */
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362 | emit sigChangeVisualState(UIVisualStateType_Normal);
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363 | }
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364 |
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365 | void sltGoToFullscreenMode()
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366 | {
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367 | /* Change visual state to fullscreen: */
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368 | emit sigChangeVisualState(UIVisualStateType_Fullscreen);
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369 | }
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370 |
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371 | void sltGoToSeamlessMode()
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372 | {
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373 | /* Change visual state to seamless: */
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374 | emit sigChangeVisualState(UIVisualStateType_Seamless);
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375 | }
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376 | };
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377 |
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378 | UIMachine::UIMachine(UIMachine **ppSelf, const CSession &session)
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379 | : QObject(0)
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380 | , m_ppThis(ppSelf)
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381 | , initialStateType(UIVisualStateType_Normal)
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382 | , m_session(session)
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383 | , m_pActionsPool(new UIActionsPool(this))
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384 | , m_pSession(new UISession(this, m_session))
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385 | , m_pVisualState(0)
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386 | {
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387 | #ifdef DEBUG_poetzsch
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388 | printf("New code path\n");
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389 | #endif /* DEBUG_poetzsch */
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390 | /* Preventing application from closing in case of window(s) closed: */
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391 | qApp->setQuitOnLastWindowClosed(false);
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392 |
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393 | /* Cache IMedium data: */
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394 | vboxGlobal().startEnumeratingMedia();
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395 |
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396 | /* Storing self: */
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397 | if (m_ppThis)
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398 | *m_ppThis = this;
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399 |
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400 | /* Load machine settings: */
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401 | loadMachineSettings();
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402 |
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403 | /* Enter default (normal) state */
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404 | enterInitialVisualState();
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405 | }
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406 |
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407 | UIMachine::~UIMachine()
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408 | {
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409 | /* Save machine settings: */
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410 | saveMachineSettings();
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411 | /* Erase itself pointer: */
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412 | *m_ppThis = 0;
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413 | /* Delete uisession children in backward direction: */
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414 | delete m_pVisualState;
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415 | m_pVisualState = 0;
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416 | delete m_pSession;
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417 | m_pSession = 0;
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418 | delete m_pActionsPool;
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419 | m_pActionsPool = 0;
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420 | m_session.UnlockMachine();
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421 | m_session.detach();
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422 | QApplication::quit();
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423 | }
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424 |
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425 | QWidget* UIMachine::mainWindow() const
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426 | {
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427 | if (machineLogic() &&
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428 | machineLogic()->mainMachineWindow() &&
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429 | machineLogic()->mainMachineWindow()->machineWindow())
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430 | return machineLogic()->mainMachineWindow()->machineWindow();
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431 | else
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432 | return 0;
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433 | }
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434 |
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435 | void UIMachine::sltChangeVisualState(UIVisualStateType visualStateType)
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436 | {
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437 | /* Create new state: */
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438 | UIVisualState *pNewVisualState = 0;
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439 | switch (visualStateType)
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440 | {
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441 | case UIVisualStateType_Normal:
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442 | {
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443 | /* Create normal visual state: */
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444 | pNewVisualState = new UIVisualStateNormal(this, m_pSession, m_pActionsPool);
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445 | break;
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446 | }
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447 | case UIVisualStateType_Fullscreen:
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448 | {
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449 | /* Create fullscreen visual state: */
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450 | pNewVisualState = new UIVisualStateFullscreen(this, m_pSession, m_pActionsPool);
|
---|
451 | break;
|
---|
452 | }
|
---|
453 | case UIVisualStateType_Seamless:
|
---|
454 | {
|
---|
455 | /* Create seamless visual state: */
|
---|
456 | pNewVisualState = new UIVisualStateSeamless(this, m_pSession, m_pActionsPool);
|
---|
457 | break;
|
---|
458 | }
|
---|
459 | case UIVisualStateType_Scale:
|
---|
460 | {
|
---|
461 | /* Create scale visual state: */
|
---|
462 | pNewVisualState = new UIVisualStateScale(this, m_pSession, m_pActionsPool);
|
---|
463 | break;
|
---|
464 | }
|
---|
465 | default:
|
---|
466 | break;
|
---|
467 | }
|
---|
468 |
|
---|
469 | UIVisualStateType previousVisualStateType = UIVisualStateType_Normal;
|
---|
470 | if (m_pVisualState)
|
---|
471 | previousVisualStateType = m_pVisualState->visualStateType();
|
---|
472 |
|
---|
473 | /* First we have to check if the selected mode is available at all.
|
---|
474 | * Only then we delete the old mode and switch to the new mode. */
|
---|
475 | if (pNewVisualState->prepareChange(previousVisualStateType))
|
---|
476 | {
|
---|
477 | /* Delete previous state: */
|
---|
478 | delete m_pVisualState;
|
---|
479 |
|
---|
480 | /* Set the new mode as current mode: */
|
---|
481 | m_pVisualState = pNewVisualState;
|
---|
482 | m_pVisualState->change();
|
---|
483 |
|
---|
484 | /* Finish any setup: */
|
---|
485 | m_pVisualState->finishChange();
|
---|
486 | }
|
---|
487 | else
|
---|
488 | {
|
---|
489 | /* Discard the temporary created new state: */
|
---|
490 | delete pNewVisualState;
|
---|
491 |
|
---|
492 | /* If there is no state currently created => we have to exit: */
|
---|
493 | if (!m_pVisualState)
|
---|
494 | deleteLater();
|
---|
495 | }
|
---|
496 | }
|
---|
497 |
|
---|
498 | void UIMachine::sltCloseVirtualMachine()
|
---|
499 | {
|
---|
500 | delete this;
|
---|
501 | }
|
---|
502 |
|
---|
503 | void UIMachine::enterInitialVisualState()
|
---|
504 | {
|
---|
505 | sltChangeVisualState(initialStateType);
|
---|
506 | }
|
---|
507 |
|
---|
508 | UIMachineLogic* UIMachine::machineLogic() const
|
---|
509 | {
|
---|
510 | if (m_pVisualState && m_pVisualState->machineLogic())
|
---|
511 | return m_pVisualState->machineLogic();
|
---|
512 | else
|
---|
513 | return 0;
|
---|
514 | }
|
---|
515 |
|
---|
516 | void UIMachine::loadMachineSettings()
|
---|
517 | {
|
---|
518 | /* Load machine settings: */
|
---|
519 | CMachine machine = uisession()->session().GetMachine();
|
---|
520 |
|
---|
521 | /* Load extra-data settings: */
|
---|
522 | {
|
---|
523 | /* Machine while saving own settings will save "yes" only for current
|
---|
524 | * visual representation mode if its differs from normal mode of course.
|
---|
525 | * But user can alter extra data manually in machine xml file and set there
|
---|
526 | * more than one visual representation mode flags. Shame on such user!
|
---|
527 | * There is no reason to enter in more than one visual representation mode
|
---|
528 | * at machine start, so we are choosing first of requested modes: */
|
---|
529 | bool fIsSomeExtendedModeChosen = false;
|
---|
530 |
|
---|
531 | if (!fIsSomeExtendedModeChosen)
|
---|
532 | {
|
---|
533 | /* Test 'scale' flag: */
|
---|
534 | QString strScaleSettings = machine.GetExtraData(VBoxDefs::GUI_Scale);
|
---|
535 | if (strScaleSettings == "on")
|
---|
536 | {
|
---|
537 | fIsSomeExtendedModeChosen = true;
|
---|
538 | /* We can enter scale mode initially: */
|
---|
539 | initialStateType = UIVisualStateType_Scale;
|
---|
540 | }
|
---|
541 | }
|
---|
542 |
|
---|
543 | if (!fIsSomeExtendedModeChosen)
|
---|
544 | {
|
---|
545 | /* Test 'seamless' flag: */
|
---|
546 | QString strSeamlessSettings = machine.GetExtraData(VBoxDefs::GUI_Seamless);
|
---|
547 | if (strSeamlessSettings == "on")
|
---|
548 | {
|
---|
549 | fIsSomeExtendedModeChosen = true;
|
---|
550 | /* We can't enter seamless mode initially,
|
---|
551 | * so we should ask ui-session for that: */
|
---|
552 | uisession()->setSeamlessModeRequested(true);
|
---|
553 | }
|
---|
554 | }
|
---|
555 |
|
---|
556 | if (!fIsSomeExtendedModeChosen)
|
---|
557 | {
|
---|
558 | /* Test 'fullscreen' flag: */
|
---|
559 | QString strFullscreenSettings = machine.GetExtraData(VBoxDefs::GUI_Fullscreen);
|
---|
560 | if (strFullscreenSettings == "on")
|
---|
561 | {
|
---|
562 | fIsSomeExtendedModeChosen = true;
|
---|
563 | /* We can enter fullscreen mode initially: */
|
---|
564 | initialStateType = UIVisualStateType_Fullscreen;
|
---|
565 | }
|
---|
566 | }
|
---|
567 | }
|
---|
568 | }
|
---|
569 |
|
---|
570 | void UIMachine::saveMachineSettings()
|
---|
571 | {
|
---|
572 | /* Save machine settings: */
|
---|
573 | CMachine machine = uisession()->session().GetMachine();
|
---|
574 |
|
---|
575 | /* Save extra-data settings: */
|
---|
576 | {
|
---|
577 | /* Set 'scale' flag: */
|
---|
578 | machine.SetExtraData(VBoxDefs::GUI_Scale, m_pVisualState &&
|
---|
579 | m_pVisualState->visualStateType() == UIVisualStateType_Scale ? "on" : QString());
|
---|
580 |
|
---|
581 | /* Set 'seamless' flag: */
|
---|
582 | machine.SetExtraData(VBoxDefs::GUI_Seamless, m_pVisualState &&
|
---|
583 | m_pVisualState->visualStateType() == UIVisualStateType_Seamless ? "on" : QString());
|
---|
584 |
|
---|
585 | /* Set 'fullscreen' flag: */
|
---|
586 | machine.SetExtraData(VBoxDefs::GUI_Fullscreen, m_pVisualState &&
|
---|
587 | m_pVisualState->visualStateType() == UIVisualStateType_Fullscreen ? "on" : QString());
|
---|
588 | }
|
---|
589 | }
|
---|
590 |
|
---|
591 | #include "UIMachine.moc"
|
---|
592 |
|
---|