VirtualBox

source: vbox/trunk/src/VBox/Additions/common/crOpenGL/dri_drv.c@ 35263

Last change on this file since 35263 was 33540, checked in by vboxsync, 14 years ago

*: spelling fixes, thanks Timeless!

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 37.4 KB
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1/* $Id: dri_drv.c 33540 2010-10-28 09:27:05Z vboxsync $ */
2
3/** @file
4 * VBox OpenGL DRI driver functions
5 */
6
7/*
8 * Copyright (C) 2009 Oracle Corporation
9 *
10 * This file is part of VirtualBox Open Source Edition (OSE), as
11 * available from http://www.virtualbox.org. This file is free software;
12 * you can redistribute it and/or modify it under the terms of the GNU
13 * General Public License (GPL) as published by the Free Software
14 * Foundation, in version 2 as it comes in the "COPYING" file of the
15 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
16 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
17 * --------------------------------------------------------------------
18 *
19 * This file is based in part on the tdfx driver from X.Org/Mesa, with the
20 * following copyright notice:
21 *
22 * Copyright 2000 VA Linux Systems Inc., Fremont, California.
23 *
24 * All Rights Reserved.
25 *
26 * Permission is hereby granted, free of charge, to any person obtaining a
27 * copy of this software and associated documentation files (the "Software"),
28 * to deal in the Software without restriction, including without limitation
29 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
30 * and/or sell copies of the Software, and to permit persons to whom the
31 * Software is furnished to do so, subject to the following conditions:
32 *
33 * The above copyright notice and this permission notice (including the next
34 * paragraph) shall be included in all copies or substantial portions of the
35 * Software.
36 *
37 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
38 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
39 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
40 * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
41 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
42 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
43 * SOFTWARE.
44 *
45 * Original rewrite:
46 * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
47 *
48 * Authors:
49 * Gareth Hughes <gareth@valinux.com>
50 */
51
52#include "cr_error.h"
53#include "cr_gl.h"
54#include "stub.h"
55#include "dri_drv.h"
56#include "DD_gl.h"
57
58/** @todo some of those are or'ed with GL_VERSIONS and ain't needed here*/
59#define need_GL_ARB_occlusion_query
60#define need_GL_ARB_point_parameters
61#define need_GL_NV_point_sprite
62#define need_GL_ARB_texture_compression
63#define need_GL_ARB_transpose_matrix
64#define need_GL_ARB_vertex_buffer_object
65#define need_GL_ARB_vertex_program
66#define need_GL_ARB_window_pos
67#define need_GL_EXT_blend_color
68#define need_GL_EXT_blend_minmax
69#define need_GL_EXT_blend_func_separate
70#define need_GL_EXT_fog_coord
71#define need_GL_EXT_multi_draw_arrays
72#define need_GL_EXT_secondary_color
73#define need_GL_EXT_texture_object
74#define need_GL_EXT_texture3D
75#define need_GL_VERSION_1_3
76#define need_GL_VERSION_1_4
77#define need_GL_VERSION_1_5
78
79#include "drivers/dri/common/extension_helper.h"
80
81/** @todo add more which are supported by chromium like GL_NV_vertex_program etc.*/
82static const struct dri_extension vbox_extensions[] = {
83 { "GL_ARB_depth_texture", NULL },
84 { "GL_ARB_fragment_program", NULL },
85 { "GL_ARB_multitexture", NULL },
86 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
87 { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
88 { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
89 { "GL_ARB_shadow", NULL },
90 { "GL_ARB_shadow_ambient", NULL },
91 { "GL_ARB_texture_border_clamp", NULL },
92 { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
93 { "GL_ARB_texture_cube_map", NULL },
94 { "GL_ARB_texture_env_add", NULL },
95 { "GL_ARB_texture_env_combine", NULL },
96 { "GL_EXT_texture_env_combine", NULL },
97 { "GL_ARB_texture_env_crossbar", NULL },
98 { "GL_ARB_texture_env_dot3", NULL },
99 { "GL_EXT_texture_env_dot3", NULL },
100 { "GL_ARB_texture_mirrored_repeat", NULL },
101 { "GL_ARB_texture_non_power_of_two", NULL },
102 { "GL_ARB_transpose_matrix", GL_ARB_transpose_matrix_functions },
103 { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
104 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
105 { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
106 { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
107 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
108 { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
109 { "GL_EXT_blend_subtract", NULL },
110 { "GL_EXT_texture_env_add", NULL }, /** @todo that's an alias to GL_ARB version, remove it?*/
111 { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
112 { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
113 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
114 { "GL_EXT_shadow_funcs", NULL },
115 { "GL_EXT_stencil_wrap", NULL },
116 { "GL_EXT_texture_cube_map", NULL }, /** @todo another alias*/
117 { "GL_EXT_texture_edge_clamp", NULL },
118 { "GL_EXT_texture_filter_anisotropic", NULL },
119 { "GL_EXT_texture_lod_bias", NULL },
120 { "GL_EXT_texture_object", GL_EXT_texture_object_functions },
121 { "GL_EXT_texture3D", GL_EXT_texture3D_functions },
122 { "GL_NV_texgen_reflection", NULL },
123 { "GL_ARB_texture_rectangle", NULL },
124 { "GL_SGIS_generate_mipmap", NULL },
125 { "GL_SGIS_texture_edge_clamp", NULL } /** @todo another alias*/
126};
127
128static void
129vboxdriInitExtensions(GLcontext * ctx)
130{
131 /** @todo have to check extensions supported by host here first */
132 driInitExtensions(ctx, vbox_extensions, GL_FALSE);
133}
134
135static GLvertexformat vboxdriTnlVtxFmt;
136
137
138/* This callback tells us that Mesa's internal state has changed. We probably
139 * don't need to handle this ourselves, so just pass it on to other parts of
140 * Mesa we may be using, as the swrast driver and others do */
141static void
142vboxDDUpdateState(GLcontext * ctx, GLuint new_state)
143{
144 _swrast_InvalidateState(ctx, new_state);
145 _swsetup_InvalidateState(ctx, new_state);
146 _vbo_InvalidateState(ctx, new_state);
147 _tnl_InvalidateState(ctx, new_state);
148}
149
150#if 0 /* See comment in vboxdriInitFuncs */
151static void
152vboxDDGetBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height)
153{
154 /*do something, note it's obsolete*/
155}
156
157static void
158vboxDDResizeBuffer( GLcontext *ctx, GLframebuffer *fb,
159 GLuint width, GLuint height)
160{
161 /*do something, note it's obsolete*/
162}
163
164static void
165vboxDDError(GLcontext *ctx)
166{
167 //__GLcontextRec::ErrorValue contains the error value.
168}
169#endif
170
171static void
172vboxDDDrawPixels(GLcontext *ctx,
173 GLint x, GLint y, GLsizei width, GLsizei height,
174 GLenum format, GLenum type,
175 const struct gl_pixelstore_attrib *unpack,
176 const GLvoid *pixels)
177{
178}
179
180static void
181vboxDDReadPixels(GLcontext *ctx,
182 GLint x, GLint y, GLsizei width, GLsizei height,
183 GLenum format, GLenum type,
184 const struct gl_pixelstore_attrib *unpack,
185 GLvoid *dest)
186{
187}
188
189static void
190vboxDDCopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
191 GLsizei width, GLsizei height,
192 GLint dstx, GLint dsty, GLenum type)
193{
194}
195
196static void
197vboxDDBitmap(GLcontext *ctx,
198 GLint x, GLint y, GLsizei width, GLsizei height,
199 const struct gl_pixelstore_attrib *unpack,
200 const GLubyte *bitmap)
201{
202}
203
204static void
205vboxDDTexImage1D(GLcontext *ctx, GLenum target, GLint level,
206 GLint internalFormat,
207 GLint width, GLint border,
208 GLenum format, GLenum type, const GLvoid *pixels,
209 const struct gl_pixelstore_attrib *packing,
210 struct gl_texture_object *texObj,
211 struct gl_texture_image *texImage)
212{
213}
214
215static void
216vboxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
217 GLint internalFormat,
218 GLint width, GLint height, GLint border,
219 GLenum format, GLenum type, const GLvoid *pixels,
220 const struct gl_pixelstore_attrib *packing,
221 struct gl_texture_object *texObj,
222 struct gl_texture_image *texImage)
223{
224}
225
226static void
227vboxDDTexImage3D(GLcontext *ctx, GLenum target, GLint level,
228 GLint internalFormat,
229 GLint width, GLint height, GLint depth, GLint border,
230 GLenum format, GLenum type, const GLvoid *pixels,
231 const struct gl_pixelstore_attrib *packing,
232 struct gl_texture_object *texObj,
233 struct gl_texture_image *texImage)
234{
235}
236
237static void
238vboxDDTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
239 GLint xoffset, GLsizei width,
240 GLenum format, GLenum type,
241 const GLvoid *pixels,
242 const struct gl_pixelstore_attrib *packing,
243 struct gl_texture_object *texObj,
244 struct gl_texture_image *texImage)
245{
246}
247
248static void
249vboxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
250 GLint xoffset, GLint yoffset,
251 GLsizei width, GLsizei height,
252 GLenum format, GLenum type,
253 const GLvoid *pixels,
254 const struct gl_pixelstore_attrib *packing,
255 struct gl_texture_object *texObj,
256 struct gl_texture_image *texImage)
257{
258}
259
260
261static void
262vboxDDTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
263 GLint xoffset, GLint yoffset, GLint zoffset,
264 GLsizei width, GLsizei height, GLint depth,
265 GLenum format, GLenum type,
266 const GLvoid *pixels,
267 const struct gl_pixelstore_attrib *packing,
268 struct gl_texture_object *texObj,
269 struct gl_texture_image *texImage)
270{
271}
272
273
274static void
275vboxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level,
276 GLenum format, GLenum type, GLvoid *pixels,
277 struct gl_texture_object *texObj,
278 struct gl_texture_image *texImage)
279{
280}
281
282static void
283vboxDDBindTexture(GLcontext *ctx, GLenum target,
284 struct gl_texture_object *tObj)
285{
286}
287
288static GLboolean
289vboxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *t)
290{
291}
292
293static void
294vboxDDPrioritizeTexture(GLcontext *ctx, struct gl_texture_object *t,
295 GLclampf priority)
296{
297}
298
299static void
300vboxDDBlendColor(GLcontext *ctx, const GLfloat color[4])
301{
302}
303
304static void
305vboxDDClearColor(GLcontext *ctx, const GLfloat color[4])
306{
307}
308
309static void
310vboxDDClearIndex(GLcontext *ctx, GLuint index)
311{
312}
313
314static void
315vboxDDClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
316{
317}
318
319/*@todo Enable or disable server-side gl capabilities, not related to glEnable? */
320static void
321vboxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
322{
323 if (state)
324 cr_glEnable(cap);
325 else
326 cr_glDisable(cap);
327}
328
329static void
330vboxDDRenderMode(GLcontext *ctx, GLenum mode)
331{
332 cr_glRenderMode(mode);
333}
334
335static void
336vboxDDTexParameter(GLcontext *ctx, GLenum target,
337 struct gl_texture_object *texObj,
338 GLenum pname, const GLfloat *params)
339{
340}
341
342/*Note, checking glGetError before and after those calls is the only way
343 *to return if we succeeded to get value or not, but it will add 2 sync calls and
344 *will reset glGetError value returned in case application calls it explicitly
345 */
346static GLboolean
347vboxDDGetBooleanv(GLcontext *ctx, GLenum pname, GLboolean *result)
348{
349 cr_glGetBooleanv(pname, result);
350 return GL_TRUE;
351}
352
353static GLboolean
354vboxDDGetDoublev(GLcontext *ctx, GLenum pname, GLdouble *result)
355{
356 cr_glGetDoublev(pname, result);
357 return GL_TRUE;
358}
359
360static GLboolean
361vboxDDGetFloatv(GLcontext *ctx, GLenum pname, GLfloat *result)
362{
363 cr_glGetFloatv(pname, result);
364 return GL_TRUE;
365}
366
367static GLboolean
368vboxDDGetIntegerv(GLcontext *ctx, GLenum pname, GLint *result)
369{
370 cr_glGetIntegerv(pname, result);
371 return GL_TRUE;
372}
373
374static GLboolean
375vboxDDGetPointerv(GLcontext *ctx, GLenum pname, GLvoid **result)
376{
377 cr_glGetPointerv(pname, result);
378 return GL_TRUE;
379}
380
381/** @todo
382 * change stub's createcontext to reuse driver private part of mesa's ctx to store stub ctx info.
383 */
384#define VBOX_GL_FUNC(func) vboxDD_gl##func
385static void
386vboxdriInitFuncs(struct dd_function_table *driver)
387{
388 driver->GetString = VBOX_GL_FUNC(GetString);
389 driver->UpdateState = vboxDDUpdateState;
390#if 0
391 /* I assume that we don't need to change these. In that case, prefer the
392 * default implementation over a stub. */
393 driver->GetBufferSize = vboxDDGetBufferSize;
394 driver->ResizeBuffers = vboxDDResizeBuffer;
395 driver->Error = vboxDDError;
396#endif
397
398 driver->Finish = VBOX_GL_FUNC(Finish);
399 driver->Flush = VBOX_GL_FUNC(Flush);
400
401 /* framebuffer/image functions */
402 driver->Clear = VBOX_GL_FUNC(Clear);
403 driver->Accum = VBOX_GL_FUNC(Accum);
404 // driver->RasterPos = VBOX_GL_FUNC(RasterPos); /* No such element in *driver */
405 driver->DrawPixels = vboxDDDrawPixels;
406 driver->ReadPixels = vboxDDReadPixels;
407 driver->CopyPixels = vboxDDCopyPixels;
408 driver->Bitmap = vboxDDBitmap;
409
410 /* Texture functions */
411 /** @todo deal with texnames and gl_texture_object pointers which are passed here*/
412 driver->ChooseTextureFormat = NULL;
413 driver->TexImage1D = vboxDDTexImage1D;
414 driver->TexImage2D = vboxDDTexImage2D;
415 driver->TexImage3D = vboxDDTexImage3D;
416 driver->TexSubImage1D = vboxDDTexSubImage1D;
417 driver->TexSubImage2D = vboxDDTexSubImage2D;
418 driver->TexSubImage3D = vboxDDTexSubImage3D;
419 driver->GetTexImage = vboxDDGetTexImage;
420 driver->CopyTexImage1D = VBOX_GL_FUNC(CopyTexImage1D);
421 driver->CopyTexImage2D = VBOX_GL_FUNC(CopyTexImage2D);
422 driver->CopyTexSubImage1D = VBOX_GL_FUNC(CopyTexSubImage1D);
423 driver->CopyTexSubImage2D = VBOX_GL_FUNC(CopyTexSubImage2D);
424 driver->CopyTexSubImage3D = VBOX_GL_FUNC(CopyTexSubImage3D);
425 // driver->GenerateMipmap = VBOX_GL_FUNC(GenerateMipmap); /** @todo or NULL */
426 // driver->TestProxyTexImage = vboxDDTestProxyTexImage; /** @todo just pass to glTexImage as we take care or proxy textures there */
427 // driver->CompressedTexImage1D = VBOX_GL_FUNC(CompressedTexImage1D);
428 // driver->CompressedTexImage2D = VBOX_GL_FUNC(CompressedTexImage2D);
429 // driver->CompressedTexImage3D = VBOX_GL_FUNC(CompressedTexImage3D);
430 // driver->CompressedTexSubImage1D = VBOX_GL_FUNC(CompressedTexSubImage1D);
431 // driver->CompressedTexSubImage2D = VBOX_GL_FUNC(CompressedTexSubImage2D);
432 // driver->CompressedTexSubImage3D = VBOX_GL_FUNC(CompressedTexSubImage3D);
433 // driver->GetCompressedTexImage = VBOX_GL_FUNC(GetCompressedTexImage);
434 // driver->CompressedTextureSize = NULL; /** @todo */
435 driver->BindTexture = vboxDDBindTexture;
436 // driver->NewTextureObject = vboxDDNewTextureObject; /** @todo */
437 // driver->DeleteTexture = vboxDDDeleteTexture; /** @todo */
438 // driver->NewTextureImage = vboxDDNewTextureImage; /** @todo */
439 // driver->FreeTexImageData = vboxDDFreeTexImageData; /** @todo */
440 // driver->MapTexture = vboxDDMapTexture; /** @todo */
441 // driver->UnmapTexture = vboxDDUnmapTexture; /** @todo */
442 // driver->TextureMemCpy = vboxDDTextureMemCpy; /** @todo */
443 driver->IsTextureResident = vboxDDIsTextureResident;
444 driver->PrioritizeTexture = vboxDDPrioritizeTexture;
445 driver->ActiveTexture = VBOX_GL_FUNC(ActiveTextureARB);
446 // driver->UpdateTexturePalette = vboxDDUpdateTexturePalette; /** @todo */
447
448 /* imaging */
449 /*driver->CopyColorTable = _swrast_CopyColorTable;
450 driver->CopyColorSubTable = _swrast_CopyColorSubTable;
451 driver->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
452 driver->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;*/
453
454 /* Vertex/fragment programs */
455 driver->BindProgram = NULL;
456 // driver->NewProgram = _mesa_new_program; /** @todo */
457 // driver->DeleteProgram = _mesa_delete_program; /** @todo */
458 driver->ProgramStringNotify = NULL;
459#if FEATURE_MESA_program_debug
460 // driver->GetProgramRegister = _mesa_get_program_register; /** @todo */
461#endif /* FEATURE_MESA_program_debug */
462 driver->IsProgramNative = NULL;
463
464 /* simple state commands */
465 driver->AlphaFunc = VBOX_GL_FUNC(AlphaFunc);
466 driver->BlendColor = vboxDDBlendColor;
467 // driver->BlendEquationSeparate = VBOX_GL_FUNC(BlendEquationSeparate); /** @todo */
468 driver->BlendFuncSeparate = VBOX_GL_FUNC(BlendFuncSeparateEXT);
469 driver->ClearColor = vboxDDClearColor;
470 driver->ClearDepth = VBOX_GL_FUNC(ClearDepth);
471 driver->ClearIndex = vboxDDClearIndex;
472 driver->ClearStencil = VBOX_GL_FUNC(ClearStencil);
473 driver->ClipPlane = vboxDDClipPlane;
474 driver->ColorMask = VBOX_GL_FUNC(ColorMask);
475 driver->ColorMaterial = VBOX_GL_FUNC(ColorMaterial);
476 driver->CullFace = VBOX_GL_FUNC(CullFace);
477 driver->DrawBuffer = VBOX_GL_FUNC(DrawBuffer); /** @todo */
478 // driver->DrawBuffers = VBOX_GL_FUNC(DrawBuffers); /** @todo */
479 driver->FrontFace = VBOX_GL_FUNC(FrontFace);
480 driver->DepthFunc = VBOX_GL_FUNC(DepthFunc);
481 driver->DepthMask = VBOX_GL_FUNC(DepthMask);
482 driver->DepthRange = VBOX_GL_FUNC(DepthRange);
483 driver->Enable = vboxDDEnable;
484 driver->Fogfv = VBOX_GL_FUNC(Fogfv);
485 driver->Hint = VBOX_GL_FUNC(Hint);
486 driver->IndexMask = VBOX_GL_FUNC(IndexMask);
487 driver->Lightfv = VBOX_GL_FUNC(Lightfv);
488 driver->LightModelfv = VBOX_GL_FUNC(LightModelfv);
489 driver->LineStipple = VBOX_GL_FUNC(LineStipple);
490 driver->LineWidth = VBOX_GL_FUNC(LineWidth);
491 // driver->LogicOpcode = VBOX_GL_FUNC(LogicOpcode); /** @todo */
492 driver->PointParameterfv = VBOX_GL_FUNC(PointParameterfvARB);
493 driver->PointSize = VBOX_GL_FUNC(PointSize);
494 driver->PolygonMode = VBOX_GL_FUNC(PolygonMode);
495 driver->PolygonOffset = VBOX_GL_FUNC(PolygonOffset);
496 driver->PolygonStipple = VBOX_GL_FUNC(PolygonStipple);
497 driver->ReadBuffer = VBOX_GL_FUNC(ReadBuffer);
498 driver->RenderMode = vboxDDRenderMode;
499 driver->Scissor = VBOX_GL_FUNC(Scissor);
500 driver->ShadeModel = VBOX_GL_FUNC(ShadeModel);
501 // driver->StencilFuncSeparate = VBOX_GL_FUNC(StencilFuncSeparate); /** @todo */
502 // driver->StencilOpSeparate = VBOX_GL_FUNC(StencilOpSeparate); /** @todo */
503 // driver->StencilMaskSeparate = VBOX_GL_FUNC(StencilMaskSeparate); /** @todo */
504 driver->TexGen = VBOX_GL_FUNC(TexGenfv);
505 driver->TexEnv = VBOX_GL_FUNC(TexEnvfv);
506 driver->TexParameter = vboxDDTexParameter;
507 // driver->TextureMatrix = VBOX_GL_FUNC(TextureMatrix); /** @todo */
508 driver->Viewport = VBOX_GL_FUNC(Viewport);
509
510 /* vertex arrays */
511 driver->VertexPointer = VBOX_GL_FUNC(VertexPointer);
512 driver->NormalPointer = VBOX_GL_FUNC(NormalPointer);
513 driver->ColorPointer = VBOX_GL_FUNC(ColorPointer);
514 driver->FogCoordPointer = VBOX_GL_FUNC(FogCoordPointerEXT);
515 driver->IndexPointer = VBOX_GL_FUNC(IndexPointer);
516 driver->SecondaryColorPointer = VBOX_GL_FUNC(SecondaryColorPointerEXT);
517 driver->TexCoordPointer = VBOX_GL_FUNC(TexCoordPointer);
518 driver->EdgeFlagPointer = VBOX_GL_FUNC(EdgeFlagPointer);
519 // driver->VertexAttribPointer = VBOX_GL_FUNC(VertexAttribPointer); /** @todo */
520 // driver->LockArraysEXT = VBOX_GL_FUNC(LockArraysEXT); /** @todo */
521 // driver->UnlockArraysEXT = VBOX_GL_FUNC(UnlockArraysEXT); /** @todo */
522
523 /* state queries */
524 driver->GetBooleanv = vboxDDGetBooleanv;
525 driver->GetDoublev = vboxDDGetDoublev;
526 driver->GetFloatv = vboxDDGetFloatv;
527 driver->GetIntegerv = vboxDDGetIntegerv;
528 driver->GetPointerv = vboxDDGetPointerv;
529
530/** @todo */
531#if FEATURE_ARB_vertex_buffer_object
532 // driver->NewBufferObject = _mesa_new_buffer_object;
533 // driver->DeleteBuffer = _mesa_delete_buffer_object;
534 // driver->BindBuffer = NULL;
535 // driver->BufferData = _mesa_buffer_data;
536 // driver->BufferSubData = _mesa_buffer_subdata;
537 // driver->GetBufferSubData = _mesa_buffer_get_subdata;
538 // driver->MapBuffer = _mesa_buffer_map;
539 // driver->UnmapBuffer = _mesa_buffer_unmap;
540#endif
541
542/** @todo */
543#if FEATURE_EXT_framebuffer_object
544 // driver->NewFramebuffer = _mesa_new_framebuffer;
545 // driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
546 // driver->RenderTexture = _mesa_render_texture;
547 // driver->FinishRenderTexture = _mesa_finish_render_texture;
548 // driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
549#endif
550
551/** @todo */
552#if FEATURE_EXT_framebuffer_blit
553 // driver->BlitFramebuffer = _swrast_BlitFramebuffer;
554#endif
555
556 /* query objects */
557 // driver->NewQueryObject = VBOX_GL_FUNC(NewQueryObject); /** @todo */
558 // driver->DeleteQuery = VBOX_GL_FUNC(DeleteQuery); /** @todo */
559 // driver->BeginQuery = VBOX_GL_FUNC(BeginQuery); /** @todo */
560 // driver->EndQuery = VBOX_GL_FUNC(EndQuery); /** @todo */
561 // driver->WaitQuery = VBOX_GL_FUNC(WaitQuery); /** @todo */
562
563 /* APPLE_vertex_array_object */
564/*
565 driver->NewArrayObject = _mesa_new_array_object;
566 driver->DeleteArrayObject = _mesa_delete_array_object;
567 driver->BindArrayObject = NULL;
568*/
569
570 /* T&L stuff */
571 driver->NeedValidate = GL_FALSE;
572 driver->ValidateTnlModule = NULL;
573 driver->CurrentExecPrimitive = 0;
574 driver->CurrentSavePrimitive = 0;
575 driver->NeedFlush = 0;
576 driver->SaveNeedFlush = 0;
577
578 // driver->ProgramStringNotify = _tnl_program_string; /** @todo */
579 driver->FlushVertices = NULL;
580 driver->SaveFlushVertices = NULL;
581 driver->NotifySaveBegin = NULL;
582 driver->LightingSpaceChange = NULL;
583
584 /* display list */
585 driver->NewList = VBOX_GL_FUNC(NewList);
586 driver->EndList = VBOX_GL_FUNC(EndList);
587 // driver->BeginCallList = VBOX_GL_FUNC(BeginCallList); /** @todo */
588 // driver->EndCallList = VBOX_GL_FUNC(EndCallList); /** @todo */
589
590
591 /* shaders */
592 /*
593 driver->AttachShader = _mesa_attach_shader;
594 driver->BindAttribLocation = _mesa_bind_attrib_location;
595 driver->CompileShader = _mesa_compile_shader;
596 driver->CreateProgram = _mesa_create_program;
597 driver->CreateShader = _mesa_create_shader;
598 driver->DeleteProgram2 = _mesa_delete_program2;
599 driver->DeleteShader = _mesa_delete_shader;
600 driver->DetachShader = _mesa_detach_shader;
601 driver->GetActiveAttrib = _mesa_get_active_attrib;
602 driver->GetActiveUniform = _mesa_get_active_uniform;
603 driver->GetAttachedShaders = _mesa_get_attached_shaders;
604 driver->GetAttribLocation = _mesa_get_attrib_location;
605 driver->GetHandle = _mesa_get_handle;
606 driver->GetProgramiv = _mesa_get_programiv;
607 driver->GetProgramInfoLog = _mesa_get_program_info_log;
608 driver->GetShaderiv = _mesa_get_shaderiv;
609 driver->GetShaderInfoLog = _mesa_get_shader_info_log;
610 driver->GetShaderSource = _mesa_get_shader_source;
611 driver->GetUniformfv = _mesa_get_uniformfv;
612 driver->GetUniformiv = _mesa_get_uniformiv;
613 driver->GetUniformLocation = _mesa_get_uniform_location;
614 driver->IsProgram = _mesa_is_program;
615 driver->IsShader = _mesa_is_shader;
616 driver->LinkProgram = _mesa_link_program;
617 driver->ShaderSource = _mesa_shader_source;
618 driver->Uniform = _mesa_uniform;
619 driver->UniformMatrix = _mesa_uniform_matrix;
620 driver->UseProgram = _mesa_use_program;
621 driver->ValidateProgram = _mesa_validate_program;
622 */
623}
624
625static void
626vboxdriInitTnlVtxFmt(GLvertexformat *pVtxFmt)
627{
628 pVtxFmt->ArrayElement = VBOX_GL_FUNC(ArrayElement);
629 pVtxFmt->Begin = VBOX_GL_FUNC(Begin);
630 pVtxFmt->CallList = VBOX_GL_FUNC(CallList);
631 pVtxFmt->CallLists = VBOX_GL_FUNC(CallLists);
632 pVtxFmt->Color3f = VBOX_GL_FUNC(Color3f);
633 pVtxFmt->Color3fv = VBOX_GL_FUNC(Color3fv);
634 pVtxFmt->Color4f = VBOX_GL_FUNC(Color4f);
635 pVtxFmt->Color4fv = VBOX_GL_FUNC(Color4fv);
636 pVtxFmt->EdgeFlag = VBOX_GL_FUNC(EdgeFlag);
637 pVtxFmt->End = VBOX_GL_FUNC(End);
638 pVtxFmt->EvalCoord1f = VBOX_GL_FUNC(EvalCoord1f);
639 pVtxFmt->EvalCoord1fv = VBOX_GL_FUNC(EvalCoord1fv);
640 pVtxFmt->EvalCoord2f = VBOX_GL_FUNC(EvalCoord2f);
641 pVtxFmt->EvalCoord2fv = VBOX_GL_FUNC(EvalCoord2fv);
642 pVtxFmt->EvalPoint1 = VBOX_GL_FUNC(EvalPoint1);
643 pVtxFmt->EvalPoint2 = VBOX_GL_FUNC(EvalPoint2);
644 pVtxFmt->FogCoordfEXT = VBOX_GL_FUNC(FogCoordfEXT);
645 pVtxFmt->FogCoordfvEXT = VBOX_GL_FUNC(FogCoordfvEXT);
646 pVtxFmt->Indexf = VBOX_GL_FUNC(Indexf);
647 pVtxFmt->Indexfv = VBOX_GL_FUNC(Indexfv);
648 pVtxFmt->Materialfv = VBOX_GL_FUNC(Materialfv);
649 pVtxFmt->MultiTexCoord1fARB = VBOX_GL_FUNC(MultiTexCoord1fARB);
650 pVtxFmt->MultiTexCoord1fvARB = VBOX_GL_FUNC(MultiTexCoord1fvARB);
651 pVtxFmt->MultiTexCoord2fARB = VBOX_GL_FUNC(MultiTexCoord2fARB);
652 pVtxFmt->MultiTexCoord2fvARB = VBOX_GL_FUNC(MultiTexCoord2fvARB);
653 pVtxFmt->MultiTexCoord3fARB = VBOX_GL_FUNC(MultiTexCoord3fARB);
654 pVtxFmt->MultiTexCoord3fvARB = VBOX_GL_FUNC(MultiTexCoord3fvARB);
655 pVtxFmt->MultiTexCoord4fARB = VBOX_GL_FUNC(MultiTexCoord4fARB);
656 pVtxFmt->MultiTexCoord4fvARB = VBOX_GL_FUNC(MultiTexCoord4fvARB);
657 pVtxFmt->Normal3f = VBOX_GL_FUNC(Normal3f);
658 pVtxFmt->Normal3fv = VBOX_GL_FUNC(Normal3fv);
659 pVtxFmt->SecondaryColor3fEXT = VBOX_GL_FUNC(SecondaryColor3fEXT);
660 pVtxFmt->SecondaryColor3fvEXT = VBOX_GL_FUNC(SecondaryColor3fvEXT);
661 pVtxFmt->TexCoord1f = VBOX_GL_FUNC(TexCoord1f);
662 pVtxFmt->TexCoord1fv = VBOX_GL_FUNC(TexCoord1fv);
663 pVtxFmt->TexCoord2f = VBOX_GL_FUNC(TexCoord2f);
664 pVtxFmt->TexCoord2fv = VBOX_GL_FUNC(TexCoord2fv);
665 pVtxFmt->TexCoord3f = VBOX_GL_FUNC(TexCoord3f);
666 pVtxFmt->TexCoord3fv = VBOX_GL_FUNC(TexCoord3fv);
667 pVtxFmt->TexCoord4f = VBOX_GL_FUNC(TexCoord4f);
668 pVtxFmt->TexCoord4fv = VBOX_GL_FUNC(TexCoord4fv);
669 pVtxFmt->Vertex2f = VBOX_GL_FUNC(Vertex2f);
670 pVtxFmt->Vertex2fv = VBOX_GL_FUNC(Vertex2fv);
671 pVtxFmt->Vertex3f = VBOX_GL_FUNC(Vertex3f);
672 pVtxFmt->Vertex3fv = VBOX_GL_FUNC(Vertex3fv);
673 pVtxFmt->Vertex4f = VBOX_GL_FUNC(Vertex4f);
674 pVtxFmt->Vertex4fv = VBOX_GL_FUNC(Vertex4fv);
675 pVtxFmt->VertexAttrib1fNV = VBOX_GL_FUNC(VertexAttrib1fARB);
676 pVtxFmt->VertexAttrib1fvNV = VBOX_GL_FUNC(VertexAttrib1fvARB);
677 pVtxFmt->VertexAttrib2fNV = VBOX_GL_FUNC(VertexAttrib2fARB);
678 pVtxFmt->VertexAttrib2fvNV = VBOX_GL_FUNC(VertexAttrib2fvARB);
679 pVtxFmt->VertexAttrib3fNV = VBOX_GL_FUNC(VertexAttrib3fARB);
680 pVtxFmt->VertexAttrib3fvNV = VBOX_GL_FUNC(VertexAttrib3fvARB);
681 pVtxFmt->VertexAttrib4fNV = VBOX_GL_FUNC(VertexAttrib4fARB);
682 pVtxFmt->VertexAttrib4fvNV = VBOX_GL_FUNC(VertexAttrib4fvARB);
683 pVtxFmt->VertexAttrib1fARB = VBOX_GL_FUNC(VertexAttrib1fARB);
684 pVtxFmt->VertexAttrib1fvARB = VBOX_GL_FUNC(VertexAttrib1fvARB);
685 pVtxFmt->VertexAttrib2fARB = VBOX_GL_FUNC(VertexAttrib2fARB);
686 pVtxFmt->VertexAttrib2fvARB = VBOX_GL_FUNC(VertexAttrib2fvARB);
687 pVtxFmt->VertexAttrib3fARB = VBOX_GL_FUNC(VertexAttrib3fARB);
688 pVtxFmt->VertexAttrib3fvARB = VBOX_GL_FUNC(VertexAttrib3fvARB);
689 pVtxFmt->VertexAttrib4fARB = VBOX_GL_FUNC(VertexAttrib4fARB);
690 pVtxFmt->VertexAttrib4fvARB = VBOX_GL_FUNC(VertexAttrib4fvARB);
691
692 pVtxFmt->EvalMesh1 = VBOX_GL_FUNC(EvalMesh1);
693 pVtxFmt->EvalMesh2 = VBOX_GL_FUNC(EvalMesh2);
694 pVtxFmt->Rectf = VBOX_GL_FUNC(Rectf);
695
696 pVtxFmt->DrawArrays = VBOX_GL_FUNC(DrawArrays);
697 pVtxFmt->DrawElements = VBOX_GL_FUNC(DrawElements);
698 pVtxFmt->DrawRangeElements = VBOX_GL_FUNC(DrawRangeElements);
699}
700#undef VBOX_GL_FUNC
701
702static void
703vboxdriExtSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
704 unsigned long long offset, GLint depth, GLuint pitch)
705{
706}
707
708
709static void
710vboxdriExtSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
711{
712}
713
714/** @todo not sure we need it from start*/
715static const __DRItexOffsetExtension vboxdriTexOffsetExtension = {
716 { __DRI_TEX_OFFSET },
717 vboxdriExtSetTexOffset,
718};
719
720/* This DRI extension is required to support EXT_texture_from_pixmap,
721 * which in turn is required by compiz.
722 */
723static const __DRItexBufferExtension vboxdriTexBufferExtension = {
724 { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
725 vboxdriExtSetTexBuffer,
726};
727
728/* List of DRI extensions supported by VBox DRI driver */
729static const __DRIextension *vboxdriExtensions[] = {
730 &vboxdriTexOffsetExtension.base,
731 &vboxdriTexBufferExtension.base,
732 NULL
733};
734
735static __GLcontextModes *vboxdriFillInModes(unsigned pixel_bits,
736 unsigned depth_bits,
737 unsigned stencil_bits,
738 GLboolean have_back_buffer)
739{
740 unsigned deep = (depth_bits > 17);
741
742 /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
743 * enough to add support. Basically, if a context is created with an
744 * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
745 * will never be used.
746 */
747
748 static const GLenum db_modes[2] = { GLX_NONE, GLX_SWAP_UNDEFINED_OML };
749 uint8_t depth_bits_array[4];
750 uint8_t stencil_bits_array[4];
751 if(deep) {
752 depth_bits_array[0] = 0;
753 depth_bits_array[1] = 24;
754 stencil_bits_array[0] = 0;
755 stencil_bits_array[1] = 8;
756 } else {
757 depth_bits_array[0] = depth_bits;
758 depth_bits_array[1] = 0;
759 depth_bits_array[2] = depth_bits;
760 depth_bits_array[3] = 0;
761 stencil_bits_array[0] = 0;
762 stencil_bits_array[1] = 0;
763 stencil_bits_array[2] = 8;
764 stencil_bits_array[3] = 8;
765 }
766
767 return driCreateConfigs(
768 deep ? GL_RGBA : GL_RGB,
769 deep ? GL_UNSIGNED_INT_8_8_8_8 : GL_UNSIGNED_SHORT_5_6_5,
770 depth_bits_array,
771 stencil_bits_array,
772 deep ? 2 : 4,
773 db_modes, 2);
774}
775
776/**
777 * This is the driver specific part of the createNewScreen entry point.
778 * Called when using legacy DRI.
779 *
780 * return the __GLcontextModes supported by this driver
781 */
782static const __DRIconfig **vboxdriInitScreen(__DRIscreenPrivate *psp)
783{
784 static const __DRIversion ddx_expected = { 1, 1, 0 };
785 static const __DRIversion dri_expected = { 4, 0, 0 };
786 static const __DRIversion drm_expected = { 1, 0, 0 };
787 //PVBoxDRI = (PVBoxDRI) psp->pDevPrivate;
788
789 /* Initialise our call table in chromium. */
790 if (!stubInit())
791 {
792 crDebug("vboxdriInitScreen: stubInit failed");
793 return NULL;
794 }
795
796 if ( ! driCheckDriDdxDrmVersions2( "tdfx",
797 &psp->dri_version, & dri_expected,
798 &psp->ddx_version, & ddx_expected,
799 &psp->drm_version, & drm_expected ) )
800 return NULL;
801
802 /* Calling driInitExtensions here, with a NULL context pointer,
803 * does not actually enable the extensions. It just makes sure
804 * that all the dispatch offsets for all the extensions that
805 * *might* be enables are known. This is needed because the
806 * dispatch offsets need to be known when _mesa_context_create is
807 * called, but we can't enable the extensions until we have a
808 * context pointer.
809 *
810 * Hello chicken. Hello egg. How are you two today?
811 */
812 vboxdriInitExtensions(NULL);
813
814 /** @todo check size of DRIRec (passed from X.Org driver), allocate private
815 * structure if necessary, parse options if necessary, map VRAM if
816 * necessary. */
817 psp->extensions = vboxdriExtensions;
818
819 /* Initialise VtxFmt call table. */
820 vboxdriInitTnlVtxFmt(&vboxdriTnlVtxFmt);
821
822 /*return (const __DRIconfig **)
823 vboxdriFillInModes(psp, dri_priv->cpp * 8,
824 (dri_priv->cpp == 2) ? 16 : 24,
825 (dri_priv->cpp == 2) ? 0 : 8, 1);*/
826
827 /** @todo This should depend on what the host can do, not the guest.
828 * However, we will probably want to discover that in the X.Org driver,
829 * not here. */
830 return (const __DRIconfig **) vboxdriFillInModes(psp, 24, 24, 8, 1);
831}
832
833static void
834vboxdriDestroyScreen(__DRIscreenPrivate * sPriv)
835{
836 crDebug("vboxdriDestroyScreen");
837#if 0 /* From the tdfx driver */
838 /* free all option information */
839 driDestroyOptionInfo (&sPriv->private->optionCache);
840 FREE(sPriv->private);
841 sPriv->private = NULL;
842#endif
843}
844
845static GLboolean
846vboxdriCreateContext(const __GLcontextModes * mesaVis,
847 __DRIcontextPrivate * driContextPriv,
848 void *sharedContextPrivate)
849{
850 //__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
851 struct dd_function_table functions;
852 GLcontext *ctx, *shareCtx;
853
854#if 0 /* We shouldn't need this sort of thing. */
855 XVisualInfo *vis;
856 vis->visual->visualid;
857 context->dpy = dpy;
858 context->visual = vis;
859
860 GLXContext vboxctx = glXCreateContext(dpy, mesaVis->visualID, GL_TRUE);
861#endif
862 /* We should be allocating a private context structure, where we will
863 * remember the Mesa context (ctx) among other things. The TDFX driver
864 * also saves importand information in driContextPriv in there - is this
865 * not always available to us? */
866 //driContextPriv->driverPrivate = vboxctx;
867
868 /* Initialise the default driver functions then plug in our vbox ones,
869 * which will actually replace most of the defaults. */
870 /** @todo we should also pass some information from the visual back to the
871 * host. */
872 _mesa_init_driver_functions(&functions);
873 vboxdriInitFuncs(&functions);
874
875 /* Allocate context information for Mesa. */
876 if (sharedContextPrivate)
877 shareCtx = ((tdfxContextPtr) sharedContextPrivate)->glCtx;
878 else
879 shareCtx = NULL;
880 /** @todo save ctx, or be more confident that we can don't need to. */
881 ctx = _mesa_create_context(mesaVis, shareCtx, &functions,
882 driContextPriv->driverPrivate);
883 if (!ctx)
884 {
885 crDebug("vboxdriCreateContext: _mesa_create_context failed");
886 return GL_FALSE;
887 }
888
889 /* The TDFX driver parses its configuration files here, via
890 * driParseConfigFiles. We will probably get any information via guest
891 * properties. */
892
893 /* Set various context configuration. We take these values from the
894 * TDFX driver. */
895 /** @r=Leonid, stub.spu->dispatch_table.GetIntegerv(GL_MAX_TEXTURE_UNITS_ARB,&value) etc.
896 * Those would be cached where possible, see include/state/cr_limits.h, VBoxOGLgen/packspu_get.c
897 * Note, that ctx->Const.MaxTextureImageUnits is *not* related to GL_MAX_TEXTURE_UNITS_ARB,
898 * use GL_MAX_TEXTURE_IMAGE_UNITS_ARB instead.
899 * Also, those could fail if we haven't made ctx in our stub yet.
900 */
901 ctx->Const.MaxTextureLevels = 9;
902 ctx->Const.MaxTextureUnits = 1;
903 ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
904 ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
905
906 /* No wide points.
907 */
908 ctx->Const.MinPointSize = 1.0;
909 ctx->Const.MinPointSizeAA = 1.0;
910 ctx->Const.MaxPointSize = 1.0;
911 ctx->Const.MaxPointSizeAA = 1.0;
912
913 /* Disable wide lines as we can't antialias them correctly in
914 * hardware.
915 */
916 /** @note That applies to the TDFX, not to us, but as I don't yet know
917 * what to use instead I am leaving the values for now. */
918 ctx->Const.MinLineWidth = 1.0;
919 ctx->Const.MinLineWidthAA = 1.0;
920 ctx->Const.MaxLineWidth = 1.0;
921 ctx->Const.MaxLineWidthAA = 1.0;
922 ctx->Const.LineWidthGranularity = 1.0;
923
924 /* Initialize the software rasterizer and helper modules - again, TDFX */
925 _swrast_CreateContext( ctx );
926 _vbo_CreateContext( ctx );
927 _tnl_CreateContext( ctx );
928 _swsetup_CreateContext( ctx );
929
930 /* Install the customized pipeline, TDFX */
931 _tnl_destroy_pipeline( ctx );
932 _tnl_install_pipeline( ctx, tdfx_pipeline );
933
934 /* Configure swrast and T&L to match hardware characteristics, TDFX */
935 _swrast_allow_pixel_fog( ctx, GL_TRUE );
936 _swrast_allow_vertex_fog( ctx, GL_FALSE );
937 _tnl_allow_pixel_fog( ctx, GL_TRUE );
938 _tnl_allow_vertex_fog( ctx, GL_FALSE );
939 /*ctx->DriverCtx = ;*/
940
941 /* This was *not* in the TDFX driver. */
942 _mesa_install_exec_vtxfmt(ctx, &vboxdriTnlVtxFmt);
943
944 vboxdriInitExtensions(ctx);
945
946 return GL_TRUE;
947}
948
949
950static void
951vboxdriDestroyContext(__DRIcontextPrivate *driContextPriv)
952{
953 // glXDestroyContext(driContextPriv->driverPrivate);
954 //_mesa_destroy_context ?
955}
956
957/**
958 * This is called when we need to set up GL rendering to a new X window.
959 */
960static GLboolean
961vboxdriCreateBuffer(__DRIscreenPrivate * driScrnPriv,
962 __DRIdrawablePrivate * driDrawPriv,
963 const __GLcontextModes * mesaVis, GLboolean isPixmap)
964{
965 return GL_FALSE;
966}
967
968static void
969vboxdriDestroyBuffer(__DRIdrawablePrivate * driDrawPriv)
970{
971}
972
973static void
974vboxdriSwapBuffers(__DRIdrawablePrivate * dPriv)
975{
976}
977
978
979GLboolean
980vboxdriMakeCurrent(__DRIcontextPrivate * driContextPriv,
981 __DRIdrawablePrivate * driDrawPriv,
982 __DRIdrawablePrivate * driReadPriv)
983{
984 return GL_FALSE;
985}
986
987GLboolean
988vboxdriUnbindContext(__DRIcontextPrivate * driContextPriv)
989{
990 return GL_TRUE;
991}
992
993
994/* This structure is used by dri_util from mesa, don't rename it! */
995DECLEXPORT(const struct __DriverAPIRec) driDriverAPI = {
996 .InitScreen = vboxdriInitScreen,
997 .DestroyScreen = vboxdriDestroyScreen,
998 .CreateContext = vboxdriCreateContext,
999 .DestroyContext = vboxdriDestroyContext,
1000 .CreateBuffer = vboxdriCreateBuffer,
1001 .DestroyBuffer = vboxdriDestroyBuffer,
1002 .SwapBuffers = vboxdriSwapBuffers,
1003 .MakeCurrent = vboxdriMakeCurrent,
1004 .UnbindContext = vboxdriUnbindContext,
1005 .GetSwapInfo = NULL,
1006 .WaitForMSC = NULL,
1007 .WaitForSBC = NULL,
1008 .SwapBuffersMSC = NULL,
1009 .CopySubBuffer = NULL,
1010 .GetDrawableMSC = NULL,
1011 .InitScreen2 = NULL
1012};
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